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T-2 Early & Hunter FGA.9 Discounted Temporarily for Their First Flight!



The Hawker Hunter jet fighter first flew on July 20th, 1951. On September 7th, 1953, an improved prototype set a new air speed record, reaching 1,171 km/h (700 mph). The Hunter entered service with the Royal Air Force in 1954, and was subsequently used by more than 20 other countries. One of these was Rhodesia, later called Zimbabwe, which continues to use the Hunter to this day!



The Mitsubishi T-2, Japan’s first supersonic aircraft, first took to the skies exactly 20 years later, on July 20th, 1971. This was a training aircraft that Mitsubishi later developed into the F-1 combat fighter-bomber. The T-2 served for over 30 years from 1975 to 2006.

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[h2]The T-2 Early is temporarily available at a 30% discount for Golden Eagles![/h2]
The T-2 Early (rank VI) is available at a 30% discount for 6237 Golden Eagles!

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When: From July 18th (11:00 GMT) until July 21st (11:00 GMT).
Where: Japan > Aviation > Premium vehicles.

About this aircraft
  • The T-2 Early is a plane for experienced pilots since it has no countermeasures. This means you’ll need to attempt to evade enemy missiles yourself. It does have a pulse-Doppler radar, allowing you to detect enemies in advance, air-to-air missiles and a powerful 20 mm cannon with 750 rounds of ammunition. For ground attack, you can take up to 500 lb and 750 bombs, plus Zuni and Mighty Mouse rockets!


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[h2]The Hunter FGA.9 is temporarily available at a 30% discount for Golden Eagles![/h2]
The Hunter FGA.9 (rank VI) is available at a 30% discount for 6237 Golden Eagles.

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When: From July 18th (11:00 GMT) until July 21st (11:00 GMT).
Where: Great Britain > Aviation > Premium vehicles.

About this aircraft
  • The Hunter FGA.9 is one of the best variants of the Hawker Hunter family, thanks to its better engine and access to AIM-9E air-to-air missiles. It’s not just strong as an attack aircraft, but also as a ground attack aircraft, carrying up to four 1,000 lb bombs, as well as AP Mk II, RP-3, HVAR or SNEB type 23 rockets.

Update 2.47.0.63

[p]
[/p][h2]Ground Vehicles[/h2]
  • [p]A bug that caused shells to ricochet through the armor in some cases at high impact angles has been fixed. (Report).[/p]
  • [p]A bug that caused the calculations of hits on crew members to take impact angle into account has been fixed. It caused the equivalent thickness to be taken into account and caused fragments that hit crew members at high impact angles to deal no damage.[/p]
  • [p]AMX-50 (TOA100) — a bug that made it impossible to apply decorations to the left side of the turret has been fixed. (Report).
    [/p]
[h2]Locations and Missions[/h2]
  • [p]A bug in “Sinai” and “Sands of Sinai” that caused gaps between some stones and ground to appear has been fixed. All missions in these locations in all game modes have been returned to the rotation.[/p]
  • [p]\[Domination] Franz Josef Land — spawn points for the bluewater fleet have been moved to the south and away from each other. The positions of the capture points have been adjusted.[/p]
  • [p]Eastern Europe, European Province — water level in the rivers has been increased by 0.85 meters to leave the possibility of driving on ramps from the water while still allowing for easier passage of amphibious vehicles under the bridges than before the changes.
    [/p]
[h2]Interface[/h2]
  • [p]A bug that caused the enemy that was destroyed in the detection zone around a spawn point to stay highlighted on the minimap after respawning has been fixed. (Report).
    [/p]
[h2]Sound[/h2]
  • [p]Crews of Dutch vehicles are now temporarily voiced over in French. The correct national voice over will be added in the future.[/p]
  • [p]Crews of Thai vehicles are now temporarily voiced over in English. The correct national voice over will be added in the future.[/p]
  • [p]Crews of Swiss vehicles are now temporarily voiced over in German. The correct national voice over will be added in the future.[/p]
  • [p]Sounds of petrol detonation have been adjusted (canisters, cisterns, gas pumps).[/p]
  • [p]A bug that sometimes caused a lack of the player’s ground vehicle sounds after being destroyed in a streak aircraft has been fixed.[/p]
  • [p]A bug that caused the sinking and hull destruction sounds of sinking ships to be heard too far away has been fixed.
    [/p]
[h2]Customization[/h2]
  • [p]The task for unlocking the “Pz Abt 502 emblem” can now be completed in Tiger Ost and Tiger West tanks from the “Two Fronts” pack.[/p]
[h2]VR[/h2]
  • [p]A bug that in some cases caused the game to show a black screen on start with some VR headsets when playing through SteamVR has been fixed. (Report, Report).
    [/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Collab with UU Booster

[p][/p][p][/p][p]If you're located in China, you'll be able to enjoy a better connection with UU Booster. Want to learn more? Check out the details here.[/p]

Update 2.47.0.59



[h2]Ground Vehicles[/h2]
  • CS/SA5 — a bug that caused the digital camouflage to be counted as a forest one and not as a desert one has been fixed. (Report).
  • A bug that caused some actions on multi-vehicle SPAAs to not award Research Points has been fixed. (Report).

[h2]Interface[/h2]
  • A bug that caused the ammo box placement action in the action bar to be shown again on launchers of multi-vehicle SAMs after fully replenishing the ammo and switching to the TADS and back has been fixed.
  • A bug that caused respawned targets in test drive to not be shown on the minimap has been fixed. (Report).
  • A bug that caused the loading circle to stay in place and constantly fill up when holding the interaction key on a controller and moving the cursor away has been fixed.

[h2]Locations and Missions[/h2]
  • Eastern Europe, European Province — water level in the rivers has been reduced by 1.5 meters to allow for easier passage of amphibious vehicles.

[h2]Graphics[/h2]
  • A bug that caused the wrong graphic settings in the configuration file to cause the lack of shadows on vehicles has been fixed.

[h2]Sound[/h2]
  • A bug that caused voice warning systems to sometimes not work in online battles has been fixed.
  • A bug that sometimes caused the siren sound to not play in replays when the nuke carrying aircraft has spawned in, has been fixed.

[h2]Achievements[/h2]
  • A bug that caused a text key to be shown in Gaijin.Net achievements awarded for playing Thai and Swiss vehicles has been fixed. (Report).

[hr][/hr]
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.47.0.55

[p][/p][h2]Ground Vehicles[/h2][p]
A bug that prevented “hard lock” target tracking on SPAA radars from working properly with bombs and missiles and almost instantly causing the radar to lose lock instead has been fixed. This bug didn’t affect “soft lock” (TWS) on more advanced systems.
A bug that caused secondary fragments from HESH shells to not damage modules located right behind the armor plate that was hit has been fixed.
A bug that sometimes caused more shells to get loaded in the test drive than chosen has been fixed. (Report).
[/p][h2]Naval Vessels[/h2][p]
A bug that caused the inability to switch the torpedo tube on ships with the additional torpedo stowage after at least one torpedo was launched has been fixed. (Report).
[/p][h2]Interface[/h2][p]
More filters have been added to the target list on the radar control screen. It is now possible to filter the targets by their type (aircraft, helicopter, ammunition) or size.Please, note, that some munitions (glide and unguided bombs) are categorized by radar only by their size (usually “small”) and are not used in the “ammunition” category.
The layout of target list on the radar control screen has been corrected.
Now on the radar control screen in the target list the targets which are located outside of the current limits of the tracking radar are highlighted in red.
On the radar control screen in the target list an index of the currently tracked target now has a frame.
Tooltips for the target parameters have been added to the target list on the radar control screen.
A bug that caused the three-digit indices in the target list on the radar control screen to get truncated has been fixed.
A bug that sometimes caused inability to navigate the target list in the radar control screen using the stick of the controller has been fixed.[/p][p]A bug that caused automatic re-connection to occur when leaving an Air Simulator Battle session has been fixed. [/p][h2]Locations and Missions[/h2][p]
In variants of the missions below where the Battle Rating session is 10.7+, an air spawn point has been added:

\[Operation] Rocky Canyon,
\[Operation] Pyrenees,
\[Operation] Rocky Pillars,
\[Operation] Southeastern City,
\[Operation] Battle for Vietnam.
[/p][h2]Matchmaking[/h2][p]
All “Sinai” and “Sands of Sinai” missions in all game modes have been temporarily removed from the rotation to ensure correct synchronization of resources.
[/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]