1. War Thunder
  2. News

War Thunder News

New Locations & Updated Test Drive

Along with an abundance of new vehicles and features, the next major War Thunder update will also introduce two new locations for combined battles as well as an updated test drive environment for tankers. Today we would like to tell you more about these so let’s dive right into the details!
New Locations


In the next major update “Direct hit” arriving to War Thunder we look forward to further expanding the number of battlefields for players to engage in heated skirmishes on by introducing two new locations for combined battles. Tankers, welcome ‘Breslau’ and ‘Spaceport’ to the map rotation!

Spaceport



Spaceport is another new combined battle map awaiting players in the upcoming update. While also featuring some urban combat, Spaceport offers more open fighting grounds surrounding the confined city center.

Players who took part in the April Fools event ‘Warfare 2077’ may recall already battling it out on Spaceport. Those players who missed this opportunity won’t have to wait long for a second chance, however. Spaceport will become available in the regular map rotation with the arrival of the next major War Thunder update!



Breslau



Breslau is a new combined battles map, focused on urban combat. The location is inspired by the Siege of Breslau (Wrocław) which took place in the final months of WWII. While focused around intense close-quarter engagements for the most part, Breslau’s northern area is home to a more open battleground, ideally suited for nimble light vehicles to outflank their opponents or scout enemy positions.

On the other hand, the southern end of the map offers plenty of opportunities for brawlers to duke it out in head-on street battles while the occasional town square or park with its wide open space will enable tank commanders to more freely maneuver and potentially break a stalemate.



Updated Test Drive



For some time now, tankers recall Kursk not only as a battleground, but also as the place where they give ground vehicles their first proper look outside the hangar. However, while Kursk was home to the largest tank battle in history, we believe that it didn’t do as good of a job of being a suitable proving ground in the game. That being said, we’ve decided to update the test drive for ground vehicles with a new location which gives tankers a much better environment to more thoroughly put their vehicle through its paces.



Unlike Kursk, the new test drive location is a lot more diverse. It features different terrain types, such as mud and paved roads, and also has more dynamic elevation while at the same time retaining the familiar dummy targets for shooting practice. As a result, tankers will be able to get a much better grasp of their vehicle’s performance under different conditions; for example how fast it accelerates on paved roads or how quickly it can get up a steep hill, or learn its vertical aiming angles. Also, aircraft AI targets are now available for all ground vehicle classes, not only SPAAGs. Eager to give it a shot already? The new test drive location will become available as part of the upcoming update, arriving soon to War Thunder!

The new locations and updated test drive will soon appear in War Thunder as they arrive as part of the next major update. Stay tuned for more!

Check out more images on the Official War Thunder Website!


The War Thunder Team

Server Update 26.08.2021



Ground vehicle model, damage model, characteristic and weaponry changes:
  • APFSDS shells 125mm 3BM42 and DTW-125, 120mm M322, CL3142 and slpprj m/95, 25mm M919 and PMB 09 - the velocity values at different trajectories and armor penetration values at different distances have been specified in accordance with the armor penetration formulas (more details).
  • Incorrect limitations being placed on the number of ATGMs that could be taken into battle (in accordance with the appropriately researched modules) have been fixed
  • BMD-4 - a bug which caused the vertical stabiliser to not work properly has been fixed.
Aircraft model, damage model, characteristic and weaponry changes
  • Buccaneer S1 - fixed incorrect modification requirements for using some weapon mods with the AGM-12B Bullpup.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

2S25 Sprut-SD: anti-tank paratrooper



The 2S25 Sprut-SD self-propelled amphibious assault gun is a new top-end light tank in the USSR / RF armored vehicle research tree.

The 2S25 Sprut-SD, a new top-tier light tank in the USSR/Russia armored vehicle research tree, will appear in the game with the release of the major update "Direct Hit" at Rank VII. This compact amphibious vehicle is the only "specialist" of its kind in the destruction of tanks in the service of airborne forces. Built on the chassis of the BMD series combat vehicles, this tank destroyer is armed with a 125 mm 2A75 smoothbore cannon, specially created for the 2S25 project.

The range of Sprut shells fully corresponds to the the T-72B tank: HE and HEATFS shells, two APFSDS nails with a penetration of more than 470mm, as well as 9M119 guided missiles. These ATGMs are well known to the commanders of Soviet tanks - launch through the barrel, high armor penetration, good speed and sufficient maneuverability. In general, the Sprut is able to crash any target that is in the crosshair of the sight.





Look for the new 2S25 Sprut-SD tank destroyer in the top of the line of light tanks of the USSR/Russia with the release of the War Thunder major update "Direct Hit" . And don’t forget to, follow our development diaries, of course - here we talk about the most interesting new features of the upcoming update!

Check our the full Dev Blog article here!

It’s fixed! №19



Several improvements for the protection analysis


We continue to work on the popular test firing feature in the hangar. This time we “Fixed” the duplication of some autocannon and missile belts in the shell selection list and added an armour penetration display for individual shells that are not in the belts for individual vehicles that have such a selection possibility.

Improving decoration cards




The collection of vehicle customization items in War Thunder is really huge but not all of them are suitable for different vehicle types. There are tank decorations and ship decorations - the latter are also divided by applicability to coastal and bluewater fleet.

To avoid confusion for you we have added a tag to the decoration cards indicating the vehicle type on which the selected decoration can be used.

Fixed confusion in vehicle slots


This bug occurred in many different ways and affected both vehicles and crews. To describe these cases simply, here is what could happen: the vehicle in the selected slot didn’t change by switching presets, you could get into an air battle not on the selected vehicle and after leaving the battle see the crew data not corresponding to the selected vehicle.

Looks scary, but we found and fixed all the described troubles! Good luck in battle!

Fixed the “Bomber” tutorial for consoles




Each newcomer to the game is offered training when you first meet a new vehicle type, but not every newcomer could pass the “Bomber” tutorial because of the error in it in the console version of War Thunder.

The problem was reproduced only on the new generation of the game consoles and has been already fixed there! Now you can pass and finish the tutorial!

This Space is not for Rent!




You know there is a room in the tank, aircraft and naval part of the hangar for premium vehicles which the game offers based on your preferred battle rank, right? But some players learned how to put other vehicles there even when those vehicles don’t fit into this part of the hangar at all.

Heavy cruiser on the tank trailer is actually a pretty impressive picture, but we decided to put such guests back in place. The bug has been fixed. Thanks for your bug reports!

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.7.0.218




Improvements and fixes
  • Armor piercing values of Ground forces rounds and bullets, that are separate from ammo belts, have been added to the protection analysis.
  • Duplicates of shells and rockets ammo belts have been removed from the protection analysis menu for ground vehicles and aviation.
  • Overview and test drive options have been introduced for Warbond store vehicles.
  • 3D decoration info cards now feature information about available types of vehicles.
  • “Reset to default” warning has been added for switching to the new control device (gamepad or joystick).
  • While hovering a cursor over your nickname in the statistics, if a player was grouped in autosquad, he will see a tip “You are joined in an automatic squad with this player - stay close and earn additional rewards for destroying an enemy”.
  • Context menu interaction has been improved in vehicle slots and in the Research mode while using keyboard or gamepad.
  • A bug has been fixed which allowed selection of any vehicle instead of the recommended premium vehicle in the hangar via the “View” button in the “Inventory” tab.
  • A bug has been fixed due to which selected before mission aircraft in Aviation RB could be switched to another aircraft of this nation available in the slots.
  • A bug has been fixed resulted in displaying crew data for another vehicle in the hangar after leaving the battle. .
  • A bug has been fixed due to which in some cases, when switching between sets, the displayed vehicle could not change to the one selected in the slot.
Fixes for consoles:
  • A bug that made it impossible to interact with the research window in some cases after returning from the vehicle searching screen has been fixed.
  • A bug that made it impossible to complete “Bomber” tutorial on XboxSeries X|S or Playstation 5 has been fixed.
  • Fixed a bug which clicking on an empty space on the "Research" screen could lead to the opening of a group slot for vehicles.
Ground vehicle model, damage model, characteristic and weaponry changes:
  • A bug that caused the vehicles with commander’s sight to have incorrect elevation angles of anti-aircraft machine guns has been fixed.
  • BMD-4 — Displaying of the reload speed for the 100mm 2A70 cannon has been fixed in the X-Ray view.
Aircraft model, damage model, characteristic and weaponry changes:
  • Fw 190 D9 - The amount of the rounds for the 13mm MG-131 machine gun has been changed from 450 to 400 shots per barrel.
  • BV 238 — A bug whereby by the rotating of the camera in the X-Ray view the crew could visually change their position has been fixed.
Fleet model, damage model, characteristic and weaponry changes:
  • Displaying the guidance speed of small and medium calibre anti-aircraft artillery when pointing the cursor in X-Ray mode for some large ships, has been added.
  • MBT 1st series - Influence of the “Torpedo Mode” modification which gave the opposite effect before, has been fixed.
Economy and Battle Ratings:
  • Hs 123 A-1 (China) — BR has been changed according to the German counterpart from 1.3 to 1.0 in AB and RB.
  • He 112 B-2/U2 — BR has been changed according to the He 112 B-1/U2 in RB from 2.3 to 2.0.
  • Su-11 — BR has been changed according to the table sheet with BR changes published earlier: AB from 7.0 to 7.3; RB from 7.7 to 7.0.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

'DIRECT HIT' Update Teaser

[previewyoutube][/previewyoutube]
Introducing the next major update teaser for War Thunder - 'Direct Hit'!

The War Thunder Team