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Call of the Dragon: Object 292



We’re taking a look at the main reward of the Call of the Dragon event, which is the Object 292, an experimental Soviet MBT based on the T-80 series tank that features a 152 mm smoothbore gun!

[h2]Object 292: An Event Vehicle MBT for the USSR at Rank VII[/h2]

Features:
  • Long-barreled 152 mm gun!
  • Autoloader.
  • Laser rangefinder.
  • Good mobility.
  • Average armor protection.


[h2]Meet the Object 292![/h2]

Let’s take a moment to think about what Soviet MBTs, armed with a 152 mm gun, would be like? They’d be like the Object 292, which is an experimental tank based on the T-80BV chassis that has a 152 mm smoothbore cannon. This tank is the main reward vehicle for the Call of Dragon event — let’s take a look!



The stand-out and most noticeable feature of the Object 292 is without a doubt its gun. This is a huge 152 mm LP-83 smoothbore cannon that’s stabilized, produces a lot of recoil and also has an autoloader! Thanks to its length, the general characteristics of shells have improved in terms of muzzle velocity and penetration, where the available two are an APFSDS and HE shell. In terms of ammo load and rate of fire, this tank can store 30 rounds of ammunition in total, including 16 already in the autoloader, which can be fired at a rate of 6 rounds per minute. Not bad for a gun of this size!



[h3]
Interesting:In addition to the Kirov plant in Leningrad, development of 152 mm guns was carried out at the Ural Design Bureau of Transport Engineering (“Object 195”) and the Kharkov Malyshev Plant (“Boxer” project).
[/h3]

Moving onto the Object 292’s chassis and speed, which is essentially the same as T-80 tanks that we’ve all come to know: a good maximum speed and a good power-to-weight ratio. On solid ground, the Object 292 can reach speeds of 70 km/h, where it’s also able to drive well in off-road conditions and maneuver without much of an issue. As you may expect, the weakest part about the Object 292’s mobility is the slow reverse speed, however this is still higher than on the T-72 series.



In War Thunder, the Object 292 is modeled exactly how the real prototype itself was tested. All types of ERA have been removed, and steel blocks have been placed on the turret acting as weight imitators. Therefore in terms of armor, the Object 292’s is generally a “naked” T-80, meaning it has vulnerable sides on the hull and turret. The frontal armor will struggle against APFSDS rounds above 105 mm caliber, and ATGMs, especially tandem charge, will not have any problem going through. You may have also noticed that the turret shape is slightly different, and you’d be right! This is because the back of the turret area has extended to accommodate the new massive breech and its recoil, and to store shells.



The Object 292 is the main reward of the Call of the Dragon event which is going to be starting very soon. Keep an eye out on the news to find out about the event how and exactly it will work so that you can get this awesome tank!

Click here to learn about the Call of Dragon event

Su-7BMK returns for the Anniversary of its maiden flight!



Soon after the Su-7 jet fighter was put into service, Soviet command instructed the Sukhoi design bureau to create a modification of this aircraft to be a fighter-bomber. At the same time, the USSR decided to completely abolish attack aircraft in favor of fighter-bomber aircraft. Entering service on January 24th 1961, the Su-7B became the first carrier of nuclear weapons.

The Su-7BMK is available for Golden Eagles!


[h3]
When: From January 24th (13:00 GMT) until January 26th (11:00 GMT).
Where: USSR > Aviation > Premium vehicles.
[/h3]

[h3]About this aircraft[/h3]
  • The Su-7BMK is an export version of the Su-7BM fighter-bomber. This speedy and fast-climbing aircraft is capable of carrying a large array of diverse weapon options. Some of these include regular FAB-500M-54 bombs, OFAB-250 bombs, S-3K rockets and even large S-24 rockets. Overall the Su-7BMK is an excellent choice for attacking ground targets!

Warbonds for the Airborne General Battle Pass!



[h3]
The Warbond Shop for the “Airborne General” Battle Pass season will start on January 24th and will finish on April 24th.
[/h3]

We’re presenting an interesting range of items that are available for Warbonds and earned in the Battle Pass! There’s decals, decorations, camouflages, a brand-new stylish pinup, and six premium vehicles.

One stand-out premium vehicle for this season’s Warbonds is the Soviet T-34-57 (1943). This tank boasts good sniping abilities, excellent armor penetration for its Rank, and an impressive accuracy with a high rate of fire. Check it out!

[h3]
The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special ‘Warbond’ currency that can be obtained by unlocking Battle Pass levels.
[/h3]

[h2]Type 4 (Mod 4)[/h2]

A rather peculiar gunboat that’s fast and ideal for patrolling. Featuring 2 x 20 mm cannons that are capable of causing great damage to other boats as well as aircraft, and a 37 mm naval cannon on the front.

[h2]Ki-61-Ib (USA)[/h2]

A Fighter that’s capable of dealing with other fighters and bombers well thanks to its impressive rate of climb and good ammunition amount for its 4 x 12.7 mm machine guns.

[h2]M14/41 (47/40)[/h2]

Small and nimble, this Italian tank is strong at its Rank thanks to its good gun, excellent rate of fire and APBC shell!

[h2]Z47 — first time in the Warbond shop[/h2]

A German Destroyer with fast-firing main caliber guns, good air defense capabilities and secondary weapons for use against boats and aircraft. Overall a great support ship!

[h2]Yak-3 (France)[/h2]

The Yak-3 that was used by the “Normandie-Nieman” squadron. This aircraft is one of the best French fighters at Rank III thanks to its fantastic performance characteristics and excellent engine that allows it to quickly accelerate, gain altitude fast and manuever well.

[h2]T-34-57 (1943)[/h2]

A versatile tank that’s perfect for both close range attacks from flanking thanks to its great mobility, and for sniping at longer ranges. Its 57 mm cannon can penetrate almost any enemy at its Rank, even from a decent distance!


[h2]“Aries Zodiac” pinup[/h2]

For this Battle Pass Warbond shop, there’s a trophy that contains decals that are from the 2022 Warbond shop, as well as the new “Aries Zodiac” pinup, which continues the series of themed decals. You’ll also find decorations in the “Helmet” trophy that’ll enhance the looks of your tanks! In addition to this, Player Profile icons are available in their own trophy, and this time include US tankers. To top it all off, trophies that contain random camouflages as usual become available as new store levels are unlocked.

A large number of usable items are also available in the Warbond shop: boosters, universal backups, wagers and orders, test drives of premium vehicles — even talismans are obtainable at the highest levels of the shop.

Check out the full range of available Warbond items for the current Battle Pass season and the terms for purchasing them in the game by opening the Battle Pass window or “Shop -> Warbond Shop”!

Introducing War Thunder’s New Event Cycle



We’ve got some news to share with you. From now on, we’ll be using a brand-new event cycle where events will start almost consecutively and will (wherever possible) be tied to real-life events.

In addition to this, each event — except the Winter event and some cosmetic only events — will only have one vehicle dedicated to them. Every event will last on average 12-18 days, where when it finishes, there’ll be a small pause of a few days until the next one begins.

The first event in this new cycle is due to start very soon — keep an eye out for all of the details surrounding this on January 25th.

Since each event will only have one vehicle, today we’re announcing the first three: the first event will have a Tank as the main reward, the event after will have an Aircraft as the main reward, and the event after a Naval Vessel, where events will follow this general cycle throughout the year.

Each event will be mission points based to earn tasks, where the amount of mission points required to obtain each task depends on the vehicle’s rank. The required amount will range from 35,000 to 45,000 mission points for each task (usually per 2 days).

That’s about it! If you’ve got some questions, we’ve got some answers. Check out the FAQ that we’ve prepared.

[h2]FAQ: Some answers to questions you may have[/h2]
[expand]
Q: If each event will only have one vehicle, will there be ground, air and naval vehicle rewards in the future?
  • A: Yes. As mentioned in the news, the first event will be dedicated to a tank, the event after will be dedicated to an aircraft, and the one after, a naval vessel. Afterwards, a repeated cycle of each vehicle type (in most cases) will occur.

Q: With this format, does this mean that there’ll always be events throughout the year?
  • A: Yes. However it depends on the month and when events finish or start, but generally there will be 2-3 days of no events until the next event starts. The longest current gap planned is almost 1 month in the summer until the next one starts.

Q: Why have you chosen this format?
  • A: Based on player feedback, we want to provide players with ways to obtain all vehicles in events rather than only a select few. With consecutive events, players will be able to obtain vehicle types they want and miss vehicles they don’t want.

Q: Does this mean there’s no more crafting events?
  • A: Yes. Crafting events in their previous format will no longer be a thing in War Thunder.

Q: Will the types of vehicle rewards change compared to how old events worked?
  • A: Each event will only be dedicated to one vehicle (with the exception of the Winter event). The type of vehicle in each event will be a mix of high, medium and low tiers, where the required number of mission points, tasks and stage purchase cost will vary in each event depending on the vehicle’s rank.

Q: Will events tied to real-life events have related cosmetics?
  • A: Yes, where possible. When an event is tied to a real-life event, it will have related cosmetics too. However, not all events will be tied to something — it will be tied wherever possible. If it’s not possible, the event theme will be something unrelated, and random.

Got any more questions? Let us know in the comments and we’ll do our best to answer them!
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Update 2.33.0.77



[h2]Other[/h2]
  • A bug that caused some location bushes to not be destroyed by shots has been fixed.
  • A bug where damage was incorrectly calculated in Naval battles has been fixed.
  • A bug that caused the commander’s sight to rapidly twitch when turning the camera has been fixed.
  • A bug that caused the ATGM icon to not be highlighted when it was selected as a controlled weapon has been fixed.

[h2]Sound[/h2]
  • A bug that caused some automatic cannons to sound like machine guns has been fixed. (Report)
  • A bug that affected the audibility of allied and enemy ground vehicles at lower RPMs has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.