1. War Thunder
  2. News

War Thunder News

Screenshot Competition - Waterworld!


[h2]Welcome to the 10th War Thunder Steam Screenshot Competition![/h2]
Biplanes, biplanes everywhere! Almost 100 screenshots with these beautiful machines! It was not easy to select three best! Great job and congratulations to all six winners (three additional selected by you!), 300 GE should be on your accounts by now! Don’t forget to take lifebuoys or some inflatables, because next week's theme is Waterworld!
Before we announce 9th edition winners, let’s begin the 10th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen10. You have time until 24.01.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h2]Important addition: Screenshot theme - Waterworld[/h2]

[h3]Terms:[/h3]
  • Your screenshot needs to be focused on Water. Naval vessel, amphibious, float plane? Or maybe a sunken tank at the bottom of the lake? We are waiting for all of them!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

[h2]And now, time for the winners of the competition’s 8th edition - Slow but Sure![/h2]
[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2716001342
https://steamcommunity.com/sharedfiles/filedetails/?id=2715452822
https://steamcommunity.com/sharedfiles/filedetails/?id=2715247330
[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2716571787
https://steamcommunity.com/sharedfiles/filedetails/?id=2715761887
https://steamcommunity.com/sharedfiles/filedetails/?id=2715026340
Each winner will get 300GE! Congratulations and see you next week!

Update 2.13.0.66

  • Physically correct moonlight has been added.
  • Display of some objects (for example bushes and trees) has been improved when observed through a ground vehicle sight by graphic settings “max” and “movie”.
  • MiG-27K, Jaguar GR.1A — a bug has been fixed that caused camera rotation while maneuvering.
  • A bug has been fixed where Roland 1 missiles had a limited effective range within 1 km versus helicopters.
  • Display of trophy contents has been improved.

[hr][/hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

New authentic decals


[h2]A new set of decals for rarity hunters![/h2]
[h3]Until February 10th, earn in battle, or purchase rare decals for War Thunder gaming nations![/h3]

You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.
Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

Birthday of the MiG-17


On January 14th, 1950, the prototype SI (I-330) aircraft, soon after named the MiG-17, took her maiden flight. Even then the aircraft showed better flight characteristics than its predecessor, the MiG-15bis jet fighter. The MiG-17 was in service with many armed forces and was used in intense combat becoming the principal for Chinese, Polish, and Czechoslovakian licensed copies.
Complete the task from 11:00 GMT on the 14th of January until 11:30 GMT on the 16th of January and get the reward!
Rewards

Completing the “Birthday of the MiG-17” task will bring you a battle trophy with one of the following rewards:
  • 10-30% RP booster for 3-10 battles
  • 10-30% SL booster for 3-10 battles
Task
  • Destroy 20/10/10 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles.

The task can be completed only in vehicles from the following list:
  • MiG-17, MiG-17AS, Shenyang F-5, J-4

Follow progress by clicking on your nickname → Achievements → Memorial Date.

It’s fixed! №36


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Fixing a bug in the displaying of contacts

This issue might occur when the resolution of the game doesn’t match the physical resolution of your monitor. Air targets, in this case, could behave incorrectly and disappear even at a relatively close distance.
We investigated the reason for this bug which was caused by the complex system of rendering contacts and have now fixed it. Now enemies will not hide from you (and you from them).
Equalizing smoke temperatures

Sometimes some points in our digest look like chapters in an alchemist’s book but behind them is some pretty technical and useful work. For example the smoke screen, where a mistake at different times of the day, has different temperatures in your thermal imaging camera. This of course is wrong and we have corrected this mistake.
Exhaust while towing

Another strange thing happened during the towing of vehicles. Armoured vehicles that were pulled or pushed would start to spontaneously accelerate and leave an exhaust. The reasons were figured out and everything has been fixed.
Back to fighting mode!

Together with the end of the holidays, we returned to the conventional battle hangar. Everything is in the right places, be sure to check it!
Update 2.13.0.60

[h2]Ground vehicles[/h2]
  • A bug has been fixed that caused the rendering of exhaust gases on towed or rammed vehicles.
  • A bug has been fixed where smoke from smoke grenades was displayed as low temperature in the thermal imagers in night scenarios .
  • A bug has been fixed that resulted in shot loss when another enemy vehicle was located near the target and the shot vector was directed to the ground’s surface.
  • FlaRakRad, SARC MkVI (6pdr) — a bug has been fixed that caused the model to disappear when observed from the commander’s sight at certain angles.
  • Eland 90 Mk.7, AML-90, Ratel-20, Ratel-90, ZT3A2 — smoke grenades now launched in two salvos.
  • ZTZ59D1 — smoke grenades have been changed to modern spray grenades activated in mid-air.
  • Char 25t — turret traverse speed has been specified - 24°/sec → 36°/second.
  • Char 25t — sight magnification has been specified - х6 → х7.9 (report).
  • M18 GMC — sight magnification has been changed from x3 to the standard (х1.9 — 3.5).
  • Leopard 2K — max speed has been specified from 70 to 72 kph.
  • M4A3 (76) W (JSDF) — underestimated turn time of the AA machine gun has been fixed. Speed has been changed in accordance with other open flak cannons 30°/second → 90°/second.
  • Vickers Mk.3 — overestimated thickness of the bulkhead between engine and combat compartments has been fixed - 500mm → 10mm.
  • TCM AGS — a bug has been fixed that resulted in different targeting angles of the gun and the coaxial machine gun.
  • Ikv 91, Ikv 91-105 — sight magnification has been specified - х8-16 → x10 .
  • Ikv 91, Ikv 91-105 — turret traverse speed has been specified - 20°/second → 25°/second.
  • STB-1 — targeting angles on the AA machine gun have been specified in order to avoid intersections with the turret.
  • 155-mm sgr m/60 round — tracer has been removed.

[h2]Aviation[/h2]
  • ITP (М-1) — a bug has been fixed that caused a fuselage break when the tail was detached.
  • MiG-21MF, MiG-21bis-SAU, MiG-21SMT, MiG-21bis — visuals of pylons for R-60 and R-3S missiles have been fixed.
  • Bf 109 (all versions) — separate drop has been added for 50kg bombs.
  • F.C.20 Bis — the name of the 37mm Breda Model 39 gun has been fixed.
  • 800kg armour piercing bomb Type 99 number 80 — explosives type has been changed to Type 91.

[h2]Naval[/h2]
  • Targeting speed parameters of the Italian 100-mm/47 utility guns have been corrected.
  • IJN Mutsuki, IJN Satsuki, Scharnhorst — errors in the info cards concerning the armour thickness of the main calibre turrets have been fixed.

[h2]Other changes[/h2]
  • Standard hangar has been enabled.
  • A bug has been fixed with missing aircraft contacts when the game resolution was set lower than the resolution of the monitor.
  • Battle task “Aerial Superiority ” now features the “Rogue wave” award.
  • Marker position under the airfield in the “Domination:Vietnam” mission has been fixed.
[hr][\hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.