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Battle pass vehicles: HMS Gay Archer



The British Gay Archer torpedo boat will appear in the game as one of the top prizes in the new season of the War Thunder Battle Pass, named “Tropical Storm”!

[h2]HMS Gay Archer: A Premium Torpedo Boat for Britain at Rank III![/h2]

Features:
  • 40mm Bofors Autocannon.
  • High Speed.
  • Torpedo equipped!


[h2]Meet HMS Gay Archer![/h2]

The Gay Archer premium torpedo boat will be one of the vehicle prizes in the new season of the upcoming War Thunder Battle Pass “Tropical Storm”! This boat features good combat qualities and, like all premium vehicles, speeds up the research of the British coastal fleet and receives an increased reward in Silver Lions! Let’s dive into the details!

[h3]
Interesting: Typically in the naming convention of smaller British vessels (e.g. Dark and Brave), this particular class is prefixed as Gay. In addition to this, fighting specialties and roles are also included in the name prefix. For example, other boats in the series include HMS Gay Bombardier, HMS Gay Bruiser, HMS Gay Charger and a few others.
[/h3]



The Gay Archer is an excellent representative of War Thunder’s smaller coastal fleet. Three gasoline engines quickly accelerate the boat to 40 knots (about 74 km/h). In the bow station, this boat carries a 40mm Bofors assault gun, which can be equipped with clips of high-explosive fragmentation and armor-piercing shells. In addition to this, this boat can also be equipped with a pair of torpedoes.

[h3]
Did you know? Gay-class patrol boats were the last petrol-powered gunboats in the British Navy.
[/h3]



Playing the Gay Archer is fun and easy! In smaller battles, it is one of the breakout boats thanks to its 40mm cannon on the bow. In larger battles with Destroyers, it is an excellent choice for capturing points among rocks and islands due to its high speed and capability to deploy a smoke screen.

[h3]
In your matches: Pro-tips when using the Gay Archer from Keith (Scarper) WT CM: “For this boat and others like it, grab the capture point quickly in smaller battles and use its speed and hard hitting gun in this case, to nip in and recapture any lost cap areas — remember your smoke! Don’t engage larger targets at range, instead, use the speed of the boat to get in behind larger targets, especially moored ones and drop a couple of torpedoes into its rear. If you're seen, steer erratically to confound the enemy and engage the weapons trying to focus on you and get below the elevation of the enemies' bigger guns. Spotting is your friend as some of your team will see the target and the position you are in and help out.”
[/h3]



The HMS Gay Archer will soon come to the game as part of the new Battle Pass “Tropical Storm”, starting in War Thunder on October 25th. We'll talk about the other prizes and full list of conditions soon, so keep an eye out for that. Until then, enjoy your matches and see you soon!

[Pre-Order] Battleships HMS Iron Duke and IJN Yamashiro!



Welcome to two new pre-order packs that contain special pre-order bonuses and the following battleships: HMS Iron Duke for Great Britain and IJN Yamashiro for Japan!

[h3]Pre-order — HMS Iron Duke Pack[/h3]
  • HMS "Iron Duke" (Rank 5, Britain)
  • 3000 Golden Eagles
  • 30 days Premium Account
  • Pre-order bonus: unique title "Iron Duke".
  • Pre-order bonus: unique Banner of the Duke of Wellington.

[h3]Pre-Order — IJN Yamashiro Pack[/h3]
  • IJN Yamashiro (Rank 5, Japan)
  • 3000 Golden Eagles
  • 30 days Premium Account
  • Pre-Order Bonus: unique title "Oni no Yamashiro" (Demon Yamashiro).
  • Pre-Order Bonus: Unique Kyoto Prefecture Flag


The HMS Iron Duke and IJN Yamashiro will be available with the release of the next major update.

[h3]You can pre-order these packs from the in-game hangar > Shop > Online Store.[/h3]


[h2]HMS Iron Duke[/h2]



Dreadnought battleship HMS Iron Duke (named after the Duke of Wellington) was the lead ship of her class in the Royal Navy. Iron Duke took part in significant battles of the First World War, including the epic Battle of Jutland where she was the flagship of the Grand Fleet under the personal command of Admiral John Jellicoe. In War Thunder, Iron Duke relies on powerful armor, an excellent main armament of 10 343mm (13.5 inch) guns and devastating high-explosive and also semi-armor-piercing shells with a large explosive charge. Like most pre-war battleships, Iron Duke has mediocre air defense, so in battle it is advisable to stay in a group of friendly ships to help protect against aircraft!



[h2]IJN Yamashiro[/h2]



Battleship IJN Yamashiro was built before the events of the First World War but first fought during World War II. In her last battle in Leyte Gulf, Yamashiro was up against six American battleships with only 10 members of her huge crew surviving, with Vice-Admiral Shōji Nishimura going down with the ship too. In War Thunder, Yamashiro will be one of the best ships in terms of firepower — 12 main guns with a 356 mm caliber and 8 additional 152 mm auxiliary guns on each side! The Yamashiro is also perfectly protected, packs a good punch, and speeds up research on any ship in Japan's Bluewater fleet!

Server Update 18.10.2023



The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Following the Roadmap: We’d like to hear your feedback on two proposed designs



In today’s article, we’ll be discussing two mechanics that we’d like your feedback on: improved aircraft target hit alerts and night battles. Our proposed designs are not final, as we’re explaining them to you so that we can get your feedback to make adjustments if necessary. Let’s dive into the details!


Improved Aircraft Target Hit Alerts: Our proposed design


As we mentioned in our previous Roadmap article, we’ve been working on this mechanic and would like your feedback on it.

[h2]Welcome to the “Severe damage” mechanic[/h2]

As of now, the death of an aircraft is counted under one of the following conditions: the pilot was knocked out; the aircraft crashed into an object and was completely destroyed; the aircraft had its tail torn off; the aircraft received damage that causes it to be counted as dead but it can still conduct further combat.

Relating to the last part, currently when an enemy aircraft gets destroyed (“Target destroyed”), they can sometimes still fly, shoot, land to repair and have no automatic bail out. The aim of this was to allow you to score a frag and at the same time prevent another player from finishing off the heavily damaged enemy aircraft and steal the frag.

We’d rather not count the aircraft as destroyed based on "guesses", but instead would like to leave you the opportunity to attempt to control a “severely” damaged aircraft until it's either completely destroyed or returns to the airfield to repair.

However, with different game modes, aircraft control options, player experiences, and the number of aircraft in the game, there hasn’t been a single system that could reliably and accurately determine this state.

Due to this, we’re proposing to remove this condition from the game mechanics and instead replace it with the “Severe damage” mechanic. How will this work? If an aircraft is damaged to the extent where it would have been counted as being destroyed previously, despite still being able to fly, shoot and land to repair, this new mechanic will count it as severely damaged. No destruction or death will be credited until the severely damaged aircraft is further finished off.

[h2]How rewarding will work with this new mechanic[/h2]



If you severely damage an enemy aircraft and then further damage them enough to the extent that they are now classed as destroyed, you’ll receive rewards that mount up to how destroying an enemy aircraft was previously.

In addition to this, if you severely damage an enemy aircraft but did not destroy them (because they flew away for example), you will not receive a destruction but instead a new reward called “Severe damage”. The amount for this reward is slightly less than the reward for a destruction.

When a friendly player finishes off an enemy aircraft that is severely damaged, they will receive a new message: “Finished Off”. For doing this, they will receive the rest of the reward and the frag in their statistics. For the player who inflicted the original severe damage, they will also receive a fully-fledged frag to their statistics as well — however, no additional reward because they did not play a part in finishing this enemy off.

As a result, both players will receive a frag of the enemy aircraft in their statistics, as well as counting for tasks and camouflage unlocks as usual, for example.

[h2]Severely damaged aircraft that crash[/h2]

If an enemy aircraft that is severely damaged crashes, the frag of this aircraft will be credited to the player who originally inflicted the severe damage. The remainder of the reward for their destruction is accrued.

[h2]When the battle finishes[/h2]

When the battle finishes, aircraft that are still severely damaged will then be counted as destroyed, with the frag given to the player who inflicted the severe damage. The player who was severely damaged will have a death credited to their stats, and the remainder of the reward for their destruction will be accrued to the player who inflicted the severe damage. This is to avoid players who get severely damaged to climb high and fly away to avoid being destroyed.

Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, we’ll keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.


Night battles: Our proposed design




As we mentioned in our initial Roadmap, we planned to make Night Battles selectable by the player. We’re going to be adding this and in addition, we’d like your feedback on some further improvements.

[h2]Selecting night battles[/h2]

Night battles will be selectable in the gamemodes screen. From here, you’ll be able to enable or disable the “Participate in night battles” option. Night battles will only be available in Ground Realistic Battles and the option to participate in them is enabled by default. However, having this option enabled doesn’t necessarily mean you’ll get into a night battle. This is because you’ll be put into two queues: for regular battles without night and for battles with night, where you’ll have the chance to get into both. The chance of getting into a night battle will be approximately the same as before, before night battles were turned off.

[h2]The minimum Battle Rating for night battles [/h2]

Night battles will only be available for 10.0 Battle Rating and above — where the vast majority of vehicles have night vision and thermal vision.

[h2]Rewards for playing in night battles[/h2]

If you have the “Participate in night battles” option enabled and play a night battle, you’ll be able to earn rewards! These rewards are purely cosmetic and are focused on night, for example night vision goggles as a decoration, and a loading screen of tanks firing in the dark. The full list includes: a loading screen, titles, a decal, 3D decorations and player profile icons. The progress for obtaining them is shown in the same area where you can switch night battles on or off.


[h2]Our thoughts behind this design[/h2]

Night battles allow you to diversify your matches while at the same time experience some different and difficult scenarios that are not present during daytime battles. Having said this, we understand that not everyone likes this type of complication, so we’re giving you the option whether or not you want to participate in night battles. As night battles are generally more difficult to play in than daytime battles, we’d like to reward players who play in them with minor night themed cosmetics.

Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, we’ll keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.

Other Roadmap changes


We knew you’d ask, so we’ll include it here too. We know your anticipation about skill bonuses in RP as well as research bonuses for new nations, and we’re working on these right now too!

That’s all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!

Update 2.29.0.101



  • A bug that caused some marketplace camos to not be visible to other players in battle has been fixed.
  • The research costs of modifications have been made more visible in the tooltip in the modifications window.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.