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Update 2.31.0.21



[h2]Ground vehicles[/h2]
  • A bug that caused IR spotlights to not work in random battles has been fixed (Report).

[h2]Aircraft[/h2]
  • F-111A — a bug that caused the reticle to get stuck in the top left of the HUD when turning on CCRP and bomb mode has been fixed. (Report)
  • A bug that prevented the AH-129D and Tiger HAD Block II from participating in [PvE] Helicopter Battles has been fixed.
  • AH-129D — the position of the targeting point camera has been fixed.
  • MH-60L DAP — third person camera has been moved back.

[h2]Naval[/h2]
  • GIS 811, PT-15, MTB Vosper, MTB Vosper(2), SGB Grey Fox, D-3 — a bug that caused torpedoes to display incorrectly has been fixed.

[h2]Interface[/h2]
  • A bug that caused the mirroring of decals to not work correctly has been fixed.
  • A bug that caused the cursor to move to the right of the window when rotating or changing the size of a decal with console gamepads has been fixed.
  • A bug that caused the -50% tag on Backups and Talismans in the modification window to be cut off has been fixed.
  • A bug that caused the skill bonus Level icon to show for players that were below the Level 1 requirement has been fixed.
  • A bug that caused a blank Multifunction Menu on consoles has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Following the Roadmap: Skill Bonuses in RP & Selectable Night Battles!

We’re continuing to follow the Roadmap that we released in June. Skill bonuses in RP have arrived in the “Kings of Battle” major update, and optional night battles and their rewards will be enabled soon in a future small update, which we’ll announce. Today, we’d like to explain the details surrounding these two mechanics. We fully appreciate the patience that you’ve had while waiting for these as well as the feedback you left. Let’s dive into the details.

Bonus Research Points for your skill!




What is counted as “skill” in War Thunder can be looked at differently depending on the player. It might mean the number of kills, assists and capture points you get, the total points earned in battle, or your map knowledge and the way you position yourself to lock down enemy positions.

As War Thunder is primarily a PvP focused game and getting kills is the ultimate goal to win battles, skill bonuses in the form of Research Points will be given based on the number of kills against players or system named bots that you get. The only exception is Naval Battles, where the amount of damage dealt is counted rather than the number of kills.

[h3]Welcome to the new 3-tier Bonus Level system[/h3]



We’ve created a system that will reward those of you who get a specific number of kills, where you’ll be put into one of three levels. These are Level I, Level II and Level III, which we touched on back in June.

Finishing a battle in one of these levels will give you a bonus amount of Research Points in the form of a percentage that multiplies the base amount of RP you earned in that battle (the base excludes RP earned from boosters, premium accounts and talismans). That bonus amount is then added to the total sum.

How will you know when you’ve got into a bonus RP level? The icons in the table below will be displayed on the scoreboard in a separate column and in addition, any other player who has entered into one of these levels. Any number of players in the battle can get into a Level if they meet the kill criteria.

Gamemodes will have Level I, II and III bonuses, but each gamemode is slightly different in terms of the bonus percentage amount as well as the amount of kills needed to get into each level. All of the numbers and details for each mode are in the Major Changelog.

[h3]
Click here to see the Major Changelog
[/h3]

Ground Realistic Battles:



Level I

Level II

Level III








Get 3 to 5 kills.

Get 6 to 8 kills.

Get 9+ kills.



15% Bonus RP*

50% Bonus RP*

100% Bonus RP*

*Multiplies from base RP earned in battle.

When the battle finishes, you’ll be able to see how much Research Point bonus you got in the battle results window. The Level you earned in battle will also be shown in the battle results window!

[h3]A real use-case scenario [/h3]
If you get into Level I, II or III, the bonus amount of RP will be applied to your base RP earned in the battle, before any booster RP, premium accounts and talismans. Here’s an example scenario.

For Ground Realistic Battles (GRB):
  • You’re playing in GRB. For this game mode, Level I has a 15% RP bonus, Level II has a 50% bonus, and Level III a whopping 100% bonus.
  • To get into Level I, you’ll need 3-5 kills, Level II: 6-8 kills, and Level III: 9 kills or more.
  • You get 6 kills which means you get Level II. Nice! You’ll therefore have received a 50% RP bonus.
  • Let's say you earned 3,199 base RP in this battle, boosters also brought you an additional 640 RP. So the final reward would be 3,839 RP.
  • But you received a skill bonus, which is 3,199*50%=1,600 additional RP. So your 3,839 RP turns into 5,439 RP for the battle: 3,199 base RP + 640 RP from boosters + 1,600 RP for your skill!


There we go, a nice transparent and beneficial indicator of how you are doing as a player! If you have any further questions about how this works, feel free to ask in the comments.

Welcome to selectable Night Battles for Ground Realistic Battles!




You are now able to select Night Battles from the gamemodes screen! As default, night battles are turned off for everybody, so if you would like to play in them you’ll have to turn it on. You can do this by clicking on the icon that looks like a half Moon next to the map filter icon.

[h3]
Please note: This feature has not arrived yet, but will be released soon in a minor update. We’ll announce this in an update note in the near future.
[/h3]

We’re sticking with our proposed design in terms of queueing. When enabled, you’ll be put into two queues: one for daytime and one for night battles, where you’ll have the chance to get into both. This means that even with night battles turned on, you’re not guaranteed to get into one.

[h3]Vehicles that can participate in Night Battles[/h3]

Night Battles will only be available for lineups that have a vehicle with a Battle Rating of 10.0 and above for Ground Realistic Battles (GRB). For example, if you’ve got vehicles below 10.0 Battle Rating in a lineup with a 10.0 vehicle, you’ll still be able to go into a night battle with this lineup.

If you’ve got a vehicle that is capable of participating in a night battle, a “night battles” button will be shown the NVD/Thermal modification for vehicles at 10.0 Battle Rating.

[h3]Indication of the time of day and weather[/h3]
The time of day and weather of your battle will be displayed in the spawn window and when opening the scoreboard next to the mission name. This is so you’ll be able to know if you’re in a night battle or if it’s just early evening.

[h3]What we’re planning for NVD modifications[/h3]
In a future update, we’re planning to make some changes to how night vision and thermal modifications work. All tanks that can use night vision will now have NVD by default — you won’t need to research any modification to get initial night vision. If a tank has thermal and at the same time night vision as well, you’ll have night vision as default, but you’ll need to research the thermal modification to be able to use thermal. We’ll announce these changes in a regular small Update in the future.

[h3]Rewards for playing in Night Battles[/h3]
As mentioned in our proposed night battles design, night battles will have several night-themed cosmetic rewards. Rewards for night battles can be found in the same area where you enable night battles.

You’ll need to have night battles enabled as well as play in night battles to start earning these rewards. When completing a certain amount of mission score, you’ll be able to progress through levels to reach the top. Take a look at the rewards below!








“Club Night Battles” decoration

“Modern helmet with NVG” decoration

“Emblem of 415th Special Operations Squadron” decal





  • Prowler in the Night
  • Warrior of the Night
  • Lord of the Night



“Night Hunter” profile icon

“Special Forces Soldier” profile icon

Titles



Loading Screen

Other Roadmap changes

The Severe Damage mechanic that we announced previously is still under development — thank you for taking the time to leave your feedback on this! We’ll let you know in a separate news post in the future when it’s ready.

In regards to Research Bonuses for new nations from the Roadmap. The changes in progression have a noticeable delayed effect, so at the moment we’re wary of introducing bonuses for nations. We expect mid and long-term results after changing the research trees, reducing RP in vehicle groups and skill bonuses. We’ll keep you updated in the future.

That’s all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!

Update 2.31.0.15



  • On vehicles that have NVDs at night, 3rd person night vision mode is now turned on automatically when spawning in.
  • In the respawn and scoreboard window, information about the time of day and weather conditions of the current battle has been added.
  • In the aviation crew window (under the “Logistical services” tab, in the “Reload Speed” skill), extended information about the reload speed of each individual gun of the selected vehicle’s armament has been added.

[h2]Ground vehicles[/h2]
  • Leopard 40/70 — a bug with the gunner’s sight magnification being too high has been fixed.
  • AMX-10P — a bug that caused scouting functionality not to work has been fixed.

[h2]Aircraft[/h2]
  • MiG-21 (all variants) — the possibility to separately launch the S-24 rockets has been removed. Sources: “Aircraft MiG-21F-13 Technical Description. Book II. Armament. 1963”, “Aircraft MiG-21PFM Operating Instructions No. GK-194. Book II. Operation of armament. 1968” and “Aircraft MiG-21Bis Pilot’s Flight Operating Instructions”.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Dreams Come True: TOG II



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The TOG II is a British prototype super-heavy tank that was developed at the start of World War II. The TOG II was developed by “The Old Gang” — a committee set up by the same members who created tanks of the First World War. This long-awaited “land battleship” comes to War Thunder as part of the game’s 11th Anniversary. Play to get it as well as other cool prizes!

[h3]
When: From November 1st (11:00 GMT) until November 13th (11:00 GMT): Earn points in battles, unlock stages and receive prizes!
[/h3]


TOG II — A Premium Rank III for Britain.

The grand prize for this event! Complete 6 stages and it will be yours forever.

[h2]Decals and Decorations! [/h2]
You can also earn the following decals and decorations for stages 1 to 5.



“Death Valley” decoration

“Colt–Browning M1895” decoration

“T.O.G. №2” decal





“British Propaganda Poster” decal

“Emblem of the Royal Tank Corps” decal



[h2]How to get prizes [/h2]

Each stage will be unlocked for 35,000 mission points and will bring a new reward.

You can get mission points in ground battles with rank III or above in AB, RB and SB game modes. The number of mission points for completing a task depends on the game mode and the maximum rank if the vehicle used in the battle. The multiplier for earning points is specified in the mission description.

You can also get points by using any event vehicles of rank I-II. Such vehicles have the name of the event in which it was obtained in the vehicle card.

Stages change every two days at 11:00 GMT: November 3rd, 5th, 7th, 9th, 11th.

Rewards will be given for certain number of completed stages:
  • For 1 stage: “T.O.G. No. 2” decal.
  • For 2 stages: one of the decal prizes.
  • For 3 stages: one of the decorator prizes.
  • For 4 stages: one of the decal prizes.
  • For 5 stages: one of the decorator prizes.
  • For 6 stages: the TOG II Premium.


You can track the progress of the challenge by clicking on your nickname and selecting the menu ”Achievements → Dreams Come True”. If you didn’t finish the stage in time until 16th of November you will be able to purchase passing stages for Golden Eagles in the achievement window and get corresponding prizes.

War Thunder’s 11th Birthday: Let’s Celebrate Together!



Let's light the candles on the cake: November 1st marks 11 years since War Thunder entered open beta testing.

We’d like to celebrate this date with all of you who have been by our side and supported War Thunder through all these years — together with you. We hope you’re going to enjoy the holiday activities and discounts that we’ve prepared for the entire week.

In this year’s “Dreams Come True” event, you’ll have the opportunity to get the unique TOG II, a British Heavy Tank. In addition to this, Esports players are showing their highest performance at tournaments dedicated to the game’s 11th Anniversary. The Maus, a regular of anniversary traditions, returns to be researched for a temporary amount of time!

So join us in celebrating: Happy Birthday, War Thunder!

In-game Discounts!


November 1st (11:00 GMT) — November 6th (11:00 GMT)
  • 50% off for all modifications, talismans and back-ups.
  • 50% off for a Premium account. In the game - for 90 and 365 days. In the Gaijin Store — for 180 days.
  • 50% off purchase prices in SL and GE for vehicles of all gaming nations.

There won’t be any discounts for vehicles released in the “Kings of Battle” and “Sons of Atilla” updates, as well as squadron vehicles (including modifications, talismans, and back-ups).

Anniversary Decal!


November 1st (11:00 GMT) — November 6th (11:00 GMT)


“War Thunder 11 Years” decal

Let your first battle during the 11th anniversary of War Thunder bring you this memorable decal!
  • Play 1 battle in any vehicle of rank III or above in any gamemode to get “War Thunder 11 years” decal.


Dreams Come True: TOG II




November 1st (11:00 GMT) — November 13th (11:00 GMT)


Take part in the “Dreams Come True” event to get special decals, decorations, a special loading screen and the unique TOG II heavy tank!

The TOG II super-heavy tank appeared at the early stages of WWII as a continuation of the concept of “land battleships” that participated in trench battles of the First World War. However, at the outbreak of WWII the concept of land battleships crossing trenches was obsolete. As a result of trials, the TOG II received a 94 mm gun inside an A30 Challenger turret. The TOG II is a heavy tank with an old classic style: slow, heavily armored with good firepower. It’s perfect for breaking through enemy defenses in urban areas with your squadmates, and can withstand multiple hits from different angles!

More Details

The king of the heavies is back!


November 1st (11:00 GMT) — November 6th (11:00 GMT)




As usual, our tradition is to return the giant king of heavies — the legendary Maus tank! Between the specified event dates, you’ll be able to research and purchase it for Silver Lions.

  • To start researching the Maus, you have to have rank V of the German ground forces open.
  • Assign your Research Points from battles, or convert the free experience to the researching of the Maus while the special event is going. If you started your progress, it will not be disabled after the special event is over, and you'll be able to finish researching any time later.


Gaijin.Net Sales!


November 6th — November 13th


Up to 50% off in the Gaijin.Net Store.

Details on the discounts will be revealed on November 6th, stay tuned to the news!

A series of festive tournaments for the anniversary of War Thunder!

We’re celebrating War Thunder’s birthday with a series of tournaments that have a total prize fund of more than 300,000 Golden Eagles! You can find out the competition schedule in the separate news here.