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Ajax: AJ the Great

[p][/p][p]Today, we’re taking a look at the British Army’s Ajax, featuring a 40 mm cannon, great mobility, excellent ammo options and a lethal fire control system![/p][p][/p]
[p]Ajax: A Light Tank for Great Britain at Rank VII[/p]
[p]At a glance:[/p]
  • [p]40 mm CTC cannon that can fire telescoped ammunition[/p]
  • [p]70 km/h max speed forward, 35 km/h backwards[/p]
  • [p]Thermal imager and laser rangefinder[/p]
  • [p]No ATGMs[/p]
  • [p]Light armor[/p]
[p] [/p][h3]Vehicle History[/h3][p]In the 1990s, the UK was looking to replace their CVR(T) family of vehicles. These were from the 70’s and certainly showed their age, so the army looked for a more advanced modular platform that could fill a variety of roles to replace them with. Through the Future Rapid Effect System (FRES) program, General Dynamics UK (GDUK) competed against BAE System’s CV90, with GDUK’s ASCOD 2 winning the competition. A contract was awarded in March 2010 for ASCOD 2, which had been a development from an Austrian and Spanish design (ASCOD is an acronym for “Austrian Spanish Cooperation Development”).[/p][p][/p][p]During initial development, the designated name for the design was “Scout SV” until it was renamed to Ajax. There are six vehicles that fill a variety of roles under this name, each on the same platform. In September 2014, the UK Government put in an order for 245 turreted Ajax vehicles. The vehicle was due to enter service in 2017, but due to a series of challenges, including noise and vibration problems that caused hearing issues to crew members in 2020, trials were paused, causing delays. However, according to the UK Government, the complications faced by the Ajax platform have now been solved.[/p][p][/p][p]The production of these 245 turreted Ajax vehicles continues in Merthyr Tydfil and Oakdale in Wales. As of April 2025, 100 Ajax variants have been delivered to the British Army and more are expected to continue to be delivered over time up until 2028-29.[/p][p][/p][h3]Introducing Ajax![/h3][p]Meet the British Army’s turreted Ajax, featuring a fast-firing cannon, a great top speed and excellent ammo and electronic devices, coming in the Line of Contact major update! Built in Wales, UK, an order for 245 turreted Ajax vehicles is still being carried out by General Dynamics UK to form the backbone of the British Army’s future armored units. Let’s take a look at what this vehicle can offer![/p][p][/p][p]The Ajax family was designed to replace the outdated CVR(T) vehicles and be the British Army’s advanced vehicle platform of the future. The platform in general, in which there are six, all feature either excellent firepower or systems to have a 24/7 electronic overview of the battlefield and to support troops in a variety of roles. The turreted Ajax that is coming to War Thunder features a 40 mm CTC cannon which can fire cased telescoped ammunition. This ammunition is special in that the projectile is stored within the cartridge case itself, providing excellent characteristics over conventional rounds. The main ammo of choice against armored vehicles is the APFSDS rounds, capable of penetrating enemy tanks from the side without much issue, even at an angle. There’s also two HE rounds, both impact and remote fuze, and another specifically for taking out aircraft, known as the kinetic energy burst round (AHEAD). All in all, thanks to Ajax’s variety of ammunition choices for many combat scenarios and a 200 RPM rate of fire for the 40 mm gun, this vehicle is a deadly force to be reckoned with![/p][p][/p][p]Interesting: The name “Ajax” refers to the turret Ajax, but is also the umbrella term for six of the vehicles in total. They are all based on the same platform and each have different roles: the turreted “Ajax” with a cannon as a fighting vehicle , “Ares” for carrying troops on the battlefield, “Athena” as a command vehicle, “Argus” as an engineering equipment vehicle, “Atlas” as a recovery vehicle and “Apollo” as a repair & tow vehicle.[/p][p][/p][p]In terms of electronic devices, Ajax’s three-man crew has access to many important systems for engaging targets at all ranges. This includes a laser rangefinder, thermal imager and panoramic sight, meaning you’ll be able to hone in on enemy targets at all distances and in any weather scenario.[/p][p][/p][p]In real life, Ajax is meant for the reconnaissance role, where vehicles are typically quite light. However, it still weighs a ton (literally and figuratively)! Coming in at a hefty 40 t or so, Ajax is one of the heavier vehicles in this class in the world, making it medium weight instead of light. For comparison, the EBRC Jaguar weighs 25 tons and the Bradley is about 30 tons. Having said this, the MTU engine has 816 HP and can accelerate Ajax up to 70 km/h forward and 35 km/h in reverse. This means you’ll be able to reach advantageous positions relatively quickly, scout enemies and take them out from behind. You’re also backed up with smoke grenades on the front of the turret, allowing you to get out of bad situations if needed. Just don’t smoke your teammates![/p][p][/p][p]As one might expect, Ajax’s armor is relatively thin. It’s enough to protect against smaller explosions and heavy machine guns, but anything bigger will pierce right through and take out the crew inside. Keep this in mind and lay low as with all lighter vehicles! If you’ve tried the new EBRC Jaguar, Ajax will perform very similarly in terms of firepower as they have the same gun, so you’ll be able to use that experience to your advantage when playing with this new British vehicle![/p][p][/p][p]That’s it for this one! The British Army’s new Ajax will be arriving at the end of the light tank line for Britain in the Line of Contact major update. Providing excellent firepower and mobility, this one should be a lot of fun to play. See you soon for more dev blogs![/p][p] Please note that this vehicle’s characteristics may be changed before it is added to the game.[/p]

Monthly Decals for December!

[p][/p][p][/p][p]Hey again! We’re back for the final set of monthly historical decals for the year, one for each nation. Incidentally we have some slightly rarer makings this time around, we were quite taken with the exasperated shark of (Tauch-)PzAbt. C. We thought “FOR SALE” would be fun too, this one was painted on a landing craft, and while we primarily want to include markings that were placed on playable vehicles we have in the game, we thought this one would have some fun applications, thanks for submitting it on the forum! We check the suggestions regularly, so make sure to keep posting decals there![/p][p][/p]
[p]The following decals will be available from December 8th (11:00 GMT) until January 12th (09:00 GMT).[/p][p]All tasks can be completed using vehicles that are rank III or higher.[/p]
[p][/p][hr][/hr]
[p][/p]
[p][/p]
[p]“FOR SALE” Inscription, USA[/p]
[p](Tauch-)PzAbt. C Emblem, Germany[/p]
[p]Score 20000 Damage while using American Vessels[/p]
[p]Finish in position 1-5 five times while driving German Tanks[/p]
[p]
[/p][hr][/hr][h3][/h3][h3]“FOR SALE” Inscription[/h3][p]“FOR SALE” inscription, U.S. Navy. As the story goes, in early 1945 two sailors aboard LSM-51 named John Kann and Joe Sherrill were sent over the side to scrape and paint the hull, after losing favor with the ship's officer Warren Treece. While over the side of the hull, the two hatched a plan to defy their punishment by playing a joke, by painting a big “For Sale” sign on the hull. After completing their artwork, several days later the ship’s captain was hailed by the TG Commander, who asked "how much do you want for it?" In a calmer moment after the confusion, Captain James Potts rowed out in a dinghy and saw the sign. He flew into a rage, swearing to punish the person responsible, thankfully no one on board revealed it was Joe and John. In Joe’s retelling of the story 50 years later, he claims to have painted the sign in red zinc-chromate primer, though photos show that the sign matches the color of the glossy white hull number, suggesting this detail was misremembered. The inscription was painted large across the port side of the ship.

[/p][h3](Tauch-)PzAbt. C Emblem[/h3][p]The emblem of Tauch-Panzer-Abteilung C, Panzer-Regiment 28, 18. Panzer-Division ("Submersible" Tank Battalion C, 28th Panzer Regiment, 18th Panzer Division), Wehrmacht. Much like Battalion B (which also used a sea creature for its emblem), this battalion was composed of “Tauchpanzers” or “diving tanks.” These were modified Panzer III and IV models that were capable of driving along the seafloor. They were modified for Operation Sea Lion, the plan to invade Great Britain which never reached reality. The emblem of Battalion C was a rather exasperated-looking shark, appearing slightly pained and less menacing as many German armor markings. The design varied slightly, with some sharks being simple line drawings while others had color. Positioning varied as well, but most sharks were painted on the hull side of the Pz.III and IV models in use with the battalion, usually below the front of the turret with the shark facing forward.
[/p][hr][/hr]
[p][/p]
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[p][/p]
[p]"Storsjöodjuret" Emblem, Första divisionen, F 4 Frösön[/p]
[p]3rd Armored Battalion Emblem, "King Kong", China[/p]
[p]Personal Marking of Alexander Kilaberidze, 65th GIAP, USSR[/p]
[p]Destroy 30 Ground or Water targets while flying Swedish aircraft[/p]
[p]Play 20 battles while using Chinese Tanks with a minimum of 60% Battle Activity[/p]
[p]Finish in position 1-3 three times while using USSR Aircraft[/p]
[hr][/hr][p]
[/p][h3]"Storsjöodjuret" Emblem, Första divisionen, F 4 Frösön[/h3][p]The emblem of Första divisionen, F 4 Frösön (1st Division of the Jämtland Wing), Swedish Air Force. During 1944, the 1st division swapped out their previous penguin emblem for a new one, depicting “Storsjöodjuret” (The Great Lakes Monster). Similar to the more widely known Loch Ness Monster, the folklore creature is said to inhabit lake Storsjön in Jämtland. It was first recorded in 1635, in a story where a runemaster sealed the creature into the depths of the lake, though its origin story has been adapted several times since this initial telling. Much like Nessie, visitors to the lake still claim to have spotted the creature, though evidence is predictably dubious. The marking of Storsjöodjuret coiled around a red bomb was most commonly positioned on the B-17A light bombers of the division, painted on both sides under the front of the cockpit before the engine.

[/p][h3]3rd Armored Battalion Emblem, "King Kong"[/h3][p]The emblem of the 3rd Regiment of the Armored Brigade, ROCA. The emblem of the regiment is a stylized rendition of King Kong. The original film was exported to China after its initial domestic release and became quite popular culturally. King Kong as an icon is powerful and resilient, making it quite a fitting motif for an armored force. The emblem was used most commonly as a patch, but was placed on several armored vehicles of the regiment, notably their Stuarts and M8 Scotts. The emblem was regularly positioned on the front plate, on the upper hull for Stuarts and the lower hull for Scotts.

[/p][h3]Personal Marking of Alexander Kilaberidze, 65th GIAP[/h3][p]The personal marking of Alexander Nikolaevich Kilaberidze, 65th GIAP (65th Guards Fighter Aviation Regiment), Soviet Air Force. Alexander joined the Air Force in 1941, but would advance to Guards Major of the 65th by 1944, before being lost in an air collision on October 10th, 1944. He was credited with at least 11 aerial victories, 10 of which were Fw 190s. The origin of the marking itself is unclear. Kilaberidze was from Georgia, and so his monster may be a depiction of the folklore creature Gveleshapi (გველეშაპი), often visually represented as a cross between a snake and a dragon. In original stories, the creature is more of a force of nature rather than an evil beast to be slain, which would make it a promising candidate for the origin, and a fitting marking. It may also be a depiction of the dragon from the story of St. George as they share visual similarities. However, as this creature is traditionally more evil, it may be a less likely choice for a personal marking. It was painted prominently behind the cockpit on Alexander’s Yak-9.

[/p][hr][/hr]
[p][/p]
[p][/p]
[p]3rd Reconnaissance Unit Emblem, Japan[/p]
[p]102ª Squadriglia Emblem, Italy[/p]
[p]Defeat 40 players using Japanese Light Tanks[/p]
[p]Defeat 50 players using Italian Aircraft[/p]
[p]
[/p][hr][/hr][p][/p][h3]3rd Reconnaissance Unit Emblem[/h3][p]The emblem of the 3rd Reconnaissance Unit, JGSDF. The unit was created in 1951, and was restructured and rebased numerous times throughout its history. The core duty of the unit through the majority of its service was to support the wider 3rd Division by collecting and relaying intelligence. It operated until 2023, when it was disbanded along with the 3rd Tank Battalion, merging together into the new 3rd Reconnaissance Combat Battalion. In the early 2000s until disbandment, this emblem was used on some of the unit's vehicles. The black panther was chosen for its ability to move swiftly and stealthily through tough terrain, with the three claw marks representing the 3rd unit. It was placed on the turret sides of the unit’s Type 87 RCVs.

[/p][h3]102ª Squadriglia Emblem[/h3][p]The emblem of 102ª Squadriglia, X Gruppo Autonomo Caccia “Baleari” (102nd Squadron, 10th Autonomous Fighter Group “Balearic”) Regia Aeronautica. The group operated under the 10th “Balearic” Fighter Group during the Spanish Civil War. It was based at Palma de Mallorca with its primary duty being the defense of the Balearic Islands. The emblem of the squadron was a cartoon-style bulldog, and despite being reminiscent of bulldog characters from actual cartoons, the emblem predates any of these examples, meaning it was likely a fully original emblem. It was painted on both sides of the CR.32 biplanes of the squadron, towards the end of the fuselage, with the bulldog facing forward on the left side and backward on the right side.

[/p][hr][/hr]
[p][/p]
[p][/p]
[p][/p]
[p]161 Squadron Emblem, Israel[/p]
[p]ER 2/33 Savoie "Cocotte" Emblem, France[/p]
[p]27th Armoured Brigade Emblem, Britain[/p]
[p]Defeat 20 Ground or Water targets while flying Israeli Helicopters[/p]
[p]Play 20 battles while using French Aircraft with a minimum of 60% Battle Activity[/p]
[p]Earn 15000 score using British Ground Vehicles[/p]
[hr][/hr][p][/p][h3]161 Southern Cobra Squadron Emblem (1987)[/h3][p]The emblem of 161 “Southern Cobra” Squadron, IAF. In 1975, Israel were given a batch of AH-1G helicopters for testing, but as they lacked advanced armament they were sent back to the USA to be upgraded to the AH-1S standard for greater anti-armor ability. The squadron was formed in 1980 along with 160 Squadron, both equipped with 15 MD 500 and 3 upgraded AH-1S helicopters that were sent back from the USA. They would later receive the AH-1F, which was credited with destroying several tanks in the Lebanon War, and finally the AH-1E in 1987. The last cobras in operation with Israel were retired in 2013, primarily due to budget restraints and the prominence of the more powerful AH-64. Their cobra marking was not universally applied, but appeared most regularly on their later AH-1E helicopters, positioned on the middle of the tail.[/p][p][/p][h3]ER 2/33 Savoie "Cocotte" Emblem[/h3][p]The emblem of Escadron de Reconnaissance 2/33 Savoie (2nd Reconnaissance Squadron of the 33rd Wing 'Savoy'), French Air Force. The squadron was formed over 100 years ago in 1913, and would be renamed and restructured numerous times, but its emblem would remain relatively unchanged throughout the century. It depicts a “Cocotte”, which in this context refers to an origami chicken. Initially the design had a beak painted, and the eye would change between facing forward and facing backward across different iterations, as if keeping a look out for danger. This more modern version could be found on the Mirage III and Mirage F1 jets of the squadron, positioned in the middle of the tail. Though some alternate placements also exist, occasionally being painted in front of the air intakes on the Mirage III for special liveries, and in front of the cockpit on the squadron’s RF-84F Thunderflash aircraft in the 1960s.[/p][p] [/p][h3]27th Armoured Brigade Emblem[/h3][p]The emblem of the 27th Armoured Brigade, British Army. The brigade was formed on November 26th 1940, and became a key part of the Normandy Landings. Shermans of the Staffordshire Yeomanry and the 13th/18th Hussars under the brigade landed on the beaches, and would take part in the Battle for Caen and Operation Goodwood. The brigade was disbanded shortly after this operation, and its regiments were transferred to other formations within the army. The brigade's emblem is a seahorse on a shield, which initially may seem an unusual choice. It served as a link to the cavalry units that many of its members originated from, and as the tanks arrived from the water, the motif of a seahorse was practically a perfect fit. The emblem was often placed on the sides of the lower glacis plate and the edge of the rear plate, though there was some variation between vehicles and vehicle types.

[/p][hr][/hr][p]
Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.[/p][p][/p][p]You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.

[/p][p][/p][carousel][/carousel][p][/p][p]All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.[/p][p][/p][p]Well, that’s the last set of decals for 2025! It’s really flown by hasn’t it? We hope you’ve enjoyed collecting these this past year, we’ll be back in January for more. If we don’t see you beforehand, enjoy the holidays in whichever way you like to celebrate, collect some interesting decals and we’ll see you soon![/p]

Screenshot Competition – Personalized Armor!



Welcome to the 201st War Thunder Steam Screenshot Competition!


We loved getting to see all of the screenshots that you shared with us last week! This week, showcase your custom creations! Additional camouflages can be found on Warthunder Live and in the Marketplace. Historical recreations and fiction are welcome! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 201st edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen201. You have time until the 12th of December to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include a vehicle with a custom skin, decals, or decorators.
    You must add the #WTscreen201 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 200th edition – Legends of War![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3614415334
https://steamcommunity.com/sharedfiles/filedetails/?id=3616821287
https://steamcommunity.com/sharedfiles/filedetails/?id=3616197998

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3614684702
https://steamcommunity.com/sharedfiles/filedetails/?id=3614598045
https://steamcommunity.com/sharedfiles/filedetails/?id=3617357382

Each winner will get 300GE! Congratulations and see you next week!

War Thunder Infantry: Testing Details

[p][/p][p]Hey everyone! Today, we’re going through the details regarding War Thunder’s infantry mode test and revealing some details about how the new game mode will work.[/p][p][/p][h2]APPLY FOR THE INFANTRY CBT![/h2][p][/p][previewyoutube][/previewyoutube][p][/p][h3]How do I get into Closed Beta Testing?[/h3][p]Submit your participation request through the link above to register your interest. We’ll go through the invitations and if you are picked we’ll send you an invitation to the email that’s linked to your account. The closed beta test (CBT) will be held in several stages, with invitations sent out for each. All participants in any CBT stage will automatically gain access to all subsequent stages.[/p][p][/p][h3]How does Closed Beta Testing work?[/h3][p]CBT battles will take place in the “Events and Tournaments” section from the hangar on a specially created, detailed location in two game modes. These gamemodes are Arcade and Realistic: Arcade features markers for soldiers and vehicles with mixed lineups, while Realistic has no markers and nation vs nation setups, as well as different respawn rules. In Arcade mode, teams can have mixed lineups, while in Realistic mode equipment and vehicles depend on the selected nation. All weapons and vehicles in the CBT will be modern. At the start of the closed beta, participants will have access to two playable nations and presets containing small arms, engineers and special weapons, as well as combat vehicles from two countries, the USA and the USSR/Russia. Infantry from other playable nations will gradually be added to the game over time. [/p][p][/p][p]We’re planning to conduct testing in several stages, with bug fixes and new content added between each stage. The first closed beta session for War Thunder infantry is planned to begin with the release of the December 2025 major update.[/p][p][/p][h3]Welcome to Granitograd![/h3][p][/p][p]Granitograd is a new location for infantry, ground vehicles and aircraft set in Eastern Europe, featuring signs and inscriptions in the Interslavic language. Battles during the closed beta testing phase will take place in “Domination” mode, with soldiers and vehicles from two teams battling for control over three points within the location: a motor pool building, a school, and a shopping mall. Granitograd features various passageways and countless opportunities for cover. Infantry units will be able to operate within buildings on multiple levels and climb onto rooftops, while armored vehicles can carve new routes through fences and debris with cannon fire or ramming.[/p][p][/p][p][/p][p][/p][h3]Weapons and Attachments[/h3][p][/p][p]The infantry mode in the CBT will feature preset vehicle and soldier squads, with each side equipped with US and Russian military equipment. Infantry squads will be armed with a variety of small arms, including the M4A1, M16A4, M7, AK-74, AK-12, and ASM Val assault rifles, M249 Para and RPK-74M light machine guns, M110A1 SDMR and SVD-M designated marksman rifles, and MAC 11 and PP-19 Bizon submachine guns, all modified with optical or red dot sights, underbarrel grenade launchers and laser sights, tactical grips, and bipods. Before battle, you can also equip each squad’s soldiers with special weapons and gear from a set of presets, containing engineering charges, hand grenades, grenade launchers, MANPADS, reconnaissance drones, FPV cameras, and additional first aid kits.[/p][p][/p][p][/p][p][/p][p]During the CBT, infantry will be supported by M1 Abrams and T-72B tanks, M3A3 Bradley and the BMP-3 IFVs, with AH-64A and Mi-24V helicopters available in Realistic Battles. In Arcade Battles, after achieving a certain number of kills, players can initiate a time-limited air battle using helicopters with unguided and guided weapons. Vehicles in infantry battles will be controlled in first-person mode, from the commander’s camera, driver’s camera, or gunner’s sight. Vehicles will not have arcade engine power boosts, and flight models and vehicle mobility match the settings of War Thunder’s Realistic Battle mode.[/p][p][/p][p][/p][p][/p][h3]Take positions![/h3][p][/p][p]When in the shoes of infantry, players will remain in the role of a single soldier, but with full tactical control over the entire squad. Squad members automatically follow the commander and assist in all combat situations. If needed, each soldier can be quickly assigned to key positions with the press of a button. Just a few clicks allow a sniper to secure a point and deploy cover for their squad, while an assault soldier can deploy defenses and control possible attack vectors on a captured point. This approach makes commanding each soldier easy and convenient, without distracting you from the battle itself.[/p][p][/p][p][/p][p]The main objective in the Domination mode is to capture and hold control buildings with multiple floors. Clear each floor, seek cover and organize your defenses. Tanks and infantry fighting vehicles can also capture some control areas, but they’re quite vulnerable in urban, close-quarters combat. Their primary role is to support their allies and neutralize enemy vehicles. Each control building contains ammunition and explosive resupply crates for both the defenders and attackers.[/p][p][/p][p][/p][h3]Which platforms is the Closed Beta Test (CBT) taking place?[/h3][p]At the launch of the CBT, PC players on Windows, Linux and Mac, as well as PlayStation 5 and Xbox Series consoles will be able to participate. Since Infantry Mode is still in development, some functionality will be limited during the CBT. Specifically, Ultra-Low graphics settings will not be available at the start of the CBT, nor will ray tracing modes be available for consoles.[/p][p][/p][p]There’s so much exciting stuff ahead! We invite you to be the first to test War Thunder’s infantry mode. Your opinions and experience will help us to make infantry battles as engaging as possible, so let’s get going![/p]

Terminator & Terminator 2 Pre-order: Protocol Activated!

[p][/p][p][/p][p]A brand new series of combat vehicles based on the T-72 family of tanks with 30 mm cannons and anti-tank missiles![/p][p][/p]
[p]BMPT “Terminator”: An ATGM Carrier for the USSR at Rank VII[/p][p]BMPT-72 “Terminator-2”: A Premium ATGM Carrier for the USSR at Rank VII[/p]
[p]At a glance:[/p]
  • [p]Combat module with 2x30 mm cannons and ATGMs[/p]
  • [p]T-72 tank chassis[/p]
  • [p]LWS and laser rangefinder[/p]
  • [p]Thermal imager[/p]
[p] [/p]
[p]Pre-order – BMPT-72 “Terminator-2” Pack[/p]
[p]To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.[/p][p]69.99[/p][p][/p][p]This pack includes:[/p]
  • [p]BMPT-72 “Terminator-2” (Rank VII, USSR)[/p]
  • [p]Premium accout for 20 days[/p]
  • [p]2500 Golden Eagles[/p]
  • [p]Pre-order bonus: unique title “Judgement Day”[/p]
  • [p]Pre-order bonus: unique decal "BMPT-72"[/p][p][/p]
[p][/p][h3]Vehicle History[/h3][p]Work on the Terminator support vehicle began in the mid-1980s, based on the T-72A tank. State trials of the BMPT were successfully completed in 2006, and the vehicle was approved for mass production. Initial plans would see the vehicle adopted into service with the Russian army by 2010, but these plans did not materialize. Serial production only began in 2011, with the first batch of vehicles intended for the Armed Forces of Kazakhstan.[/p][p][/p][p]Later in 2013, a new version of the vehicle was unveiled, named the BMPT-72 "Terminator-2." This modification was a conversion of in-service T-72 tanks, which were adapted into fire support vehicles. The key differences from the original version included a higher degree of commonality with the base T-72 tank, a reduction of the crew from five to three people, and reinforced armor on the anti-tank guided missile launchers. This modernization was aimed at increasing survivability while simultaneously reducing operational costs.[/p][p][/p][p]Both variants of the vehicle were shown off at several international arms exhibitions, garnering a lot of attention due to their futuristic appearance. In 2017, the BMPT underwent testing in real combat conditions during the conflict in Syria. Later that same year, the first production vehicles began to enter service with the Russian army.[/p][p][/p][p][/p][h3]Introducing the Terminators![/h3][p]The famous Terminator series of support vehicles is coming to the game in the Line of Contact major update! We’re happy to present the researchable 2017 model BMPT Terminator, and are opening pre-orders for the premium BMPT-72 Terminator 2! Today we’ll go through the key features of these imposing vehicles and the differences between both models, let’s go![/p][p][/p][p]The idea of a specialized vehicle for supporting tanks was prompted by their high vulnerability in modern urban combat conditions. The BMPT — Boyevaya Mashina Podderzhki Tankov (Tank Support Combat Vehicle) — is not only intended to fight infantry, but can also engage enemy armored vehicles itself using ATGMs. The combat module of the Terminator series includes a pair of 30 mm automatic cannons, equipped with high-explosive fragmentation shells for aircraft and APDS for more armored targets. The primary weapon of the Terminators, however, will be the Ataka ATGM. Two types of warhead are available: tandem charge and HE.[/p][p][/p][p][/p][p][/p][p]Both Terminators are built on a tank chassis, the T-90 for the regular Terminator and the T-72 for the Terminator 2, meaning these support vehicles will be relatively well protected. The vehicle hulls have combined armor, featuring steel and composite armor elements in combination with ERA blocks and slat armor. Both variants also have a dozer blade, which can be used to dig a trench in order to hide the hull, only exposing the combat module to the enemy — perfect for defensive positions around cap points.[/p][p][/p][p]Both vehicles have smoke grenade launchers, laser rangefinders and laser warning systems, along with night vision devices and thermal imagers (only for the gunner on the BMPT, and for the gunner and commander on the BMPT-72). The primary difference between the two is the crew count, 5 on the BMPT and only 3 on the BMPT-72. The regular BMPT features the AGS automatic grenade launcher with 30 mm fragmentation grenades as part of its combat module, while the BMPT-72 receives some additional armor on the ATGM launch containers to protect against machine guns and shrapnel, as well as additional slat armor on the sides and rear protecting the engine compartment area. Both vehicles are ultimately quite similar, just with small unique advantages in different areas.[/p][p][/p][p][/p][p][/p][p]Pre-orders for the BMPT-72 Terminator 2 are open from today! Pick it up before the update lands for some extra bonuses, along with a hefty supply of Golden Eagles and Premium Time! Thanks for reading today's blog, we hope you’re as excited as we are for the Terminators![/p][p][/p][p][/p][p]Please note that these vehicles are still in development and certain characteristics may change before release.[/p]