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Update Notes (Rivet Games Add-ons) - May 14th

Good afternoon everyone,

Today we have an update to Train Sim World 4 that focusses on improvements for Rivet Games add-ons, including a large update to Fife Circle, bringing new services, route improvements and key fixes for issues raised by the community from launch. There will also be a range of improvements for Edinburgh Glasgow, including for the EDG Engineering Express pack, Bernina Line, Isle of Wight 2022, Luzern – Sursee and some minor localisation changes on West Cornwall Local.

This update should be available on all platforms from 13:00 UTC / 14:00 BST, please allow up to 24 hours for updates to come through.

[h3]Headliners[/h3]
Fife Circle
  • General route optimisations and performance improvements
  • Added 33 services to the base layer. These are the Cowdenbeath services
  • Added 6 Flying Scotsman railtour services
  • Added 2 Jubilee railtour services
  • Added 2 Class 40 services going to and from Dunfermline City.
  • Added procedural foliage system (as seen in the Overground Line)
  • Fixed 'pop in' issue of the Forth bridge on Xbox One
Bernina Line
  • Fixed various AI gridlocking issues around Tirano when spawning into services
Luzern - Sursee Feedback from the licensor on providing a safer interpretation of the route, the team at Rivet Games have made some small changes to the RABe 523.

[h3]Full Changelog[/h3]
Fife Circle
  • Added 33 services to the base layer. These are the Cowdenbeath services
  • Added 6 Flying Scotsman railtour services
  • Added 2 Jubilee railtour services
  • Added 2 Class 40 services going to and from Dunfermline City.
  • Added procedural foliage system (as seen in the Overground Line)
  • Added additional passenger spawn volumes at stations to help with missing NPCs and boarding issues during Scenarios
  • Added more details to the Edinburgh airport area
  • Added functional level crossing to Kingseat Crossing
  • General route optimisations and performance improvements
  • Coupling between two 170s, or a 170 and a 158 should now be possible
  • GSMR radio should now display correct headcode for service
  • Adjusted passenger spawning and movement behaviours at various stations
  • Adjusted draw distance on various objects around stations
  • Adjusted draw distance on signs and improved visibility at night.
  • Adjusted Ballast colour to have more red in it
  • Removed grass in places it shouldn’t be
  • Fixed 'pop in' issue of the Forth bridge on Xbox One
  • Fixed an issue so Scenarios should have working auto-announcements (1 and 4 will not, due to the type of scenario)
  • Fixed an issue on Scenario 2 to correctly hear an announcement that will play as soon as you arrive at Markinch
  • Fixed spelling error on auto announcer magnets, "Cardenen" -> "Cardenden"
  • Fixes houses that had floating chimneys
  • Minor localisation changes.

Class 170
  • Various adjustments to engine audio, affecting attenuation distance and motor sounds fading as deceleration occurs. (Sound should fade out as the train reaches a slower pace.)
  • Reduced silence time between announcements
  • Fixed an issue where you could walk through the closed passenger doors


Edinburgh Glasgow
  • Adjusted uncouple task to appropriately set automatic couplers and prevent trains that cannot be coupled to.
  • Fixed spelling mistake on Glasgow Central in destination controller
  • Class 385
  • Added audio value transition for power


EDG - Engineering Express Pack
Class 66
  • Ensured Safety system score is awarded correctly when AWS/TPWS are enabled.
  • Added AI uncoupler tasks for delner coupler


Bernina Line
  • Journey Mode chapters should be playable
  • Fixed various AI gridlocking issues around Tirano when spawning into services
  • Cars are no longer buried in the platform at Ospizio-Bernina Station
  • Players will no longer be able to get inside staircases at Cadera Station
  • Removed snow from Cavaglia platform at ticket machine and triangle on platform
  • Fixed an issue with passengers getting stuck in walls at Campascio Station
  • Fixed issues with ballast textures being a lower resolution

RhB ABE 8/12
  • Fixed cab textures to ensure it is correct during both day and night lighting
  • Adjusted audio for Throttle and Cab buttons


Isle of Wight 2022
  • Class 484 should now have emissive light materials and working lights on ToD 4 routes.
  • AI services should now have a driver model.
  • Adjusted audio for Throttle, Power Handle, cab levers and cab buttons


Luzern - Sursee Based on feedback from the licensor on providing a safer interpretation of the route, the team at Rivet Games have made some small changes to the RABe 523
  • Change cruise control dot from purple to yellow
  • Make pantograph lever change when master key is turned
  • Door release indicator will only blink once when coming on
  • Door close indicator will blink 3 times when door state changes


West Cornwall Local
  • Minor localisation changes.

CARGO LINE VOL.2 - AGGREGATES: OUT NOW!



The second pack in Skyhook Games’ Cargo Line series arrives with a brand-new wagon and a plenty more gameplay for four existing Train Sim World routes.

This is also the 100th different Add-on to be made available for Train Sim World 4!

Steam players can get a 10% launch discount until 16th May!

Steam players can also take advantage of further savings with the Cargo Line Collection Bundle – details are further down the article.

[h2]Content Summary[/h2]



Cargo Line Vol.2 - Aggregates brings further freight haulage to four busy, British Train Sim World routes, courtesy of the ubiquitous Class 66. Players will operate services in and out of yards featuring loading / unloading facilities before moving out onto the main lines through the Midlands and the South. Or work diverted trains through Kent in two separate Scenarios.

Both Train Sim World 4 and either Train Sim World Compatible: Midland Main Line or Great Western Express are required to make use of services and Scenarios in this gameplay pack, with additional Scenarios available for Southeastern Highspeed.

The pack includes:

  • NEW HOA Bogie Hopper Wagon
  • In VTG branded, unbranded and graffitied forms

  • NEW Midland Main Line gameplay
  • 3 NEW Scenarios, 20+ NEW timetable services and updated route with functioning Mountsorrel facility, HST & Class 158 improvements and scenery updates (details below).

  • NEW Great Western Express gameplay
  • 3 NEW Scenarios & 10+ NEW timetable services

  • NEW Southeastern Highspeed gameplay
  • 2 NEW Scenarios & Additional timetable services on other routes using SEHS rolling stock





Across these route Add-ons Scenarios and services are centred around the loading, unloading and movement of aggregates. On Great Western Express, this makes use of the existing facilities in the game and on Midland Main Line, the yard at Mountsorrel has been updated to allow for this functionality.



The Scenarios added to Southeastern Highspeed are centred around diversions of aggregates through Medway, which can occur during planned engineering on the real-world network.



There are also 9 additional service layers for players that own London Overground Suffragette line between Gospel Oak and Ripple Lane.

You can see the full list of Scenarios and additional services in our previous article.

[h2]Skyhook Games Gameplay Showcase[/h2]

Last week, Adam from Skyhook Games took the driver’s seat in their Gameplay Showcase Parts 1 & 2 to take a look at the reworked Mountsorrel area and the operations the form part of the gameplay pack:

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[h2]Midland Main Line Updates[/h2]



As part of this release, Skyhook Games have brought yet more updates to the Midland Main Line route Add-on, including additions and updates to the scenery, changes to EMT HST and Class 158 as well as other improvements and fixes for speed limit changes, signaling and more.

There’s also a recasting of static AI to make use of rolling stock from Blackpool Branches and Cargo Line Vol.1 - Petroleum, as well as two playable Flying Scotsman services for players that own the relevant content.

You can read the full Midland Main Line changelog on the Skyhook Games website.

[h2]Cargo Line Collection Bundle – now on Steam![/h2]



If you’re on Steam and new to the Cargo Line series or have yet to purchase Midland Main Line or Great Western Express, you can grab the Cargo Line Collection Bundle with a small discount available.

This bundle includes:

  • Midland Main Line

  • Great Western Express

  • Cargo Line Vol.1 - Petroleum

  • Cargo Line Vol.2 - Aggregates


The bundle also has the ‘Complete My Collection’ feature, meaning that if you have some of the existing content, you can still save on the remainder of the content.

Combined with the 10% launch discount, there is a possible maximum discount of 20% available on Cargo Line Vol.2 - Aggregates when purchasing this bundle.

Train Sim World 4: Cargo Line Vol.2 - Aggregates Gameplay Pack is available for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £9.99*/€11.99/$14.99

*£9.49 on the PlayStation Store (EU / USD prices on PS remain as above).

Both Train Sim World 4 and either Train Sim World Compatible: Midland Main Line or Great Western Express are required to make use of services and Scenarios in this gameplay pack, with additional Scenarios available for Southeastern Highspeed.

Train Sim World Roadmap - May 2024



[h2]TL;DR (too long; didn’t read) Summary[/h2]

  • Semmeringbahn and LIRR Commuter – Released last month!
  • Cargo Line Vol.2 – Aggregates – Out Today!
  • Scotrail BR Class 380 – New Screenshots and TOD4 updates to Cathcart Circle
  • DB BR 218 – New details from the TSG team
  • Fife Circle Line – Rivet Games' update coming soon
  • Scotrail BR Class 158 – Information from Skyhook Games
  • Introducing High Iron Simulations – New TSW Partner!
  • Tadami Line – New screenshots from Union Workshop
  • Summer Core Update – Upcoming core update details.
  • Suspension Improvements – New video on the Class 323
  • Formation Designer – Creators Club functionality coming with the Summer Core
  • A Note about Roadmap Timelines


And just to cover the changes from the previous graphic:
  • Added ‘Formation Designer Creator Club compatibility’ to 0-3 months
  • Added ‘German route’ to ‘Release Date TBC’ section
  • Added ‘Santa Fe Gameplay Pack’, developed by High Iron Simulations, to Release Date TBC
  • Added ‘TOD4 lighting upgrade’ for Cathcart Circle to 0-3 months
  • Moved Scotrail Class 380 Loco into 0-3 months
  • Moved Scotrail Class 158 Loco into 0-3 months
  • Moved Expert BR 101 to 0-3 months
  • Moved Suspension Improvements to 0-3 months
  • Removed our longest-serving item, DB BR 420, from Roadmap, at the request of the developer – as it is not in active development
  • Removed Semmeringbahn, LIRR Commuter, and Cargo Line, as they have released


The Train Sim World Roadmap


Welcome to May everyone, with a new month comes our latest developer roadmap update for you all on Train Sim World!

In this Roadmap update, outside of talking about our recently released add-ons, you can expect this roadmap to primarily focus on 3rd-party developments from our TSW partners, who all have various development updates to share. After a quick tour of our progress to the Class 380, the TSG team will present new information on the DB BR 218, followed by Rivet Games with an update on Fife Circle improvements, Skyhook Games will also tag in with details on the Class 158, we’ll be introducing High Iron Simulations as a new TSW partner and providing more screenshots for the upcoming Tadami Line from Union Workshop!

For development insights, we’re including a new video to showcase upcoming Suspension Improvements, this time on the Class 323, Formation Designer Creator Club functionality coming to all platforms, a mention of Cathcart Circle TOD4 improvements and highlighting the best of the community’s Editor creations this month! We also make a short note regarding roadmap timeline changes, and the nature of working with external developers.

As usual, we’ll also be live tonight (Thursday, May 9th at 18:00 UTC / 19:00 BST) to talk you through this full article, find a stream event link at the end.

[h2]Releases last month![/h2]



Last month we saw the release of two TSW route add-ons, the first being our Austrian adventure through the Semmering Pass with Semmeringbahn: Wiener Neustadt – Mürzzuschlag, bringing glorious alpine mountain backgrounds to new ÖBB stock.



This was followed by our long-awaited return trip to New York with the release of LIRR Commuter: New York - Long Beach, Hempstead & Hicksville, offering a new way to experience America’s busiest commuter railroad, extending the route with the new Long Beach Branch and bringing the M9 EMU to Train Sim World.



For those who are interested in diving into the new Long Island experience, we’ve created an extensive guide on how you can operate the M7/M9 ACS and SCSES safety systems, which you can find below

[previewyoutube][/previewyoutube]

We’ve also got an extensive LIRR Commuter Manual and a dedicated LIRR Commuter Gameplay Guide page for more information on the route, player support, gameplay tips, video guides and more!

[h2]Cargo Line Vol.2 – Aggregates – Out Now[/h2]

Releasing just today, Cargo Line Vol.2 - Aggregates brings further freight haulage to three busy, British Train Sim World routes – Midland Main Line, Great Western Express and Southeastern High Speed – courtesy of the ubiquitous Class 66. Operate services in and out of yards featuring loading / unloading facilities before moving out onto the main lines through the Midlands and the West. Or work diverted trains through Kent in three separate Scenarios.



The pack includes:
  • NEW HOA Bogie Hopper Wagon (VTG branded, unbranded and graffitied forms)
  • NEW Midland Main Line gameplay (Updated Route, New scenarios + timetable services)
  • NEW Great Western Express gameplay (New scenarios + timetable services)
  • NEW Southeastern Highspeed gameplay (New scenarios + timetable services using SEHS stock)


Steam players can also make the most our of a 10% launch discount until 16th May, with further savings in the Cargo Line Collection Bundle. Read all the details in our Cargo Line Vol.2 – Aggregates Out Now article

[h2]ScotRail Class 380[/h2]

Since teasing the Class 380 last month with a few details and a WIP image, we’re back today with all-new screenshots with it in-game and on its home route of Cathcart Circle, which may be looking a little fuller in the skies…Let’s head over to DTG's Product Marketing Coordinator, James with the details:



Work continues on the ScotRail Class 380, it’s now in-game and externally complete with all its numbering and scrolling destination board. The interior and cab are also in place, note the TMS (below) which does have explorable screens to see different parameters of the train.



Much like the Class 377 and 385, the cab corridor connection means the space is quite cramped, but the view is at least a tad more forgiving with the 380! Although perhaps the most iconic and distinctive feature of the Class 380 is its angled gangway.



As can be seen, there is a most unique animation for the Class 380 gangway, where after the connection has been made, the driver uses a switch in the cab to pivot the gangways into place and allow the coupling to complete. Once this is done, the cabs are then setup as per other corridor connection trains in TSW to allow for passenger walkthrough. We will show this in more detail in the coming months.



The eagle-eyed of you may have already spotted the volumetric elephant in the room – alongside the Class 380 release we will be bringing Cathcart Circle into the growing number of routes which support “TOD4” skies and lighting! This free update will breathe new life into the route, as will the other changes happening courtesy of Game Designer, Liam (who you may remember from his work on West Somerset Railway):
  • Updated signal visuals
  • New track and ground ballast
  • Latest water visuals for the River Clyde and other locations
  • And more!




We will share more details and imagery of the official Cathcart Circle remaster next time, along with a deep-dive into the gameplay. But to close on the 380 today, here is but a hint of what to expect with the brand-new Cathcart Circle timetable that will be coming with the Scottish Desiro:



Left: Glasgow Central at 07:50 in the original Cathcart timetable. Right: Glasgow central at 07:50 in the new Class 380 timetable

[h2]DB BR 218 – Update from TSG[/h2]

As an update to last month’s announcement of the DB BR 218 loco from the TSG team, they wanted to share more details of the locomotive, as well as key features you can expect to find for the upcoming add-on.



TSG: “This mighty diesel-hydraulic loco from the late 60s is surprisingly still in service today, with an impressive reliability record, it can be seen throughout Germany's railways despite the introduction of newer EMUs. This mainstay of German motive power can be seen going where electric trains can't go and is much loved by fans from all over the world.”



Key features you can expect:
  • DB BR 218 series 400 with TB11 engine in traffic red
  • n-Wagens in traffic red with the diesel desk version of the Karlsruher cab car.
  • Timetable mode for Hamburg-Lubeck
  • 4 Scenarios, including route-length runs, a rescue mission of a stranded RE with a double formation of 218s, and a freight run with a mixed and heavy train from Lubeck to near Hamburg.
  • 2 Tutorials on Training Center for the 218 loco and an adopted n-Wagen cab car tutorial for the new diesel desk.
  • Journey mode services




Stay tuned in upcoming roadmaps and announcement articles for more detailed information as we get closer to the release of the DB BR 218.

[h2]Fife Circle – Update from Rivet Games[/h2]

Rivet have been continuing work on improvements to Fife Circle, and currently they are focussing on the following changes in an upcoming patch:
  • 33 New services added to the base layer. These are the Cowdenbeath services
  • 6 New railtour services - Flying Scotsman services
  • 2 Jubilee railtour services - Using the WCL Steam Railtour
  • 2 Class 40 services going to and from Dunfermline City.
  • Prevent 'pop in' of the Forth bridge on Xbox One
  • Performance optimisations across the route
  • Adding a procedural foliage system (as seen in the Overground Line)


We’ll share more very soon, as you can expect these above updates to release later in May. Below are a couple of WIP screenshots of the scenery and foliage improvements:





Work also continues with the Leven branch, and Rivet haven’t updated that part of the route with scenery changes just yet as those changes will be implemented alongside the update which includes the branch, which the Rivet team will begin working on once they can access the site for references.
Additionally, Rivet have also been working on some important updates on Bernina Line, which are going through our QA teams at the moment, to include alongside the update to Fife Circle.
  • Fixed an issue with a runaround service not completing and causing a gridlock at Tirano.
  • Unlocked Journey chapters so players can play through them all without having to complete the previous chapter
  • Fixed engine cooling and fan audio being heard from a far distance.


[h2]Scotrail Class 158 – Update from Skyhook Games[/h2]

We can’t talk about one Scotrail locomotive add-on without talking about the other! Skyhook Games have been working hard, with the release of Cargo Line Vol.2 – Aggregates just today, and they are still progressing well on the Scotrail Class 158 loco add-on. They have provided an overview of what you can expect:
  • Class 158 2-car Diesel Multiple Unit to Scotrail specification.
  • 1 Introduction to the Class 158 DMU at the Training Center.
  • 3 Scenarios for Edinburgh to Glasgow.
  • 3 Scenarios for Fife Circle Line.
  • Timetable services for both routes.
  • Compatibility with the Class 170 for combined running.


We’ll keep you updated on more information on when you can expect the Class 158 in following announcements.

[h2]New TSW Partner - Introducing High Iron Simulation[/h2]

Our Train Sim World Partner family grows once again with the announcement that High Iron Simulation, who have previously developed multiple add-ons for Train Simulator Classic, are now working on their first couple of projects with Train Sim World! We reached out to their team for a quick mention in this roadmap, and a sneak peak at their upcoming releases.

High Iron Simulation: “[We have] been a third-party developer for Train Simulator Classic since 2016, producing a variety of TSC products ranging from scenario and locomotive packs to routes. Two of High Iron Simulations’ most recent releases have been the Saluda Grade: Asheville – Spartanburg and the Feather River Canyon Enhanced routes.

We’re excited to begin development for Train Sim World 4, and our initial team represents an experienced group of developers including Michael Stephan, Rick Grout, Cesar “Mannu” Pach, and Gary Dolzall.

High Iron presently has two projects in development, the first of which is a Santa Fe Gameplay Pack for the Cajon Pass route that will bring AT&SF 1990s-era railroading to the famous California Pass. Our second project will be a route, but we’re not quite ready to share information at this stage.

For our team, it’s an exciting prospect to utilize the advanced TSW4 tools and apply our collective railroad knowledge and years of sim experience to creating products for Train Sim World 4.”

We look forward to sharing more in the future for developments from High Iron Simulations, if you’d like to keep up with their socials, be sure to follow the High Iron Simulations Facebook Group!

[h2]Tadami Line – Update from Union Workshop[/h2]

Development for Union Workshop’s previously announced Tadami Line is progressing, and they’ve provided a new range of WIP screenshots of the scenery that we wanted to compile for you today!







As we’ve mentioned, this route is quite far out from release, but we’re getting regular updates from the Union Workshop team to keep you informed on the development of the route. We also have a short segment further on in this article talking about how we think about TSW Roadmap timelines.
Patches & Updates


[h2]Summer Core Patch[/h2]
Following the release of our previous Spring core update, we’re now preparing our next large batch of improvements for a range of TSW add-ons, focussing on feedback raised by you all across our community, as well as key issues we’re able to address in this update. We will keep you informed on when you can expect to see these changes in the near future.

As a brief summary of the key planned changes:
  • UK Routes & Locos, such as:
  • ECML – Class 801 improvements (flange squeal, opaque glass, GSMR audio, connected gangways, DVD/DSD going off with reverser in neutral) and Class 66 feature set improvements and fixes.
  • Southeastern High Speed – Class 700 (AWS & DVD audio levels) and Hoo Dares Wins scenario completion
  • Birmingham Cross City – scoring and achievements
  • Cargo Line Vol.1 – Petroleum improvements
  • West Somerset Railway – fixes for services and scenery improvements
  • London Commuter – rear doors on Class 377 remaining open
  • DE Add-ons – Various Improvements and fixes for multiple DE routes
  • Vorarlberg improvements + 1116 substituting into freight services
  • US Routes (Peninsula Corridor, New York - Trenton, Antelope Valley) - Rolling stock functionality and fixes
  • Core Improvements (Formation Designer, Scenario Planner, Passenger fixes)
  • And much more, including initial reports following the release of Semmeringbahn and LIRR Commuter.


[h2]Suspension Improvements[/h2]
Today we are continuing to share further progress for suspension improvements, this time relating to the Class 323, with a showcase video utilising the new suspension system, from both an external and in-cab perspective. You can watch the showcase embedded below:

[previewyoutube][/previewyoutube]

We have been extremely thankful for your feedback on our previous two updates for the Class 66 and the ÖBB 4024, and we’d like to continue to invite your feedback on our latest Class 323 Suspension Feedback Thread.

Next month we will be back for a larger update on Suspension, providing more details on which locos will be included in this update, and when you can expect it to release.

[h2]Formation Designer[/h2]

It has been fantastic seeing everyone in the Train Sim World communities get involved with the Formation Designer tools since our previous update gave access to console platforms! Why don’t you read through this community thread of “Unusual Formations that did exist in real life!”

We’re now eyeing up the next step on our plan, coming with our Summer core update, which will introduce the ability to share custom created consists of and combinations via Creators Club, similar to how you would for Livery Designer and Scenario Planner.

Here is our updated Formation Designer timeline:
  • Phase 1 – Initial beta on PC platforms Done
  • Phase 2 – Welcoming Console platforms + Additional Improvements Done
  • Phase 3 – Creators Club Functionality + Additional Improvements Coming Soon
  • Phase 4 – Full Release! (Removing the Beta tag)


With the feature still in its beta period, we remain aware of various issues raised from the community, and we continue to ask if you do encounter any difficulties to please raise these on our dedicated Formation Designer Discussion forums, where we can share this with our internal development teams. We have a range of improvements coming alongside the next phase, and we will share more details of those closer to the release of the Summer core patch.

We continue to support and gather community feedback for Formation Designer as we look towards the last phase before the full release, it’s almost time to get sharing those amazing creations with the whole community!

[h2]Community Corner[/h2]
[h3]A Note about Roadmap Timelines[/h3]

The Train Sim World monthly roadmap is designed to provide information on our game which is accurate at the time of publication.

In the world of Game Development though, things can move around pretty quickly – seemingly small issues can cause much larger problems, and sometimes there can be a quick resolution for a seemingly-insurmountable task. We find this regularly when we develop content for TSW.

When we’re working with an increased amount of developers as part of our Partner Programme, especially those new to the world of developing within our game, that can mean that things move around a lot as we support them to tackle unforeseen challenges.

We believe that providing this picture is a better option, as it allows us to announce content earlier for you all to be excited about, but please bear in mind that things might change as development progresses, and this is often reflected in our monthly updated roadmap graphic. We explain the changes each month to help you understand what is happening.

[h2]Roadmap Livestream[/h2]

Exec Producer Matt, and Senior Community Manager Alex, will be talking about all the things we’ve featured above, and answering your submitted questions in our May Roadmap livestream. The stream will begin from 18:00 UTC / 19:00 BST on our YouTube and Twitch channels.

[previewyoutube][/previewyoutube]

Have a question for us? Put it in our May Roadmap Q&A thread and we’ll answer as many as we can live tonight!

Update Notes - May 7th 2024

Good afternoon everyone,

We just released a patch in preparation for the release of the Cargo Line Vol. 2 - Aggregates AddOn, introducing improvements for the Class 158 DMU, the Class 43 HST as well as the Midland Main Line route.

The following changes will be live shortly. As always, please allow up to 24 hours for updates to come through.

[h2]Highlights:[/h2]
  • Fully upgraded scenery for Mountsorrel Railhead to support Cargo Line Vol.2 Aggregates.
  • Complete overhaul of the timetable, adding train preparation time and correct station times for the 2018 time period.
  • Improved setup of signal ‘Approach Control’ at various junctions to better represent the prototype.
  • Further extensive improvements to trackside vegetation across the route.
  • Added additional services to the timetable for owners of Southeastern High Speed and Flying Scotsman DLC.


[h2]Class 158 DMU:[/h2]
  • Guard-Door Closing now takes less time, making it easier to keep to the timetable.
  • PIS will now show the correct final destinations
  • Interior lights will no longer be disabled when camera moves away
  • AI 158 trains will now behave more as expected and interfere less with the timetable
  • Improved visuals for console players
  • Increased the brightness of the DRA switch when active so that its more obvious it is in play
  • Removed pixelated Ambient Occlusion effects -
  • Stopped weather effects from occurring on the cab dials


[h2]Class 43 HST[/h2]
  • Corrected ride height of power car to resolve gaps in bogie suspension -
  • Class 43 HST lights now feature an improved spread and more accurate colour.
  • Class 43 HST dial needles now glow in the dark for better visibility.
  • Class 43 HST cab lights are now working as intended.
  • Improved visuals for console players
  • Removed rogue polygon from power car rear wheelset


[h2]Route Fixes/Improvements:[/h2]
  • Added two Flying Scotsman services 1Z37 and 1Z38
  • Implemented station stop timings rounded to the nearest minute on all passenger services -
  • Made service preparations for players easier by adding 20 seconds of extra time.
  • Non-passenger services now feature 1 minute of setup time for easier setups.
  • Class 158 services starting at Derby have been moved to appropriate starting points.
  • Lincoln-bound services stopping at Nottingham have been moved to appropriate end points before AI takes over.
  • Several AI trains inbound from Lincoln now arrive at appropriate platforms in Nottingham.
  • Static Stock Placement has been recast and now uses Blackpool, Cargo Line Aggregate and SHE JNAs stock.
  • Locking doors is no longer required when terminating services across Midland Main Line Gameplay.
  • Accurate Aggregate HOA hoppers are now used for Mountsorrel Railhead.
  • Stop markers for 2 car 158s are now set up correctly at East Midlands Parkway.
  • Approach Control functionality and indicators to junction signals have been improved around Beeston, Humberstone Loops, Loughborough, Sileby and Syston.
  • Speed limits of junctions north of Trent River bridge are now more accurate.
  • Signal heads at the north and south exits of Mountsorrel yard now match the correct time period.
  • Speed limit through Syston station is now accurate.
  • Fixed AWS magnet warning of 70Mph limit when approaching Long Eaton from the west.
  • Signals will now show correct aspects on the Down Main between Barrow-Upon-Soar and Loughborough.
  • Revised formation designer settings across all content
  • Several aspect signal bulb colours are now more accurate.
  • Signals at the southern end of East Midlands Parkway station are now more accurate.
  • Added interactive Portacabin to Etches Patch depot
  • Added interactive Portacabin to Mountsorrel Railhead
  • Added working interactive loader at Mountsorrel Railhead
  • Expanded the station directory list to include more virtual destinations for use in timetable services
  • Fixed instances of vegetation overlapping the track
  • Flattened terrain from overlapping track just east of Beeston station
  • Grounded floating information signs placed in stations
  • Improved trackside visuals between Loughborough and East Midlands Parkway
  • Made improvements to trackside scenery and vegetation across the entire route.
  • Removed high rise buildings from Long Eaton area
  • Removed Oyster Card Machine from Nottingham Station
  • Removed Ratcliffe cooling tower smoke effects due to performance concerns
  • Removed various out of bounds areas from being displayed on the 2D Map
  • Removed water texture from top of Ratcliffe cooling towers making them look like they are full of water

LIRR COMMUTER - OUT NOW!

[previewyoutube][/previewyoutube]

Long Island Rail Road: Commuter is here! We return to New York for an entirely new experience courtesy of an upgraded, extended route and a brand new train to operate: the M9 EMU.

Steam players that own the original Long Island Rail Road release can still get a 10% loyalty discount until 14th May.


[h2]LIRR Commuter: The Story So Far...[/h2]



If you’re been following the progress of this new route Add-on, you’ll no doubt be fully aware of all the additions, amendments, extensions, upgrades and new features that LIRR Commuter has to offer. If you haven’t, you can get up to speed with some of our previous articles and the all-important LIRR Commuter Manual.

A summary of our previous articles and information:

Announce Article:
Covering Licensor changes, route and train overviews and a deep dive on Brandon’s Signaling overhaul.

Pre-Order Article:
Breakdown of the schedule, including an overview of playable services and AI layers

LIRR Commuter Manual:
Important guidance on mandatory safety systems, in-cab signalling, cab set up and more.

Preview Stream:
Almost 3 hours of LIRR action! With JD, Brandon and Matt covering everything from the route, to the trains and the Double Duty Conductor Scenario

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[h2]Safety Systems Tutorial[/h2]

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One unique aspect of LIRR Commuter is the mandatory safety systems in place on the new M9 and updated M7 EMUs. You can read more about this and our close working with Licensors in our announce article above.

To get to grips with the ACS and ACSES systems, head to the Tutorial video above. You can also access this in game by going to the Railfan TV section of the main menu.

[h2]The Route: New York - Long Beach, Hempstead & Hicksville[/h2]



This part of suburban New York can now be seen with the full benefit of TOD4 lighting, Volumetric Fog and all the other standard features found in Train Sim World 4 routes. This is includes upgraded scenery textures and increased fidelity with the landscape texture blending as well as overhauled water textures which take prominence around the new Long Beach branch, which adds more route mileage and a host of additional LIRR services.

The route encompasses the entire Long Beach and Hempstead branches as well as the Main Line to Hicksville and the Atlantic Branch to Atlantic Terminal allowing for the busy network to run populated with a full schedule of services.



Trains running out of the map from other branches that are not represented exist too and are playable as far as the last stop on route, before continuing out of the map as AI. This can include Port Washington, Far Rockaway and West Hempstead trains which all run on sections of the network that are included in this route Add-on.

In total there are almost 600 playable services with the M9 & M7.



With almost 40 stations on the route (more than any other route Add-on), a representative PIS on platforms is another important feature in a number of different formats. This includes the simple displays found with blue or black backgrounds, others giving time of arrival and platform number and more complex displays at places like Jamaica, where the different line colors are displayed to make it easier for passengers (and players) to know which trains are going where.



Signaling is also a feature that has seen an entire overhaul for this route Add-on, which Brandon covers in both the announce article and preview stream. Approximately 1,900 signals had to be reimplemented individually to simulate how they interact with each other and the trains running between them.

Collectibles hidden throughout the route include the standard local route maps and signs seen in previous Train Sim World routes, as well as Bagel Stands representing the food that New York is famous for!

[h2]The Trains: M9 and M7 EMUs[/h2]



New to Train Sim World is the M9 EMU, only introduced to the real-world LIRR in 2019 and featuring state-of-the-art technology compared to their predecessors.

Joining them is the M7 EMU that players may well be already familiar with, upgraded and overhauled in-game with updated audio (using Harlem Line as a reference) and in cab functionality.



A bit part of the interactivity in these trains are the modern screens that provide engineers with the information they need. In-game these screens are functional and are used for cab set up, fault clearing (though the faults do not affect operation in-game) and observing the train’s power. Players can even see the motors lose and gain power individually as their train runs over gaps in the third rail, which is important to avoid the risk of ending up stranded without power (known as ‘gapping’). The risk of this is low, but possible in certain places such as Long Island City.



Fans of the ‘Guard Mode’ we featured in the UK route Add-on Glossop Line will rejoice in another opportunity (albeit, very different) to once again play as the Conductor in the Double Duty Scenario. This requires playing in this important role for the entire run from Long Beach, checking tickets of passengers, but also interacting with the AI engineer and fulfilling some of the other duties that are required by LIRR Conductors.



[h3]Additional Service Layers[/h3]



In addition to the playable services added in for those with the original M3 EMU loco Add-on, players with Northeast Corridor: New YorkTrenton will see both Amtrak and NJ TRANSIT trains occupying the reworked Sunnyside Yard as static AI. Amtrak's Acela® will appeal for those with the loco Add-on.

Players of Northeast Corridor: New York – Trenton will also continue to see AI traffic from Long Island Rail Road layered in from the original LIRR route Add-on.

Train Sim World 4: LIRR Commuter: New York - Long Beach, Hempstead & Hicksville route Add-on is out now for $39.99/£29.99/€35.99

There is a 10% loyalty discount on launch for Steam players who own the original Long Island Rail Road route Add-on.

Steam Loyalty discount will apply to owners of Long Island Rail Road: New York - Hicksville in TSW2020, TSW2, TSW3, or TSW4.

The 10% loyalty discount will remain in place on Steam until 14th May.

[h3]Original Long Island Rail Road Add-ons[/h3]



The original LIRR release is unchanged but will remain available to purchase as a separate TSW Compatible route Add-on for Train Sim World 4 and for previous Train Sim World core games.

The Original M3 EMU loco Add-on is also unchanged but will be available to purchase as a TSW Compatible Add-on to unlock additional service layers for both the original LIRR Add-on and this new release - Long Island Rail Road: Commuter.

Find out more about Train Sim World 4 by following @trainsimworld on X/Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.