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Update 2.53.0.70

[p][/p][p][/p][h3]Ground Vehicles[/h3]
  • [p]The cool down time on placing ammo boxes has been reduced from 60 seconds to 15 seconds.[/p]
[p] [/p][h2]Sound[/h2]
  • [p]A bug that caused the engine sound of all VTOL aircraft to not depend on the engine RPM, but instead on a “Throttle” input value when hovering has been fixed.[/p]
[p] [/p][h2]Graphics[/h2]
  • [p]A bug that sometimes caused destroyed tree trunks to reappear in different places on several maps has been fixed.[/p]
  • [p]A bug that caused shadows in the tank battle area cast by mountains to flicker when the sun was low above the horizon when using the “Shadow quality” setting on High or Very high has been fixed.[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Update 2.53.0.65

[p][/p][p][/p][h3]Aircraft[/h3]
  • [p]A bug that caused the SC2500 bomb to clip through the trolley and ground in the hangar has been fixed. (Report).[/p]
[p] [/p][h3]Graphics[/h3]
  • [p]A bug with HDR that caused black artifacts to appear where the bomb CCIP indicator and action panel elements overlap has been fixed.[/p]
[p] [/p][h3]Locations and Missions[/h3]
  • [p]Sun City — the missions on this location have been temporarily removed from the rotation until a bug is fixed.[/p]
[p] [/p][h3]Other[/h3]
  • [p]The referral reward for an invited player purchasing vehicles can no longer be obtained when purchasing rank IV Naval vessels and is only obtainable when purchasing rank IV ground vehicles and aircraft.[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Update 2.53.0.63

[p][/p][p][/p][h3]Aircraft [/h3]
  • [p]A bug that caused the calculation of track speeds to be incorrect when a large number of targets was detected by a radar with ESA in TWS mode has been fixed. (Report).[/p]
[p] [/p][h3]Interface[/h3]
  • [p]A bug that caused an extra parameter to be present in the crew window in the Repair category has been fixed. (Report).[/p]
[p] [/p][h3]Graphics [/h3]
  • [p]A bug that in some cases caused the textures of impact markers, snow and some others to not render on some parts of buildings has been fixed.[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Screenshot Competition – After the Hit!



Welcome to the 208th War Thunder Steam Screenshot Competition!


Thanks for your submissions last week! This week’s theme- capture the moments immediately following impact, when the outcome of an engagement becomes clear. From burning wrecks to damaged terrain and vehicles pushing through the aftermath, capture a scene that tells the story of what just happened. The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 208th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen208. You have time until the 30th of January to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include at least one damaged or destroyed vehicle.
    You must add the #WTscreen208 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 207th edition – Battle Group![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3648076028
https://steamcommunity.com/sharedfiles/filedetails/?id=3649232325
https://steamcommunity.com/sharedfiles/filedetails/?id=3648450788

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3648694360
https://steamcommunity.com/sharedfiles/filedetails/?id=3650093663
https://steamcommunity.com/sharedfiles/filedetails/?id=3648347844

Each winner will get 300GE! Congratulations and see you next week!

Paintball Arena: T-72B3 “Arena”

[p][/p][p]
Today we’ll be taking a look at the Paintball Arena event’s main reward: a T-72B3 main battle tank with the Arena-E active protection system![/p][p][/p]
[p]T-72B3 “Arena”: An Event Vehicle Main Battle Tank for the USSR/Russia at Rank VII[/p]
[p]At a glance:[/p]
  • [p]Comprehensive protection: steel, composite, ERA, and APS[/p]
  • [p]3BM60 APFSDS and gun launched ATGM[/p]
  • [p]Thermal imager[/p]
  • [p]Bulldozer blade[/p]
  • [p]Low reverse speed[/p]
[p] [/p][h3]Vehicle History[/h3][p]The history of Russian active tank protection systems dates back to the mid-1960s, when development of a promising protection system under the working name “Dikobraz” (Porcupine) began. In the late 1970s, engineers succeeded in creating a prototype, which was later adopted as the world’s first mass-produced active protection system (APS), the “Drozd” (Drozd). The system’s purpose was to detect and destroy anti-tank weapons, like rocket-propelled grenades and guided missiles, incoming towards the tank before they made contact with the tank’s armor.[/p][p][/p][p]The next major step was the introduction of the “Arena” system in 1993. This system incorporated a new detection radar and counter-munitions with a directional fragmentation field. With the “Arena” system, radar sensors were combined into a cylindrical module on the turret roof, and launchers were positioned around the tank’s exterior, protecting designated sectors. The issue with the large sensor module was resolved in the next iteration of the system, the “Arena-M”. With this one, sensors were placed around the exterior of the tank’s turret, and the counter-munitions were equipped with orientation motors. The launchers were now grouped in a single area, and each counter-munition, after firing, instantly orientates itself toward the incoming projectile. The fragmentation field of these counter-munitions was generated with a velocity gradient, causing the fragments to first strike the anti-tank missile’s fuse and then the projectile body containing the main explosive charge.[/p][p][/p][p]The Arena-E APS (export designation Arena-M) was first demonstrated to the general public at the RAE-2013 exhibition in Nizhny Tagil, based on the T-72B3 MBT.[/p][p][/p][p][/p][h3]Introducing the T-72B3 “Arena”![/h3][p]The grand reward of the Paintball Arena ground vehicle event is the Russian T-72B3 main battle tank with the “Arena-E” active protection system! With this one, you can expect excellent protection, an automatic loader, good armor-piercing shells, ATGMs, and advanced electronics. Let’s take a closer look![/p][p][/p][p]The T-72B3 “Arena” is one of the few vehicles in the game equipped with an active protection system. The Arena-E active protection system has eight rounds, effectively defeating guided anti-tank missiles fired from both the ground and the air. This system complements the tank’s already good armor protection, which at the front consists of composite armor covered by integrated ERA.[/p][p][/p][p][/p][p][/p][p]Right off the bat, it’s clear that the T-72B3 “Arena” is very similar to the pre-top-of-the-line Soviet T-72B3A tank, however its armor is different. Why’s that? Firstly, the T-72B3 “Arena” does not have the T-72B3 UBKh armor package, meaning it retains the stock T-72B3 V-84-1 engine and Kontakt-5 ERA. And secondly, it carries less counter-munition rounds in its active protection system, having 8 instead of 12 found on the T-72B3A.[/p][p][/p][p][/p][p][/p][p][/p][p]The T-72B3 “Arena” is set to be one of the best representatives of the T-72 family in the game. In addition to excellent protection, the tank boasts good mobility and a respectable top speed, a large-capacity automatic loader with a 7 second reload time, and a high-resolution thermal imager. The tank’s ammunition loadout includes a range of ammuniton: from HEATFS and HE, to two APFSDS rounds, including the 3BM60, as well as tandem ATGMs, which can also be used against helicopters at ranges of up to 6 km. The T-72B3 “Arena” has a few drawbacks as you might expect, for example its traditionally slow reverse speed, poor gun depression and the large automatic loader carousel, which is vulnerable to side hits.[/p][p][/p][p][/p][p]That’s this one wrapped! You can get the new T-72B3 “Arena” by completing tasks in the Paintball Arena ground forces event, which started today in War Thunder. Be sure to enhance your top-tier Soviet armored vehicle lineup with this technologically advanced and versatile rank VII MBT![/p][p][/p][p]Please note that this vehicle’s characteristics may be changed before it is added to the game.[/p][p]Click here to find out more details about the Paintball Arena event[/p][p][dynamiclink][/dynamiclink][/p]