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Hollow Home News

New Hollow Home OST, Digital Dragons conference and Nordic Game 2024

Hey everyone!

For starters, thank you for following our news. We appreciate your engagement in what’s going on with Hollow Home. Today we are happy to let you know that we're attending two major conferences this May. Come meet us!

A quick rundown of what you’ll find below:
  • New OST
  • Digital Dragons conference
  • Nordic Game 2024 conference

[h3]New OST[/h3]
As you know from our previous news, we take great pride in creating unique experiences for you to explore. Thanks to Danylo’s hard work and emotions poured into our project, we can introduce you to Hollow Home's new music piece. You can listen to it in the video below.

We can’t wait to hear your opinion on it.

[previewyoutube][/previewyoutube]





[h3]Digital Dragons conference[/h3]
We'll be attending Digital Dragons, one of the largest gaming industry conferences. Located in ICE Kraków Congress Centre, Kraków, Poland, the conference will run from May 19th till 21st and gather many industry professionals. Our business artist Nastya will be there to meet and answer any questions you may have.

[h3]Nordic Game 24 conference[/h3]
Right after Digital Dragons, Nastya will head to Nordic Game 2024, a leading games conference in Europe that takes place in Malmö, Sweden. The conference will take place May 21-24, and it will be located at the Slagthuset. For more information, check out the Nordic Game 2024 website.

We’ll be very happy if you come and say hello to us at any of the events and check out Hollow Home. Your encouragement means a lot to us and is the best way to support Twigames.



Our game is driven by emotional and human connections. Building upon this, we want to get to know you better, your stories and life events, and receive feedback. Therefore, we would like to invite you to our Discord server to join us on our journey and share your thoughts.



We look forward to meeting you!
Twigames Team


Follow our social media to stay up-to-date with our latest news!
Twitter/X ► https://twitter.com/HollowHomeGame
Facebook ► https://www.facebook.com/hollowhomegame
YouTube ► https://www.youtube.com/@TwigamesNet
Discord ► https://discord.gg/vCpQaAgbZY

Latest from Twigames, awards, nominations, conferences and PAX East

Hey everyone!

Recently, we've been extremely busy working, planning, and attending events that we can finally share with you. We have been nominated for awards, began new collaborations, attended conferences and planned for the future, so tune in to find out what's been happening at Twigames.


Quick run down what you’ll find:
  • Games Gathering Conference
  • Game Connection Awards
  • Twigames x PAX East
  • Galaktus x Twigames co-operation
  • Hollow Home Discord server


[h2]Games Gathering Conference[/h2]
This past weekend, we attended the Games Gathering Conference, where we won awards in two categories: "Best Conference Game" and "Game Star". We were pleased that Hollow Home received broad industry recognition and appreciation. This is a great success on behalf of our team, and we're proud that Ukrainian games and the game market is growing despite the difficult circumstances our country has faced over the last two years. We look forward to it developing further and seeing what games it brings to the international gaming stage.



[h2]Game Connection Awards[/h2]
We got more great news, Hollow Home got nominated for the Game Connection Awards in three categories: Best Storytelling, Grand Award, and Best Development Team. The team at Twigames is excited about the results of the nominations, but also about the fact that our small Ukrainian studio and our game is getting worldwide recognition.

It is beyond rewarding that the story that has hit our homeland is getting acknowledged by a broader audience and that Ukrainian games and studios are getting worldwide acknowledgment despite obstacles faced. We're very grateful to be able to create and present our game internationally, and get nominated for our hard work.

[h2]PAX East[/h2]
Hollow Home is heading to PAX East, one of the largest gaming events in the world, with expert panels, game demos, tournaments, an expo hall filled with games, and more. Our game will be available as part of the Galaktus Publishing Booth (No. 18084) during the event in Boston, US. The event will run from March 21st until March 24th, and we strongly encourage you to visit and play our game. More info on the event can be found on PAX’s website.

[h2]Galaktus & Twigames[/h2]
As mentioned above, we're heading to PAX East, where we will be a part of Galaktus's Publishing Booth. We began a cooperation with Galaktus Agency that made showcasing our game at this event possible. They will take care of our publishing, marketing and PR-related activities. We look forward to future cooperation and can't wait to see what we can create together.

[h2]Hollow Home Discord server[/h2]
Our game is driven by emotional and human connections. Building upon this, we want to get to know you better, your stories and life events, and receive feedback. Therefore, we would like to invite you to our Discord server to join us on our journey and share your own thoughts.

We look forward to meeting you!



Follow us on X (Twitter) to stay up-to-date with our latest news!

Thanks for tuning in. We look forward to sharing more exciting news soon!

A message from the Hollow Home researcher

My name is Tetiana. I am from Ukraine, and my task here was to locate and document every
available piece of information concerning the events unfolding in Mariupol during the early days
of the war.

I was born in Kyiv, and live here now.

For a decade and a half, I worked as a TV journalist at a nationwide channel. My role involved
producing news stories, hosting live broadcasts, and developing special projects on a variety of
topics. I devoted nearly round-the-clock effort to my work during the Revolution of Dignity in
2014, covered the unfolding situation of Russia's occupation of Crimea and the ensuing war.
However, the focus of my stories always remained on the people involved.


I have a deep affection for our people; they are genuinely remarkable.

This project resonates with me on a personal level. I've visited Mariupol just three times in my
life, yet I've fallen completely in love with the city and its people. I have numerous friends from
there.

This project emphasizes the importance of not averting our gaze. We need to face the realities
of war head-on and with open eyes. The entire world must be aware of the truth, and we are
committed to revealing it by any means necessary. This is our reality, and we want people to
perceive it exactly as it is—to be seen and heard. It's important for us that the world is aware of
what happens to our cities, the horrors of their destruction, and the hellish conditions our people
have endured and continue to endure.

I gathered all the data for the project from open and verified sources, including official Telegram
channels, publications of Mariupol journalists, and public social media. These sources provided
thousands of accounts from witnesses who were in Mariupol at the time.


The work was incredibly heart-wrenching. Frequently (in fact, very frequently), I was brought to
tears by the horrors I uncovered. But I came to understand that I wanted people to know it all. I
felt a strong need to tell the world about it.

The moment I was invited to join the Hollow Home project, I recognized that I could and, more
importantly, wanted to be a part of it. Over the course of five months, I accumulated over 600
pages of documented evidence showcasing Russian crimes, survivors' diaries, and their
testimonies. These are horrifying accounts that no one could fathom unless they were
undeniably true. They are the stories of survivors, the maimed, the stolen, the tortured, and the
deceased. These are the stories of our people.


I meticulously documented each day of the city's devastation, capturing every detail including
traffic patterns, weather conditions, and the precise locations where Russian shells and bombs
struck.

What struck me the most in my work was the unimaginable cruelty with which Russia obliterated
Mariupol from the face of the Earth. Yet, amidst all the horrors, what truly amazed me were the
extraordinary acts of humanity displayed by the people— their love for one another, the support
they provided, and, despite the overwhelming hellish conditions, their unwavering faith in our
ultimate victory.

The crimes of the Russians must not go unpunished. The entire world must become aware of
these atrocities.

Best regards and stay safe!
Tetiana

Hollow Home wins Indie Cup Ukraine'23

Hey everyone!

We've got some exciting news to share. “Hollow Home” has been honored with not one, but two awards at Indie Cup Ukraine'23: the Most Promising Game and the Critics' Choice awards.


Indie Cup is an online festival that highlights up-and-coming indie games and stands as one of Europe's leading competitions for independent game creators. In the recent Indie Cup Ukraine'23 edition, we had the privilege of competing alongside 72 incredible entries. Out of those, the jury recognized 26 games as finalists.

These awards and recognition mean the world to us, and we want to express our heartfelt gratitude to all of you for your trust in our project. "Hollow Home" explores the profound impact of war on ordinary lives and is inspired by the real events in Ukraine. We are convinced of the importance of sharing this story and are thankful for the support it has received.

In the meantime, we're hard at work on the new game build, eager to share it with the wider community.

Stay tuned!

A message from the Hollow Home composer

Hello, Danylo here!

I’m from Ukraine and I’m creating music for the Hollow Home project. Today I'm going to tell you a bit about myself and how the music for Hollow Home is made, but before that I want to give you a listen to the first two tracks we made for the game: Main Menu Theme and The Day Before

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
A little bit about myself

I was born in Mariupol and lived there till February 25, 2022, when I was forced to leave my hometown on the last evacuation train.

My career as a composer is still in the process of formation. I started to seriously study music about 5 years ago and continue to this day. Along with doing composer and sound designer jobs, I also write musical albums. I have a lot of different ideas about them in my plans, so I'll just say that everything is being done one step at a time.

It’s hard to do creative work in Ukraine with war still going on, but for me, I've only become more eager to make music. Because, besides the fact that music is my life, I have grown a desire to represent Ukraine in the world through my work. I hope I will succeed in the future and not only through music.

Of course this feeling is very subjective, because I now live in a much safer city than people from the east or south of the country.

Why this project?

Hollow Home in particular got me interested with its concept and visuals. The story of the besieged city, of course, resonated with me on a personal level after what happened to my hometown. That's why I want to be a part of this project.

Also, I have always loved RPGs and wanted to write something for this genre.

How do I approach working on games

I’ve worked on a few smaller games before. In general, it depends on the project. But usually you need to learn about the concept of the game, what it is. Then you have to look for references and think about the sound style. What will be there, what instruments, what particularities. It's all a complex process of thinking and trying different things at the beginning.

The most important thing for music is to convey emotions and enhance the atmosphere of the game. You also have to make sure that the music doesn't come into conflict with the general style of the game. Making a soundtrack that immerses you in the game is also very important for me. And I’m still in the process of finding the core of the soundtrack for this project.

What do I want the players to feel while playing this game?

The answer is simple and straightforward - the stories of the people living in a town under a horrific siege, presented in an interactive way. I think our task, in addition to telling the overall story, tied to historical events, is to show what people went through in this situation. What went on in their heads, how their days looked like. The small things. Also, ideally, to show it to a foreign audience.

Best regards and stay safe!
Danylo