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Autumn Sale: DLC Discounts!



The Steam Autumn sale has started, and for this occasion the Black Shark Pack and all Starter Pack DLC are on sale with 50% off!

[h2]From now until November 28th: Discounted DLC packs![/h2]


[h3]“Black Shark Pack” pack at -50%[/h3]

https://store.steampowered.com/app/1557850/War_Thunder__Black_Shark_Pack/

[h3]“US Starter Pack” pack at -50%[/h3]

https://store.steampowered.com/app/1108450/War_Thunder__US_Starter_Pack/?curator_clanid=4649813

[h3]“German Beginner's Pack” pack at -50%[/h3]

https://store.steampowered.com/app/2054413/War_Thunder__German_Beginners_Pack/?curator_clanid=4649813

[h3]“USSR Starter Pack” pack at -50%[/h3]

https://store.steampowered.com/app/1233370/War_Thunder__USSR_Starter_Pack/?curator_clanid=4649813

[h3]“British Starter Pack” pack at -50%[/h3]

https://store.steampowered.com/app/1368801/War_Thunder__British_Starter_Pack/?curator_clanid=4649813

[h3]“Japanese Starter Pack” pack at -50[/h3]

https://store.steampowered.com/app/1368800/War_Thunder__Japanese_Starter_Pack/?curator_clanid=4649813

[h3]“Chinese Starter Pack” pack at -50%[/h3]

https://store.steampowered.com/app/1937490/War_Thunder__Chinese_Starter_Pack/?curator_clanid=4649813

[h3]“Italian Starter Pack” pack at -50%[/h3]

https://store.steampowered.com/app/1368110/War_Thunder__Italian_Starter_Pack/?curator_clanid=4649813

[h3]“French Starter Pack” pack at -50%[/h3]

https://store.steampowered.com/app/1423760/War_Thunder__French_Starter_Pack/?snr=1_16_16_creator_curator-tabs&curator_clanid=4649813

[h3]“Swedish Starter Pack” pack at -50%[/h3]

https://store.steampowered.com/app/1582830/War_Thunder__Swedish_Starter_Pack/?curator_clanid=4649813

Update 2.31.1.45



The previously announced progression changes have been implemented:
  • Modification research point cost for endline vehicles has been reduced.
  • Added free backups when purchasing Squadron Vehicles for Golden Eagles.
  • SKR-7 — research cost increased from 180,000 to 520,000 squadron activity points.
  • Celere Sahariano and Strv m/41 S-I — RP multiplier has been increased from 1.12 to 1.18, and purchase price has increased from 700 to 850 Golden Eagles.

[h3]Aircraft[/h3]
  • F-111A — the ability to carry 6 x 750 lb M117 bombs on 2 outer hardpoints on each wing (points 1, 2, 7, 8) has been removed. Source: T.O. 1F-111A-1 - F-111A Flight Manual - 1967.

[h3]Missions[/h3]
  • In Ground Arcade and Realistic battles, all missions in the Stalingrad location are excluded from the rotation at a Battle Rating of 8.0 and higher. Missions in this location are now available from a Battle Rating of 3.7 (2.3 in RB) to 7.7.
  • The chance of getting into a night battle when the “Participate in night battles” option is enabled has been increased.

[h3]Interface[/h3]
  • A bug that could cause friend requests sent from contacts that were not accepted to display in the friends list itself has been fixed. This led to difficulties when using the friends list because the number of contacts was exceeded.
  • A bug where turning off the UI in-game caused the HMD (Helmet Mounted Display) to also be turned off in the cockpit has been fixed. (Report)
  • AV-8B Plus (Italy) — a bug where launching a missile caused the seeker lock indicator to remain on the heads-up display has been fixed. (Report)
  • F-111A — the RWR being overly large on the screen has been fixed.
  • MiG-29SMT — an issue where a circular radar display replaced the sector display, if while in HMD mode of the radar, the acquisition frame was moved beyond the range of the radar’s deflection has been fixed.

[h3]Other fixes[/h3]
  • In battle replays, a bug that caused an incorrect explosion effect to happen when high-explosive shells went through bushes has been fixed. (Report)
  • Incorrect display of 3D decorations when near additional armor has been fixed.
  • A bug that caused the visual effect of an ATGM’s engine to be visible throughout its entire flight has been fixed.
  • A bug that caused HQ FXAA and FXAA anti-aliasing settings not to work has been fixed. (Report)


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Black Friday Bundle!



[h3]From November 21st 11:00 GMT until November 28th 11:00 GMT

Special Black Friday bundle![/h3]


Don’t miss the opportunity to purchase these rare vehicles: the A43 Black Prince tank and the P-61A-1 Black Widow fighter with a discount!

[h2]“Black Friday 2023” bundle -50%[/h2]
45.99 to 23

  • A43 Black Prince (Rank 4, Great Britain);
  • P-61A-1 Black Widow (Rank 3, USA);
  • Unique title: “In the Black”.

[h3]
To purchase go to the in-game hangar Shop > Online Store.
[/h3]

  • Note! This bundle contains vehicles only. Golden Eagles and Premium Account are not included.
  • The final price of the bundle will depend on whether you already have some of the vehicles or not. Be sure to login to the store to see your individual price!
  • Note! You can also get the unique title, if you log in to the game from the 21st of November to the 28th of November and gain three victories, and at the same time you have previously purchased all separate vehicles which are included in the bundle.
  • The title will be assigned after the 29th of November to all users who have fulfilled these conditions.
  • The offer is valid for PC, Mac and Linux users only.

Screenshot Competition - Wake of Destruction!



Welcome to the 94th War Thunder Steam Screenshot Competition!


Your screenshots from last week were great! Gathering your friends and playing together is a great way to have a good time and boost your chances at winning the match! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 94th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen94. You have time until 24.11.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must include a vehicle that is destroyed, or is being destroyed.
    You must add the #WTscreen94 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 93rd edition - With a Friend![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3084832060
https://steamcommunity.com/sharedfiles/filedetails/?id=3079400090
https://steamcommunity.com/sharedfiles/filedetails/?id=3061083679

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3082023654
https://steamcommunity.com/sharedfiles/filedetails/?id=3081614939
https://steamcommunity.com/sharedfiles/filedetails/?id=3081352478

Each winner will get 300GE! Congratulations and see you next week!

It’s Fixed! №83



In this week’s It’s Fixed, we’ll be going over some of the main changes and fixes that we’ve been working on over the past 2 weeks. The entire list of fixes are in the provided Update notes at the bottom of this article. Thanks for all of your reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Crew replenishment icon issues resolved![/h2]



The enemy has hit one of your ground vehicle crew members. Fortunately, a replacement can be found if you’re at a capture point, but it takes time. The crew replenishment indicator slowly circles around… but disappears. What? Yeah, we noticed this too.

For example, the indicator started from above zero, which was quite confusing. We’ve found what was causing this, and have fixed this bug!

[h2]Several missile systems see adjustments[/h2]



In this week’s update, various guided missiles have received several corrections: both for aircraft, and those used by ground vehicles.

As for missile defense systems, the Chinese HN-6 has received a corrected model and rotation in flight, in addition to this, the Soviet 9M311 and 9M311M1 have had their autopilot redesigned and their maximum overload increased!

For aircraft missiles, the French/German HOT-3 has had its range increased, the Soviet R-13M1 now has the ability to slave the seeker to the radar, and its guided flight time has been increased. As for the AIM-9D, AIM-9G, AIM-9H, AIM-9L, and AIM-9M, they begin guided flight earlier but activate the sensor a bit later now.

We’ve made all of these changes after carefully checking the sources that you send us in your reports. Thank you for helping us make the game more authentic in this regard!

[h2]Grass now shows properly in aircraft battles[/h2]



For those of you with higher spec PC’s that can afford to enjoy the game’s fuller graphics. At high settings, you can even see grass in dogfights, particularly during takeoff and landing.

However, after the “Kings of Battle” major update, grass started to disappear in air battles (maybe a lawn mower was used), even on maximum graphic settings. This bug didn’t manage to last for long though: we’ve found the reason for this issue, so now you can admire the beauty of War Thunder’s grass in aircraft battles just like before!

[h2]There’s more![/h2]

You’ll be able to see the full list of bug fixes and improvements that we’ve made recently below.

This week’s full list of changes and improvements can be found in the Update notes below. Briefly, the cluster selection window now shows which server clusters are best for you, in binocular mode text no longer overlaps on the status indicator and map, and now in-game update notes are displayed for players who have selected any language in the game!



[h2]This week's update: Update 2.31.37[/h2]

[h3]Aircraft[/h3]
  • Super Etendard — night vision added to the ATLIS II targeting pod. (Report)
  • Mirage 2000D-R1 — a bug where installing the NVD modification caused thermal vision in the CLDP targeting pod to be lost has been fixed. (Report)
  • Mi-8TB (Germany), Mi-8TV (USSR) — the camera position in the cockpit has been adjusted.
  • Sea Hawk Mk.100 — a bug where in some cases, the AP Mk II rocket on pylon 1 was not displayed has been fixed.
  • J-7E — a bug that caused the countermeasures pod to clip into the fuselage has been fixed.
  • F-16C Block 50, F-16D Block 40 Barak II — a bug where installing the NVD modification caused thermal vision quality for the LITENING II pod to be affected has been fixed. (Report)
  • Orion UAV — the display of the maximum range of the 9M133 in the aiming camera has been corrected. (Report)
  • HOT-3 — the incorrect maximum flight range has been corrected, with the range increasing from 4000 to 4300 m. (Report)
  • The maximum flight time of armor-piercing shells for the Mk 103 aircraft cannon has been increased.
  • R-13M1 — the ability to slave the seeker to the radar has been added. (Report)
  • R-13M1 — the guided flight time has been increased from 54 to 60s. (Report)
  • AIM-9D, AIM-9G, AIM-9H — the delay between launch and start of guided flight has been reduced from 0.5 to 0.4s. (Report)
  • AIM-9D, AIM-9G, AIM-9H — the delay between launch and activation of the non-contact target sensor has been increased from 0.5 to 1.8s. (Report)
  • AIM-9L, AIM-9M — the delay between launch and start of guided flight has been reduced from 0.5 to 0.4s. (Report)
  • AIM-9L, AIM-9M — the delay between launch and activation of the non-contact target sensor has been increased from 0.5 to 1.8s. (Report)
  • Matra R550 Magic 2 — the target proximity sensor activation distance has been increased from 5 to 8 meters. Source: The Magic 2: air-to-air missile for aerial combat.
  • Matra R550 Magic 2 — the maximum angular velocity of target tracking has been increased from 35 to 60 degrees per second. Source: The Magic 2: air-to-air missile for aerial combat.
  • Matra R550 Magic 1, Matra R550 Magic 2 — the missile dynamics have been reworked, possible launch zones have been recalculated. By reducing drag, the effective range of the missile was increased. Source: The Magic 2: air-to-air missile for aerial combat.
  • R-73 — the missile dynamics have been reworked, possible launch zones have been recalculated. As a result, the effective range of the missile was slightly increased.

[h3]Ground Vehicles[/h3]
  • A bug that caused the early return to a ground vehicle after shooting down a Scout Drone has been fixed. This bug also caused the third-person camera for ground vehicles to be elevated above the standard position. (Report)
  • AMX-10P — the penetration video that displayed the incorrect shell for the DM63 has been corrected. (Report)
  • The firing accuracy of the 90 mm gun has been revised (increased): M3, M3A1, M36, M41, M54, and Type 61. (Report)
  • The firing accuracy of the 75 mm gun has been revised (increased): KwK42, PaK42, and KwK44. (Report)
  • The firing accuracy of the 128 mm gun has been revised (increased): KwK44, and PaK44. (Report)
  • ZSU-57-2, WZ305 — a bug that made it possible to fire the gun even when the gunner was knocked out has been fixed. (Report)
  • T114 — the inability to reverse while floating on water has been fixed. (Report)
  • T54E2 — a bug that caused missing pressure damage against this vehicle has been fixed. (Report)
  • T-70 — gear ratio values have been clarified. (Report)
  • Imp.Chaparral — gear ratio values have been clarified. The maximum speed has been increased from 48 to 61 km/h. (Report) Source: TM 9-1425-1585-10-1 - System description of improved CHAPARRAL air defense guided missile system - 1981.
  • T20 — gear ratio values have been clarified. (Report)
  • M60A3 TTS — missing bore evacuator smoke effect has been added. (Report)
  • AUBL HVG — a bug that caused slow aiming speeds of the anti-aircraft machine gun has been fixed. (Report)
  • Object 211 — the gunner’s sight magnification has been changed from 4.0-12x to 3.5-7.0x. (Report)
  • HN-6 — the model of the missile in flight has been corrected.
  • HN-6 — rotation of the missile in flight has been added.
  • 90mm M82/T41 — external ballistics have been clarified, velocity loss on trajectory has been reduced. Source: "Terminal Ballistic Data Volume III: Bombs, Artillery, Mortar Fire & Rockets, Office of the Chief of Ordnance, September 1945".
  • 9M311, 9M311M1 SAMs — maximum overload has been increased from 18 to 32g. (Report)
  • 9M311, 9M311M1 SAMs — the missile autopilot has been redesigned.
  • 95Ya6 — the missile autopilot has been redesigned.
  • Object 775 — overestimation of the front fuel tanks has been fixed. (Report)
  • 57mm Type 3 HEAT — tracer has been removed. (Report)
  • Type 93, LAV-AD, Type 81 (C), Lvrbv 701, Machbet — the erroneous loss of IRST tracking on flares has been removed.
  • M109G — a bug that made it not possible to reload smoke grenades has been fixed. (Report)
  • Somua SM — the commander’s tank fire duplication mode has been added. (Report)
  • ZSU-37-2 — Friend or Foe (IFF) has been added to the 1RL34 radar. (Report)
  • Type 87 — optical target tracking mode has been added.
  • Strela-10M2 — a bug with the failure of the radio rangefinder to measure range at low radial speed of the target has been fixed. (Report)
  • Strela-10M2 — a bug that made it not possible to measure ranges at a distance of 7000 m to 10000 m has been fixed. (Report)
  • OTOMATIC — the directional pattern of the all-round radar antenna has been refined, the vertical viewing angle has been increased from 17 to 27 degrees. (Report)

[h3]Naval Vehicles[/h3]
  • HMS Daring, HMS Diana — the ability to rotate the main caliber aft turret 360 degrees has been added.
  • Pr.45 Opytny — the parameters of the fire control system have been changed to match destroyers from WWII. The speed of the parameter calculations has been reduced.
  • Pr.45 Opytny — the 45 mm auxiliary caliber gun has been changed from 45mm/68 21-KM to 45mm/46 21-K.

[h3]Interface[/h3]
  • The server cluster selection window has been redesigned:
    • The title area of Automatic Cluster Selection now indicates which clusters will be selected as the best clusters.
    • If Automatic Cluster Selection is selected, other clusters are not blocked and are available for selection. Selecting the others deselects the automatic cluster selection.
  • Text that could overlap on the status indicator and map while in binocular mode in a ground vehicle has been fixed.
  • A bug that caused additional actions to appear in the action bar after expanding it has been fixed.
  • A bug that caused the crew replenishment indicator to disappear before the replenishment ended has been fixed.
  • The “hidden page” in the radio command menu has been removed. (Report)
  • In-game update notes are now displayed for players who choose any language in the game.

[h3]Other Fixes[/h3]
  • A bug that could cause the game to crash when going into camera view in a helicopter while in a battle replay has been fixed.
  • A bug that could cause the game to crash when dropping bombs from an aircraft has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.