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Screenshot Competition - April Fools!



Welcome to the 61st War Thunder Steam Screenshot Competition!


Your screenshots from last week were brilliant! While the fire animations have been in war thunder for a very, very long time, they now look wonderfully cinematic with updated graphics and particle effects! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 61st edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen61. You have time until 07.04.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h2]Important addition: Screenshot theme - April Fools![/h2]


[h3]Terms:[/h3]
    This week is the beginning of April! And, we would love to see your screenshots from the April Fools event!
    You must add the #WTscreen61 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 60th edition - Fire Breathing![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2953481192
https://steamcommunity.com/sharedfiles/filedetails/?id=2952700632
https://steamcommunity.com/sharedfiles/filedetails/?id=2953688120

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2953838950
https://steamcommunity.com/sharedfiles/filedetails/?id=2953630529
https://steamcommunity.com/sharedfiles/filedetails/?id=2952881969

Each winner will get 300GE! Congratulations and see you next week!

Server Update 31.03.23



Custom hangar functionality is temporarily disabled due to a bug that causes the game to crash when launching the client.

After the issue is fixed, the user hangar will be available again if it was installed previously. In some cases, it may be necessary to restart the game to fix this bug

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Atomic Thunder: meet the lineup of unique Soviet robotics!



You have probably already heard about a top secret base built in the USSR in late 1950s and known as Facility 3826. They have found many uses - domestic and professional. But thanks to the “Atomic Heart” project, robots now have decent battle abilities and battle vehicles have a place in War Thunder, of course.



We are introducing a separate lineup of secret Soviet robots created in collaboration with Atomic Heart! Here you will find the most diverse vehicles. For example, MA-9 Belyash welding robot inspired by chimpanzees which can easily climb even on vertical surfaces and this makes it a perfect scout. Designed for repair and construction work, the NA-T256 Natasha is equipped with a jetpack that allows it to launch vertically and reach speeds of up to 95 km/h. It is also armed with anti-personnel mines, a rocket launcher and Katyusha 3.0 multiple rocket launcher, making it indispensable in support. Air attack equipment such as the MTU-7 Bumblebee truck with laser system or a small-sized mobile drone LUC-1 Owl with ShKAS automatic machine guns are also widely represented in the lineup.

Thanks to the detailed documentation received from Scientific and Industrial Facility 3826, battle robotics will be embodied into War Thunder with all certainty.

Wait for it on the battlefields!

Mobile Infantry Event



Soldiers! It’s time to participate in an open field testing of advanced modern infantry equipment in urban combat. Four exoskeleton variations for different combat specializations will be available for you: Assault, Sniper, ATGM Operator, and MANPADS Operator. You will also be able to use a preset of ground vehicles and helicopters.

Try them out in battle and receive valuable prizes!

[h2]
From March 31st (12:00 GMT) until April 17th (11:00 GMT)
[/h2]

[h2]Earn points in special missions, unlock stages, and get rewards![/h2]



Mobile Warrior

MI MBCT1

ShMP 1st Assault





Rocket Launcher

Quadcopter

8-mm machine gun


[h2]How to receive rewards[/h2]
Each stage containing a reward can be unlocked by earning 40,000 mission points during the specified two day period. New stages will be available at 11:00 GMT on April 2nd, 4th, 6th, 8th, 10th, 12th, and 14th.

You can earn mission points only in the Mobile Infantry event.

Rewards will be given for certain number of completed stages:
  • For 1 stage: one of two emblems (MI MBCT1 / ShMP 1st Assault) + 1 Piñata Stick*
  • For 2 stages: “8-mm machine gun” decoration
  • For 3 stages: one of two emblems (MI MBCT1 / ShMP 1st Assault) + 1 Piñata Stick*
  • For 4 stages: “Grenade Launcher” decoration
  • For 5 stages: “Mobile Infantry” loading screen
  • For 6 stages: “Quadcopter” decoration
  • For 7 stages: “Mobile Warrior” player icon
  • For 8 stages: “Mobile Warrior” title + 3 Piñata Sticks*


* – Piñata Sticks will be removed from your inventory on April 17th, 12:00 GMT, and will not be given out if you purchase the stages after this time.

You can track the progress of the event by clicking on your nickname and selecting the menu ”Achievements → Mobile Infantry”. If you didn’t finish the event in time, until April 19th you will be able to purchase stages completion for Golden Eagles in the achievement window and get corresponding prizes.


[h2]You can get rewards from past April Fools events and many other prizes in the Lucky Piñata event.
[/h2]

[h2]Detailed terms:[/h2]
  • Conditions of each stage are detailed in the “Nickname → Achievements→ Mobile Infantry” window.
  • Tasks to complete each stage can only be undertaken in the “Mobile Infantry” event.
  • The stage is considered complete if the achievement is colored in gold.
  • After you complete the stage, you have to press the “Receive a prize” button in the Achievements window. You can receive your prizes up until April 19th, 11:00 GMT.
  • The prizes are activated on your account and are NOT coupons.

War Thunder Infantry!

[previewyoutube][/previewyoutube]

It is time to introduce to the game the main force of any military conflict - the infantry troops! We are pleased to announce our vision on the infantry progression tree and invite you to take part in the open testing of the most advanced soldiers!

[h2]War Thunder Mobile Infantry - open beta testing of the troops of the future![/h2]
Commanders! We’re happy to share our plans on infantry units in War Thunder. Today we’re talking about how we see troops in the game and invite you into the first open testing session. Unlike the combat vehicles testing, we decided to start with the top-tier units of the infantry line-up, featuring the most advanced soldier equipment, which is a prospective of modern warfare trends.


[h2]Exo-suits[/h2]
According to many military experts, combat exoskeletons will become the most likely development of infantry equipment in future. Urbanized terrain, as the main battle arena of modern warfare, as well as the need for a soldier to use heavy weapons and high classes of armor protection, require from a modern soldier capabilities that go beyond abilities of the unassisted human body. A powered exoskeleton will allow the soldier to operate a wide arsenal of small arms and heavy weapons, use anti-tank and anti-aircraft weapons as a firearm, and stay able to move fast and high. The wearable ammunition load and the weight of equipment become incomparably large towards an ordinary infantryman, while the dimensions of the soldier remain small, and the speed of movement significantly increases.

The first prototypes of combat exoskeletons are already being tested in modern wars and the prospects for their development are very optimistic. We invite you to an open testing session of combat exo-suits, equipped for various combat missions: assault, sniper, ATGM and MANPADS operators.

[h2]We will tell you about the start of testing soon. Stay tuned![/h2]

[h2]Combat classes[/h2]
The standard combat exoskeleton provides an unified platform to equip different combat classes. It comes geared with multiple systems to increase combat capabilities of a soldier, as well as survivability: combat helmet with armored visor, rocket jump-packs to assist taking high positions on buildings, smoke grenade launchers, etc.


[h2]Assault[/h2]

Assault troops engage in close quarter firefights and often face enemy armored vehicles. The assault infantry is equipped with a high-caliber machine gun and twin tube ATGM launcher to defeat tanks and combat vehicles of the enemy.


[h2]Sniper[/h2]

Snipers provide reconnaissance data to their squad and engage long-range contacts. Their main weapon is a 30mm semi-automatic anti-material sniper rifle. A pair of single shot disposable rocket launchers allow the sniper to hit armored targets if needed.


[h2]ATGM operator[/h2]

The main task of anti-armor personnel is to destroy enemy armored vehicles. A portable twin-tube missile system with additional ammunition allows ATGM operators to destroy any MBTs and other armored vehicles on the battlefield. As small arms at medium and close range, their exoskeleton is equipped with an 8.6 mm light machine gun with a multiple charged 43 mm grenade launcher.


[h2]MANPADS operator[/h2]

The MANPADS operator is responsible for destroying enemy aircraft and providing reconnaissance data from above. The exoskeleton in this class is equipped with a light UAV, as well as an advanced aiming station, capable of sectoral search for air targets and an automatic target tracking system. The operator is equipped with an up-to-date man-portable anti-aircraft missile system with a multifunctional high-explosive armor-piercing fragmentation warhead and a thermal imaging seeker that makes it possible to track heat-contrasting ground targets. To destroy helicopters, lightly armored ground vehicles and enemy troops, the MANPADS operator is equipped with a heavy machine gun pod.