Patch Notes Ver.1.0.6 & Future Roadmap
[h3]Thank you for your continuous support for CODE VEIN II.[/h3][h3]Please note that patch Ver. 1.0.6 is available now. We've improved performance stability during certain boss encounters and field exploration.[/h3][p]
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[/p][h3]In our next update, Ver. 1.0.7, we plan to further improve stability alongside adding several new features and improvements. We will share the release timing at a later date.[/h3][p]
[/p][h3]Full Patch Notes (Ver.1.0.6)[/h3]
- [p]Optimizations [/p]
- [p]Reduced the VFX processing load for the fog walls that appear during certain boss encounters. [/p]
- [p]Reduced the processing load for the blood pool effects used in certain boss attacks. [/p]
- [p]Optimized physics processing for clothing and other items worn by certain enemies to reduce processing load. [/p]
- [p]Optimized physics processing for clothing and other items worn by certain NPCs to reduce processing load. [/p]
- [p]Optimized enemy spawn processing while traveling by motorcycle to reduce stuttering. [/p]
- [p]Bug Fixes [/p]
- [p]Fixed an issue where the "Bangs" accessory would display incorrectly in certain cutscenes. [/p]
- [p]Steam Version Only: [/p][p]Fixed an issue where the game could crash when using the virtual keyboard in Big Picture mode to enter a character's name. [/p]