1. War Thunder
  2. News

War Thunder News

Steam Authorization Issues (Temporary Workaround)

[p][/p][p][/p][p]Currently, Steam users may experience issues connecting to the game's servers. This is due to problems on the Steam service side. Like you, we hope for a swift resolution to the problem.[/p][p]Our specialists are doing everything possible to restore server connectivity as quickly as possible. Thank you for your understanding and patience.[/p][h2]Temporary Workaround[/h2]
  1. [p]Open the game files folder.[/p]
  2. [p]Run the file beac_wt_mlauncher.exe.[/p]
  3. [p]Log in via Steam.[/p]
[p]This method will help you launch the game, bypassing the current issues with the platform's services.[/p]

Screenshot Competition – A New Year’s Salvo!



Welcome to the 204th War Thunder Steam Screenshot Competition!


Thank you for all of your submissions last week! As we look ahead, we’re opening the year with a theme focused on explosions and moments of action. Whether it’s a well placed bomb, high-caliber action, or a full salvo, capture a screenshot that captures the action! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 204th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen204. You have time until the 2nd of January to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include an explosion.
    You must add the #WTscreen204 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 203rd edition – Line of Contact![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3627481482
https://steamcommunity.com/sharedfiles/filedetails/?id=3627350568
https://steamcommunity.com/sharedfiles/filedetails/?id=3627806650

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3631158784
https://steamcommunity.com/sharedfiles/filedetails/?id=3629277226
https://steamcommunity.com/sharedfiles/filedetails/?id=3632286363

Each winner will get 300GE! Congratulations and see you next week!

Update 2.53.0.41

[p][/p][h2]Aircraft[/h2]
  • [p]Rafale C F3, Rafale M F3-R — a bug that caused the common rules of electronic equipment damage on aircraft without a detailed Damage Model to not apply to these aircraft has been fixed.[/p]
[h2]Ground Vehicles[/h2][h2]Other[/h2]
  • [p]A bug that caused the air-to-air missiles and surface-to-air missiles to lack kinetic penetration at large distances has been fixed.[/p]
  • [p]A bug that caused the guidance type multiplier of the guided bombs to apply to Spawn Point cost of some other weapons in the Secondary Weapon presets that had both guided bombs and other weapons (for example, guided bombs and AGMs) has been fixed.[/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Update 2.53.0.37

[p][/p][p][/p][h2]Aircraft[/h2]
  • [p]A bug that caused air-to-air missile explosions in fuel tanks to not lead to the wings tearing off has been fixed.[/p]
  • [p]F/A-18 (all variants) — a bug that caused the CCRP indication (azimuth steering line to the current POI) to sometimes not display on the HUD in the cockpit has been fixed. (Report).[/p]
[h2]Ground Vehicles[/h2]
  • [p]The reload times of T-64, T-72, T-80, T-90, 2S25, ZTZ96, ZTZ99 and VT4 series tanks have been reduced. The full list of changes, as well as more details can be found in this topic.[/p]
  • [p]IRIS-T SLM — the activation range for the missile's onboard seeker has been reverted from 4 km back to 10 km. This is intended to increase the missile's probability of hitting if the ground radar loses its track on the target.[/p]
  • [p]BMPT, BMPT-72 — the erroneously missing aluminum protective cover around the ammo of the 30 mm cannon has been added.[/p]
[h2]Interface[/h2]
  • [p]A bug that caused the hit marker above the ground vehicle in Ground Realistic Battles to display on close shell flybys and not only on direct hits has been fixed.[/p]
[h2]Customization and Achievements[/h2]
  • [p]Su-30MKK (China), J-10C — a bug that caused the names of some camouflages to display as text keys has been fixed.[/p]
[h2]Other[/h2]
  • [p]The calculation rules for the Spawn Point cost of aircraft Secondary Armament presets that contain guided bombs have been adjusted. Now the cost of these weapons depends not only on the mass of the used bombs, but on their guidance type as well. Bombs with the combined GNSS + Laser guidance, as well as the bombs with the TV guidance have an additional multiplier of 1.1. Bombs with the IR seekers have an additional multiplier of 1.3. For example, the MiG-27K has a base cost of the aircraft of 540 SP. Equipped with 4x KAB-500Kr with a total mass of 2080 kg it will now require 540
  • 1.4 (multiplier for more than 2000kg of bombs)
  • 1.1 (multiplier for the TV seeker of the guided bombs) = 832 SP to spawn in. Typhoon (AESA) has a base cost of the aircraft of 540 SP. Equipped with 8x SPICE 250 with a total mass of 1040 kg it will now require 540
  • 1.272 (multiplier for the 1040 kg of guided bombs)
  • 1.3 (multiplier for the IR seeker of the guided bombs) = 893 SP. If the aircraft has guided bombs with different seeker types equipped, the highest of the guidance type multipliers will be used for the total mass of the guided bombs. A restart of the game client may be required for the correct Spawn Point price of the aircraft to be displayed.[/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Happy holidays!

[p][/p][p]Dear friends! [/p][p][/p][p]The War Thunder team would like to warmly wish all of you a joyful holiday season and every success in the coming year. Thank you so much for spending your time with us — playing matches, watching streams, and being a part of our community. [/p][p][/p][p]See you in 2026![/p]