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Pbv 301: Trading In Those Bicycles

Originally posted by author
The first Swedish tracked armoured personnel carrier, built on the chassis of the Strv m/41 light tank.
Pansarbandvagn 301, SPAAG, Sweden, rank II

ːsteamthumbsupː Rapid-fire automatic cannon
ːsteamthumbsupː Closed fighting compartment
ːsteamthumbsdownː Two-man crew

It isn’t often that post-war machines feature in War Thunder’s lower ranks. However, that’s what the Pbv 301 is: a vehicle built on the chassis of the decommissioned Strv m/41 tanks with an anti-aircraft cannon stripped from the decommissioned SAAB J21 fighters. The first Swedish APC of the 1960’s is coming to War Thunder at rank II as a self-propelled anti-aircraft gun.


Unlike many early SPAAGs in the game, the Pbv 301 features a closed fighting compartment with relatively strong protection, and that means enemy fighters will need more than a quick machine-gun burst to take out its main ground-based adversary. The 20 mm anti-aircraft cannon on its special mount has a good rate of fire and can easily bring down aircraft flying at low and even medium altitudes. However, while shooting down aircraft isn’t an issue, the Pbv 301 has a much harder time with ground targets due to insufficient penetration of its rounds.

Light tanks and enemy SPAAGs aren’t a problem, but the best strategy when facing better-armoured adversaries is to knock out their cannon and beat a strategic retreat – machine-gun fire isn’t a problem for the Pbv 301. On the receiving end, rounds fired by enemy tanks will be the last thing the commander of the Pbv 301 hears in battle – the two-man crew tightly packed in with the large engine and ammo rack will be knocked out quickly.



The Pbv 301 is a fast-firing Swedish SPAAG that is well protected against aircraft, making it a trusty companion in a setup for tank and combined battles at ranks II–III. It will show up in the upcoming major War Thunder update along with dozens of other machines, new game features, and other improvements!

It’s fixed! №18


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
[h2]Added display of the first-order ammo rack[/h2]

First-order ammo racks are the shells that the loader, automatic loader or the drum of your tank dispenses into the cannon noticeable faster than usual. When not firing the first shell will be replenished from less accessible ammunition stowages located in the hull or/and on the floor of the battle compartment and the remaining number of shells in the first-order ammo rack can previously be viewed only through the X-Ray view. This was obviously not very convenient.

Now the remaining shells in the first-order ammo rack will be displayed on the right side of the damage panel! This improvement will be especially appreciated by tankers that have vehicles with automatic loaders, with drum type feeding of shells and with “fast stacking” such as the Challenger.
[h2]Removed hovering torpedoes[/h2]

This might happen on any vessel equipped with torpedo launchers. The ammunition could literally go overboard and float next to your ship.

Doesn't look particularly good. So we rushed to fix it and now the torpedoes shouldn’t leave the rails at least not until your direct command to “Launch!”.
[h2]Optimized the camouflage loading[/h2]

In one of the recent updates, we brought back the “Download additional content only in the hangar” setting as we were able to resolve technical issues with this functionality.

In addition we have optimized the loading and storage of such content. To store the market camouflages we used a special location in the game’s directory and after completely filling it, we overwrote the saved camouflages with the new ones you purchased or encountered in a battle. We have expanded the maximum storage capacity for PC and Xbox clients.
[h2]Fixed some battle tasks[/h2]
Battle tasks are an integral part of many events and other in-game achievements and that’s why they get special attention from many players. You may have noticed that some tasks with “destroy” requirements might not be credited to the vehicle that completed the task (in some rare cases), but to the next vehicle you selected.

Fixed! Now everything will be scored accurately and on the right vehicle in which the frag has been made.
[h2]Corrected targeting for a squad[/h2]

The “Set target for squad” function allows you to send markers to your squad comrades without distracting the entire team. Convenient but this feature wasn’t working correctly when the “Gunner’s view camera” setting was switched on.

The mark continued to be placed along the line from the barrel’s bore and might bump into an obstacle along the path that wasn’t seen when viewing from the gunner’s sight.
[h2]Fixed inverted AGM control[/h2]

Only two air-to-surface guided missiles suffered from this bug: The Rb05A and the AS-30. It manifested itself in the inversion of the control commands along the vertical axis. It was completely unfriendly and definitely wrong.

We have restored control. Have a good assault!

THE FULL CHANGELOG


[h2]Improvements and fixes[/h2]
  • The remaining ammo of the first stage ammo rack in ground vehicles is now indicated in the left bottom corner on the damage panel.
  • Option “Download additional content only in the hangar” has been added to the “Customization of vehicles” menu tab.
  • To optimize downloading of custom camouflages or those encountered in battle from the Market, the maximum volume of the data storage has been increased for PC and Xbox versions.
  • Camouflage card is now again displayed when hovering the cursor over the camo’s name with no need to open the full list of available camos.
  • In the “doubled fire control mode” while using a commander’s sight, synchronization of the camera and muzzle direction has been improved (report).
  • Target designation for the squad in the “Gunner’s view” has been improved. The marker is now set by the crosshair, independently from the gun position.
  • A bug has been fixed where any shot below the waterline in the protection analysis would damage the compartment in the bow of bluewater ships.
  • BR-350P shell — a bug has been fixed where when aiming at the turret roof of some tanks in the protection analysis, the data of the penetration probability changed cyclically.
  • A bug has been fixed where torpedoes and other auxiliary armament on naval craft might appear over the vessel.
  • A bug has been fixed where certain terms in the Battle tasks might count the most recent player vehicle instead of those which gained a frag.
  • Some time ago, we fixed an issue which would occur in tank RB mode where, while aiming at an enemy tank and pressing LT/L2 to zoom in, the sight could lock onto an enemy aircraft, with the gun turning after it. Unfortunately, as reported to us through your feedback, this issue migrated to the tank AB mode. The bug has now been fixed for all game modes.

[h2]Ground vehicle model, damage model, characteristic and weaponry changes:[/h2]
  • 100 mm 3OF70 — Shell mass has been changed from 15.8 to 13.41 kg.

[h2]Aircraft model, damage model, characteristic and weaponry changes[/h2]
  • A-26B-10, A-26B-50, A-26C-45, A-26C-45DT — A bug that allowed the lower aft turret to fire through the fuselage of the aircraft has been fixed. Dead zone angles have been corrected.
  • Ju 87 (all modifications) — A bug where the landing gear on the aircraft remained in the air after the wing was detached has been fixed (report).
  • Breda 88 (P.XI) - Separate bomb drop has been added for the 50 and 100 kg bombs.
  • Me 262 C-2b - A bug that caused the engine name for the rocket booster to be duplicated in the X-Ray view has been fixed (report).
  • J35D - Ammunition for the 30 mm Akan m/55 cannon has been changed from 90 to 100 shots per barrel (report).
  • A2D - Take off from the aircraft carrier has been added.
  • Rb05A missile, AS-30 - A bug which led to inverting the control vertically has been fixed (report).
  • [h2]Fleet model, damage model, characteristic and weaponry changes[/h2]
  • RN Aviere - Information about the year of ship’s modification has been fixed in its vehicle card.
  • 120-mm/50 O.T.O. Mod.1936 cannon - The names of the shells for the cannon have been corrected in the English game client (they were previously in Cyrillic letters).
  • HMS Churchill - Number of the torpedoes in the weaponry preset with depth bombs has been corrected.
Originally posted by author
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Day of the Russian Aerospace Forces


On August 12, the Day of the Aerospace Forces of the Russian Federation is celebrated, being one of the leaders in the number of aircraft in the world and capable of solving any tactical task given to them. The famous aerobatic demonstration teams, the "Russian Knights" and the "Swifts" are one of the few who pilot heavy combat fighters such as Su-30SM and MiG-29.
Originally posted by Task
[h3]Until 07:00 GMT on the 16th of August.
Participate in 3 battles using Soviet aircraft of rank II or higher (with an in-game activity of at least 60%) to receive one of the following decals in honor of the Russian Aerospace Forces.[/h3]









Large emblem of Russian Aerospace Forces

Emblem of the Soviet Air forces

Emblem of Russian Aerospace Forces

Flag of the Russian Air Forces

Flag of the Soviet Air Forces


Also available via the in-game Item Shop is a trophy that allows the random purchase of all decals dedicated to the Russian Aerospace Forces.
[h2]Terms[/h2]
  • You can complete the task in random battles, except “Assault” and “Enduring Confrontation”.
  • You can follow your progress by clicking on your nickname -> Achievements -> Day of the Russian Air Force.
The prize decals can be located by clicking Customization → USSR.[hr][/hr]
Flash sale! The MiG-15bis ISH

During the specified period, the premium MiG-15bis ISH is available for purchase for Golden Eagles in the Soviet research tree!

It’s fixed! №17


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
[h2]Improved aiming in the sight[/h2]

This will affect ground vehicles that have weapons mounted offset from the central axis. Previously, when you switched to such weaponry (both primary and secondary), the aiming marker might behave incorrectly when aiming at very close objects.

We have improved these mechanics and the aiming in the described situation will noticeably improve.
[h2]Correcting the lead marker[/h2]

It’s hard to imagine air AB without the lead marker that tells you fairly accurately at what point to fire to hit the enemy. But when using the weaponry selector on your aircraft the marker might not take into account the ballistics of the currently selected weapon and calculate the lead point for cannons or machine guns without the selected weaponry type.

That inconvenience will now be history. The marker will accurately take the ballistics of the selected weapon type into account.
[h2]Improving the mission editor[/h2]

We are not talking about custom battles or test drive. You can create full fledged PvE missions to test your vehicle in near-combat conditions!

The mission editor functionality can be found in the test drive window. The button is located at the left bottom of the window and opens up a wide range of mission settings, allies and even inexperienced pilots.

In this mode we have fixed a bug that might cause suspended weaponry to not reload in the air.

Update 2.7.0.182




Improvements and fixes
  • Sight aiming for weapons which are not located at the centre of a vehicle as well as for additional armament of the ground vehicles has been improved. The sight will no longer spontaneously move away from the obstacle or from the target.
  • Now when using the offensive weaponry selector, the aiming marker in AB will be displayed taking into account ballistics of the selected weapon.
  • Hull guidance - the sight will no longer jerk from side to side when aiming.
  • A bug which caused armoured vehicles with hull guidance to continue spontaneous rotation toward the aiming marker if the option “Fix gun direction in mouse view” was enabled and the view key was held down has been fixed.
  • Hull guidance will now be blocked for vehicles during firefighting.
  • A bug that allowed armoured vehicles with adjustable suspension to retain control of the suspension when the driver was out of action has been fixed.
  • Fixed a bug due where, when disabling “limited ammo” in the “Mission editor” for aviation, there was no reload available in the air of suspended armament — bombs and missiles.
  • Fixed condition for receiving decals “Emblem of 1st Company of the 21st Combat Tank Battalion French army” (ground vehicles of the USSR replaced by ground vehicles of France).
  • Fixed conditions for automatic detection of terrain type for some camouflages.
    • USA — Tricolor camouflage (Desert), Late summer camouflage (Desert, Urban).
    • Italy — Standard camouflages for Pz.III N, StuG III G, Pz.IV G (Desert).
  • Added links to the Marketplace for tradable vehicles and camouflages for latest events.
Aircraft model, damage model, characteristic and weaponry changes
  • UH-1B, UH-1C, UH-1C XM-30, UH-1D — Fixed a bug where, when installing a suspended container with a 7.62 mm M134 Minigun machine gun, the block of machine gun barrels constantly rotated.
  • P-39N-0 — fixed a bug that caused the weapon icon to be displayed as “rockets + machine guns” when installing the M8 outboard rockets.
  • FW 190 A-5/U2, Bf 110 (all modifications) — added the possibility of a separate drop for 50 kg bombs (report).
Fleet model, damage model, characteristic and weaponry changes
  • USS Pensacola, USS Northampton, USS Portland and USS New Orleans — fixed model names of main calibre turrets and their mounts.
  • Z32 — increased maximum angles of rotation of the second and third main calibre turrets.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.7.0.176

  • Video playback in the vehicle selection menu for new players has been improved.
  • Free camera view, in replays, will no longer reset when the target player is destroyed.
  • The round marker in the center, which duplicates the sight, is disabled in the sights of ships using first-person view.
  • Fixed a bug where bots on aircraft, when respawning, could leave a smoke trail between the position where they were shot down and the place of the new respawn.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.