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Update 2.33.0.135



  • In Ground Realistic Battles, active scouting of a recently destroyed enemy (less than 1 second ago) is no longer considered a miss and blocks the reuse of scouting for 6 seconds, which is the same time for a successful scout, rather than for 45 seconds.
  • Starting with the Sword of Justice event, the cost of purchasing an event stage with Golden Eagles will be significantly reduced when the player reaches 85% and 95% progress in completing a stage.
  • Disappearance and deformation of textures when using the latest NVIDIA video card drivers has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Earn the Jaguar IS in the Sword of Justice Event!



War Thunder’s regular cycle of events is continuing, and today we’re announcing the aircraft event. Show off your piloting skills to earn mission points to receive unique decals, a profile icon and the formidable Indian Jaguar IS, known as Shamsher (Sword of Justice)!

[h3]From February 22nd (11:00 GMT) until March 11th (11:00 GMT), earn mission points in Air Battles, unlock stages and receive rewards![/h3]


[h2]Jaguar IS — an event vehicle Strike Aircraft for Great Britain at Rank VII[/h2]
Meet the Indian variant of the British Jaguar, also known as the Sword of Justice. It features just one cannon instead of two, plus a targeting pod with a thermal imager allowing it to drop guided bombs. In addition to this, it can carry a pair of Magic 2 air-to-air missiles on overwing pylons, and also features an RWR and countermeasures against missile threats. Overall, a great all-round aircraft!





“Jaguar Pilot’s Patch” decal

“No. 5 Squadron Patch” decal

“Dogfighting Pilot” profile icon



Among the rewards of the event is also this chest that you can open and get the chance of one of the following items:
  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account


[h2]How to get all rewards[/h2]
Each stage can be obtained for 45,000 mission points, where every new stage obtained will give you a new reward.

You’re able to earn mission points in Air Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

[h3]Stages change every two days at 11:00 GMT on February 24th, 26th and 28th; March 1st, 3rd, 5th, 7th and 9th.[/h3]


[h2]Rewards are given when you complete a specific number of stages[/h2]
  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: “Dogfighting Pilot” profile icon
  • For 7 Stages: trophy with a random reward
  • For 8 Stages: non-tradable coupon for the Jaguar IS
  • For 9 Stages: unique camouflage and 4 random modifications for the Jaguar IS


[h3]Discounts on purchasing stages using Golden Eagles[/h3]
Unfinished stages can be purchased for Golden Eagles, but If you’re significantly close to completing a stage, its price will now be significantly reduced.

Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 39,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If you’ve scored 43,000 mission points, then you’ll only need to pay 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

[h3]The Upgrade for coupon [/h3]
When you complete 8 stages, you’ll receive a non-tradable coupon for the Jaguar IS, where using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.

The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from February 22nd (11:00 GMT) until March 11th (11:00 GMT) for 750,000 mission points.


After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.

The “Upgrade for coupon” item is valid until 11:00 GMT on March 14th. Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.

You can track the progress of completing stages and receiving the “Upgrade for coupon” by clicking on your Nickname > Achievements > Sword of Justice. If you don’t manage to complete a stage on time or would like to purchase a stage, until March 14th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.

Update 2.33.0.132



  • Tearing off the tail of helicopters with coaxial rotors is no longer counted as destruction, since it does not have a significant impact on the performance of these types of helicopters. This should help situations where players stop firing at one of these helicopters thinking it is no longer a threat.
  • The detachment of an aircraft wing when the allowable load is exceeded is no longer counted as a destruction, the same as with the tearing off of flaps or landing gear.

Previously announced changes to vehicle grouping have been implemented:
  • The 2S3M has been grouped with the 2S1, and the He 111 H-3 has been grouped with the BV 138 C-1.
  • The BV 138 C-1 has been grouped with the He 115 C-1.
  • The “Strela-10M2” has moved from Rank VI to Rank VII.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Happy Valentine’s Day: Get themed Decorations and a Rare Tank!



It’s Valentine’s Day. A time to give your soulmate gifts and spend time together! It’s also a time to decorate your vehicles with a love themed decal and decorations. Just like previous years, we’ve prepared a Valentine’s decal and the opportunity to purchase a trophy with decorations, plus a rare Valentine tank temporarily returns!

Earn the “Heart of Roses” decal!

Get yourself this love-themed decal by completing the following task.

“Heart of Roses” decal

[h3]
When: From February 14th (11:00 GMT) until February 16th (07:00 GMT).
Task: Play 3 battles using any nation to receive the “Heart of Roses” decal!

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Valentine’s Day.
  • You can find the decal in the “Holidays” tab in the Customisation menu.
[/h3]

[h2]Valentine’s Trophy with Decorations![/h2]

[h3]
When: From February 14th (11:00 GMT) until February 16th (07:00).
[/h3]

A trophy with themed decorations is available to purchase in the in-game Item Shop for 499 Golden Eagles. This trophy includes the “Love Anchor” ship decoration, plus the “Bear with a Heart” and “Compound Bow” decorations for ground vehicles. When opening it, you’ll receive a decoration that you don’t yet have.





“Anchor of Love” decoration

“Compound Bow” decoration

“Teddy Bear with a Heart” decoration



[h2]The MK-IX “Valentine” is temporarily available for Golden Eagles![/h2]
For 1,000 Golden Eagles, you can get this rare tank this Valentine’s Day.

[h3]
When: From February 14th (11:00 GMT) until February 16th (07:00).
Where: USSR > Army > Premium vehicles.
[/h3]

[h3]About this tank[/h3]
  • The MK-IX “Valentine” is a British Valentine IX tank that was delivered to the Soviet Union under Lend-Lease. It’s sluggish and slow, but durable and accurate — a good sniper! A quick reload and a low profile allows it to effectively use cover for long-range shots.

It’s Fixed! №87



Today, we’re going to be talking about the work on improvements and bug fixes to the game over the past 2 weeks. We’ve selected some that we think will be interesting to see, so let’s take a look!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]FPS freezes have been focused on and fixed[/h2]



In the battles of War Thunder, not only does every second count, but even a split second is enough to decide the outcome of a situation. That’s why a stable frame rate is so important, especially when flying an aircraft over a tank battlefield.

It was precisely in this situation that the game could freeze up: in ground battles, when flying over a cluster of ground vehicles, an aircraft pilot’s screen sometimes froze for about a second, or even longer in some cases. This could cause an aircraft to lose control and crash.

We’ve found the root cause of this problem and have fixed it.

[h2]Scouting has been fixed, and improved![/h2]



We’ve received many reports from you that active scouting did not work as it should. In Ground Realistic Battles, enemy vehicles were not scouted at a noticeable distance, even if the target was directly in the crosshairs of the gun sight or binoculars: it was not marked as scouted.

Not only did we fix this problem, we continued to improve the logic of active scouting.

Another improvement concerns rewards for scouting. If a player has already shot at an enemy before you scouted and then destroyed them, then the game has nothing to reward you for, since another player successfully detected that enemy themselves. Therefore in this situation, you’ll be given a reward “Not by intelligence”. It’s less valuable, meaning you’ll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).

[h2]A new HUD for the Battle gamemode[/h2]



We’ve improved the HUD in the Battle ground gamemode, to make the goals and objectives of each team clearer. We’ve removed the team points bar in favor of a more readable display of the number of destroyed vehicles to win and the current number for each team. Under this indicator you can now also see a timer, where when this runs out, the team that has destroyed the most enemy vehicles wins.

[h2]Fixed display of vehicles at a distance[/h2]



Targeting pods and built-in optics for high-ranking aircraft help in detecting ground targets and ensure the use of weapons at ranges comparable to the engagement ranges of air defense systems at similar Battle Ratings. However, due to an error in applying the angular dimensions of targets with the detection range through sights, these ranges were noticeably less than those necessary for small targets. This meant that for small vehicles like the Swedish Lvrbv 701, the maximum range at which it could be detected in a sight or targeting pod was about 8 km. Now, after fixing this issue, its detection range is over 20 km, and for larger vehicles, even more.

[h2]That’s not all[/h2]
The full list of improvements can be found in each update note! Let’s go through a few: stabilizers no longer allow you to increase the turret rotation speed, creating a new preset no longer leads to the gamemode changing, and the penetration values of shells are now again visible in the stat cards of all vehicles.


[h2]Today's update: Update 2.33.0.130[/h2]

[h2]Ground Vehicles[/h2]
  • A bug where the selection of machine guns and cannons did not function correctly has been fixed.
  • Ka-Chi — incorrect placement of decorations when the pontoons were removed has been fixed.
  • Ariete — incorrect placement of decorations when the War Kit modification was removed has been fixed.
  • Missing armor penetration values on the stat cards of some vehicles has been fixed. (Report)
  • Incorrect operation of the stabilizer, which allowed the player to increase aiming speed and turret rotation has been fixed.
  • The animation of tracks on destroyed armor vehicles when they are being towed has been removed.
  • Ratel 20 — a bug causing no separate ATGM sight to be present has been fixed. (Report)

[h2]Aircraft[/h2]
  • A bug with the radar on the F-14 where in ‘Track While Scan’ mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed.
  • A21A-3 — a bug that caused the wrong order of bomb drops has been fixed.
  • All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds.
  • ACM and HMD radar modes range for F-16A/D (all variants), AV-8B Plus (Italy), Mirage 2000 (all variants) and J-8F was increased to 10 NM.

[h2]Naval Vessels[/h2]
  • The inability to activate a tow rope has been fixed.

[h2]Game Mechanics[/h2]
  • A bug where in some cases in Ground Realistic Battles, active scouting did not work, despite the fact that the target was in the crosshairs of the scout’s sight or binoculars has been fixed.
  • In Ground Arcade and Realistic battles, when a scouted target is destroyed by a player who attacked it within 60 seconds before the scouting, the scout is now always given a “Not by intelligence” reward. This also means that the scout will not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
  • A bug in Ground Arcade battles when destroying a scouted target from an aircraft, the reward “Not by intelligence” was always given, without taking into account whether the player had seen the target before the scouting or not has been fixed.

[h2]Graphics[/h2]
  • A bug that led to FPS drops in Naval Battles due to the display of damage in the hit camera has been fixed.
  • Critical FPS drops (freezes) when flying over tank areas have been fixed.

[h2]Interface[/h2]
  • A new HUD for the “Battle” ground mode has been added. Instead of a bar of team points, it shows the number of destroyed vehicles required for an instant victory, as well as the current number for each team. It also includes a mission timer, after which victory is awarded to the team with the most kills. The logic of the mission has not changed, but has just become more clear.
  • A bug where crew slots were hidden when the crew window was open due to a larger interface scale has been fixed.
  • A bug that caused the game mode to change when creating a new vehicle preset has been fixed.
  • A bug where a squad invitation was not shown in the chat has been fixed.
  • The text color in the skill bonus tooltip in the statistics window has been changed for better readability.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.