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War Thunder News

Update 2.55.1.39

[p][/p][p][/p][h3]Nuclear Thunder[/h3]
  • [p]A bug that caused the Patriot SAM to lose target tracking in some sectors has been fixed.[/p]
  • [p]MIM-104B Patriot — the missile autopilot settings have been adjusted, increasing the effectiveness of hitting targets at long distances.[/p]
[p] [/p][h3]Ground Vehicles[/h3]
  • [p]Pantsir SM-SV — it is now identified by aircraft RWRs differently from Pantsir-S1.
    [/p]
[h3]Interface [/h3]
  • [p]A hint about the enabled automatic bomb release in CCRP mode with the active secondary weapons selector is now only displayed when the bombs are selected.
    [/p]
[h3]Other[/h3]
  • [p]A bug in the replay recording process that caused the locations of some players to be temporarily unknown in server replays has been fixed. (Report).[/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Update 2.55.1.36

[p][/p][p][/p][h3]Nuclear Thunder[/h3]
  • [p]SPAAs now have limited ammo and do rearm.[/p]
  • [p]A bug that made it impossible for ground units to capture enemy depots has been fixed. The capturing of enemy’s strongpoints and depots reduces the number of points the enemy team has.[/p]
  • [p]A bug that sometimes caused the cannon artillery convoys to try to shoot enemies through the allied depots has been fixed.[/p]
  • [p]Ground vehicles can now repair and extinguish fires.[/p]
  • [p]The firing range of cannon artillery has been reduced.[/p]
  • [p]A bug that caused tank convoys to spawn very rarely has been fixed.[/p]
  • [p]The size of all convoys has been reduced to 5 vehicles.[/p]
  • [p]The speed of vehicle convoys has been increased from 60 km/h to 75 km/h.[/p]
  • [p]A bug that caused some parts of the airfields to be destroyed before the destruction of the airfield has been fixed.[/p]
  • [p]To improve readability, damage dealt to bases that amounts to less than 1 kiloton will now be shown as "0" in the battle statistics, preventing confusing exponential notation.[/p]
  • [p]B-52H, Tu-95M — the ECM jammers have been made more effective.[/p]
  • [p]AGM-88A — the explosive type has been corrected.[/p]
  • [p]AGM-88A, Kh-58U — the engine and autopilot parameters have been adjusted. The missile is now more stable when launched at long ranges, previously they could have started oscillating on their trajectory.[/p]
  • [p]A bug that caused the edges of the nuclear bomb impact marks on the ground to end abruptly has been fixed.[/p]
  • [p]A bug that caused the shock wave effect from the nuclear explosion to display against the clouds in the sky has been fixed.[/p]
  • [p]A bug that caused part of the screen to become black when SSAA was enabled has been fixed. (Report).[/p]
[p] [/p][h3]Aircraft[/h3]
  • [p]A bug that made it possible to select an air-to-ground missile with the manual guidance on the tactical map and follow it with a weapon tracking camera has been fixed. (Report).[/p]
  • [p]A bug that stopped gunners from shooting enemies autonomously has been fixed (Report, Report).[/p]
  • [p]A bug that caused the airfield anti-aircraft to run out of missiles has been fixed.[/p]
  • [p]Blenheim Mk.IV — a bug that caused the fuel tanks in the wings to be loaded with fuel asymmetrically when the plane had a partial fuel load has been fixed.[/p]
[p] [/p][h3]Locations and Missions[/h3]
  • [p]Ardennes — a bug that caused a hit notification to occur when hitting the bulldozers has been fixed.[/p]
  • [p]American Desert — an unintended position on the rocks in grid squares E1-F2 has been blocked.[/p]
[p] [/p][h3]Interface[/h3]
  • [p]Munitions are no longer displayed on the map in Ground Battles.[/p]
  • [p]In missions with respawns for Silver Lions, the current balance with the totals for earnings and spendings in the mission is now displayed not only in the respawn window, but in the tactical map window after the spawn as well.[/p]
  • [p]A hint about the enabled automatic bomb release in CCRP mode has been added. It disappears after being shown a few times.[/p]
  • [p]When the automatic bomb release in CCRP mode is enabled, the keybind to drop bombs is now displayed in the aircraft interface.[/p]
  • [p]A bug that sometimes caused the game to crash when changing the initial radar settings in the Test Flight window after switching between the aircraft with the window opened has been fixed. (Report).[/p]
[p] [/p][h3]Graphics[/h3]
  • [p]A bug that sometimes caused colorful artifacts to appear on the screen after switching between different anti-aliasing methods when in battle has been fixed.[/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Screenshot Competition – Nuclear Thunder!



Welcome to the 218th War Thunder Steam Screenshot Competition!


We loved getting to see all of your screenshots from last week! April is here, and this year two very special planes can be yours for participating in the Nuclear Thunder event. This week, any screenshot from the event is eligible, whether you would like to capture the new Tu-95M or B-52H in your screenshot, or other aerial combat. The three most popular and three selected by us will get 300 GE. See the winners down below!

More information about the Nuclear Thunder event can be found here:
https://steamcommunity.com/games/236390/announcements/detail/509609299607028900

[h2]Let’s begin the 218th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen218. You have time until the 10th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot should be from the Nuclear Thunder event.
    You must add the #WTscreen218 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 217th edition – Rolling Thunder![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3694857554
https://steamcommunity.com/sharedfiles/filedetails/?id=3694819994
https://steamcommunity.com/sharedfiles/filedetails/?id=3695982638

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3693953482
https://steamcommunity.com/sharedfiles/filedetails/?id=3694933195
https://steamcommunity.com/sharedfiles/filedetails/?id=3696905527

Each winner will get 300GE! Congratulations and see you next week!

Watch the Challenger League Major I and Earn Twitch Drops!

[p][/p][p]It’s time for the Challenger League Major I Playoffs of the 2026 season![/p][p][/p][p]The final 8 teams have fought their way through the qualification stage and are now ready to battle in the ultimate phase of the competition. With everything on the line, each squad will be looking to prove themselves and claim their spot at the top.[/p][p] [/p][p]This decisive stage will be played in the intense 4v4 Mixed mode, where versatility, coordination, and adaptability will be the keys to victory. With a share of the 364,000 GE prize pool and exclusive rewards up for grabs![/p][p] [/p][p]Who will rise above the rest and emerge as the champion of the Challenger League Major I?[/p][p][/p][h2]Qualified Teams[/h2]
[p]Team EnyoProxy[/p]
[p]EnyoProxy (ENP) is a tight-knit international roster built on friendship, experience, and strong in-game chemistry. Blending seasoned veterans with promising talent, they bring versatility across all roles and formats.[/p][p] [/p][p]Focused on both performance and enjoyment, ENP combines serious competitive potential with a relaxed mindset, making them a dangerous and unpredictable opponent in these playoffs.[/p]
[p]Team 1337[/p]
[p]1337 (LEET Academy) is a mix of veteran experience and fresh energy, bringing together former LEET players and newcomers for the 2026 season. Built as a more relaxed but still competitive roster, they aim to carry on the legacy of their predecessors.[/p][p] [/p][p]Don’t be fooled by their laid-back attitude, with years of tournament experience behind them, 1337 has the potential to surprise and challenge for the top spots.[/p]
[p]Team VORTEX[/p]
[p]VORTEX (VRTX) is a rising international squad formed in 2026, bringing together fresh talent from across Europe and beyond. After missing out on the Pro League, they’ve refocused on the Challenger League with a revamped roster and something to prove.[/p][p] [/p][p]With a flexible playstyle and a mix of aggressive and adaptive players, VORTEX is ready to surprise and establish themselves as serious contenders.[/p][p] [/p][p] [/p]
[p]Team ETR[/p]
[p]Ethereal Team (ETR) returns to the competitive scene with something to prove after a difficult 2025 season. Rebuilt with a solid Russian core, the team is determined to make a strong comeback in the Challenger League.[/p][p] [/p][p]With experienced ground players and a focus on coordinated play, ETR aims to turn past setbacks into a fresh start and a serious playoff run. [/p]
[p]Team NEXUS[/p]
[p]NEXUS is a newly formed international squad built by a group of friends with solid tournament experience. Despite being new to the scene, they bring strong individual skill and coordination across both ground and air roles.[/p][p] [/p][p]With aggressive playmakers and sharp teamplay, NEXUS is ready to prove they belong among the top contenders in the Challenger League. [/p]
[p]Team Vex[/p]
[p]VEX (Virulent Excelsior) is a fully Japanese roster blending experienced players with a new generation of rising talent. Originally focused on AB formats, they’ve successfully transitioned into RB competition with strong results.[/p][p] [/p][p]Known for their aggressive tank play and sharp air support, VEX enters the playoffs aiming to secure a top finish and prove their evolution on the big stage.[/p]
[p]Team OlySt[/p]
[p]OlySt makes its return to the competitive scene with a rebuilt international roster, reviving a name known by longtime players. Blending the experienced veterans and new talent, the team aims to bring back its legacy.[/p][p] [/p][p]With unpredictable playstyles and strong individual skills, OlySt is determined to fight for a podium finish and make this comeback count. [/p]
[p]Team ALLIANce[/p]
[p]ALLiANce (ALNC) is a team of friends stepping into their first major tournament together, driven by passion and strong team spirit. Built around a Ukrainian core, they bring a mix of versatility and aggressive playstyles.[/p][p] [/p][p]With nothing to lose and everything to prove, ALLiANce is ready to fight hard and make their mark in the Challenger League.[/p]
[p] [/p][h2]Live streams & Twitch Drops[/h2][p]Watch the event on April 4th-5th and April 11th-12th starting at 14:40 GMT on the official English, German, French, Polish and Russian War Thunder Esports channels and receive:[/p][p][/p][h3]Weekend 1: April 4th-5th[/h3]
  • [p]50% RP Booster[/p]
  • [p]50% SL Booster[/p]
  • [p]1 Day of Premium[/p]
[h3]Weekend 2: April 11th-12th[/h3]
  • [p]50% RP Booster[/p]
  • [p]50% SL Booster[/p]
  • [p]1 Day of Premium[/p]
[p][/p]
[p]Login to your Twitch account → link your Gaijin account → click “Allow” to be able to receive Twitch Drops![/p][p][/p][p]You can also watch the event live on our YouTube channel War Thunder Esports![/p][p]You’ll also find highlights and replays of all the matches there.[/p]
[p][/p][p] [/p][h2]Discord Giveaways[/h2][p]During WTCS 2026 Challenger Major I, join the Official War Thunder Esports Discord server to connect with fellow competitive players and take part in exclusive giveaways featuring the following packs:[/p][p] [/p]
  • [p]Hell on Wheels[/p]
  • [p]In May 45[/p]
  • [p]Two Fronts[/p]
[p] [/p][p]Don’t miss your chance to win these  rewards while engaging with the competitive community![/p][p][/p][p] [/p][h2]Stay Connected[/h2][p]A War Thunder x Logitech G giveaway is currently live on social media! Enter now for a chance to win one of the following prizes:[/p][p] [/p]
  • [p]1st: PRO X2 SUPERSTRIKE + ZTZ96B Pack[/p]
  • [p]2nd: PRO X2 SUPERSTRIKE + BMPT-72 “Terminator-2” Pack[/p]
  • [p]3rd: PRO X2 SUPERSTRIKE + F-2A ADTW Pack[/p]
  • [p]4th: PRO X2 SUPERSTRIKE + Su-30MK2 AMV Pack[/p]
[p] [/p][p]Make sure to follow us on our social media channels to keep up to date with match schedules, highlights, exclusive content, and future events on X and Instagram.[/p][p] [/p][p]Giveaway is available in:[/p][p]Germany, Austria, Belgium, Bulgaria, Cyprus, Croatia, Denmark, Spain, Estonia, Finland, France, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, the Netherlands, Poland, Portugal, the Czech Republic, Romania, Slovakia, Slovenia, Sweden.[/p][p][/p][h2]40 New Camouflages Now Available in the WTCS Trophy IV![/h2][p]There are new camouflages now available in the WTCS Trophy IV! This trophy is fully stocked with 40 camouflages from over a dozen talented community artists from WT Live! Featuring a more distinct number of popular mid-tier vehicles alongside some of the newer additions from recent major updates, there are many unique semi-historically inspired designs. Our artists have created a wide variety of styles, from your traditional Esports patterns to unique airshow inspired themes![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Update 2.55.1.26

[p][/p][h2]Nuclear Thunder[/h2]
  • [p]After the destruction of the main airfield the mission points of the losing team are now deducted gradually, and not all at once, to let players watch the effect of the last bomb.[/p]
  • [p]B-52H, Tu-95M — the ECM jammers have been made more powerful.[/p]
  • [p]The base damage in the in-battle statistics window is now displayed in kilotons of TNT.[/p]
  • [p]Sessions in the event are now split to 2 Battle Rating ranges: “pre-top” 10.3-12.0 and “top” 11.7-13.0.[/p]
  • [p]F-14 IRIAF — has been added to the list of prohibited vehicles for the event.[/p]
[h2]Aircraft[/h2]
  • [p]A bug that sometimes caused bombs with a fuse delay to clip and fall through the ground has been fixed.[/p]
  • [p]B-52H, Tu-95M — it’s now possible to look at the aircraft in the hangar and take them out for a test flight.[/p]
[h2]Ground Vehicles[/h2]
  • [p]A bug that sometimes caused parts of destroyed ground vehicles to chaotically fly around in replays has been fixed.[/p]
[h2]Locations and Missions[/h2]
  • [p]Golden Quarry, Red Desert — a bug that caused the trees to duplicate when destroyed has been fixed. All missions on these maps have been returned to the Ground Battles matchmaker.[/p]
[h2]Graphics[/h2]
  • [p]A bug that caused trees not to render in at long distances when looking through targeting optics has been fixed.[/p]
  • [p]A bug that caused tanks to become low-poly on GPUs with 6GB of VRAM when Ray Tracing was enabled has been fixed.[/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]