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Following the Roadmap: refining landscape


This is one more step along the War Thunder roadmap and a lot of important steps across many locations of the game. Today, we are going to tell you about the improvements to locations within the game based on your feedback. Fixes of overshots, imbalanced positions, vulnerable respawn zones and other improvements which we promised in our big roadmap that we released in June. We are committed to continual refinement and always welcome your feedback to further improve our maps.

[h2]Positions[/h2]

Let’s start with some good news for those who drive near the “A” point of the map. Vietnam has changed - but how? The swamp has dried up and the road to point “A” has become noticeably faster, with the location itself looking more contrasted to make your eyes feel more comfortable. We have also improved the minimap on this map.

Before:

After:

Eastern Europe now has a lot of new natural shelters and landscape changes, which means moving between capture points will be much more secure. These changes have mainly affected the suburbs — the city is still recognizable to those familiar with it.



El Alamein has been improved: effective positions on the tops of mountains as well as several zones have been corrected that were unavailable in the SB version of the map. And Jungle has been thinned down a bit so that battling on the map doesn’t turn into a tedious round of looking for a moving bush. We have also blocked some known passages outside the playable map zone.



[h2]Protecting respawn points[/h2]

One death isn’t a problem in most of the game modes within the game. Although, this can’t be said about death instantly upon respawn. Of course, if the enemy team honestly pushed through your defense and reached your respawn point - this situation is a bit different. We are correcting obvious positions which can get on the nerves of the enemy, even at the very beginning of the battle.









On Normandy, we have blocked the ability to shoot from respawn to respawn from the edges of the play area. This has been one of the maps where the problem was particularly obvious.

A similar problem affected Stalingrad, but on this map it was less obvious. On this map we have also blocked such shots.







On Alaska, you used to have to drive up a wooded mountain to reach a similar position. Not anymore - the drive up has been blocked.

Maginot has also been criticized by you. We made reliable protection for respawn zones on this location as well! Thank you for the feedback!



[h2]Landscape design[/h2]
We are regularly making small tweaks to locations — the most attentive of you may have noticed that your favourite positions after the next update may have changed, such as a moved bush or a tree may have “grown” in a new place. Here are a few more of them, where we’ll show them with screenshots.

There was a house close to the spawn point on Iberian Fortress that, according to our analysis, made for an exceptionally effective position for one team within the match. We've removed the house, so that there is now one less point on the map from which a shell can fly towards you unexpectedly.

Before:

After:

Much more complex changes have taken place on the map Seversk-13 — we have towed away police cars that posed a problem: even after being destroyed, they left behind an invisible collision model which shells hit. And on Jungle, which we told you about in the beginning of this blog, has had some small changes: we also worked on the shade of vegetation and some other visuals.



The most noticeable changes have taken place on Sun City. The architecture of the whole city has changed very noticeably — objects, buildings and the environment as a whole have become more diverse and modern. We have improved some textures and didn’t touch the sun — it continues to shine.







[h2]We continue to refine[/h2]
While we've worked diligently to refine and improve the maps based on your feedback, we recognize that in the process, some new bugs or issues may inadvertently arise. We genuinely value and appreciate your continued feedback in identifying these challenges, as it aids in our ongoing commitment to enhance your experience in War Thunder. Feel free to let us know about any balance issues and bugs you may find on War Thunder maps - we will continue similar work to improve map balance in the future.

Su-25BM 558 ARZ strike jet aircraft



The upgraded version of the iconic Su-25 strike aircraft comes equipped with digital avionics and advanced fire-and-forget weapons.

[h2]Su-25BM 558 ARZ, strike aircraft, USSR, rank VII. Event aircraft.[/h2]

Features:
  • HUD and MFD in the cockpit
  • Fire-and-forget weapons: Kh-29T and KAB-500Kr


The main aviation prize in the big War Thunder event is the Su-25BM 558 ARZ strike aircraft in service with the air forces of Kazakhstan and Belarus. The new aircraft differs from the basic version having a new power plant, and most importantly, upgraded targeting and navigation electronics, which allows the use of more advanced types of weapons.



The primary good news for pilots is the digital avionics of the new aircraft. A multifunctional display (MFD) and an HUD indication are now available in the cockpit view. The updated avionics make it possible to use advanced air-to-surface weapons. In addition to the truly diverse arsenal of the basic Su-25, the Su-25BM offers Kh-29T missiles with a TV guidance system (up to two missiles at a time), as well as KAB-500Kr guided bombs (up to four of them). Both new weapons are of the “fire and forget” type, preventing the target from detecting incoming munition with its radar warning system.



High-torque, maneuverable and fast enough, the Su-25BM with an armored cockpit and protection of vital components has no obvious shortcomings. It is ideal for attacking ground targets, both in the old fashioned way with unguided rockets and bombs, as well as with advanced avionics. Guided missiles R-60M and R-73 give a good chance to defend against enemy aircraft. What you should avoid on the Su-25BM is speeding in a level flight or dive, where a heavy attack aircraft has a chance to lose control and collapse even at speeds of about 1,000 km/h.



The special Su-25BM 558 ARZ will be an excellent alternative to the basic version of the Su-25 if you already have the Frogfoot in your hangar. If not, then the Su-25BM will be a real discovery for fans of aviation and mixed game modes, especially since getting it in the game won't be so difficult!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.

Update 2.27.2.15 (BR changes)



  • Planned changes in Battle Ratings have been implemented.
  • Locations have been updated following player feedback.
    • El-Alamein. Unfairly effective positions on mountaintops have been removed. The “forbidden zone” problem for SB missions has been fixed.
    • Aral Sea. Several visual improvements have been implemented; asymmetry of the spawn zones has been fixed.
    • Iberian Castle. A house has been removed from the field that granted an advantage to one of the teams.
    • Normandy. An opportunity to shell spawn zones from the edges of the play area has been removed.
    • Alaska Town, Ground Zero. Entrances to the mountain forest from where spawn zones could be shelled have been closed off.
    • Maginot Line. An opportunity to shell spawn zones from the edges of the play area has been removed.
    • Stalingrad. An opportunity to shell spawn zones from the edges of the play area has been removed.
    • Sun City. City blocks have been reworked, city architecture has been changed to a more modern one, several landscape segments have been improved, textures in the urban area have been fixed.
    • Eastern Europe. Landscape has been reworked: added natural cover, allowing for many opportunities to move to the points and between them while remaining protected from long range shots; forests have been reworked to look more natural, ability to shell spawn zones has been removed
    • Vietnam. A swamp has been drained and the ground has been made more easily passable on point A, contrast of the background has been increased to make it easier on the eyes, visual bugs have been fixed, minimap has been improved.
    • Seversk-13. Removed police cars that left behind invisible collision models after being destroyed, causing projectile shells to become armed.
    • Jungle. Colour of trees has been corrected, the amount of small greenery has been reduced, paths out of the play area that allowed players to control the entire location without any retaliation have been closed off.
  • Rolling resistance on various ground types for tracks and wheels has been changed. Rolling friction influences gaining speed and limits maximum speed on weak ground types.
    • Rolling resistance of tracks and wheels on steppes and meadows has been significantly reduced.
    • Rolling resistance on weak ground types, such as untouched snow and sand dunes, has been increased for wheeled vehicles.
  • In Random Battles, the mechanics of determining the visibility of an enemy behind a smoke have been returned. This means that vehicles will not disappear whilst inside of smoke.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Patria CT-CV 105HP tank destroyer



The experimental Finnish wheeled tank destroyer with 105mm gun and autoloader boasts perfect drive and fire performance.

[h2]Patria CT-CV 105HP, light tank, Sweden, rank VI. Event vehicle.[/h2]

Features:
  • High speed
  • Deadly APFSDS
  • High profile


It's time to talk about the main tank prize! Patria CT-CV 105HP is an experimental combat vehicle that will appear at rank VI in the Swedish ground vehicle lineup. Modular armored vehicle Patria AMV equipped with a new turret with a 105-mm gun, which essentially turns the IFV into a light tank. The gun is already known to players from another Swedish vehicle - the premium CV 90105 XC-8, it is a low-impulse cannon with a stabilizer and an excellent choice of shells, including a HEAT, HESH and a pair of APFSDS shells with armor penetration around 400 mm. Also it is worth noting that the Patria CT-CV 105HP has an autoloader for 12 shots, which speeds up the reloading greatly.



The chassis of the Patria AMV is 8x8 off-road ready and able to reach over 100 km/h on a paved road. Despite some bulkiness due to the high profile, the Patria CT-CV 105HP has a high power-to-weight ratio, it is nimble, dynamic, with good acceleration.

As for the shortcomings of the Patria CT-CV 105HP, in addition to the obviously light armor, it is worth mentioning its high silhouette. Unlike other vehicles of the Patria family, the vehicle received an additional spacer on the turret ring. Yes, you can see further, but hiding the Patria CT-CV 105HP is not easy.



As for everything else, Patria is a great modern scout vehicle and tank destroyer: thermal imager, smoke grenades and reconnaissance UAV, everything is in place!

As a reminder, the Patria AMV CT-CV 105HP will be available only during the days of the event, so don't miss your chance to get perhaps the best scout of Sweden for top tier battles!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.

HMS Renown battlecruiser



The British battlecruiser wields 381 mm guns, has perfect mobility and a lethal AA arsenal. Meet one of the best damage dealers in the British lineup!

[h2]HMS Renown, battlecruiser, Britain, rank V. Event vehicle.[/h2]

Features:
  • 381mm main guns
  • High speed
  • Multiple AA guns


The battlecruiser Renown will become a new event ship at rank V in the British bluewater fleet tech tree. The high firepower and good cruising performance of the ship are most fully revealed in the attack on enemy positions and the hunt for the most heavily armoured opponents.

The main battery of HMS Renown is six 381 mm guns in three twin-barreled turrets. Two turrets and four of six main guns are located in the fore part of the hull one over another, which means that the ship is perfect for engaging enemy ships along its course, minimising the ship’s profile and dodging enemy shells.



In War Thunder, HMS Renown is presented in the most complete upgrade made in 1944, which means that the outdated auxiliary 102mm guns are replaced by ten twin universal mounts with 114 mm guns. The gun mounts are placed in five on each side of the cruiser and come in handy both against light ships and enemy aircraft.

In general, HMS Renown is one of the most difficult targets in the game for enemy aerial attacks: 114 mm cannons start firing at long distances, the famous British 40 mm “pom-pom” gun mounts join when the target comes closer, followed by single and twin-barreled 20 mm. Oerlikon guns to complete the punishment.



The powerful arsenal, more than 1400 crew members, as well as torpedoes in stationary torpedo tubes, speeds of more than 30 knots (~ 55 km/h), sounds excellent, doesn't it?



The ship is modelled for War Thunder in her latest upgrade, with a 229 mm armoured belt, as well as a 102mm armoured deck. The most vulnerable areas of the ship are its main turrets with barbettes, capable of surviving no more than cruiser fire.

Claim the dazzling HMS Renown in our special event and confront ‘em head on!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.