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Update 2.27.2.47



[h2]Missions[/h2]
  • The minimum Battle Rating of sessions in which strike UAVs are available has been increased from 10.7 to 11.3.

[h2]Ground vehicles[/h2]
  • Fuzed projectiles that ricochet off the ground now detonate at a much shorter distance from the ricochet point.
  • A bug that caused a lack of illuminating light in night-time ground battles has been fixed.
  • A bug that caused a brief display of thermal imagery from the thermal sights in third-person view when switching the camera from third-person to sniper mode has been fixed.
  • ZT3A2 — a bug that caused an offset of the coaxial machine gun which also made firing the guns shoot above the target has been fixed. (Report)
  • A bug related to radio fuze activation of anti-aircraft guided missiles when switching target tracking modes between radar and infrared sensor has been fixed. (Report)
  • A bug where if rounds hit an enemy vehicle and a display of the “Shell destroyed” message in the impact camera shows, damaged icons in red for components and the crew would display, even if the vehicle hit did not receive any damage has been fixed.
  • A bug that caused ATGM lock-ons to switch to other objects with high-temperatures such as rockets has been fixed.

[h2]Aircraft[/h2]
  • SK60B, SAAB-105G, SAAB-105OE — a bug that caused damage to be displayed even though the tail was shot off has been fixed.
  • SK60B — the weight of suspended armament per wing has been increased from 500kg to 550kg.
  • Q-5A — a bug that caused two inboard empty pylons to be shown on each wing when using the Type-130-2 missile has been fixed. (Report)
  • J1N1 — a bug that caused the wrong number of turrets to display in the vehicle’s stat card (4 instead of 2) has been fixed.
  • Lightning F.53 — a bug that made it impossible to copy a weapon loadout that had 48 x RP rockets and 144 x SNEB type 23 rockets has been fixed.
  • AJ37 — a bug that caused the x-ray view of the outboard 30mm Akan m/55 guns to remain even when this gun was detached has been fixed.
  • Su-25T, Su-39 — a bug that caused the button for the infrared countermeasures to not work has been fixed.

[h2]Interface[/h2]
  • A bug that caused the first-round replenishment indicator to disappear when opening the scoreboard in ground battles has been fixed.
  • The readability of the hit camera tooltip has been improved. Regular hits to vehicles are now displayed in orange, while a non-damaging hit is now shown in green.
  • A bug that caused the tooltip of torpedoes in-game when hovering over them to display an incorrect depth has been fixed.
  • A bug that caused a large number of rewards for actions in the battle results tooltip screen to clip outside of the screen has been fixed.
  • A bug that caused armor-piercing shells on stealth belts to display incorrectly in the protection analysis screen has been fixed.
  • A bug that caused the multifunctional menu in battle whilst in an aircraft with a ballistic computer for guns to erroneously show missiles active has been fixed.
  • The ability to display the names on markers of allied players only in squads has been added to the settings.
  • A bug that, in some cases, caused the filter of preferred maps to incorrectly display a lower Battle Rating has been fixed.

[h2]Graphics[/h2]
  • Ka-Chi — a bug that caused vehicle tracks to incorrectly display in the sky for other players has been fixed. (Report)

[h2]Other[/h2]
  • The incorrect activation time for the sale of coupons from the “Summer Extreme” event has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Squadron vehicles: T-90 Bhishma



A special version of the T-90 main battle tank that is in service with the Indian Army comes to the game as a new squadron vehicle, available in the upcoming major War Thunder update!

[h2]T-90 Bhishma: MBT, Britain, rank VII![/h2]

Features:
  • Good protection against other tanks.
  • Advanced ammunition!
  • Lacks soft-kill APS.
  • Slow reverse speed.


The Indian T-90 Bhishma tank is a special version of the Russian T-90 tank, modified to fit the needs of the Indian Army. The T-90 Bhishma will arrive to the game as a new squadron vehicle in the upcoming War Thunder major update. Its ERA protection, guided missiles and a modern fire-control system make the tank an exotic and desirable addition to Britain’s top-tier ground forces lineup!

[h3]
First and foremost, we’d like to let you know the reasons as to why we’re going to be adding this vehicle to the British tree. Britain’s top-tier MBTs are generally niche and are typically geared towards methodical combat engagements. Because of this, additional export MBTs and other vehicles that have ties to some Commonwealth nations will allow for more options and new approaches to Britain’s gameplay. We'd like to note that we are continuing to work on filling the British ground forces tree, which will include various armored, infantry fighting vehicles, and light tanks. These are planned for the future.
[/h3]

Let’s take a look at the main differences of the Indian T-90 Bhishma. Firstly, the Bhishma lacks the well-known soft-kill active protection system (those spooky-looking red eyes), and secondly, the Russian 3BM60 APFSDS round. In the position of where the APS emitters would be, the Indian Army requested additional ERA blocks, which in turn improves the overall turret protection from shots to the front. Additionally, an IR searchlight was mounted on the kingpin of the commander’s hatch to help illuminate targets in the dark. Other differences include another angle of smoke grenade launchers, a different design of the dozer blade, and increased anti-radiation armor — this slightly improves the protection of the tank.



As the T-90 Bhishma is a modern tank, it offers good protection in the form of Kontakt-5 ERA — as well as an advanced fire control system which promises good fighting dynamics. The T-90 Bhishma also features a large capacity autoloader, and can fire excellent tandem warhead ATGMs from the main cannon.



There are, however, some disadvantages of the T-90 Bhishma. In addition to the lack of APS as we’ve already mentioned, the T-90 Bhishma also has poor reverse speed, which is, unfortunately for T-90 fans, an inescapable legacy of the T-72 series. As T-72 and T-90 enjoyers would know, this in turn may make the T-90 Bhishma tricky to use whilst wanting to roll back behind cover after taking or receiving a shot. The T-90 Bhishma also brings along with it poor gun depression and turret traverse speed.

Just like other squadron vehicles, the T-90 Bhishma can be obtained for free by gaining enough squadron activity points, and can also be purchased for GE. If you’re still without a squadron, the T-90 Bhishma is a good reason to join one in War thunder — or even lead your own. See you in the next dev blog!

AMX-10M: A Familiar Beast



A formidable vehicle comes to the game: meet the AMX-10M, a French SPG that was specifically designed to fire anti-tank guided missiles!

[h2]AMX-10M: SPG, France, rank V[/h2]

Features:
  • A gun that is capable of firing ATGMs!
  • An auxiliary 20mm gun, good against light tanks and aircraft.
  • Decent mobility — able to get to cover quickly.
  • Capability to be amphibious.


With the arrival of the next major update, the AMX-10M will help bolster the French ground force lineup in and around rank V, thanks to its decent mobility, 20mm autocannon and 142mm gun that is capable of firing anti-tank guided missiles. Let’s take a detailed look at what this SPG can offer!



Experimental guns that were capable of firing anti-tank guided missiles were developed as part of the ACRA anti-tank project in France. French ground force players and their enemies may already be familiar with one particular vehicle that derived from this project: the AMX-30 ACRA, which has already been in the game for some time now, and has the same gun as the AMX-10M! Moving onto the nitty-gritty parts of this tank, the missiles fired from the 142mm ACRA gun have great velocity and a range of nearly 4km — which is even enough to scare and take out enemies that are flying a helicopter within this range. We’re also going to mention the missile’s penetration: these missiles can pierce through 700mm of armor, which is enough to defeat most homogeneous armor and even early ERA!



The AMX-10M can also carry conventional high-explosive shells, which will certainly help in sticky situations at closer ranges where the use of an anti-tank guided missile just doesn’t quite cut it. The AMX-10M’s turret also includes a handy auxiliary 20mm autocannon, which is useful against lightly armored vehicles as well as low flying planes and helicopters that you may encounter.



Moving on to an important part of any tank: armor. The AMX-10M’s armor is cast light alloy, which is enough to keep out light machine guns and nearby artillery strikes that it may face. However, this does mean that it will struggle to protect against conventional anti-tank shells and larger machine guns that are fired from enemy tanks. Be sure to utilize the gun from longer distances!

The quirky, but nonetheless interesting AMX-10M tank will be an exciting addition to the French ground tree, and will be coming in the next major War Thunder update. That’s this dev blog wrapped up — be sure to stay tuned to our website and social media, where we’ll be announcing other dev blogs soon!

Pages of History (September)



[h3]In this month's Pages of History you'll find yourself at the centre of events that happened at numerous battlefronts. From battles in WWII to conflicts of the 1960s and 1980s — participate in battles using the vehicles that were used in these historic events and receive prizes![/h3]

[h3]
From September 1st until September 30th you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.
[/h3]

[h2]Reward for completing all 8 tasks[/h2]

[h3]Roza Shanina[/h3]
Roza Shanina was a student and a kindergarten teacher in Arkhangelsk, who enlisted as a volunteer. She graduated from sniper school with excellence and participated in battles from April of 1944. For her valour and great results she was awarded the Order of Glory 3rd class after just two weeks of fighting: she became the first servicewoman of the 3rd Belorussian Front to receive it. She participated in battles under Vitebsk and Vilnius, and in early September of 1944 hunted down German snipers on the East Prussia border. By that time her kill count was over 50, and on September 16th, 1944 she was awarded the Order of Glory 2nd class.

You can immediately purchase the profile icon for Golden Eagles until October 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (September).


[h2]Trophy reward for each task[/h2]
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

[h2]Other terms[/h2]
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.


[h2]September 1st — September 4th[/h2]
[h3]Bryansk operation[/h3]
After victory in the Battle of Kursk, the Soviet forces intended to keep advancing on Bryansk, but the first two weeks of the Bryansk offensive were unsuccessful. Only in early September thanks to the decisions by General Markian Popov the Red Army managed to pierce the enemy's defences.

[h2]September 4th — September 8th[/h2]
[h3]Berlin Victory Parade of 1945[/h3]
On September 7th, 1945, a Victory Parade was held in Berlin, suggested by the USSR. It was attended by Marshal Georgy Zhukov (USSR), General George Patton (USA), General Brian Robertson (UK), and General Marie-Pierre Kœnig (France). The USSR used this parade as an opportunity to publicly demonstrate its heavy tank IS-3 for the first time.

[h2]September 8th — September 11th[/h2]
[h3]Battle of Asal Uttar[/h3]
The largest tank battle of the Second Indo-Pakistani War was held from 8th to 10th of September of 1965. It began with incursion of Pakistani forces into Indian territory and ended with their defeat and retreat: the Pakistani lost almost 100 tanks in the battle, earning this place the nickname "Patton Graveyard". The losses of Indian Centurions were three only a third of that number.

[h2]September 12th — September 15th[/h2]
[h3]Baltic operation[/h3]
September 14th, 1944 marked the beginning of the Baltic Operation — massive offensive of the Soviet forces on the territories of Estonia, Latvia, and Lithuania. It was successful: a large portion of the Wehrmacht forces was blocked in the Courland Pocket, and the Red Army reached East Prussia.

[h2]September 16th — September 19th[/h2]
[h3]Battle of Arracourt[/h3]
From 18th to 29th of September, 1944 lasted the battle for Arracourt in northeastern France — the largest tank battle involving US forces on the Western Front until the Battle of the Bulge. The German side had superiority in numbers of both troops and tanks, but thanks to better intelligence, tactics and use of terrain the US were victorious and in the end pushed the enemy back to the border with Germany.

[h2]September 20th — September 23rd[/h2]
[h3]The landing at Grigor’evka[/h3]
The first sea landing of the USSR Navy on the Black Sea. On the night from 21st to 22nd September of 1941 a small Soviet force landed behind the Axis lines near Grigor'evka, 30 km from Odessa. It, along with the main forces stationed in the city, routed two Romanian divisions and pushed the front line several kilometres from Odessa.

[h2]September 23rd — September 26th[/h2]
[h3]Tuapse defensive operation[/h3]
On 25th of September, 1942 a massive offensive of the German forces in Kuban began. The Red Army's Tuapse defensive operation was a successful attempt to contain the offensive: as a result, the Wehrmacht managed to reach neither Tuapse, nor the road to Georgia, nor Caspian Sea.

[h2]September 27th— September 30th[/h2]
[h3]Operation Samen-ol-A'emeh[/h3]
From September 27th through to the 29th of 1981 the Iranian armed forces executed Operation Samen-ol-A'emeh ("The Eighth Imam'') aiming to lift the siege of Abadan. A diversion made the Iraqi believe that the enemy was marching on Basra, then the Iranian air force utilised its air superiority to strike the Iraqi ground troops, and finally the Iranian army led an attack from three sides. The losses were mostly equal, but the Iraqi forces left behind hundreds of trophy vehicles as they retreated.

Screenshot Competition - Fresh Paint!



Welcome to the 82nd War Thunder Steam Screenshot Competition!


Your screenshots from last week looked excellent. Let the thunderous roars of your cannons continue! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 82nd edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen82. You have time until 01.09.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h3]Terms:[/h3]
    Your screenshot must feature a vehicle with decals applied to it.
    You must add the #WTscreen82 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 81st edition - Open Fire![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3023056993
https://steamcommunity.com/sharedfiles/filedetails/?id=3022634588
https://steamcommunity.com/sharedfiles/filedetails/?id=3022443353

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2923822414
https://steamcommunity.com/sharedfiles/filedetails/?id=3023805923
https://steamcommunity.com/sharedfiles/filedetails/?id=3022825125

Each winner will get 300GE! Congratulations and see you next week!