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The details surrounding Spall Liners in War Thunder



In War Thunder, we try to add as much details as possible to various types of combat vehicles. Spall liner is a new armored vehicle protection feature that we introduced in the Air Superiority update, which we know is widely discussed on all platforms. We’d like to explain in detail how this mechanic works, and what its capabilities and limitations are.

In the near future, we’ll be making an additional post addressing your concerns with spall liners for MBTs in general.

First up, let’s take a look at what spall liner is in reality. Spall liner is part of the structural protection of an armored combat vehicle, designed to reduce the damaging effect in the main compartment once a tank is penetrated. To do this, liners are attached inside of the main compartment. Material such as fabrics made from aramid fiber are most often used, but other materials are also used occasionally too. These liners help to stop part of the fragmentation flow, reducing the cone of fragment dispersion and therefore reducing the damaging effect caused by armor penetration.

In the game, the effect of a spall liner is implemented as follows: inside the main fighting compartment, directly after the main portion of a tank’s armor, a module is present that imitates spall liner material. These modules have the same size and shape depending on the vehicle and how it is laid out in a vehicle in real life. Taking into account the thickness and resistance coefficient, the current spall liner has a protective equivalent of 2 mm of rolled armor alongside the normal armor amount.



This module also has a structural strength parameter, which is noticeably less strength than the energy caused by a HEAT or APFSDS projectile fired from a tank. Therefore, once penetrated and hit by a powerful projectile, the spall liner is then destroyed.

Secondary fragments from penetration of armor by a HEAT or APFSDS projectile have armor penetration in the range equivalent to 3 to 30 mm of rolled homogeneous armor. This wide spread in variation is due to the simulation of fragments of different sizes and energies formed when armor is penetrated. In the game, a fragmentation stream consists of several groups of fragments with different angles of expansion, having different armor penetration and damage. The more powerful the fragments, the narrower the cone of their dispersion and the smaller their number is. It may seem that there’s an inconsistency here, where the 2 mm of spall liner should not have any effect on the fragmentation flow at all. But if we take into account the fact that when breaking through armor, each fragment also takes into account the angle of contact with the armor, then everything is consistent.



Fragments following a small angle of deviation from a projectile’s trajectory enter the spall liner with a small angle of impact, and the equivalent protection is not enough to stop them. These fragments travel further into the fighting compartment and can damage tank modules and crew. Fragments flying with a large deviation hit the lining at a large angle, so that even a 2 mm equivalent is enough to stop them. Of course, the greater the penetration of a fragment, the fewer such fragments can be stopped by the spall liner, and the amount of fragment spread will be minimally reduced and vice versa. The weaker the fragment, the greater the effect the spall liner has.

The parameters that we set up are made in such a way to slightly reduce the armor effect of powerful APFSDS projectiles and more noticeably affect the damaging effect of HEAT ammo, which coincides with information about real tests of this protection.



We’d like to also clarify that other than adding spall liners, we did not change the damage model settings. The parameters of the fragmentation field (number, range and penetration of fragments) has remained the same as before the update. However, we’ve noticed your feedback about the reduction of fragments after penetration. After checking, we found an error that was discovered in the game code that appeared during the process of refactoring game logic, leading to a decrease in the number of secondary fragments for some weapons. This issue has been found and fixed, and at the moment, the algorithms for fragments after penetration are working as intended.

We’d like to thank you for your feedback surrounding the spall liner and issues with fragment penetration.

Collecting Your Ideas for the 2024 Roadmap



As previously announced, today we’re inviting you to help us create an interesting list of features and improvements for War Thunder that you’d like to see.

Below you’ll find a link to a survey where you can submit your ideas for the 2024 Roadmap. The survey will be available until December 25th 07:00 GMT.

After we’ve collected your ideas, we’ll take some time to look at them in detail thoroughly. As soon as we draw up specific plans for the 2024 Roadmap, we’ll announce them in a news article.

Click here for the survey

Celebrate Christmas and the New Year in War Thunder!

[previewyoutube][/previewyoutube]
We’re nearing the end of December now, which means it’s time for gifts, bright decorations, fireworks and generally a jolly festive mood. All of which await you this Christmas and New Year’s period!

You’re invited to plunge into the festive atmosphere in War Thunder this holiday season to enjoy yourself and receive excellent rewards. Take a look below at everything we’ve prepared for you!

[h2]Gifts for everyone![/h2]
Play and meet the criteria to receive each gift.

When: December 20th (11:00 GMT) until January 2nd (11:00 GMT).




“Dragon Warrior” decal

“New Year’s Sign” decoration for ground forces

“New Year’s Flag” ship flag



Play 3 battles using vehicles of Rank III or higher with an activity level of 70% or more.

Destroy 30 enemies while using ground vehicles of Rank III or higher.

Deal 50,000 damage while using naval vessels of Rank III or higher.



[h2]Open the Christmas Chest and Snowman![/h2]
We’ve got two special chests lined up for you this festive season: the Christmas Chest that can be purchased for Golden Eagles, and the Snowman for Silver Lions.

When: From December 20th (12:00 GMT) until January 15th (12:00 GMT).


[h3]Christmas Chest[/h3]
Once opened, there’s a chance to get either a Premium Account, Silver Lions, Universal backups, Boosters, Premium vehicles as well as vehicles that have never been sold for Golden Eagles or War Bonds, and are not currently sold in the game or on the Market.

Christmas Chest terms: open spoiler
[expand]
Christmas Chest purchase price: 999 Golden Eagles
Guaranteed Prize: 1 day premium account + 120000 Silver Lions (total purchase price of 490 Golden Eagles)
Additional Guaranteed Prize:

(1) Talisman for vehicles (15% chance but at least once for every 14 chest openings); breakdown of chance by vehicle rank:



Rank I

Rank II

Rank III

Rank IV

Rank V

Rank VI

Rank VII

Rank VIII



16%

20%

25%

18%

10%

7%

3%

1%


If all vehicles of the dropped rank already have a talisman the player will be refunded fully for the Christmas Chest — 999 GE.

(2) Premium vehicles including unavailable for sale (15% chance but not less than once for every 14 chest openings); breakdown of chances by vehicle ranks:



Rank I

Rank II

Rank III

Rank IV

Rank V

Rank VI

Rank VII



20%

20%

20%

20%

10%

7%

3%



Unavailable for purchase vehicles presented in the Christmas Chest along with the usual premium vehicles:
  • Lightning F.53
  • F-86F-35
  • J29D
  • J35A
  • YP-38
  • T-2 Early
  • MiG-17AS
  • MiG-21 SPS-K (Germany)
  • Milan
  • S.O.4050 Vautour IIN
  • A-4E (Israel)
  • SAV 20.12.48
  • Type 74 (G)
  • Type 69-IIa
  • M26E1
  • UH-1C XM-30
  • P-61A-11
  • Bostwick's P-47M-1-RE Thunderbolt
  • Lanovski's P-47M-1-RE Thunderbolt
  • Wetmore's P-51D-10 Mustang
  • USS Cowell
  • Pz.Sfl.Ic
  • Panzer IV/70(A)
  • He 112 B-1/U2 (Germany)
  • P-47D (Germany)
  • La-5FN (Germany)
  • Tempest Mk V (Germany)
  • Sea Hawk Mk.100
  • Z20 Karl Galster
  • T31
  • T-34 (1st Gv.T.Br.)
  • МК-IX "Valentine" (USSR)
  • KV-1E
  • KV-2 (ZiS-6)
  • IS-2 "Revenge"
  • Mi-24D (USSR)
  • Pokryshkin's P-39N-0 (USSR)
  • Pe-2-205
  • IL-2M "Avenger"
  • Golovachev's Yak-9M
  • Fw 190 D-9 (USSR)
  • Spitfire Mk IXc (USSR)
  • MiG-15bis ISH
  • Stroyny
  • Neustrashimy
  • Achilles (65 Rg.)
  • Boomerang Mk II
  • D.520 (Great Britain)
  • Typhoon Mk Ib
  • Plagis' Spitfire LF Mk IXc
  • Prendergast's Spitfire FR Mk XIVe
  • Hunter FGA.9
  • HMCS Haida
  • J2M4 Kai
  • IJN Kiyoshimo
  • Т-62 №545
  • T-69 II G
  • P40 "G.C. Leoncello"
  • RN Geniere
  • F-84F IAF (France)
[/expand]

[h3]The Snowman[/h3]
You’re able to purchase the “Snowman” and its “Carrot” to open it. Once opened, there’s a chance to get either unique Decals, Decorations, vehicles and camouflages from past winter events in War Thunder (including in the form of coupons), as well as Silver Lions, Boosters, Universal Backups, a Profile Icon, Aerobatic Smoke and Orders.

The “Carrot” is also obtainable in the Winter Extreme event!

[h2]Winter Extreme: Earn Yourself Rewards this Festive Season![/h2]
Take part in battles, earn mission score points and receive a variety of cool rewards.

When: From December 20th (11:00 GMT) until January 9th (11:00 GMT).


Participate in the Winter Extreme event and earn rewards: ranging from Trophies, Decals, “Carrots”, 4 unique vehicles and their respective camouflages, a Player Icon and Decorations. Check it out!

[h3]J9 Early[/h3]
A Rank II Premium for Sweden. — Click here to learn more.


[h3]Mirage 2000C-S4[/h3]
A Rank VIII Event Vehicle for France. — Click here to learn more.


[h3]USS Mississippi[/h3]
A Rank VI Event Vehicle for the USA. — Click here to learn more.


[h3]Vilkas[/h3]
A Rank VII Event Vehicle for Germany. — Click here to learn more.


[h2]In-game Discounts![/h2]
Wanted a vehicle for a while now? Treat yourself to a nice bargain!

When: From December 20th (11:00 GMT) until December 26th (11:00 GMT).
  • 50% off all vehicles in the game*
  • 50% off talismans, back-ups, and modifications.*
  • 50% off a Premium account for 90 or 365 days in the game store, and 180 days in the Gaijin.Net online store.

*Discounts apply to vehicles for Silver Lions and Golden Eagles, except those added in the “Air Superiority” and “Kings of Battle” major updates, as well as Squadron Vehicles.


[h2]Take the THUNDER Quiz![/h2]

How well do you know War Thunder? Take our special quiz using the link to find out for sure.

When: From December 20th (11:00 GMT) until December 26th (11:00 GMT).


True experts will be in for a little surprise!

[h3]Take the Quiz[/h3]



[h2]Sale in the Gaijin.Net Store![/h2]
We’ll tell you about discounts in the Gaijin.Net store in a separate news article on December 26th.

[hr][/hr]
Merry Christmas and a Happy New Year!

Update 2.33.0.33



[h2]Ground Vehicles[/h2]
  • Challenger 2 (all variants) — jerking when turning with a locked track has been fixed. (Report)
  • M1A1, M1A1HC, M1A1 Click-Bait, M1A1 AIM, M1A2, M1A2 SEP, M1A2 SEP V2 — rate of fire when using first-stage ammunition has been increased from 10 to 12 rounds per minute.
  • Leclerc (all variants) — horizontal (from 30 to 40 degrees per second) and vertical (from 36 to 30 degrees per second) guidance speeds have been changed. (Report)

[h2]Aircraft[/h2]
  • Mirage 4000 — engine thrust and rate of climb at supersonic speed at altitudes of 6...15 km have been increased.
  • JAS39 — a bug that caused the fire extinguisher system on this aircraft not to work has been fixed.
  • BI — a bug that made this aircraft unable to take off has been fixed. (Report)

[h2]Other[/h2]
  • PT-812 — a bug that caused freezing when using this boat on MacOS has been fixed.
  • Pirate flags for ships have been moved to a separate group.

[h2]Graphics[/h2]
  • A bug where radars did not visually change when changing the scale has been fixed.
  • A bug that could cause the camera angle to reset in simulator battles when showing tooltips has been fixed.

[h2]Sound[/h2]
  • A bug where Allied aircraft would make howling sounds when rotating the camera on the runway and in spectator mode has been fixed.
  • A sound layer has been added to the M61 cannon, giving it a characteristic crack and howl at a distance.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Winter Extreme: Mirage 2000C-S4



The main aircraft prize of the "Winter Extreme" event is the French Mirage 2000C-S4 jet fighter, featuring excellent acceleration and impressive armament!

[h2]Mirage 2000C-S4: A French Rank VIII Jet Fighter as an Event Vehicle[/h2]

Features:
  • Superior acceleration characteristics
  • Effective air-to-air missiles
  • Good maneuverability at low speeds
  • Limited countermeasures


[h2]Meet the Mirage 2000C-S4![/h2]

This close relative of France's top fighter will be the main air prize of the grand "Winter Extreme" event in War Thunder! Featuring amazing acceleration, very high top speed, effective air-to-air missiles, and nine hardpoints for mounting ordinance, the Mirage 2000C-S4 is truly a worthy prize worth fighting for!



Mirage 2000 fighters are already well known to French pilots. This compact delta wing aircraft is equipped with the excellent SNECMA M53-P2 engine, providing some of the best acceleration in the game! Due to its design, the Mirage 2000 is great at maneuvering at low speeds but tends to lose energy quickly during active maneuvers. However, its powerful engine quickly restores speed, and the Mirage 2000 swiftly transitions from prey back to predator. The Mirage 2000 reaches its top speed at high altitudes, but at low altitude due to the rapid acceleration, the aircraft can disintegrate due to flutter at transonic speeds - pilots should be especially cautious in this environment.



The Mirage 2000C-S4, like the S5 version, is an interceptor. Its primary armament consists of the standard 30 mm DEFA 554 cannons and, of course, missiles! Including the all-aspect Matra R.550 Magic 2 and the fantastic Matra Super R530D. However, the Mirage 2000C-S4 also has a lot to offer in mixed battles too - on the remaining hardpoints, pilots can place conventional and drag bombs, as well as SNEB Type 23 rockets.

Unlike the S5 version the Mirage 2000C-S4 carries fewer countermeasures, which ends up being its main gameplay difference. However, 54 charges of flares and chaff should be enough to fend off several missile threats and overall shouldn’t be too detrimental.



The top Mirage 2000C-S4 can be yours for completing the "Winter Extreme" missions. Do your best and get yourself a nice gift for the New Year holidays!