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Cancellation of planned changes in the storage of inventory items



Originally posted by BVV_d
Topic author: Vyacheslav Bulannikov (BVV_d) War Thunder Producer

Greetings! On behalf of the development team I would like to explain in detail the reasons for the planned changes of the inventory items, such as the activation periods for wagers, orders, and universal backups.

The changes were planned to achieve three main goals: firstly, to increase their value to players and to motivate them to use the items more widely; secondly, to clear the user interface and player inventory from unnecessary and unused items; and thirdly, to decrease the load on the servers that deal with user profiles, since the excessive collecting of unused items leads to a constant increase in required capacity without any benefit or sense.

At the same time, we did have a discussion within War Thunder development and support teams on this issue, and there were concerns about a possible negative reaction from the community. However, the significance of such changes for the players was underestimated by us. Thanks to your feedback, we realized that the value of collected, though unused items was misestimated.

We are completely revoking the suggested changes and will try to find a new, better solution to suit us all.

It’s fixed! №27 + Update 2.9.0.107



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

We are getting ready for the major “Ground Breaking” update where many important fixes will be listed there. The “It’s fixed!” digest will be presented on update day.

“Final blow!” has been fixed




This award that counts for the last damage dealt in the battle didn’t work correctly and sometimes was given not to the last player, but to the penultimate player.

We have fixed that and now the achievement works correctly.

Smoother switching between sights


Every second in ground battles is crucial so we took your comment about the somewhat jerky switch between the commander and gunner sights very seriously.

Due to an animation issue during the switch between these sight reticles being displayed for a split second before the camera moved to the correct place. The fastest eyes on the planet told us about this and we have removed the parasitic frames. Thank you!

Fixed reload for some SPAA




Has it been the case that there was still some ammo in the magazine but the vehicle begins to reload? This problem affected SIDAM 25, SIDAM 25 (Mistral), Gepard, Chieftain Marksman, Type 87, PGZ09 and in general occured on vehicles with external belts.

Simply fixed it!

Returned decorations back to the sight




It’s very simple here. “Camouflage bushes” decorations in SB game mode might disappear from the gunner’s sight in some actions with the commander and gunner sights. We have fixed it. Although this fix will make some cunning tankers rather sad, for all other participants of SB, justice has been restored.

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.9.0.107




Armoured vehicles
  • A bug has been fixed that prevents the display of camouflage decorations in the commander’s sight in SB mode.
  • SIDAM 25, SIDAM 25 (Mistral), Gepard, Chieftain Marksman, Type 87, PGZ09 — a bug with reloading with external ammo belts has been fixed.
  • Type 93 — the list of available channels has been fixed in the description of the NVD module.
  • Begleitpanzer 57 — a bug has been fixed where in certain cases the commander's gun override might not be available (report).
Aircraft
  • A bug has been fixed with a missing trail from low level aircraft on the water’s surface in replays.
Other fixes
  • The “Final Blow” battle award now operates correctly.
  • A delay in switching between commander’s sight to the gunner’s sight has been fixed (rерort).
Playstation
  • FPS drop when firing from a ground vehicle with the hit camera enabled has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Israel, a new gaming nation coming to War Thunder!



We are happy to inform you that in one of the future War Thunder updates a new playable nation will appear - Israel! Despite its youth, the Israeli armed forces are rightfully considered one of the most combat-ready armies in the world, and Israel's military forces are an interesting alloy of foreign vehicles with advanced domestic machines.

In the upcoming War Thunder update "Ground Breaking", two premium aircraft from the early access packs will be added to the Israeli aviation lineup. The owners of the packs will be the first to get access to the closed beta testing of the aviation tech tree of the new playable nation, that will begin in the next major update after the upcoming “Ground Breaking” update. Prior to Israeli aviation CBT, early access pack owners will be able to participate in aircraft random battles and prepare their crews!

Spitfire LF Mk IXe by Ezer Weizman




One of the most successful modifications of the legendary Spitfire in the livery of the personal aircraft of Ezer Weizman, a RAF veteran pilot, who later became the commander of the Israeli Air Force, and subsequently became the president of the nation!





In addition to the perfect maneuverability and excellent speed at low and medium altitudes, this aircraft carries 8 cm Flz.-Rakete Oerlikon rockets, unique to the game, with a shaped-charged warhead and an armor penetration value up to 300mm.

A-4E Skyhawk (Late)


A late Israeli modification of one of the best strike aircraft in the game! The aircraft features a new armament of 2х30mm DEFA guns, a parachute, and an elongated tail. The premium Skyhawk carries a large payload of various suspended weapons - bombs up to 2,000 pounds, Zuni and Mighty Mouse rockets, gun pods, and the AGM-62 Walleye guided bombs





A wonderful strike aircraft and the best choice to accelerate the research of high-ranking Israeli aviation!

New Locations: Vyborg Bay, Bourbon Island, and Aral Sea

The upcoming ‘Ground Breaking’ update brings three new locations for all types of War Thunder vehicles!

Aral Sea




The rapidly drying sea is both amazing and sad. The life of this small town on the shores of the Aral Sea was once linked with the sea, but now the desert sands have arrived. People left their homesю The seaport with cargo terminals, fish processing plants, bulk carriers and fishing vessels were abandoned and will never see a sea wave again. Here, on the sandy bottom of a dry sea and amongst the sand-covered ruins of a seaside city, War Thunder mixed battles will begin.





The new location “Aral Sea” will be waiting for players with the release of the upcoming update “Ground Breaking”!

Bourbon island






Bourbon Island is a location for air AB mode inspired by Reunion Island in the Indian Ocean. A characteristic feature of this large and flat shaped area is the gigantic pits of volcanic origin with a wide flat bottom - calderas. Inside the calderas and on the surrounding roads, attack aircraft and bombers will find enemy bases and vehicles, while fighters will tear each other apart in wide “circuses” of natural origin.

Vyborg Bay






This location for the War Thunder coastal fleet was created after the magnificent northern nature of the Vyborg Bay near Medyanskaya Bay. The main game part of the location is represented by a dense cluster of rocky islands covered with forest - so called skerries, between which, even a large artillery boat can be constrained, not to mention frigates. But in such a sea labyrinth you can perfectly steer fast, small boats, constantly getting from one shark frenzy to another. Larger ships will find their job along the perimeter of the skerry labyrinth, from where there is access to two of the three capture points.

Universal back-ups and other inventory items



Recently we shared our plans about changing the rules of storing certain items in the inventory with you, where all newly received universal back-ups, orders and wagers would have activation deadlines, as well as (for wagers) a limited validity period after activation. This included the intention of limiting the period during which early received items might be used.

In announcing these changes we didn’t want to deprive you of the accumulated items and thus ruin your experience in the game, on the contrary, we wanted such items to be used often in battles and to bring you more benefits. However we took your feedback and suggestions into account and will not apply the new mechanics to items where applicable, that you already have in your inventory. You will be able to use them whenever you want to.

The limitation of the activation time for newly obtained items will be implemented with the first battle pass season in 2022. This information will be listed in the item description similar to boosters.

We thank you for the constructive feedback on our forums and social media!