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Update 2.43.0.17



[h2]Ground Vehicles[/h2]
  • RDF/LT — the rate of fire has been increased from 45 to 70 RPM. Source: AAI RDF/LT Booklet // Extended Area Protection & Survivability (EAPS) Gun and Ammunition Design Trade Study.
  • HSTV-L — the rate of fire has been increased from 45 to 60 RPM. Source: Hearings on Military Posture H.R.6495 // Department of Defense Appropriations for 1984 (July 6th, 1983) // Heat Transfer and Erosion in the ARES 75mm High Velocity Cannon - Vol II.
  • M44 — a bug where it was possible to fire the anti-aircraft machine gun when the machine gunner lost consciousness has been fixed. The crew transfer order has been corrected.
  • Flak Sfl. / M44 and Ostwind / Wirbelwind — icons for the groups have been fixed.

[h2]Aircraft[/h2]
  • Rafale, EF-2000, Typhoon FGR.4, F-2000A — additional camouflages have been added. They are available by completing missions and/or can be purchased with Golden Eagles.

[h2]Locations[/h2]
  • Attica — collision on some buildings has been fixed.

[h2]Interface[/h2]
  • A bug where the list of vehicles for the “Favorite vehicles” profile showcase displayed vehicles that were not on the account has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Winter Tales: M.B.151C.1



Meet the M.B.151C.1 French fighter, one of the aircraft rewards in the Winter Tales event!

[h2]M.B.151C.1: A Premium Fighter for France at Rank I[/h2]
At a glance:
  • Good top speed!
  • Robust construction.
  • Easy to control.
  • Weak forward armament.

 
Vehicle History
[expand]
The Marcel-Bloch M.B.151C.1 fighter was considered by the French Air Force as a temporary solution until the more advanced Dewoitine fighters were adopted. During the testing phase, its characteristics proved to be insufficiently effective and the MB.151C.1 was almost immediately transferred to training units. Nevertheless, these aircraft still took part in World War II — they were used until they switched to the more modern Dewoitine D.520. German pilots also used some captured MB.151C.1 aircraft for training. Greece ordered 25 MB.151C.1s, but only nine aircraft were delivered, from which the 24th Squadron of the Greek Air Force was formed. These fighters took part in the defense of Greece during the Italian invasion (October 1940 to April 1941).
[/expand]



[h2]Introducing the M.B.151C.1![/h2]

One of the aircraft rewards in the Winter Tales event is the M.B.151C.1 fighter, a premium rank I French aircraft! A cool classic that’s sure to win the hearts of propeller driven plane fans, let’s take a closer look.



The M.B.151C.1 is a classic, pre-war monoplane with a good maximum speed, retractable landing gear and a fairly strong hull compared to biplanes. However, it’s weakly armed, featuring only four rifle-caliber machine guns in the wings, meaning it might be a little trickier to destroy enemy fighters in one pass and attacks on bombers might take a while longer to destroy. Definitely use the Universal belts for the MAC 1934 machine guns which contain an equal number of rounds with armor-piercing and incendiary belts. 



The M.B.151C.1 premium aircraft is a good choice to quickly start mastering French aircraft and will help to research ranks I and II of the French aviation tree. Take a look at the full list of rewards in the Winter Tales event through the link below!

Click here to find out more details about the Winter Tales event

Server Update 17.12.2024



[h2]Ground Vehicles[/h2]
  • Strela-10M, Strela-10M2 — a bug where it was not possible to launch missiles after repairing has been fixed.

[h2]Aircraft[/h2]
  • Typhoon FGR.4, F-2000A — display time of radar contacts in TWS tracking mode has been increased.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

HQ17: Rockets in the Night Sky



The HQ17 SAM vehicle has arrived at the end of the Chinese ground forces research tree in a group with the Tor-M1.

[h2]HQ17: An SPAA (SAM) for China at Rank VIII[/h2]
At a glance:
  • Increased missile launch range and guidance time.
  • Thermal imager.
  • Capable of tracking and hitting two targets simultaneously.
  • Barely any protection.
Vehicle History
[expand]
In the 1990s, China purchased the Tor-M1 anti-aircraft missile system from Russia. However, a number of shortcomings were revealed during its operation, including difficulties in conducting combat operations at night since it lacked a night vision device. In 2005, the Chinese government decided to develop a new air defense system, the HQ17. It was based on the Tor-M1 but had improved functionality. Development lasted 10 years and was completed in 2015. The HQ17 series of air defense systems are currently in service with the PLA as the main medium-range air defense system.
[/expand]



[h2]Introducing the HQ17![/h2]

Today we’d like to talk about the HQ17, added to the Chinese ground forces tree this week in the Storm Warning major update, in a group with the Tor-M1. Despite the external similarities, the HQ17, which was developed entirely in China offers several improvements. Let’s take a look!



The HQ17 certainly looks familiar — that’s because it’s based on the Russian Tor-M1 SAM vehicle that’s already present in the game, but improved to meet the needs of the PLA. The HQ17 features a thermal imager, significantly helping when identifying and tracking targets in poor weather conditions or darkness. It also features a modernized missile! This new missile has a greater launch range and guidance time compared to the 9M331 missile found on the Tor-M1.

Important note from us: In the research tree, the HQ17 and Tor-M1 have been put into a group together.



In addition to the above, the HQ17 has a new phased array target acquisition radar with greater range, pattern and scanning angle. Much like the Tor-M1, it has the ability to track and fire at two targets simultaneously or guide two missiles to a single target.



Generally, the playstyle of the HQ17 is similar to the Tor-M1. Obviously the main and only role is to engage aircraft as it is unwise to fire the missiles at ground vehicles. With the radar deployed, the HQ17 can quite easily be spotted and as it only has bulletproof armor, so tactical positioning is vital. This vehicle is effective against all types of aircraft, with the ability to fire two missiles at a target at once being especially valuable. Keep in mind when playing the HQ17 that it can only carry 8 missiles in total.

That’s it for this dev blog! The HQ17 is already available to unlock as part of the Storm Warning major update. Give it a try, and have some fun!

Update 2.43.0.14



[h2]Aircraft[/h2]
  • Rafale C F3-R — incorrect update frequency of data on targets tracked in TWS mode has been fixed.
  • Rafale C F3-R — the notification to retract flaps has been turned off due to being uninformative, as the aircraft has semi-automatic mechanization configuration.
  • EF-2000 — incorrect display of the RWR page on the MFD in the cockpit has been fixed.
  • EF-2000 — a bug that sometimes caused the aircraft to be able to fly through the ground has been fixed. (Report).
  • EF-2000, Typhoon GR.4, F-2000A — lift-induced drag at high speeds and in the landing configuration has been decreased.
  • F-15E — a bug that caused AGM-130 to overlap with AIM-120 has been fixed.
  • Alpha Jet A (Thailand), Alpha Jet TH (Thailand) — a bug that caused some HUD elements to change color when switching lights in the cockpit has been fixed.

[h2]Ground Vehicles[/h2]
  • An issue with object synchronization that could cause vegetation and other objects to regenerate after being destroyed has been fixed.
  • VBCI — internal module errors and inaccuracies have been fixed. Filling of the VBCI with modules is not yet final. We are still working on the modules as well as on corrections to some other existing discrepancies.
  • VBCI — the front fuel tank has been made external.
  • VBCI — a bug where the antennas were floating in the air has been fixed. (Report).
  • VBCI — a bug that caused the coaxial machine gun to not elevate has been fixed. (Report).
  • M44 — various model fixes.
  • Namer Tsrikhon — a bug that made the electronics module act as armor has been fixed.
  • PzH 2000, PzH 2000HU — the discrepancy between the back and front sides of the engine deck partition has been fixed. A bug that caused the crew skills to affect the reload speed has been fixed.
  • HQ17 — a bug where the gunner’s sight was covered by textures when raising the camera has been fixed. (Report).

[h2]Naval Vessels[/h2]
  • HMS Rodney — ship sinking parameters have been adjusted.
  • RN Ghibli — the distribution of anti-aircraft gun ammunition has been adjusted.

[h2]Interface[/h2]
  • New tactical map functionality has been added to test drives.

[h2]Graphics[/h2]
  • A bug where the bottom of an aircraft could be reflected on the top when using screen space reflections (SSR) has been fixed. (Report).
  • The transition between water and shore has been visually improved. Incorrect appearance of shallow water in foggy weather has been fixed.

[h2]Controls[/h2]
  • A rare client crash caused by complex key bindings made by the player that occurred when pressing certain keys has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.