1. Universal Conquest
  2. News
  3. Slight delay - haven't gotten a build done just yet.

Slight delay - haven't gotten a build done just yet.

[h3] It's been hectic for the development team (me)...[/h3]

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...There was a really lengthy post here, but someone basically told me to not discuss it as it's "TMI" on my end. Essentially there's still some bad stuff happening for personal reasons. But essentially, all you need to know is that something is occurring in my personal life and because of this, the game build isn't done yet. It's coming.

[h3] Meanwhile, I'm redoing the user interface.[/h3]



Remember, this is just a mockup, this isn't what it's going to look like when it's finished.

One of the things that we... er I mean that I am doing, nobody else is working on this now... is going and redoing the user interface for the game. In fact, I even drew up a mockup and I've been busy implementing this into the game right now. For example, one of the things we're doing is getting rid of the two side panels, and keeping a new bottom panel ala the game about ages and empires or perhaps the one about war in total, and because players are more familiar with those kinds of games it only makes sense that the UI that I'm redoing should be more like that. Other things include because everyone hates walls of text so much and spends tons of time reading them, I am actually hiding an entire textbook regarding ayy lmaos in the game files during the next update and putting an ancient 2014 copy of the game hidden in the game files that someone will have to find from when it was called wars of liberation, fully playable. And yes, I hid that in a wall of text. The new user interface is going to split all the current view screens into several different new panels that those buttons on the bottom will open up. For example, you will be able to open up a "diplomacy" window that will give you a list of all contacted civilizations in the game, so that you don't have to go the galaxy view and then open up specifically that civilization's insignia to insult them or threaten to nuke their planets. All the current side panel views are going away and being replaced with smaller more compact versions. For example, the unrest and the religion views seen in the game will be moved to a "population/civilization view" - name pending - and there it will stay until you open it there. Additonally, if you open up said view for the space and galaxy views it will end up showing different panels for those also - for example done in the solar view it will show unrest and population for the entire solar system, and in the galaxy view for your entire empire.



"Wait, what?" But yeah, I said I'd put keybindings and other fun things and I meant that. Not sure I mentioned but things like this are already in.

But because of these minor setbacks, I've been slightly delayed in putting out a new test build. One thing I didn't think I mentioned in an earlier update is we added like 20 something new hand drawn portraits to the game, to add to a total of 100 possible alien appearances that you can pick. 8-10 of these are humanoid, and if we get time we may add female portraits to the rest of the alien races also - something that the humanoid ones now have. We are adding some pre-built civilizations into the game also, such that these can be spawned in potentially with players, and because you can save your respective civilization in generation, you can generate as many other civilizations as you want, save them, and then spawn them into your generation to combat also.



It's a shame that this game is not about UFO's any longer because we had a bunch of really cool fluff stuff that we were going to do. But I didn't want to put 1000 more colors on this. Oh well. It's going to be wonderful regardless. All the bad stuff comes not from the UFO stuff to be honest, but from the other things I shouldn't have been involved in. Like Occupy Wall Street.

Anyway, that's all for now. More to come as soon as I'm able to.

t. Dev.