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Update 2.33.0.132



  • Tearing off the tail of helicopters with coaxial rotors is no longer counted as destruction, since it does not have a significant impact on the performance of these types of helicopters. This should help situations where players stop firing at one of these helicopters thinking it is no longer a threat.
  • The detachment of an aircraft wing when the allowable load is exceeded is no longer counted as a destruction, the same as with the tearing off of flaps or landing gear.

Previously announced changes to vehicle grouping have been implemented:
  • The 2S3M has been grouped with the 2S1, and the He 111 H-3 has been grouped with the BV 138 C-1.
  • The BV 138 C-1 has been grouped with the He 115 C-1.
  • The “Strela-10M2” has moved from Rank VI to Rank VII.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Happy Valentine’s Day: Get themed Decorations and a Rare Tank!



It’s Valentine’s Day. A time to give your soulmate gifts and spend time together! It’s also a time to decorate your vehicles with a love themed decal and decorations. Just like previous years, we’ve prepared a Valentine’s decal and the opportunity to purchase a trophy with decorations, plus a rare Valentine tank temporarily returns!

Earn the “Heart of Roses” decal!

Get yourself this love-themed decal by completing the following task.

“Heart of Roses” decal

[h3]
When: From February 14th (11:00 GMT) until February 16th (07:00 GMT).
Task: Play 3 battles using any nation to receive the “Heart of Roses” decal!

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Valentine’s Day.
  • You can find the decal in the “Holidays” tab in the Customisation menu.
[/h3]

[h2]Valentine’s Trophy with Decorations![/h2]

[h3]
When: From February 14th (11:00 GMT) until February 16th (07:00).
[/h3]

A trophy with themed decorations is available to purchase in the in-game Item Shop for 499 Golden Eagles. This trophy includes the “Love Anchor” ship decoration, plus the “Bear with a Heart” and “Compound Bow” decorations for ground vehicles. When opening it, you’ll receive a decoration that you don’t yet have.





“Anchor of Love” decoration

“Compound Bow” decoration

“Teddy Bear with a Heart” decoration



[h2]The MK-IX “Valentine” is temporarily available for Golden Eagles![/h2]
For 1,000 Golden Eagles, you can get this rare tank this Valentine’s Day.

[h3]
When: From February 14th (11:00 GMT) until February 16th (07:00).
Where: USSR > Army > Premium vehicles.
[/h3]

[h3]About this tank[/h3]
  • The MK-IX “Valentine” is a British Valentine IX tank that was delivered to the Soviet Union under Lend-Lease. It’s sluggish and slow, but durable and accurate — a good sniper! A quick reload and a low profile allows it to effectively use cover for long-range shots.

It’s Fixed! №87



Today, we’re going to be talking about the work on improvements and bug fixes to the game over the past 2 weeks. We’ve selected some that we think will be interesting to see, so let’s take a look!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]FPS freezes have been focused on and fixed[/h2]



In the battles of War Thunder, not only does every second count, but even a split second is enough to decide the outcome of a situation. That’s why a stable frame rate is so important, especially when flying an aircraft over a tank battlefield.

It was precisely in this situation that the game could freeze up: in ground battles, when flying over a cluster of ground vehicles, an aircraft pilot’s screen sometimes froze for about a second, or even longer in some cases. This could cause an aircraft to lose control and crash.

We’ve found the root cause of this problem and have fixed it.

[h2]Scouting has been fixed, and improved![/h2]



We’ve received many reports from you that active scouting did not work as it should. In Ground Realistic Battles, enemy vehicles were not scouted at a noticeable distance, even if the target was directly in the crosshairs of the gun sight or binoculars: it was not marked as scouted.

Not only did we fix this problem, we continued to improve the logic of active scouting.

Another improvement concerns rewards for scouting. If a player has already shot at an enemy before you scouted and then destroyed them, then the game has nothing to reward you for, since another player successfully detected that enemy themselves. Therefore in this situation, you’ll be given a reward “Not by intelligence”. It’s less valuable, meaning you’ll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).

[h2]A new HUD for the Battle gamemode[/h2]



We’ve improved the HUD in the Battle ground gamemode, to make the goals and objectives of each team clearer. We’ve removed the team points bar in favor of a more readable display of the number of destroyed vehicles to win and the current number for each team. Under this indicator you can now also see a timer, where when this runs out, the team that has destroyed the most enemy vehicles wins.

[h2]Fixed display of vehicles at a distance[/h2]



Targeting pods and built-in optics for high-ranking aircraft help in detecting ground targets and ensure the use of weapons at ranges comparable to the engagement ranges of air defense systems at similar Battle Ratings. However, due to an error in applying the angular dimensions of targets with the detection range through sights, these ranges were noticeably less than those necessary for small targets. This meant that for small vehicles like the Swedish Lvrbv 701, the maximum range at which it could be detected in a sight or targeting pod was about 8 km. Now, after fixing this issue, its detection range is over 20 km, and for larger vehicles, even more.

[h2]That’s not all[/h2]
The full list of improvements can be found in each update note! Let’s go through a few: stabilizers no longer allow you to increase the turret rotation speed, creating a new preset no longer leads to the gamemode changing, and the penetration values of shells are now again visible in the stat cards of all vehicles.


[h2]Today's update: Update 2.33.0.130[/h2]

[h2]Ground Vehicles[/h2]
  • A bug where the selection of machine guns and cannons did not function correctly has been fixed.
  • Ka-Chi — incorrect placement of decorations when the pontoons were removed has been fixed.
  • Ariete — incorrect placement of decorations when the War Kit modification was removed has been fixed.
  • Missing armor penetration values on the stat cards of some vehicles has been fixed. (Report)
  • Incorrect operation of the stabilizer, which allowed the player to increase aiming speed and turret rotation has been fixed.
  • The animation of tracks on destroyed armor vehicles when they are being towed has been removed.
  • Ratel 20 — a bug causing no separate ATGM sight to be present has been fixed. (Report)

[h2]Aircraft[/h2]
  • A bug with the radar on the F-14 where in ‘Track While Scan’ mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed.
  • A21A-3 — a bug that caused the wrong order of bomb drops has been fixed.
  • All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds.
  • ACM and HMD radar modes range for F-16A/D (all variants), AV-8B Plus (Italy), Mirage 2000 (all variants) and J-8F was increased to 10 NM.

[h2]Naval Vessels[/h2]
  • The inability to activate a tow rope has been fixed.

[h2]Game Mechanics[/h2]
  • A bug where in some cases in Ground Realistic Battles, active scouting did not work, despite the fact that the target was in the crosshairs of the scout’s sight or binoculars has been fixed.
  • In Ground Arcade and Realistic battles, when a scouted target is destroyed by a player who attacked it within 60 seconds before the scouting, the scout is now always given a “Not by intelligence” reward. This also means that the scout will not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
  • A bug in Ground Arcade battles when destroying a scouted target from an aircraft, the reward “Not by intelligence” was always given, without taking into account whether the player had seen the target before the scouting or not has been fixed.

[h2]Graphics[/h2]
  • A bug that led to FPS drops in Naval Battles due to the display of damage in the hit camera has been fixed.
  • Critical FPS drops (freezes) when flying over tank areas have been fixed.

[h2]Interface[/h2]
  • A new HUD for the “Battle” ground mode has been added. Instead of a bar of team points, it shows the number of destroyed vehicles required for an instant victory, as well as the current number for each team. It also includes a mission timer, after which victory is awarded to the team with the most kills. The logic of the mission has not changed, but has just become more clear.
  • A bug where crew slots were hidden when the crew window was open due to a larger interface scale has been fixed.
  • A bug that caused the game mode to change when creating a new vehicle preset has been fixed.
  • A bug where a squad invitation was not shown in the chat has been fixed.
  • The text color in the skill bonus tooltip in the statistics window has been changed for better readability.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Watch Thunder CUP 2024 and Receive Unique Prizes from Twitch Drops!



Last year after long training and qualifying matches, 8 of the strongest teams earned the right to participate in the most prestigious tournament — Thunder CUP 2024! However, only one team will become the champion in 5x5 RB battles, but which one will it be? Cheer for your favorite team and receive prizes throughout the event!

Livestream with Twitch Drops!

Throughout the three weekends, a wide range of awesome prizes will be available during match broadcasts.



[h3]On February 17-18 and 24-25, and March 2-3 from 15:00 GMT![/h3]







M1A2 SEP V2 camouflage

F-15J camouflage



[h3]Watch Thunder CUP 2024 and receive: [/h3]
  • M1A2 SEP V2 Camouflage (up to 3 items)
  • F-15J Camouflage
  • Profile icon (up to 2 items)
  • “Popcorn” decal (up to 3 items)
  • Dragon Box (up to 2 items)
  • Silver Lions Booster 50% for 10 battles (up to 3 items.)
  • Research Points 50% Booster for 10 battles (up to 3 items)
  • 1 Day of Premium Account (up to 3 items)
  • Universal Backup x2



Profile Icon


“Popcorn” decal

Watch the tournament and get Twitch Drops only on the official English, German, French and Russian War Thunder Esport channels!

During the 3 weekends of Twitch drops, you’ll be able to receive up to 21 items. Missed one prize from the stream? No worries, as you’re able to receive it during the next weekend, but you’ll need more stream watch time to get it. If you receive the camouflage, player icon or decal multiple times, you’ll be able to exchange them for Warbonds.



Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops!


War Thunder Esport Giveaway!


To keep up with all the happenings in the world of Esports in War Thunder, join our community on Discord! Starting today, we’ll be giving away premium bundles there:


All about the THUNDER CUP 2024 tournament

Just like last year, you’ll see exciting 5v5 (+2 spare) battles in realistic battle mode with markers! This time, it’ll be up to four victories and in the Advance to the Rhine mission. On the battlefields of War Thunder, you’re going to see incredible plays and unexpected comebacks at top tier ground and air battles.

Participating teams will use unique tactics in an effort to win Golden Eagles, part of the $5000 prize fund and compete for the “Thunder CUP 2024 Champion” title!


“Thunder CUP 2024” decal

[h2]Meet the updated “Snailonidas” pack[/h2]



Available on the Gaijin Store!

  • "Hoplomachus Snail" decal
  • "Snailonidas" title
  • 300 Golden Eagles

Exclusive cover of the “Blood Type” track for War Thunder!



Meet the cover of the “Blood Type” track used in the teaser for the “Drone Age” update, called Wish Me Luck, now on popular music streaming platforms!

Watch the trailer that featured this music


The cover of the song “Blood Type” was recorded by the Baltic Symphony Orchestra and Choir at the Lendok studio exclusively for War Thunder in honor of the double anniversary: Viktor Tsoi celebrated his 60th birthday in 2022 and the Kino group its 40th. The vocalist Pyotr Salnikov is a musician, journalist and game designer.

The musical composition was first published in the trailer for the “Drone Age” update which received a large amount of views, and where the legendary Su-25 attack aircraft played an important role.

Many of you have asked for this track to be made available on streaming platforms, and now we’ve finally managed to do it!