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It’s fixed! №109

[p][/p][p][/p][p]Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.[/p][p] [/p][p]If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.[/p][p][/p][h2]Shells that ignored armor when reversing fix[/h2][p][/p][p]Over the last week, you may have encountered instances where an enemy shell penetrated your armor when it really shouldn’t have. In some cases, hits from API and APHE shells ignored the armor of a tank that was moving away from the player firing at it. This bug was a result of the explosion being incorrectly calculated, which resulted in it exploding behind the armor, despite the fact that the impact of the shell itself and the secondary fragments worked correctly.[/p][p] [/p][p]This problem was very apparent and noticeable, but its correction required a complicated fix, as the error could only be repeated in online battles, making finding the reason behind it significantly harder. With solid reports and time though we managed to find the root of the problem and solved it.[/p][p][/p][h2]Incorrect behavior of secondary fragments[/h2][p][/p][p]This fix relates to the interaction of secondary fragments (spall) from kinetic and chemical shells when coming into contact with certain vehicle modules that had already been destroyed, the most important of these being fuel tanks and spall liners.[/p][p] [/p][p]After being destroyed, these modules should be completely excluded from the tank’s damage model and should not provide any additional protection. Due to a bug however, these already destroyed modules could, in some cases, still interact with secondary fragments (and HE impacts), thereby reducing the post-penetration effects of the connecting projectile.[/p][p] [/p][p]The problem has now been fixed. Now, destroyed modules will no longer affect secondary fragments or protect against high explosive impacts. The modules affected are those that “dissolve” in the hit cam after being destroyed. This change won’t affect permanent modules such as the cannon breech or engine. These will continue to interact with shells and secondary fragments when destroyed.[/p][p][/p][h2]A compass for pilots[/h2][p][/p][p]You can now enable the compass display at the top of the screen in third-person view on planes and helicopters. You can find the corresponding options in the Air Battle Settings and Helicopter Battle Settings.[/p][p][/p][h2]Naval battles interface fixes[/h2][p][/p][p]You’ve reported that the interface would sometimes display incorrectly during long naval battles. Icons would change, elements would shift, and text would become unreadable. Unfortunately, this bug didn’t always happen, and even when it did, the cause wasn’t immediately obvious. We’ve finally found the root of the problem and fixed it. The interface is now back in order.[/p][p][/p][h2]That’s not all[/h2][p]Check out the full list of fixes and improvements in the update notes below! Here’s some: a bug that could occasionally cause some targets to disappear from the radar indicator of ground vehicles has been fixed. Numerous audio improvements and fixes were made, including the sound of tank guns on enemy and allied ground vehicles, which were adjusted to improve the perceived range and direction of fire. A bug that could cause a player to be kicked of a nuclear aircraft when the TADS vehicle of some Multi-Vehicle SAM systems were destroyed was fixed, as well as a number of other issues related to Multi-Vehicle SAM systems.[/p][p][/p][p][/p][h3]Previous Updates:[/h3][p][/p][h2]Today's Update: 2.49.0.50[/h2][p][/p][h3]Aircraft[/h3]
  • [p]F/A-18C Late (Germany) — a bug that made it impossible to guide APKWS II M282 and APKWS II M151 missiles has been fixed. (Report).[/p]
  • [p]Su-27SM — the position of the MFD page with the artificial horizon in the cockpit has been fixed. (Report).[/p]
  • [p]Su-17 (all variants), Su-22 (all variants) — polyurethane foam fuel tank filler has been added to wing fuel tanks. This reduces the likelihood of a fire or explosion when hit.[/p]
  • [p]F/A-18C Early, F/A-18C (Germany), F/A-18C Late (Germany), CF-188 — icons for the GBU-12 have been changed. (Report).[/p]
[p][/p][h3]Ground Vehicles[/h3]
  • [p]A bug where some destructible modules, for example fuel tanks and spall liners would continue to affect secondary fragments and HE damage after being destroyed has been fixed. Said modules only include those that disappear after being destroyed. Permanent modules such as the cannon breech or engine still interact with shells and secondary fragments when destroyed as normal.[/p]
  • [p]BM Oplot-T — the thickness of the turret roof has been increased from 25 mm to 45 mm.[/p]
  • [p]BM Oplot-T — a bug that caused the specific area on the turret roof to have no armor has been fixed. (Report).[/p]
[p][/p][h3]Graphics[/h3]
  • [p]A bug where countermeasures hitting the ground would leave a very large crater has been fixed. (Report).[/p]
  • [p]A bug in cockpit view that made everything appear darker when SSAA and TSR were enabled has been fixed. (Report).[/p]
[p][/p][h3]Interface[/h3]
  • [p]A bug that could cause the interface in Naval Battles to stop displaying normally has been fixed.[/p]
  • [p]A bug where it was impossible to view the list of rewards for some achievements has been fixed.[/p]
  • [p]A bug where the vehicle rank requirements could be cut off in the Semper Fidelis marks of distinction on-hover popups has been fixed.[/p]
  • [p]A bug that caused the corresponding Pages of History achievement to not properly open when clicking on a vehicle’s available task marker has been fixed.[/p]
  • [p]A bug that caused the marker of the next weapon to be used in the Visual weapon selector to display incorrectly for asymmetrically mounted weapons that could not be dropped separately has been fixed.[/p]

Update 2.49.0.48

[p][/p][p][/p][h3]Aircraft[/h3]
  • [p]F-5TH TCU — a bug that caused the aircraft to not be correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)) has been fixed.[/p]
  • [p]A-10 (all variants) — a bug where some elements of the HUD moved along with head movements in VR has been fixed. (Report).[/p]
[p] [/p][h3]Ground Vehicles[/h3]
  • [p]A bug that caused API and APHE shells and their variants to ignore the armor of tanks that were reversing from the player that was shooting shells at them has been fixed. (Report).[/p]
  • [p]A bug where exterior fuel tanks would continue to affect fragments after being destroyed has been fixed.[/p]
  • [p]Tiger II (Nr.1-50) — the wrongly modeled gun cradle has been removed. A correct one will be modeled in the future, which will be added to both the Tiger II (Nr.1-50) and Kungstiger.[/p]
  • [p]A bug that caused the player to get kicked out of a nuke aircraft and switch back to the TEL vehicle after their TADS vehicle got destroyed has been fixed. This only occurred with TEL vehicles that can operate independently of the TADS vehicle. (Report).[/p]
  • [p] bug where starting an air event in Ground Arcade Battles after pressing the key to deploy a Multi-Vehicle SAM launcher would cause the silhouette of the would-be deployed launcher to appear in front of the aircraft/helicopter has been fixed. A similar issue could also occasionally occur when respawning in a new ground vehicle, this has been fixed too. (Report).[/p]
  • [p]A bug where switching to a Multi-Vehicle SAM vehicle and opening the binoculars would cause the camera to point in the wrong direction, and when exiting the binoculars, the camera would point forward instead of where the player was looking before has been fixed. (Report).[/p]
[p][/p][h3]Interface [/h3]
  • [p]For aircraft and helicopters, the ability to enable the compass display in 3rd person view using the “Show compass in third person view” settings in the Aircraft Combat Settings and Helicopter Combat Settings has been added.[/p]
  • [p]A bug where some targets could sometimes disappear from the radar indicator of ground vehicles has been fixed. (Report).[/p]
  • [p]A bug that could cause the laser warning detection indicator on ground vehicles to disappear very quickly or not appear at all has been fixed.[/p]
  • [p]A bug where the option to leave a vehicle would disappear from the pause menu after losing a reconnaissance UAV or reconnaissance aircraft has been fixed. (Report).[/p]
[p][/p][h3]Achievements[/h3]
  • [p]A bug that recently caused the “Multi strike” award to be unobtainable when playing with ground vehicles and naval vessels has been fixed.[/p]
  • [p]The “Ground multi strike” and “Water multi strike” awards can now only be completed in Air Battles. This is because a Multi strike requires the player to destroy another vehicle within 30 seconds after destroying the previous one, whereas ground and water multi strikes require the player to destroy the next vehicle within just 5 seconds after destroying the previous one. Originally, these awards were intended for destroying AI vehicles in Air Battles.[/p]
  • [p]The descriptions of the “Ground multi strike” and “Water multi strike” awards have been corrected and now point out the need to destroy AI vehicles.[/p]
  • [p]A bug where the “Mission Maker” award could not be obtained for destroying AI vehicles in Air Battles has been fixed.[/p]
[p][/p][h3]Graphics[/h3]
  • [p]New water flow simulation effects around tanks have been added. They can be seen only on the Very High “Water Quality” setting.[/p]
  • [p]A bug where the trace effects from tanks on water didn’t fade out properly has been fixed.[/p]
  • [p]A bug where the 3D models of some missiles were not displayed in the Protection Analysis has been fixed. (Report).[/p]
[p][/p][h3]Sound[/h3]
  • [p]The sound of enemy/allied ground vehicle tank guns have been adjusted so that the distance and direction of the shot are more noticeable.[/p]
  • [p]An excessively large volume difference between the player’s small and large caliber automatic cannons has been fixed. The ZSU-57-2, 2S38, Begleitpanzer 57, and Otomatic cannons were too loud.[/p]
  • [p]Changing the volume of gunfire in the sound settings now works more noticeably for the player’s ground vehicles.[/p]
  • [p]Sound artifacts when firing missiles, flares, and chaff when viewed from the cockpits of jet aircraft at high speeds have been fixed.[/p]
  • [p]The sound of ground vehicles moving in water has been made slightly more noticeable.[/p]
  • [p]The sounds of water falling after explosions have been made more distinct.[/p]
  • [p]Shell calibers between 19 mm and 27 mm now produce a larger splash sound when they hit water. Previously, these caliber shells produced the same splash sound as rifle-caliber bullets when they hit water.[/p]
[p][/p][h3]Customization[/h3]
  • [p]AH-64E — a new “Jaws” camouflage has been added. It is obtainable by completing a task or by purchasing it for Golden Eagles.[/p]
  • [p]Sky Sabre, 9K317M “BUK-M3”, FSAF SAMP/T (all variants) — a bug that caused the camouflage unlocks to not progress has been fixed. (Report, Report, Report, Report).[/p]
[p][/p][h3]Replays [/h3]
  • [p]A bug that caused the vehicle to jerk in replays when using the free camera and the “Lock current speed to vehicle speed” function has been fixed.[/p]
  • [p]A bug where the camera in replays would get stuck facing the ground after switching to the free camera has been fixed.[/p]
  • [p]A bug where outlined capture point circles on the ground might not display where they should be in Ground Battle replays has been fixed. (Report).[/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Screenshot Competition – In the Crosshairs!



Welcome to the 192nd War Thunder Steam Screenshot Competition!


Thanks again for another round of amazing entries! For this contest, capture a target in your sights! Whether it’s a target lined up for the perfect shot, incoming fire streaking across the battlefield, or a narrow escape from danger, capture and share these moments of action with us! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 192nd edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen192. You have time until the 10th of October to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include an enemy target.
    You must add the #WTscreen192 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 191st edition – Frontline Favorite![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3575912578
https://steamcommunity.com/sharedfiles/filedetails/?id=3575940886
https://steamcommunity.com/sharedfiles/filedetails/?id=3576249807

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3577915436
https://steamcommunity.com/sharedfiles/filedetails/?id=3575782960
https://steamcommunity.com/sharedfiles/filedetails/?id=3577849765

Each winner will get 300GE! Congratulations and see you next week!

A Decal, Discounts and Rare Vehicles for German Unity Day!

[p][/p][p]Today, a reunited Germany celebrates an anniversary. On October 3rd 1990, the GDR and FRG became one country! German Unity Day is a major national holiday, widely celebrated throughout the country. We join in the congratulations and invite you to celebrate the anniversary with a decal and discounts![/p][p] [/p][h2]50% Discount on the “German Unity Day 2025” Bundle![/h2][p][/p]
[p]When: From October 3rd (11:00 GMT) until October 6th (11:00 GMT).[/p]
[p] [/p][p]The “German Unity Day 2025” Bundle will be available at the Gaijin store with a 50% discount![/p][p][/p][p]To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.[/p][p][/p]
[p]“German Unity Day 2025” Bundle[/p][p][/p]
[p]125 62.49[/p][p]This bundle includes:[/p]
  • [p]Scout Pack[/p]
  • [p]Sea Hawk Pack[/p]
  • [p]Prinz Eugen Pack[/p]
[h3][/h3][p]Also, the packs from the bundle will be available separately with a 30% discount![/p][p][/p][h2]The Sea Hawk Mk.100, Pz.Sfl.Ic and Prinz Eugen are temporarily available for Golden Eagles![/h2][p] [/p]
[p]When: From October 3rd (11:00 GMT) until October 6th (11:00 GMT).[/p][p]Where: Germany > Aviation / Army / Bluewater fleet > Premium vehicles.[/p]
[p] [/p][p]The following vehicles are temporarily available for Golden Eagles! Plus, the Prinz Eugen and Sea Hawk Mk.100 are 30% off:[/p]
  • [p]Pz.Sfl.Ic (rank II) is available for 1000 Golden Eagles[/p]
  • [p]Sea Hawk Mk.100 (rank V) is available for 5992 Golden Eagles[/p]
  • [p]Prinz Eugen (rank IV) is available for 5614 Golden Eagles[/p]
[p][/p][p]About these vehicles[/p]
  • [p]The Pz.Sfl.Ic is an experimental light tank built during the Second World War based on the chassis of the VK 9.01. It’s fitted with a two-man turret housing a 50mm Pak 38 cannon, requiring a complete stop to fire accurately. However, the tank is extremely mobile and capable of penetrating almost any enemy at its rank with ease![/p][p][/p][carousel][/carousel]
  • [p]The Sea Hawk Mk.100 is a British fighter in German service. It boasts excellent maneuverability, four 20 mm Hispano cannons, and a payload capacity of up to 1,250 kg, with RP-3 and AP Mk II rockets, 500 lb and 1,000 lb bombs and even Sidewinder air-to-air missiles![/p][p][/p][carousel][/carousel]
  • [p]Prinz Eugen is a heavy cruiser in its 1945 fit with an improved air defense battery. Apart from this, it’s similar to Admiral Hipper, featuring powerful guns and effective armor, capable of challenging any enemy ship it may encounter.[/p][p][/p][carousel][/carousel]
[p][/p][h2]Get the “German Unity Day 2025” decal![/h2][p]Get this decal for this special holiday![/p][p][/p][p][/p][p]“German Unity Day 2025” decal[/p][p][/p]
[p]When: From October 3rd (11:00 GMT) until October 6th (11:00 GMT).[/p][p]Task: Earn 3000 mission points in battles where you have used German vehicles at rank III or higher to receive the “German Unity Day 2025” decal.[/p][p]Please note: After finishing the task, you need to collect the reward manually.[/p][p] [/p][p]Additional details:[/p]
  • [p]You can complete the task in random battles, except for \[Assault] mode.[/p]
  • [p]Track your progress in the hangar by clicking Nickname → Achievements → Holidays → German Unity Day.[/p]
  • [p]You can find the decal in the “Holidays” tab in the customization menu.[/p]

Watch the WTCS Air Superiority Play-Off and Get Yourself Awesome Twitch Drops!

[p][/p][p][/p][h2]The War Thunder Championship Series (WTCS) moves forward![/h2][p][/p][p][dynamiclink][/dynamiclink][/p][p]It’s the final stretch for our WTCS teams, with the third major of the year being full of twists and turns! Four teams are making their introduction in the overall rankings, and they are determined to earn their place in the Grand Finals at the end of the year. Everything will be decided during the playoffs of the Third WTCS Air Superiority Major Tournament, which is being played in 4v4 jet mode with the latest generation of aircraft! Who do you think will dominate the competition and the skies this year?[/p][p] [/p][h2]Qualified Teams[/h2][p][/p]
[p]Team DODEC[/p][p][/p]
[p]Currently second in the overall WTCS league standings, Team DODEC finished fourth in the Q1 qualifying rounds. Their aggressive and strategic style of play makes them a formidable team in this competition.[/p]
[p]Team AVReS[/p][p][/p]
[p]Team AVReS is currently at the top of the leaderboard with a total score of 256 points and has already secured its place in this year’s Grand Final! This major is a training opportunity for them, as well as a chance to win Thrustmaster prizes![/p][p] [/p]
[p]Team Voyager[/p][p][/p]
[p]This is the first team to qualify for this Major! Team Voyager, formerly AVRVG, is taking flight and dominating the skies. Currently fourth in the overall rankings, Team Voyager is looking to consolidate its position![/p][p] [/p]
[p]Team COVERT[/p][p][/p]
[p]A first in the WTCS! Team COVERT makes a stunning entrance into the competition. A team of seasoned players who strike fear into their opponents, they will need to finish in the top positions in this major if they want to have a chance of participating in the Grand Final.[/p][p]We wish them good luck.[/p][p] [/p]
[p]Team XTREM[/p][p][/p]
[p]With a string of great matches, Team XTREM managed to qualify during the first weekend. This team has the potential to shake up the competition at the end of the year, which has plenty of surprises in store for us.[/p][p] [/p]
[p]Team FiveSticks[/p][p][/p]
[p]Led by their captain OpsBan65_, this new team had an overwhelming run in the second phase of qualifying, dominating the entire losers bracket and securing their place in the playoffs. FiveSticks are considered the underdogs in this competition! But watch out, first place is within their reach.[/p][p] [/p]
[p]Team WastedTime[/p][p][/p]
[p]Currently ninth in the overall standings, WastedTime Team aren’t here to waste their time and are determined to win this third Major. This team is made up of fierce players who have all the skills needed to dominate this competition.[/p][p] [/p]
[p]Team Ouroboros[/p][p][/p]
[p]A new team that managed to dominate all  winner’s brackets in the second qualifying phase. A mysterious team with very good players that will surely continue to make headlines for a long time to come. Welcome to the WTCS![/p][p] [/p]
[p] [/p][h2]Live streams with Twitch Drops![/h2][p] [/p][p]Watch the event on October 4th-5th and October 11th-12th starting 14:40 GMT on the official English, German, French, Polish and Russian War Thunder Esports channels and receive:[/p][p] [/p][p][/p]
[p][/p]
[p][/p]
[p] [/p][h3]Weekend 1: October 4th–5th[/h3]
  • [p]50% RP Booster (10 battles)[/p]
  • [p]50% SL Booster (10 battles)[/p]
  • [p]1 Day of Premium[/p]
  • [p]Air Superiority 2025 Decal[/p]
  • [p]“Crystal Shards” profile icon frame[/p]
  • [p]F/A-18C Late Thrustmaster camouflage[/p]
[p] [/p][h3]Weekend 2: October 11th-12th[/h3]
  • [p]50% RP Booster (10 battles)[/p]
  • [p]50% SL Booster (10 battles)[/p]
  • [p]1 Day of Premium[/p]
  • [p]Thrustmaster Decal[/p]
  • [p]“Masters of the Sky” player background [/p]
  • [p]Spitfire F Mk XIVe No. 28 Squadron, RAF Kuala Lumpur, Malaya, 1946 camouflage[/p]
[p] [/p]
[p][/p]
[p][/p]
[p][/p][p] [/p][p] [/p]
[p]Login to your Twitch account → link your Gaijin account → click “Allow” to be able to receive Twitch Drops![/p]
[p][/p]
[p] [/p][p]Enjoy a 10% discount off all products eligible in this War Thunder offer, from October 3rd to October 19th inclusive.[/p]
[p][/p][p][/p][p]Our collaboration with Thrustmaster continues this year in 2025, and we have cool surprises for you! Throughout the entire event, giveaway campaigns will take place on the War Thunder & War Thunder Esports social media channels, as well as on Thrustmaster’s channels.
[/p][p][/p][h3]AVA F/A-18 SUPER HORNET FLIGHTSTICK and HOTAS WARTHOG™ prizes will be up for grabs! Don’t miss your chance to participate![/h3][p][/p]
[p] [/p]
[p] [/p]
[p] [/p][p]DISCLAIMER: Due to logistical reasons, we are only able to deliver prizes to the following countries and territories:[/p][p]UNITED KINGDOM, BULGARIA, POLAND, ROMANIA, FRANCE, SPAIN, GERMANY, LUXEMBOURG, NETHERLANDS, DENMARK, BELGIUM, PORTUGAL, FINLAND, ITALY, SWEDEN, CYPRUS, UNITED STATES OF AMERICA, NORWAY, CANADA, CROATIA, SLOVAKIA, IRELAND, AUSTRIA, CZECH REPUBLIC, HUNGARY, SWITZERLAND, SINGAPORE, AUSTRALIA, LATVIA, GREECE, LITHUANIA, ESTONIA, MALTA, BRAZIL, SOUTH AFRICA, MEXICO, SLOVENIA, HONDURAS, TURKEY, UNITED ARAB EMIRATES, NEW ZEALAND, LEBANON, ARGENTINA, JAPAN, BOSNIA-HERZEGOVINA, PHILIPPINES, SERBIA, ISRAEL, MOROCCO, UKRAINE, INDONESIA, ARMENIA, CHINA, KAZAKHSTAN, ANTIGUA AND BARBUDA, PUERTO RICO, KUWAIT, REPUBLIC OF KOREA, ICELAND, INDIA, VIETNAM, ANGUILLA, SAUDI ARABIA, ANDORRA, REUNION, MARTINIQUE, MALAYSIA, CHILE, THAILAND, NORTHERN IRELAND, GIBRALTAR, JORDAN, MACEDONIA, TUNISIA.[/p][p][/p][p]If your country of residence is not included in this list, you will need to provide a postal address in any of these countries in order to receive your prize.[/p][p][/p][p][/p][h2]The “Air Superiority” pack, soon to be gone & now available on console![/h2][p][/p][p]To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.[/p][p][/p][p][/p][p][/p]
[p]War Thunder - “Air Superiority” pack[/p]
[p]1.99[/p][p]This pack includes:[/p]
  • [p]"Flanking Snail" decal[/p]
  • [p]"Slick flanker" title[/p]
  • [p]300 Golden Eagles[/p]
[p][/p][p][/p][p][/p]