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Planned Battle Rating changes



In order to adjust and improve balance in battles, we have made a planned change of Battle Ratings for fleet and aviation - and in ground vehicles, we focused on a specific BR range from 7.0 to 9.7 - vehicles that are from the time when a qualitative transition has been made from one means and types of defense to other, more advanced ones. For example, ground vehicles abandoned homogeneous armor in favour of the active use of dynamic protection and with that, combined multi-defense armor. Regular kinetic ammunition has been replaced by HEAT-FS, fin-stabilized , and guided weaponry. Finally, laser rangefinders, stabilizers and thermal imagers have appeared.

Thanks to these changes, early era vehicles based on the principles of simple armor and simple sights will become even less common with vehicles more relevant to dynamic protection and advanced fire control systems. Intersections will remain of course as they were in reality but this is another step towards reducing them.

Click for table

With these changes we also continue to “pull up” the units of lower ranks following the increased maximum BR of top ranked vehicles. The announced changes are truly global: they affect more than 100 units! That is why, in the future, we will adjust BRs again but in a more precise way - following the statistics to see which units will become more or less effective under new conditions and your valuable feedback! In the future, we may also change not the BR of such vehicles but their characteristics: for example their fire rate or ammunition nomenclature.

[h2]Balance changes for units that haven’t received BR changes[/h2]

  • T-54 (1947) — Fire rate has been changed from 7 to 8 shots per minute.
  • ZTZ59D1 — Fire rate has been changed from 7 to 8 shots per minute.
  • Type 69 — Fire rate has been changed from 7 to 8 shots per minute.
  • ZTZ88B — Fire rate has been changed from 8.4 to 8 shots per minute.


Leave your BR feedback here

T-69 II G and a decal to commemorate PLA Day



Each year China celebrates its army on the 1st of August. Today the People's Liberation Army is the largest in the world — over 2 million serve in it. As a part of UN missions, Chinese soldiers participated in peacekeeping missions across the entire world: from Lebanon and Sudan to Haiti and Mali.

[h2]T-69 II G for Golden Eagles[/h2]
From August 1st (12:00 GMT) until August 4th (12:00 GMT), the T-69 II G medium tank from the Chinese research tree will be temporarily available for Golden Eagles.


The T-69 II G is the export modification of the Chinese Type 69 main battle tank that serves in the armed forces of Bangladesh. With its well-armored turret and great ballistics, it’s perfect for the role of a sniper — and thanks to the proximity fused HE DTB-1 shell, it can not only pick tanks, but also helicopters as targets!

[h2]“People's Liberation Army” decal[/h2]



[h3]From August 1st (12:00 GMT) until August 4th (12:00 GMT)[/h3]

Play 3 battles using Chinese ground vehicles (rank III or higher, with an activity of not less than 70%) to receive the “People's Liberation Army” decal.

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → PLA Day.

You can find the decal in the “Holidays” tab in the Customisation menu.

Bots in War Thunder: what they are and how we plan to get rid of them



We’d like to address an issue that has become increasingly prevalent in our community: the issue of bots that some of you encounter during battles, primarily due to their unnatural behavior. There are also player accounts with strange stats that raise a few eyebrows. We feel it is essential to keep our community informed about the nature of these bots and our plans to combat them.

Firstly, we want to express our sincere gratitude to all of you who have reported this problem and continue to do so. Your proactive participation is what makes our community strong and resilient. The recent surge in the number of bots operating in our game has been a concern for all of us and we’re working hard to tackle the problem.

Over the past few months, we have been conducting a comprehensive study to understand how these bots operate, what motivates their creators, and, most importantly, how we can most effectively combat them. This is not an easy task, because in many cases, real players move and fight in battle similar to how these bots do, not identically of course - but we need to be careful and eliminate any margin of error, and make sure we can avoid any false positives when detecting them.

Bots are primarily used to artificially boost accounts, which are then sold for profit - a practice which sometimes also involves the illicit use of stolen credit card information. There are also cases where bot software is sold to those who wish to boost their player accounts themselves. All these practices breach our game rules, and hurt both our players and the game as a whole.

At present, our immediate response is obviously to detect and ban any bots we encounter. For example, last weekend we studied hundreds of player reports and banned 215 accounts that were definitely using bots. Hence, we’d like to emphasize that purchasing bots or boosted accounts will - sooner or later - lead to an account ban, meaning the loss of both money and in-game progress. We’re also kindly asking you to report all bots via the in-game reporting system. Your support will allow us to get rid of those bots even quicker.

We acknowledge and deeply regret instances where some past reports did not result in user bans as expected. Your voices do matter to us, and every report is critical for maintaining the game's fairness and integrity. To address this, we're currently in the process of overhauling our report processing system to ensure a quicker and more effective response time. Furthermore, to streamline our understanding and handling of the bot problem, we will be introducing separate categories specifically for bot reporting in a few days.

However, we fully understand that banning each individual bot-linked account is a temporary solution and are, therefore, dedicated to finding a long-term solution to ensure a proper gameplay experience in War Thunder is maintained. We are exploring various options and are even prepared to implement drastic measures such as CAPTCHA (before battle or in battle) for accounts that we identify as suspicious, if necessary, to curb bot usage.

We will have a clearer understanding of the timeline once we release our next major update and Economy Roadmap updates that currently require most of our time. Rest assured that our commitment to resolving this issue remains unwavering and our efforts are geared towards implementing these countermeasures as soon as possible.

Thank you for your patience, understanding, and continued support. We look forward to sharing more updates with you soon.

Fair Play: July 2023



Work to preserve fair play in War Thunder is carried out in several directions, amongst which is the fight against the automatization of gameplay. Such combatants stand out for their passive behavior and simply low efficiency. They let the whole team down.

[h2]Banned accounts[/h2]

[h3]
In July 2023, we blocked 215 accounts that were found to be in violation of the rules 3.2.3 of EULA, namely in the automation of the gameplay (using bots) and cheat software. For full transparency we are publishing the full list of these users.
[/h3]

This list will be available for two weeks after its publication date.

[h2]Recommendations[/h2]
Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Don’t use forbidden client modifications and never share your account information with anyone!

In Detail: Air event markers in Ground Arcade Battles



Greetings, fighters! We continue to work on making our game better in all aspects, and today we’d like to present a new article type: In Detail. It will include both player suggestions and our ideas that we’d like to elaborate upon and discuss with you.

[h2]Let’s discuss in detail markers in air events[/h2]

We’d like to disable ground vehicle markers for pilots of fighters and interceptor helicopters during air events in Ground arcade battles. The markers will remain for strike aircraft, bombers, and helicopters with air-to-ground rockets and ATGMs.

Air events are a rather old mechanic that was adapted to new vehicle ranks by including more and more modern aircraft. But with more powerful payloads, more advanced fighters with front-mounted cannons appeared in the sky. Such aircraft were intended to escort or destroy strike aircraft (depending which side they’re on), but, beginning at the mid ranks, the fighters often prefer to rush to the tank battlefield and attack low armored vehicles.

As a result, we believe, gameplay suffered for both ground vehicles that had to fend off 2-4 aircraft instead of one serious aerial opponent, as well as the strike aircraft that were left with no cover while costing many times more.

Besides, after the middle of the battle the dominating side started to actively use air events for massive air attacks, lowering the comeback chances of the side that was already losing.

[h2]What’s going to improve[/h2]

Fighters aren’t the “main characters” in air events: you can infer that from the fact that you can’t initiate the events as a fighter. Effective escort/interceptor fighters costing one point are meant to improve the chances of the strike or to counter it — depending on the side.

Fighter pilots that aren’t tempted by highlighted positions of the ground targets will concentrate on their immediate task, the tankers will clearly see their main target in the sky, and kamikaze attacks that annoy many of you will happen much less often.