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War Thunder fan says tank is inaccurate, leaks classified military documents to prove it




The Challenger 2 is a main battle tank that's been in service with the British Army since 1994, during which time it has seen operational service in Bosnia and Herzegovina, Kosovo, and Iraq. It can also be found in War Thunder, Gaijin Entertainment's free-to-play online war game: The War Thunder wiki describes it as "a force to be reckoned [with] on the battlefield, thanks to competent grades in firepower and armour," although a number of distinct shortcomings means that it really needs a skilled commander to make the most of it...
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Update 16.07.2021 (2.7.0.120)



Improvements
  • “Active reconnaissance” is now available in commander’s sights.
  • Azimuth scale has been added to the commander’s sight.
  • Dust effect position has been improved for the aircraft landing gear while running.
  • Positioning of the damage panel of ships has been improved. It is now aligned with the bottom edge of the screen and does not overlap the mission objectives window.
Fixes
  • Missiles launched with automatic range setup to the target now follow the sight crosshair, not sight’s zero value.
  • Fixed a bug with decals displaying over certain 3D decorators, such as “Ammunition”, “Helmets”, “Machine guns”.
  • Fixed a bug with an unavailable driver’s camera, if a floating tank is in the water (report).
  • A bug has been fixed with reload indicator interrupted by the gunner’s knock out on tank with auto loader.
  • Location “City” - shadows from objects on location now draw at significantly longer distances.
  • Strv 103-0, Strv 103A, Strv 103С — suspension control now unavailable if an engine is disabled.
  • Repair status of horizontal drives of tank turrets wasn’t displayed in the interface during a tank repair after a fire
  • Hull skeleton of the last used in battle tank no longer disappears when a player is leaving a battle to the hangar.
  • A bug has been fixed with vehicles with two or more gunners (Tiger II (10.5 cm Kw.K), KV-220, T-35, Na-To, etc.), the second and subsequent gunners did not change places if they were knocked out before the first gunner switched place.
  • Fixed a bug when the IR spotlight on vehicles didn't work in online modes.
  • The first ammo magazine for armored machine guns is now always full. In some cases, the ammunition of armored vehicles could include magazines of different sizes, boxes for cartridges without a clip, or incomplete belts - now such ammunition are loaded last.
  • Fixed a crash when starting some missions of the dynamic campaign "Battle for Guadalcanal".
VR
  • F-5E, F-4E Phantom II, A-7D, AV-8C, AV-8A, Phantom FGR.2, Phantom FG.1, Harrier GR.3, Harrier GR.1 — fixed a bug where the HUD on the windshield could move when moving the head.
Other
  • Added filtering camouflages of the "Red Skies" trophy on the Market.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Happy Bastille Day!



On the 14th July we commemorate Bastille Day, where French revolutionaries stormed the Bastille fortress and marked a major turning point in the French Revolution in 1789. This inspirational moment in France's history embodies the spirit of Liberté, égalité, fraternité ("liberty, equality, fraternity"), that define the country to this day.

[h3]A salute to our friends in France. Bonne fête du 14 juillet! [/h3]

From 12:00 GMT on the 14th of July until 07:00 GMT on the 17th of July
[h3]Participate in 3 battles while using French combat vehicles of rank II and above and with an activity of 60% or higher to receive the special “Heart of France” decal.[/h3]


Terms:
  • The task can be completed in random battles, except the ‘Enduring Confrontation’ and ‘Assault’ game modes.
  • Check your progress by clicking your Nickname → Achievements → Bastille Day.

It’s fixed! №13 + Update 14.07.2021 (2.07.0.118)



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Hull aiming re-worked




We have completely reworked hull aiming mechanics, which is used on such unusual vehicles as the Swedish Strv 103-0, Strv 103A, Strv 103С and the German VT1-2.

Without going too deep into details of all auxiliary systems involved, we’re pleased to inform you that hull aiming has become smoother and much more precise in all gaming situations, including aiming from slopes!

It’s time to dust off these outstanding pieces of engineering and bring them back into battles.

For correct hull aiming mechanics, don't forget to update your game to the most recent version.

Info cards for shells improved


Back in 2015 in pursuit of realistic armour piercing mechanics we simulated the effects of shell normalization and denormalization, i.e. rotation and deviation of a round when hitting armour. Armour penetration cards were supplemented by penetration values at different angles. These mechanics are quite complex in practice, and depend on the calibre of a round and thickness of armour.

An example of the denormalization effect. A round is declined and had to overcome even thicker actual armour than so called “effective armour”.

The mechanics worked perfectly in the game, and have only been improving since then, but there was a tiny flaw in the info cards of shells. the armour penetration value displayed only for a fixed calibre-to-armour thickness ratio. And thi is important! The thicker armour is, the longer a projectile is affected by normalization/denormalization, which deviates it from a normal trajectory, making it deal with thicker or thinner actual armour thickness.

Info card of the BR-471B before and after the recalculation of armour penetration algorithm for different impact angles.

Accuracy is important! Therefore we have completed the refinement of formulas to calculate armour penetration values of calibre projectiles at different angles of impact in shells cards - now they are completely equal to those in War Thunder battles. Yes, armour penetration calculation in battles worked well and correct from the beginning all the time.

An important point. All physical peculiarities were most clearly reflected in the infocards of calibre armour piercing rounds, since they are mostly affected by the normalization and denormalization phenomena. A shaped-charge or, say, high-explosive rounds ignore the above-mentioned forces when hitting armour.

Learn more about different behavior of shells and the purposes of their designs in our wiki.

Lost aiming controls fixed




You may have encountered this bug when actively using various enemy detection tools - night-vision devices, thermal imagers, gunner's and commander's sights. Sequentially switching between them, you could completely lose control of the gun.

The naughty bug was found and fixed. Use the game mechanics with confidence!

Damage to the crew


This change is not so much a bug fix as a refinement of the existing projectile impact mechanics.

In some cases, after breaking through the armour, a shell that got into the fighting compartment might not cause damage to a crew member or any module and, at the same time, disappear at the impact point. This picture looked as if the crew member had stopped a powerful projectile, but in reality, a much more complicated situation unfolds.

This situation arose due to the loss of stability of a projectile, a parameter that falls when the projectile penetrates various obstacles, ricochets, armour itself and the distance traveled after breaking through or ricochet, including through the fighting compartment (where there is equipment, chairs, various partitions, etc.). If stability is completely depleted, the projectile will stop dealing damage and disappear on the hit camera. This, for example, can more often occur when it hits the fuel tank and is perceived by the viewer as a shell dissolved by this very fuel tank.

But in the case of hitting live crew members, this behavior was incorrect and we fixed it for calibre and sub-calibre armour-piercing rounds. No more shells dissolved by crew, and you now know better about the penetration mechanics in War Thunder.

Gun blocking with separate brake controls




There are many fine gameplay settings in the game, including an option of “Vertical aiming block by braking”. This feature allows you to block the vertical guidance of a gun to prevent rocking of a gun on some vehicles when braking.

Due to an error this function might work incorrectly while using separate brake controls - right or left. The bug is fixed, good hunting!

Unjust tribunal




No one likes deserters, and combat-able players get temporary crew lock by leaving a battle before time. But until today, the punishment might be imposed even if all your vehicles in the respawn window were listed as too expensive for Respawn Points (RP). Why did this happen?

Secondary armament and armour piercing belts on aircraft increase the respawn points cost, but upon leaving the battle, the punishment was imposed at the cost of an aircraft, excluding suspensions and belts.

Now, your choice of the main weapon for a particular aircraft will be taken into account, and if you initially selected specific suspensions in the hangar or used them in the last battle, then in the next battle you will not be punished when leaving the battle in case of a lack of RP. Succession your battles and try not to let your comrades down.

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.



Improvements and fixes
  • Turn dynamics in 1st gear in AB has been improved. There’s now no switching to neutral with the speed drop.
  • Crew lock mechanics when leaving a ground RB battle in an aircraft. Now, to determine the possibility of respawn in a vehicle, the last selected armament and ammunition (in the hangar or during the previous respawn) are used, rather than the basic cost of the vehicle. This also fixes a bug where the crew was blocked for leaving a battle early in aircraft without basic weapons, for example, with some helicopters and with the Sea Vixen F.A.W. Mk.2.
  • Added a hint in the interface when changing the rate of fire for a helicopter's automatic cannon.
  • Toggling of NVD mode in binoculars now switches the camera to the commander’s sight with night vision on.
  • A bug has been fixed that disabled selected weapon controls after consequent toggling of the binocular button, night vision mode button, and gunner’s view camera.
  • A bug has been fixed that prevents the aiming block while using separate brake controls with the “Block vertical aiming while braking” function enabled.
  • Strv 103-0, Strv 103A, Strv 103С — hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicle’s positioning in space allows you to compensate for rollback when aiming on slopes. (report).
  • VT1-2 — hull aiming at low angles has been improved.
  • The location of key points in naval missions has been changed for locations in Denmark, La Manche, Jungle, Midway, New Guinea. Airfields have been moved in order to reduce the time of approach and reloading for aviation.
  • Fixed a crash that sometimes happened from the main menu when opening the friends list or chats.
Ground vehicles model, damage model, characteristic and weaponry changes:
  • A bug has been fixed which resulted in incorrect values of armour penetration at different angles for the info cards of AP rounds.
  • A bug has been fixed with shell behavior after penetration of armour that in rare cases prevented damage to the crew after a direct hit from APCR/APFS rounds.
  • APDS L15A3 — the shell effect animation has been corrected in the round’s card.
  • BMP-1 — an incorrect bulkhead between the fighting and troop compartments has been removed.
Aircraft model, damage model, characteristic and weaponry changes:
  • Javelin F.(A.W.) Mk.9 — a bug has been fixed that resulted in the detachment of ailerons with the detaching of stabilizers.
  • F9F-2 — “Tiny Tim” rockets have been added.
  • F8U-2 — left and right gun groups are now in the same gun group.
  • Jaguar Gr.1, Jaguar A — fixed fragments from the pylon hanging in the air after a wing has been destroyed. When the keel was detached, the horizontal tail section was not damaged.
  • SA 341F Gazelle — fixed a bug when installing the “Flares/Chaff” modifications there might be duplicated ammunition for the 20 mm cannon GIAT M.621.
  • Ju 188 A-2, TBF-1C, Avenger Mk.II, DB-3B, В-29, Beaufort Mk.VIII, H8K2, H8K3 — the firing angles for turrets have been specified.
  • S-13OF rockets — weight has been adjusted from 66.6 to 69 kg.
  • PARS 3 LR, AGM-65A AGM-65B air-to-ground missiles — fixed a bug where it was impossible to capture some AI targets in Arcade mode.
Fleets model, damage model, characteristic and weaponry changes:
  • HMS Liverpool — fixed a bug due to which torpedoes wouldn’t reload in arcade battles.
  • HMS Southampton — the thickness of the barbets on the main calibre turrets above the upper deck has been changed from 24.4 mm to 25.4 mm.
  • Type K-8 No.13, Type K-8 No.13 late — fixed the name of the 76.2 mm gun.
  • HMS Montgomery, HMS Churchill — fixed the name of the 76 mm anti-aircraft gun.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server Update 13.07.2021


All the announced rearrangements of vehicles in the tech trees will be applied when the economy update goes live.
  • HSTV-L - The operation of the auto loader has been specified. Previously it could shoot 6 rounds before it had to be reloaded. Now the auto loader allows the shooting of all ammunition with no reload required. Source: report
  • Leopard 2A5, Leopard 2PL - round types have been updated. The DM33 round has been replaced with the DM43, the DM23 round has been replaced with the DM33.
  • Leopard 2K - the DM23 round has been added.
  • JPz. 4-5 - the default M332 APCR round has been replaced with the DM502 HESH round. The M332 round is no longer available for this vehicle.
  • Challenger 2 - round types have been updated. The L26 round has been moved to the tier I modifications. The L27A1 round has been added to tier IV modifications.
  • Challenger Mk.3, Vickers Mk.7 - the L26 round has been added.
  • Centauro I 105 - round types have been updated.The new default round is the M456. The M735 round has been added to the tier I modifications. The DM23 has been added to the tier IV modifications.
  • XM1(C), XM1(GM) - turret protection against APFSDS rounds has been improved. Provided protection against 115mm 3BM4 rounds along the course an arc of 60 degrees at 1,000 meters.
  • Olifant Mk.2 - turret protection against shaped-charge rounds has been improved. Provided protection against chemical rounds of calibers 100-105 mm along the course arc of 60 degrees.
  • TAM-2IP - turret protection against shaped-charge rounds has been specified. Provided partial protection against chemical rounds of calibers 90-100 mm from the front.
  • Respawn points cost for helicopters with powerful unguided rockets (S-13, S-24) in ground RB has been changed: basic - 227 RP, minimal - 182 RP.
  • MiG-23M, MiG-21bis — as a balance change, the R-13M missile has been replaced by the more advanced R-13M1 with a higher angular target tracking speed, increased target acquisition range, and is also less sensitive to countermeasures
  • MiG-23M — presets of 2хR-13М1 supplemented by 2х R-23R or 2хR-23T have been added.
  • R-3S missile — the target capture field has been reduced from 4 to 3.5 degrees, the maximum angular velocity of target tracking has been reduced from 11 to 6 degrees per second according to the basic data on the R-3S missiles from the pilot's operation manual for MiG fighter aircraft.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.