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The YP-38 is back for the Anniversary of its first Flight!


The YP-38, a prototype of the American heavy two engine fighter Lockheed P-38 Lightning, took to the skies for the first time on September 17th, 1940. The P-38 was the only aircraft that was mass produced in the US throughout the entire World War II. It was actively used as a fighter on the Pacific Theatre, and also did a lot of reconnaissance over Europe.

[h2]The YP-38 is temporarily available for Golden Eagles [/h2]

When: From September 15th (11:00 GMT) until September 18th (11:00 GMT).

About the aircraft
  • Thanks to its good climb rate, the YP-38 is best suited for boom ‘n’ zoom attacks, and its 37 mm frontal cannon can demolish a wing or a fuselage of an enemy aircraft in a single hit!

Leclerc AZUR: Action In Urban Areas



A special version of the already well-known Leclerc MBT! The AZUR variant is fitted for urban combat environments, and will be coming to the French ground forces tree at the end of the Leclerc MBT line in the Sons of Attila major update!

[h2]Leclerc AZUR, MBT, France, rank VII[/h2]

Features:
  • ERA protection on the hull sides.
  • Shaped charge protection around the engine compartment.
  • Roof-mounted 7.62 machine gun.


In the upcoming “Sons of Atilla” major update, the imposing Leclerc AZUR tank will be at the top of the MBT line in the French ground research tree. What does this vehicle have to offer? Just like the recently announced Leopard 2 PSO for Germany, the AZUR was developed specifically for urban combat. Let’s dive into the details!



Urban combat involves close-range engagements with the use of anti-tank missiles that are used by infantry. Therefore, tanks that fight in these areas must have adequate protection from enemy infantry at close ranges as well as good visibility in tight areas. Based on these requirements, the AZUR kit for the Leclerc was developed. Comparing it to the S2 version that you may already be familiar with, the Leclerc AZUR receives additional protection on the side of the hull in the form of ERA blocks, and cage armor to protect the rear mounted engine from shaped charge ammunition. In addition to that, there is a handy little 7.62 mm remote-controlled machine gun on the roof turret!



The addition of this extra protection means that you’ll have an increase in defense against shaped charged rounds, such as HEAT-FS. Aside from that, the Leclerc AZUR still retains its powerful main advantages — good protection at the front and sides of the turret, good mobility and an accurate and powerful 120 mm gun with an autoloader. And that’s not all — the ammunition that can be carried is also the same as the already formidable Leclercs, which includes HEAT-FS as well as two APFSDS rounds. The best round has a base penetration value of over 570 mm!



This notable addition of the Leclerc AZUR will be waiting for you in the French ground research tree, and will arrive very soon as part of the upcoming “Sons of Attila” major update. Until then, enjoy your matches and see you soon!

Updated RWR — More realism and features!



Today, we’re going to tell you about the work that we have been doing to improve Radar Warning Receivers (RWR)! These improvements will come to the game very soon in the next major update, “Sons of Attila”!

Radar Warning Receivers are an important part of aircraft that are located in the higher ranks of planes and helicopters. We’ve collected a lot of feedback from you, as well as suggestions and wishes in regards to RWR, and as a result we’ve undertaken a vast amount of work to drastically improve this part of the game.

In general terms, the improvement of RWR (Radar Warning Receiver) was aimed at effectively replicating the functionality of various individual RWR systems. In Realistic and Simulator modes, RWRs now have detectable frequency ranges, while some older RWRs lost the ability to distinguish tracking mode from simple illumination; some RWRs no longer differentiate between pulse-Doppler and pulse radar signals.

Depending on the RWR model, targets are identified in a different way, depending on signal types and carrier types, up to full identification of the radar carrier based on database information. The most advanced RWRs are even capable of detecting launches of missiles with semi-active warheads, as well as anti-aircraft missiles in "silent" mode, i.e., with a SAM's radar turned off, based on the radio commands sent to the missile en route to the target.

Now, let's go into a bit more detail!

[h3]Important note! — All of these current lists and operating particulars are not final, and all may be expanded and further clarified in the near future.[/h3]


[h2]Individual Frequency Ranges[/h2]

For each RWR model in the game, we have set up an actual range of operating frequencies. Therefore, the success of detecting radar emissions is now dependent on whether the frequency range of the RWR overlaps with the radar's operating frequency. It's very easy to find out the radar's working frequency range — they are displayed in X-ray mode in the hangar when you hover the cursor over the pilot figure. This aspect of the RWR's frequency range is only relevant in RB and SB modes; in AB mode, all RWRs are still capable of detecting all emission frequencies from all radars. Below you will find a list of radar warning stations and examples of aircraft on which they are used, indicating the working frequency ranges. For convenience, we will be using Western frequency range classification (bands).



[h2]RWR Frequency Bands for Various Aircraft[/h2]

SPO-2 (Su-7B): I-band
SPO-10 (MiG-21SMT): H-J bands
SPO-15 (MiG-29): G-I bands
Detecteur (Mirage IIIE): I-J band
f95 (Saab A32): I-band
APP-27 (AJ37): E-J bands
APP-73 (JA37): I-J bands
AN/APR-25 (F-4C), AN/APR-36 (A-4E): E, G, I bands
AN/ALR-45 (F-14A): E-J bands
AN/ALR-46 (F-4E): E-J bands
AN/ALQ-73 (F-104S ASA): I-J bands
AN/ALR-56M (F-16A): E-J bands
AN/ALR-67 (F-14B), AN/ALR-69 (A-10A): C-J bands
ARI 18241-1 (Tornado ADV): C-J bands
AN/APR-39 (AH-64A/D): C-M bands

[h2]Tracking Mode Detection[/h2]

Some older warning stations will now be unable to detect the target tracking mode of the radar. The target will be constantly displayed on the indicator but will no longer feature a dashed line or a special continuous audio signal. For more modern RWRs, the active tracking mode will still be indicated by a dashed line from the center of the indicator to the source of the emission, with a “TRACK” message appearing above the indicator.



List of stations that have lost the ability to detect tracking mode:

SPO-2 (Su-7B)
SPO Mirage IIIE
f95 (Saab A32)
APP-73 (JA37)
AN/APR-25 (F-4C)
AN/APR-36 (A-4E)
AN/ALR-45 (F-14A)

[h2]Detection of Pulse-Doppler Signals[/h2]

Depending on the generation, some stations don’t have the ability to detect pulse-Doppler signals. Now, in Simulator mode, a number of older RWRs have also lost the ability to detect pulse-Doppler signals. In Realistic and Arcade modes, stations will not be able to directly identify such radars but will still be able to detect them.




A pilot is warned about the pulse-Doppler signal and its direction.

Here is a list of such stations:

SPO-2 (Su-7B)
SPO-10 (MiG-21SMT)
SPO Mirage IIIE
f95 (Saab A32)
AN/APR-25 (F-4C)
AN/APR-36 (A-4E)
AN/ALR-45 (F-14A)
AN/ALQ-73 (F-104S ASA).

[h2]Radar Tracking[/h2]



Simple Radar Warning Receivers previously only provided the direction to the signal source each time it was detected. A marker would appear upon signal detection and soon disappear. For more advanced stations, such as the AN/ALR-46 (F-4E), AN/ALR-56M (F-16A), AN/ALR-67 (F-14B), ARI 18241-1 (Tornado ADV) and AN/APR-39 (AH-64A/D), we recreated tracking for each source and its relative movement on the indicator, with the marker constantly present on the display. When a new target is detected, its marker will be circled.

[h2]Target Identification[/h2]

In reality, some RWRs can, to some extent, identify radar carriers. This capability also depends on the generation and the specific model. For example, older models were completely devoid of identification capability. More modern RWRs through lamp indicators, allowed the opportunity to approximately identify different types of targets, although in situations where multiple targets were involved, it was very difficult to understand precisely which target was identified and in which direction. Finally, the most advanced RWRs can identify targets directly on the indicator. The pilot gets a complete picture of the battlefield, and to avoid overlapping markers in tight arrangements, they blink alternately. It should also be noted that two nearby radars in this case can be identified as one. In the game, depending on the RWR model, targets are identified differently: from signal types and carrier types to identifying specific carriers, for example:

AI (Air-to-Air) - Fighter
PD (Pulse Doppler) - Pulse Doppler Radars
A/D (Air Defense) - Air Defense System
SAM (Surface-to-Air Missile) - SAM System
AAA (Anti-Aircraft Artillery) - Anti-Aircraft Artillery

[h3]List of equipment without target identification capability:[/h3]
SPO-2 (Su-7B), SPO-10 (MiG-21SMT), f95 (Saab A32).

[h3]Target identification by lighting lamps under the RWR indicator:[/h3]
AN/APR-25 (F-4C), AN/APR-36 (A-4E), AN/ALR-45 (F-14A), SPO-15 (MiG-29), APP-27 (AJ37), APP-73 (JA37), Detecteur (Mirage IIIE).

[h3]Target identification on the indicator:[/h3]
AN/ALR-46 (F-4E), AN/ALR-56M (F-16A), AN/ALR-67 (F-14B), ARI 18241-1 (Tornado ADV), AN/APR-39 (AH-64A/D).

[h2]Missile Launch Detection[/h2]

Some RWRs can detect the activation of target illumination channels when a target is locked by radar and illuminated by continuous-wave or pulse-doppler signal for missiles with a semi-active radar seeker. RWRs can also detect radio command transmission for semi-automatic Surface-to-Air missiles like Roland variants, and "Volna," "Tor," "Tunguska" SAMs. Even if the Surface-to-Air Missile (SAM) System operates in radio silence mode, meaning it tracks the target using optics and does not activate tracking radar, the RWR can detect commands sent to the anti-aircraft missile. RWR can also detect emissions from missile active radar seekers like the AIM-54. In the game, on aircraft with such advanced RWRs, pilots will see a blinking dashed line from the center in the direction of the radiation source with the text "LAUNCH" displayed above the indicator.


The F-16C is locked on by the MiG-29 radar.


The F-14A detects searching radar of enemy SPA.


The pilot is aware of an enemy Pantsir-S1 searching radar that is operating nearby.

[h3]List of RWRs capable of detecting missile launches with their particulars:[/h3]

The following can only detect the launch of the S-125, or the "Volna" SAM from the destroyer Bravy.

AN/APR-25 (F-4C)
AN/APR-36 (A-4E)
AN/ALR-45 (F-14A)

The SPO-15 model present on the MiG-29, can detect illumination for radar-guided missiles, such as those used by the F-4, MiG-29, F-16 and F-104 variants.

The following can detect illumination for radar-guided missiles, in addition to Roland SAMs of all variants, as well as "Volna," "Tor" and "Tunguska" missiles.

AN/ALR-46 (F-4E)
AN/ALR-56M (F-16A)
AN/ALR-67 (F-14B)
ARI 18241-1 (Tornado ADV)
AN/APR-39 (AH-64A/D)

Super Etendard: Thirsty For Battle



The Super Etendard is a fast and maneuverable aircraft that can be configured for all types of combat: ground strikes as well as air combat. This interesting aircraft will appear in the French research tree in the upcoming “Sons of Atilla” major update!

[h2]Super Etendard, strike/naval aircraft, France, rank VII[/h2]

Features:
  • High-thrust, but non afterburning engine.
  • Good maneuverability.
  • Targeting system.
  • Great arsenal.


The Super Etendard is an excellent new attack aircraft for France, featuring guided weapons which are an immensely useful addition! This aircraft is a modified version of the popular Etendard IVM, which you may be familiar with, and will appear in the upcoming “Sons of Attila” major update. Let’s see what else it has to offer!



Developed as a modern carrier-based attack aircraft, the Super Etendard received some major improvements: these include a new radar as well as precision weapons. Thanks to the addition of the SNECMA ATAR 8K50 Power Plant, as well as having a low take-off weight, the Super Etendard is rather powerful, and therefore will become one of the fastest and most dynamic aircraft with a non-afterburning engine when it arrives in the game! Better yet, with its well-designed airframe, the Super Etendard is capable of withstanding very high speeds.



Diving into the main differences between the standard Etendard and the new Super Etendard, which is its expanded armament capability. Thanks to the addition of a targeting pod, the Super Etendard can use up to 4 x GBU-12 Paveway II bombs. In light of that, dropping these bombs from long distances is easy, thanks to the targeting pod’s excellent zoom and laser guidance. Moving onto air-to-air combat capability: instead of AIM-9B missiles, the Super Etendard features the Matra R550 Magic 1 missile, which you may be familiar with from the Mirage series: they are maneuverable and are excellent at short-range air combat encounters! In addition to that, the arsenal of unguided weapons — rockets and bombs — are controlled by a ballistic computer. Unlike the previous Etendard version, the Super Etendard can also carry countermeasures, having more than 200 in total. Besides that, the same guns remain in the form of 2 x 30 mm DEFA 552A cannons, which have no problem destroying lightly armored vehicles, but on the other hand, only have 125 rounds per gun.



The dynamic and easy to handle Super Etendard will be waiting for you in the French research tree in the upcoming “Sons of Attila major update. The update is coming soon, so keep an eye on the news!

Screenshot Competition - The Sun and the Moon!



Welcome to the 84th War Thunder Steam Screenshot Competition!


Your screenshots were very nice! We enjoyed seeing your most favorite vehicles in the game. The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 84th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen84. You have time until 15.09.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h3]Terms:[/h3]
    Your screenshot must include a player vehicle and either the sun or the moon!
    You must add the #WTscreen84 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 83rd edition - My Dearest![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3030085352
https://steamcommunity.com/sharedfiles/filedetails/?id=3030166487
https://steamcommunity.com/sharedfiles/filedetails/?id=3029811318

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3030543794
https://steamcommunity.com/sharedfiles/filedetails/?id=3029533107
https://steamcommunity.com/sharedfiles/filedetails/?id=3031599431

Each winner will get 300GE! Congratulations and see you next week!