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Update 2.23.0.42



[h2]Aircraft[/h2]
  • R-23T, R-24T, R-27T missiles — the dominance of heat signatures for jet engines and flares in the missile seekers has been adjusted.
  • J35XS - ammo capacity of the forward-firing cannon has been increased to 120 rounds.

[h2]Naval[/h2]
  • Missing detonation in the shell and charge cellars of naval vessels has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

New Year tournaments



We invite you to take part in holiday competitions on the tss.warthunder.com portal. We have prepared 14 tournaments for you with a total prize pool of 192,000 Golden Eagles!

From the 3rd of January until the 8th of January various competitions for all types of vehicles are waiting for you, as well as excellent rewards, including the rare titles "Santa Little Helper", "Hero of Olympus", "Hero of the Colosseum", decals "Steel Legion", "Gladiators" and the Hero of the Coming 2023 "Killer Rabbit" decal.

"Killer Rabbit" decal

Tuesday | January 3rd
Air RB 1x1 — 13:00 UTC Tanks AB 1x1 — 18:00 UTC Air AB 1x1 — 18:20 UTC

Wednesday | January 4th
Tanks RB 1x1 —18:00 UTC Air SB 1x1 — 18:00 UTC

Thursday | January 5th
Tanks RBm 1x1 — 13:00 UTC Air RB 1x1 — 18:00 UTC Tanks AB 2x2 — 18:30 UTC

Friday | January 6th
Fleet 3x3 AB — 18:00 UTC Front RBm 3x3 — 18:30 UTC

Saturday | January 7th
Tanks RB 2x2 — 14:00 UTC Fire Front RBm 5x5 — 17:00 UTC

Sunday | January 8th
Air US RB 1x1 — 00:20 UTC Tanks US RB 1x1 — 01:00 UTC

Join the official Discord of the eSports community for the game — take part in draws, find teammates for bright victories in War Thunder tournaments!

War Thunder winter Sale!



[h2]
From the 29th of December at 11:00 GMT until the 5th of January at 11:00 GMT
[/h2]

[h2]A second wave of discounts![/h2]

[h3]You can access our store by going from the in-game hangar: Shop > Online Store.[/h3]

[h2]Discounted customizable bundles![/h2]
The new discount mechanism will allow you to create your own bundle of multiple packs with a discount by adding them to your Cart. Each single pack has 25% off, but the discount increases to 50% if you add two or more packs to the Cart at once.

Note! The discount will only be applied if you add these packs to the Shopping Cart and purchase them all together as part of one transaction. All vehicle packs are eligible for this offer except for Starter packs and those added in the “Fire and Ice" and “Apex Predators” updates.

[h2]Additional bonuses![/h2]
In addition to the discounts, you will receive unique decals and titles by purchasing packs selected for the Winter Sale via the Cart.

[h2]2 packs[/h2]
  • Unique Fanboy Snail decal;
  • Unique “Fanboy” title.


[hr][/hr]

[h2]3 packs[/h2]
  • Unique The Connoisseur Snail decal;
  • Unique “Connoisseur” title.


[hr][/hr]

[h2]4 packs[/h2]
  • Unique Treasure hunter Snail decal;
  • Unique “Treasure hunter” title.


[hr][/hr]

[h2]$/€150+ spent[/h2]
  • Unique “Shopaholic” title.

If you made several separate purchases via the Cart, you will receive all respective bonuses after recalculation. For example, if you make one purchase of 2 packs and another purchase of 3 packs, you will receive all 3 decals and titles after recalculation. Recalculation will be made after January 9th.

Note! You can also get the unique “Shopaholic” title, if you log in to the game from the 29th of December until the 5th of January and gain three victories, and at the same time you have previously purchased all packs that are included in the sale. The title will be assigned after the 9th of January to all users who have fulfilled these conditions.

The offer is valid for PC, Mac and Linux users only. PlayStation and Xbox users will be able to get unique titles and decals if they make purchases worth $/€40, $/€60, $/€80, and $/€150 respectively during the offer. Titles and decals will be assigned after the 9th of January to all users who have fulfilled these conditions.

Note! The following packs will be retired from stores on all platforms after the promotion ends:
  • T129 ATAK Pack;
  • Vautour IIN Pack;
  • Lightning F.53 Pack;
  • Type 74 mod G/Kai Pack.

It’s fixed! №69



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №69" thread
[/h3]

Expanded interface settings




In the last “It’s fixed” we talked in detail about the updated reward system for useful actions in battles. Now we have added messages about any received rewards: now it will be easier to see the rewards for each time interval in aircraft SB and also when the current interval ends and the next one begins.

At the same time we understand that not everyone wants to see a large number of notifications so you can turn off these messages in the section in settings “Battle Interface”. Not only this! Now you can also hide the orders panel, the log of destroyed vehicles and the chat.


Fixed lead markers




After the release of the “Apex Predators” update, SPAAGs appeared to have problems with their lead markers. For example when capturing an air target, the radar refused to tell you the trajectory of the enemy at long range. The lead marker appeared only when the enemy approached a distance of 3 kilometres.

Also SPAAGs that had no cannon armament, had a lead marker although they didn't need it at all. We found the cause of these problems and fixed it.


Improved onboard radar for aircraft




Several improvements in this update affected onboard radars for some aircraft. This increased the reliability in the air target tracking mode and also improved the transition from detection to capturing.

On the MiG-23, MiG-29, F-16, Ja-37 and Mirage F1 the range of target capture in a long-range air battle has been increased in range. Let us figure out how it works. When the target is detected by radar we get one label with its range and direction. At the moment, when the radar beam “slides” along it and when we need to capture and track the target, the radar conducts an additional search at the specified angular coordinates and within a specific span of ranges to the target - this same span of ranges has been expanded so that the target is more likely to be in the desired area and able to be tracked.

R-23R, R-24R, R-27R, AIM-7, Skyflash and the Rb71 missiles are now much less likely to target other targets. When the radar captures a target and “highlights” with the homing head of the missile, at the same time (as in reality) it highlights with the main lobe of the radar pattern on the selected target and the side lobes (in this case the radiation of the radar is weaker and not the directed one) can highlight other targets and if such a target it closer than the one the radar has captured but along the line of the missile’s flight path and has higher speed, the missile has been directed to this target. To a player it looks like “the missile went crazy” and hit the wrong target which has inadvertently been captured.

We have reduced the range of speeds in which a radio guided missile searches for the target, so they won’t see “unnecessary” targets. The other side of this change is the possible loss of a target if it suddenly changes speed when the missile is launched at it.


Underground airfield




In the “Finland '' and “Ash river” locations in combined battles (for aircraft and ground vehicles), an aircraft might receive damage when it appears on the airfield. The point was that due to an error, the model of interactions with surrounding objects for this airfield could be above ground level.

The bug has been fixed, so for now all carriers of nuclear weapons and other aircraft can take off from the airfield.


Decal exchange


When a vehicle’s hull has been penetrated it shows characteristic damage decals: for example holes in the aluminium skin of the aircraft. And then an unusual mashup happened: because of the bug, armour and aircraft damage decals might be displayed not only on their own type of vehicles, but also on the other one: aircraft ‘glittered’ with penetrated armour and in ground vehicles with aluminium. Damage decals also flickered with camera rotation by drawing attention to themselves.

That's enough of the twinkling. Now the damage effects are as they should be.


That’s Not All


You’ll find the full list of improvements in the separate changelog - there are many interesting things there. We have reduced the frequency of ship voice commands, fixed the ability of incapacitated crew members to perform actions and improved the sound of automatic cannons for fleet and ground vehicles.


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.23.0.36


[h2]Armoured vehicles[/h2]
  • A bug has been fixed that prevents the SPAAG lead markers at distances over 3.5 km while locking on target.
  • A bug has been fixed that enabled the lead marker on SPAAGs without cannons.
  • A bug has been fixed that allows knocked out crew members to use the NVD, rangefinder, IR searchlight, engine control.
  • PUMA — a bug has been fixed where the HEAT rounds in the protection analysis arrived at wrong angles.
  • A bug has been fixed that allowed vehicle control after the nuclear blast by switching to the aircraft gunner’s camera or binoculars of ground vehicles.
  • Strela-10M2 — a bug has been fixed that prevents active scouting mechanics in battle (report).
  • Disabled vehicle hit indicators caused by the forward guns on aircraft, nearby explosions and fire in a player’s vehicle.

[h2]Aircraft[/h2]
  • A-6E TRAM — SAS mode has been added.
  • F-16A Block 20 MLU — a drag chute has been added.
  • F-16А (all versions) - max speed at 9 km altitude has been increased.
  • Mirage 2000C-S5, 2000D-R1 - max IAS speed has been increased to 1,440 km/h.
  • MiG-23, MiG-29, F-16, Ja-37, Mirage F1 - for radar pulse-doppler track mode, the notch sector has been reduced. If the target is lost the radar maintains inertial tracking longer.
  • R-23R, R-24R, R-27R, AIM-7, Skyflash, Rb71 missiles - velocity search acquisition zone has been reduced. This adjustment decreases the chance of acquiring another target, although it decreases the chances of locking on to the selected target if the target greatly changes its speed or direction within the period between a missile launch and the target acquisition.
  • For all fighter radars, the range gate for BVR acquisition has been increased to avoid failed acquisition attempts if the target closing speed is high.
  • Mirage 2000D-R1 — a bug has been fixed that caused a speed boost while mounting some weapon presets. The aircraft type has been changed to “strike aircraft”.
  • J-7D — SL reward in Realistic Battles has been increased, the repair cost reduced to 5,400 SL.
  • A bug has been fixed that caused suspended fuel tank detachments while toggling from a ship to aircraft in the hanger.
  • Harrier GR.7 — a missing critical overload indication has been restored.
  • A bug has been fixed that enabled the stabiliser while switching to the optical targeting camera.

[h2]Naval[/h2]
  • USS Arizona, USS Wyoming — fuze delay of AP rounds on the auxiliary guns has been adjusted to 0.015 sec.
  • IJN Myoko — the firing angles of the main calibre turrets have been adjusted. The 3rd turret doesn’t shoot through the superstructure anymore. The ship’s class in the info card has been corrected.
  • IJN Agano — targeting angles of the main calibre turrets have been increased.
  • A bug that caused the mission results window to show an erroneous message about not receiving a reward for inactivity if the connection to the server was lost has been fixed.

[h2]Sound[/h2]
  • The volume of enemy vehicles in the rear hemisphere has been increased.
  • Sound of the automatic weapons for ground vehicles and naval vessels has been improved. The sound has become more sharp and distinctive at distance. The volume of the breeches of the player’s guns has become louder.
  • Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).
  • Ship crew voice chat — the frequency of the following sound reports has been reduced: position of the rudder, incoming hits, orders to initiate a damage control, incoming damage reports, heeling reports.

[h2]Graphics[/h2]
  • A bug has been fixed where hit decals might be displayed incorrectly: armour penetration marks might be displayed on aircraft, and aircraft skin damage might be displayed on ground vehicles.
  • A bug has been fixed where hit decals might twinkle when turning the camera.

[h2]Interface[/h2]
  • Non-purchased ships and boats now have access to torpedoes in test sail.
  • Reward notifications for actions have been added to Simulator battles, such as a hit to enemy vehicle, capturing of a point, etc. This allows a player to track the helpful actions reward in each period of time and be aware at period end and start. These notifications could be hidden in the “Battle Interface” section of the options menu, by unchecking the box “Show reward message for an action”.
  • In the “Battle Interface” section of the options menu you are now able to hide HUD elements in battle: battle chat, log of the destroyed vehicles, orders panel, reward notifications for actions and battle rewards notifications.

[h2]Missions[/h2]
  • A bug has been fixed where aircraft might appear under the airfields’ textures in the “Finland” and “Ash river” locations.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Pages of History (January)



[h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

A detailed description of the current task as well as your overall progress can be found by clicking on your nickname → Achievements → Pages of History


[h2]Reward for completing all 8 tasks[/h2]

[h3]Dmitry Osatyuk[/h3]
Dmitry Osatyuk was the commander of a tank company on the Leningrad Front. On January 12th, 1943 his light tank was cut off from his company by three heavy German tanks that it could do nothing against. Using himself as bait, Osatyuk led the enemy tanks under artillery fire, and then defeated the enemy infantry in close combat, using machine guns, cannon and the tracks of his tank. On January 18th his company was the first to meet the troops of the Volkhov Front, thus opening a land corridor to Leningrad and breaching its blockade. On January 21st Osatyuk's tank was destroyed, but he pulled his wounded driver out of the tank, got him to safety, and kept fighting in another tank.

You can immediately purchase the profile icon for Golden Eagles until February 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (January).


[h2]Trophy reward for each task[/h2]
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

[h2]Other terms[/h2]
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.


[h2]January 1st — January 4th[/h2]
[h3]Operation Bolo[/h3]
In 1966 North Vietnam received modern MiG-21 fighters from the USSR, and that led to increased number of American bombers getting shot down. To counter the threat, the US Air Force performed an operation on January 2nd, 1966: the F-4 fighters imitated the behavior of weaker strike aircraft F-105, leading Vietnamese MiGs into air combat, where they were quickly defeated. For the USA it was one of the most successful air battles in the Vietnam war.

[h2]January 4th — January 7th[/h2]
[h3]Operation Nasr[/h3]
The largest tank battle of the Iran-Iraq war happened in its earliest months, on January 5-9 of 1981. Iran went into counteroffensive, hoping to push the Iraqi invaders from its southeastern provinces, but Iraq learned of the enemy plans beforehand and prepared a trap. Iranian tank brigades were trapped in a three-sided box ambush with no supplies, and in four days, having suffered huge losses, were forced to retreat.

[h2]January 8th — January 11[/h2]
[h3]Battle of Luzon[/h3]
The battle of Luzon, the largest island of the Philippines, began on January 9th, 1945. During the initial weeklong landing, over 175 000 Allied troops landed on the island under constant attacks from enemy kamikaze pilots. In a month Manila, the capital of the Philippines, was captured by the Allies who suffered far less casualties than Japan.

[h2]January 12th — January 15th[/h2]
[h3]Vistula–Oder offensive[/h3]
At the request of the Allies who were holding off the German counteroffensive in Ardennes, the Soviet army began pushing the Wehrmacht from the east earlier than it initially planned. On January 12th, 1945 it began an offensive that led to a devastating victory over the German forces. In less than a month the Red Army pushed the enemy from Warsaw all the way to Berlin.

[h2]January 16th — January 19th[/h2]
[h3]Breaking the blockade of Leningrad[/h3]
The USSR made many attempts to lift the siege of Leningrad, but it was Operation Iskra (“Spark”) that finally resulted in success. A well-planned offensive on the southern coast of Lake Ladoga managed to push the Wehrmacht from its fortifications. On January 18th, 1943 the blockade was finally breached, allowing the city to receive much needed supplies on a regular basis.

[h2]January 20 — January 23[/h2]
[h3]Battle of Anzio[/h3]
On January 17th, 1944 a large-scale operation to breach the Gustav Line in central Italy began. On January 20th the Allies landed a small force in Anzio behind enemy lines. But instead of attacking the enemy flank, they began fortifying, turning Anzio in a beachhead for future operations.

[h2]January 24 — January 27th[/h2]
[h3]Voronezh–Kastornoye offensive operation[/h3]
On January 24th, 1943 a Soviet operation to encircle and destroy the German 2nd Army began. It was a success: almost 100 000 soldiers of the Wehrmacht were killed or captured, and the Voronezh and Kursk regions were liberated.

[h2]January 28th— January 31st[/h2]
[h3]Battle of Khafji[/h3]
The first major battle of the Gulf War. On January 29th, 1991 Iraqi forces led an attack on Saudi Arabia from occupied Kuwait, capturing a small coastal town of Ras al-Khafji. But just the next day the town was retaken by the forces of the international coalition thanks to strong air support, with the Iraqi suffering severe losses.