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Sword of Justice: Jaguar IS



Today we’re going to be talking about the main reward for the next event called Sword of Justice: meet the Indian Jaguar IS fighter-bomber!

[h2]Jaguar IS: An Event Vehicle Strike Aircraft for Great Britain at Rank VII[/h2]

Features:
  • Guided bombs.
  • All-aspect R550 Magic 2 air-to-air missiles.
  • Thermal targeting pod.
  • RWR and countermeasures.
  • Only 1 ADEN cannon.
  • No radar.


[h2]Meet the Jaguar IS! [/h2]

The Jaguar IS, the main reward for the Sword of Justice event, is not only capable of effectively supporting your team in ground battles from the air, but can also stand up well in air duels if required. Let’s dive in and take a closer look at this special Jaguar!

Despite the external similarity, the Indian Jaguar actually has many differences compared with the British Jaguar. Instead of the usual pair of 30 mm ADEN cannons, there’s only one available as the second has made way for the LITENING targeting pod, which features a thermal imager and gives the ability to drop Mk.13 guided bombs. In addition to this, the classic Sidewinder is replaced with the Matra Magic 2 all-aspect air-to-air missile which is installed on overwing pylons.



The targeting pod for guided bombs, plus the air-to-air missile rail will not take up space on any underwing hardpoints, meaning they can be completely filled with treats for ground vehicles! Thanks to this, the Jaguar IS is capable of taking up to 8 x 1000 lb bombs — regular or tail fin — and launch rails for smaller unguided rockets. To top it all off, a ballistic computer is at hand, which helps immensely to drop these bombs and fire rockets precisely at targets.

In terms of speed, the Jaguar IS is fitted with two Adour 811 engines which are licensed and built by Indian company HAL. Thanks to the addition of this new engine, the Jaguar IS has more thrust than the Jaguar GR.1A that’s found in the British tree, meaning its overall performance and top speed is better in general!



Interesting: Indian Jaguar IS jets were known as “Shamsher” (Sword of Justice) by the Indian Air Force!


Despite generally having a sufficient max speed for a strike aircraft, a great ADEN cannon and air-to-air missiles, it may be better to play the Jaguar IS in the role of a strike aircraft instead. This is due to its lightweight airframe, meaning any large payload carried will cause it to lose significant speed. Plus, just like British Jaguars, this one tends to quickly lose energy in a turn, where its climb rate is not as competitive as other jets. Although, aerial duels can still be done. It does have good defense against any potential in-coming missile attacks, thanks to a RWR and flares/chaff with 60 that can be launched, helping to make the Jaguar IS less susceptible to attacks from air-to-air missiles and anti-air SAMs.



With that, we’ve rounded up today’s event blog! As you can see, the Jaguar IS is still capable of surprising any enemy. You’ll be able to earn yourself this jet for your British lineups by taking part in the Sword of Justice event, which has just started. Good luck and have fun in your battles!

More details about the Sword of Justice event

Defender of the Fatherland Tournaments, a Decal & Decoration and Vehicles for GE



We’ve prepared some Defender of the Fatherland activities including several tournaments, a decal and decoration that can be obtained by playing Soviet vehicles, as well as 4 returning Soviet premiums for Golden Eagles.

[h2]Soviet vehicles temporarily available for Golden Eagles![/h2]

[h3]When: From February 22nd (10:00 GMT) until February 26th (07:00 GMT).
Where: USSR > Army/Aviation > Premium vehicles.[/h3]




[h2]Earn the “Red Army Tank” decal and the “Budenovka” decoration![/h2]
For completing the following tasks, you’ll be able to earn both of these unique items.



“Red Army Tank” decal

“Budenovka” decoration



When: From February 22nd (10:00 GMT) until February 26th (07:00 GMT).

Task: Play 3 battles using any USSR vehicle to receive the “Red Army Tank” decal. Win 5 battles using USSR ground vehicles to receive the “Budenovka” decoration!

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Defender of the Fatherland.
  • You can find the decal in the “Holidays” tab in the Customisation menu.


[h2]Defender Tournament Series[/h2]

Take part in the Defender series tournaments that have a total prize pool of 119,000 Golden Eagles!
The Defender tournament series will be held from February 23rd to 24th. You can sign up for any tournament, even several if you’d like!

The winners will receive any starter pack of their choice, and the runners-up will receive the “Protector of Sparta” decal and the “Defender of the Fatherland” title. The number of prizes is limited and depends on the number of participants in each tournament.

The end of registration for the tournament and the time that the tournament bracket is generated can be found by clicking on the “About the tournament” tab.

Join the official War Thunder Esports Discord to receive up-to-date information about the game’s esports news, as well as find a team for the tournament.

Total prize pool 119,000 GE
Defender of the Fatherland (Title)
Protector of Sparta (Decal)


[h3][/h3]

Update 2.33.0.145



  • A bug that caused a boat’s foam and wake trail to become more distinct after firing the guns has been fixed.
  • FlaRakPz 1 — a bug that caused the radar antenna to display incorrectly for other players has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

A Bundle and Decal for South African Armed Forces Day!


On February 21st, South Africa honors its fallen soldiers and celebrates Armed Forces Day. It’s a massive celebration: in 2023, more than 8,000 people and hundreds of vehicles participated in a ceremonial exercise, four warships were open to the public, and concerts and other events were held.


[h2]Get the South African Armed Forces Day Bundle![/h2]



The following bundle featuring the Rooikat and Rooivalk is available for purchase from the in-game hangar > Shop > Online Store.

[h3]South African Armed Forces Day bundle -30%[/h3]
Price: 110 76.99
  • Rooikat 105 Pack;
  • Rooivalk Pack.


[h2]Earn the “Emblem of the South African Army” decal! [/h2]
Get yourself this decal by completing the task below.

“Emblem of the South African Army” decal

When: From February 21st (11:00 GMT) until February 23rd (07:00 GMT).
Task: Play 3 battles using British vehicles to receive the “Emblem of the South African Army” decal!

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → South African Armed Forces Day.
  • You can find the decal in the “Holidays” tab in the Customisation menu.

Testing out the Severe Damage mechanic



Today we’ll be taking a look at the Severe Damage mechanic which was first announced last year.

Back in the first Roadmap, we spoke about a new aircraft destruction mechanic and made an article asking for your feedback. Ever since, we’ve been thinking through this idea and have been carefully designing it. Let’s take a look at what we’ve been up to, and when and where the testing of this new mechanic will take place.

[h2]The Severe Damage mechanic [/h2]

Briefly, the severe damage mechanic simplifies the system for scoring an aircraft destruction and makes it more understandable and transparent: as long as an aircraft can theoretically continue to fight, it’ll not be considered as destroyed.

To destroy a plane you’ll need to hit its pilot or inflict enough damage so that its tail is torn off. For helicopters, the conditions for destruction are similar: knocking out the pilot or inducing a large accumulated amount of damage to the fuselage, which emulates the destruction of the main structure, in aircraft it usually leads to the tail being torn off.

All damage that significantly reduces the performance characteristics of an aircraft and can be formalized falls into the category of severe damage. Inflicting this damage means that you have most likely damaged the enemy to the point where their combat effectiveness is critically reduced. The enemy can still fight on, but their effectiveness depends on their skills, aircraft model, control method and the nature of the damage.



Severe damage to a plane is considered to be: destruction of all engines (or destroying one engine if there is only one left), destruction of all elements of the control system (or the remaining controls left), which makes impossible to control the ailerons, elevators and rudders, separation of more than half of at least one wing, and destruction of all horizontal stabilizers (or the remainder of the horizontal stab).

Severe damage to helicopters is considered to be: destruction of all engines (or destroying one engine if there is only one left), tail separation (except for helicopters with coaxial rotors), damage to the tail propeller’s control rod or shaft, which makes it impossible to control it (except for helicopters with coaxial rotors), destruction of any propeller shaft, and destruction of any transmission.

[h2]How rewards will work with this new mechanic[/h2]

When you deal severe damage to an enemy aircraft, you’ll receive a new “Severe damage” reward. This reward is 80% of the reward for a destruction. At the same time in the statistics window, the number of enemy aircraft destroyed will be supplemented with a “+” symbol by the number of current severe damages. For example, the entry “3+2” means that 3 vehicles were destroyed, and 2 more were severely damaged and are still alive. When a severely damaged enemy is destroyed or they repair themselves, they’ll disappear from this column.

If you continue the attack and achieve the destruction of the enemy, you’ll receive the remaining 20% of the reward. Accordingly, the reward for severe damage and subsequent independent finishing off the enemy is equal to the reward that’s given for destroying the enemy without the severe damage mechanic (80% + 20% = 100%).

If you didn’t manage to finish off a severely damaged aircraft and they flew away, this status will remain assigned to them. If your ally finishes them off, the following will happen: they’ll receive a new message saying “Aircraft finished off” or “Helicopter finished off”, 40% of the reward for destroying the enemy and an increase in the number of destroyed aircraft in the statistics window.

When this happens, you’ll be shown the “A kill of a severely damaged aircraft / helicopter counted” message and the destruction of an aircraft will be counted in the statistics window, but without occurring an additional reward, since you did not play any role in finishing off this enemy, and had previously received a reward for your action. The overall reward when two players play a part in the destruction of an enemy is higher with the severe damage mechanic: 80% to the player that caused the severe damage, and 40% to the player who got the finishing off. As a result, both players will receive a kill in the statistics window for defeating the enemy, which is taken into account when unlocking camouflages and completing tasks.



An aircraft can only receive severe damage once: all subsequent damage by the same or other players can only be normal or critical damage, or will lead to the destruction of the aircraft. Therefore, the destruction of one aircraft can only be counted towards two players: the one who inflicted severe damage and the one who finished off the aircraft.

A new “Severe Damage” item will also appear in the summary at the end of the battle if you received at least one of these rewards in battle. In the detailed table for the tooltip for the “Destruction of aircraft” statistics item, a new column will be shown: “Finishing off”, which can take the following values: “Own target”, if you destroyed an enemy who was previously severely damaged by yourself (20% reward), “Ally’s target”, if you destroyed an enemy who was severely damaged by an ally (40% reward), or “—” if you destroyed an enemy without severe damage (100% reward).

[h2]Aircraft crashing with Severe Damage[/h2]

If a severely damaged aircraft crashes, its destruction is awarded to the player who caused the severe damage. As soon as this occurs, they’ll receive the rest of the award.

[h2]Repairing severely damaged aircraft at an airfield[/h2]

After successfully repairing an aircraft with severe damage at an airfield, the player who caused the severe damage will have this severe damage subtracted from their statistics (the issued reward will not be taken away). They’ll also not receive an increase in the number of destroyed enemies in their statistics, if after the repair, the battle ends and the aircraft crashes or is destroyed by allies.

After repairing an aircraft with severe damage, it can receive new severe damage again, as if it was a new aircraft having just spawned in.

[h2]Written off aircraft with severe damage at the end of the battle[/h2]

At the end of a battle, all severely damaged aircraft will be considered destroyed — players in this state will receive the following message: “Written off due to severe damage”. A death in the statistics will be credited, and the player who caused the severe damage will be credited with a destroyed aircraft, where the rest of the reward will be given. This is done so that players with a severely damaged aircraft don’t try to hide and avoid combat in the hope that they’ll not be finished off.

[h2]Test this new mechanic and share your impressions![/h2]
So that you can familiarize yourself with the changes described above, we’ve prepared a special event for testing this new mechanic. These are available in the “Events & Tournaments” window. There are 3 events in total: initial ranks, Arcade Battles (Battle Rating 1.0 to 1.7), average ranks, Arcade Battles (Battle Rating 4.3 to 5.3), high ranks, Realistic Battles (Battle Rating 11.0 to 12.0). All events follow the normal rules of the specified game mode with the economy and achievements enabled (except Battle Pass tasks, challenges, and stages for the Sword of Justice event in order to avoid match-fixing battles as this test would be sparsely populated).

[h3]Events are available from February 20th (11:00 GMT) until February 23rd (11:00 GMT). [/h3]


We welcome all of your feedback on the Severe Damage mechanic in the comments!