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Update 2.35.1.66

Ground Vehicles
  • The impact sectors of spall from APFSDS and HEAT shells have been recalculated. For tank-caliber APFSDS, the spalling density in the range of 7-14 degrees has been increased, while the spalling density in the range of 0-7 degrees has been decreased. The spalling of APFSDS from automatic cannons have been rebalanced to increase the amount of fragments in the range of 5-10 degrees. The spall dispersion range in a wide sector has been increased for rotating and non-rotating shaped charge (HEAT) projectiles. The maximum spall dispersion angle of rotating shaped rounds has been increased from +/- 40 to +/- 50 degrees with a slight increase in the wide sector spalling density.
Aircraft
  • Su-22M3, Su-22M3 (Italy) — The R-60M missile has been replaced with the R-60MK.
  • Su-22UM3K — the ability to use R-60MK missiles has been added.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

A Decal for Italian Liberation Day!



On April 25th, Italy annually celebrates the Day of Liberation from Nazism and Fascism. On this day in 1945 a large-scale guerrilla uprising began, ending the Italian Social Republic and the German occupation of Northern Italy.

[h2]
From April 25th (10:00 GMT) until April 28th (10:00 GMT)
[/h2]

[h2]Earn the “Italy liberation day 2024” decal![/h2]
Decorate your vehicles with a themed decal in honor of this historical event.


“Italy liberation day 2024” decal

When: From April 25th (10:00 GMT) until April 28th (10:00 GMT).
Task: Play 3 battles using Italian vehicles at rank III or higher to receive the "Italy liberation day 2024" decal!

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Italian Liberation Day.
  • You can find the decal in the “Holidays” tab in the Customization menu.

War Bonds: The "Northern King" Battle Pass



[h3]
The Warbond shop for “The Northern King Battle Pass” season will be open from April 24th until July 24th.
[/h3]

We’re presenting an interesting range of items that are available for Warbonds and earned in the Battle Pass! There’s decals, decorations, camouflages, a brand-new pinup, and some premium vehicles.

Take note of the American T14 heavy tank that combines impressive survivability with good mobility and decent firepower!

[h3]
The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special ‘Warbond’ currency that can be obtained by unlocking Battle Pass levels.
[/h3]

[h2]M3A3 (1st RTG) (China)[/h2]

A "Stuart" with a unique camouflage of the Chinese-American 1st Reserve Tank Group. It is extremely mobile and ideal for capturing points and attacking as a group.

[h2]Project 123K (A-11)[/h2]

The experimental Project 123K (A-11) torpedo boat is fast and, thanks to its fins, rides the waves stably, which means it can shoot more accurately than fin-less boats. But it is best suited for quickly capturing remote points.

[h2]Wellington Mk.Ic (Germany)[/h2]

A British twin-engined bomber that was taken by the Germans as a trophy. It cannot compete with other aircraft, but its good survivability and impressive bomb load will allow it to complete its combat mission with honor!

[h2]Thunderbolt Mk.1 (Britain)[/h2]

The US P-47 in service with the Royal Air Force. An excellent high-speed fighter, capable of playing the role of an attack aircraft thanks to its combination of flight characteristics and an impressive arsenal of weapons.

[h2]RN Tigre (Italy) - first time in the store[/h2]

With one main-caliber salvo, the Tiger can inflict significant damage on the enemy. The main thing is to find cover for reloading and skillfully alternate between high-explosive and armor-piercing high-explosive shells.

[h2]T14 (USA)[/h2]

A heavy tank prototype jointly developed by the United States and Great Britain. Excellent armor with screens and corners, a large-caliber machine gun, a reliable penetrating weapon with a stabilizer and an armor-piercing projectile to combat other heavy weapons.


[h2]Pinup “Gemini Zodiac”[/h2]

Decals include a trophy with tiger themed decals, as well as a new Gemini Zodiac pinup, continuing the series of themed decals. In the "Camouflage" trophy you will find decorations that will help hide your tank from the eyes of enemies. The player icons in the corresponding trophy this time depict tank crews from the USSR. Trophies with random camouflages, as before, become available as new store levels are unlocked.

A large number of usable items are also available in the store: boosters, universal backups, wagers and orders, rental of premium vehicles, and also at higher levels of the store - talismans.

You can see the full catalog of the Warbonds store for the current season, as well as the conditions for receiving them in the game by opening the Battle Pass window or “Store” → “Warbonds Store”.

Inferno Cannon: PLZ83-130



In this blog, we’ll be telling you about the vehicle reward for the Inferno Cannon event that’s just started today. Meet the Chinese PLZ83-130 tank destroyer!

[h2]PLZ83-130: An Event Vehicle Tank Destroyer for China at Rank V[/h2]

Features:
  • Excellent armor penetration values.
  • HE-VT shell.
  • Average mobility.
  • Low survivability.
Vehicle History
[expand]
The Type 83/PLZ83 was the first mass-produced self-propelled artillery vehicle entirely developed and produced by the Chinese military industry. Development started in 1979, where testing of new self-propelled guns was completed at the end of 1983, and mass production began at the same time. In the late 80s, NORINCO announced the release of an export version of the PLZ83 self-propelled gun. The main differences of this modification were the 130 mm PL59A Gai gun instead of the 152 mm howitzer and a different sight. The export PLZ83-130 was not in demand by potential customers and was not mass produced.
[/expand]

[h2]Meet the PLZ83-130![/h2]

Welcome to the vehicle reward for the Inferno Cannon event, the Chinese PLZ83-130 tank destroyer! Unlike the PLZ83 that you may be familiar with, this new vehicle is armed with a long-barreled 130 mm cannon, turning it from a high-explosive slinger into an effective armor-piercing weapon. Let’s take a look!



What’s the main advantage of this tank? Its devastating “inferno” cannon. This nearly 7-meter-long gun fires different types of ammunition, with the main one being the great Soviet BR-482B armor-piercing round, found on the IS-7 and Object 279. This round can penetrate more than 300 mm and contains a large explosive charge as well that provides excellent post-pen damage. The next shell in this tank’s arsenal is the HE-VT, an ideal choice against aircraft! Most of the PLZ83-130’s shells and charges are stored at the back of the turret, from where the self-propelled gun reaches a rate of fire of 5 rounds per minute when reloading.



However, it’s the turret ammunition storage area and the dense layout of the fighting compartment that are the weak points of the PLZ83-130. This vehicle has bulletproof armor and is easily penetrated by autocannons, including ones from aircraft. It’s also quite large and clearly visible both from the ground and from the air. Keep this in mind, as when you’re shot at by opponents, they’ll most likely hit your turret ammunition rack ensuring that you’re sent back to the hangar. The low survivability of these types of vehicles means you’ll need good terrain and map awareness and proceed with caution around the battle.



All-in-all though, the PLZ83-130 is a very interesting vehicle that’ll be an excellent addition to the higher ranks of China. You’re able to obtain this vehicle in the Inferno Cannon event that just started today, April 24th! Complete simple stages just by playing in random ground battles to get this vehicle after 7 stages.



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MORE DETAILS ABOUT THE INFERNO CANNON EVENT
[/h3]

It’s Fixed! №91 + Update 2.35.1.62



In this section, we will talk in more detail about the work on improvements and fixes in the game from the past two weeks. Thanks as always for your bug reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Timber![/h2]



Is it a bird? Is it a plane? No, the tree decided to fly after it had been hit by a tank.

With sufficient acceleration, the tank made the trees forget about their mass and fly forward like blades of grass, and even spin around on their axis. It looked impressive, but it was too comical and, most importantly, unrealistic. So the reason for this behavior was identified and eliminated.

[h2]"Duck and Cover" [/h2]



A plane with a nuclear bomb is approaching! The tankers continue the battle, and the pilots of all nearby aircraft fly to intercept to prevent an explosion... Or do they? Why is no one preparing for this most important event?

It turns out that the siren, designed to give a warning about the appearance of a bomber with a nuclear weapon on board, did not always work. How so? The person responsible for anti-nuclear safety was reprimanded, and the siren was put back into service and will no longer malfunction.

[h2]I shouldn't have exploded![/h2]



We've fixed a couple of cases where explosions hit tank crews when they shouldn't have.

The first case concerned the Challenger Mk.3 and Challenger DS tanks. The kinetic ammunition in the turret was not supposed to explode when hit, but time after time hits in the turret's cheeks disabled the tank.The second example relates to the T-90M. Its external explosion-proof fuel tanks should not cause damage to the crew when damaged, but due to a bug they did so.

[h2]One click less [/h2]

We strive to make War Thunder more convenient in all possible situations. This time we paid attention to the vehicle purchase window.

What if you don't want to allocate a crew at that time? For example, if your purchase is only an intermediate link on the way to a truly desired technology. We have added the ability to purchase a vehicle without choosing a crew. This way, you can save yourself a click and move on to further purchases faster - you can return to the personnel issue later.

[h2]That's not all [/h2]
You will find a complete list of improvements in a separate update log. Errors in the description of some armored vehicle modules have been corrected, the “spades” icon will no longer appear on vehicles for no reason, and the window for opening the Tool Box has become more beautiful.


[h2]Today's update: Update 2.35.0.00[/h2]

[h2]Ground Vehicles[/h2]
  • HOT-2 ATGM — the explosive type has been changed from HTA to octol.
    Source: Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
  • BMD-4 — a bug which caused all 100mm shells to show in the X-ray even when they have been spent has been fixed. (Report).
  • 2S25— a bug which caused the “Tracks” module description to include some of the properties of the “Brake System” module has been fixed. (Report).
  • Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2A7V, Strv 122A, Strv 122B PLSS, Strv 122B+ — a bug which caused the amount of shrapnel when penetrating the front of the hull to be low has been fixed. (Report).
  • Fox – the NVD modification has been removed. In future, NVD modifications will no longer be added on vehicles with a low Battle Rating.


[h2]Aircraft[/h2]
  • HOT-2, HOT-3 ATGMs — the explosive type has been changed from HTA to octol.
    Source: Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
  • F-1 — Removed the ability to use the AIM-9B. Added the ability to use 2x AIM-9E without researching any modifications.
  • Su-22M3 — added R-60M and the modification to use them.
  • MiG-21bis, MiG-21bis-SAU (Germany), MiG-21bis-SAU (Italy), MiG-21bis (Sweden) — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.
  • MiG-23M, MiG-23MF (Germany), MiG-23MF (Italy) — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.

[h2]Naval Vessels[/h2]
  • IJN Mutsu — the missing thickness of armor shields of secondary guns has been corrected (set to 38.1 mm).
  • HMS Dreadnought, HMS Colossus, HMS Invincible — the amount of explosive filler in the 305mm Mark VIa shell has been reduced from 12.4 kg to 12 kg. (Report).
    Source: ADM 186/167 Shell Committee: Interim report

[h2]Graphics[/h2]
  • Incorrect behavior (flying, spinning) of trees after being hit by ground vehicles at high speed has been fixed.

[h2]Locations[/h2]
  • Unintended available positions on rocks near the central capture point on the Northern team side in the Sands of Sinai location at grid squares C5/C6 have been blocked.
  • Unintended avaialble positions on rocks near the lower part of the Sinai location at grid squares C1/D1 have been blocked.

[h2]Sound[/h2]
  • A bug which sometimes caused the siren sound to not play when a nuclear carrying aircraft spawned has been fixed. (Report).

[h2]Interface[/h2]
  • A bug, which caused the “spades” icon to be erroneously shown when automatically buying modifications with the modifications window closed has been fixed. (Report).
  • A bug, which caused the controversial message about both failed and successful activation of an order to appear when activating an order has been fixed.
  • A bug which allowed the wishlist to be opened while in battle which caused the hangar interface to appear and prevented further gameplay has been fixed. (Report).

[h2]Matching[/h2]


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.