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In Detail: Air event markers in Ground Arcade Battles



Greetings, fighters! We continue to work on making our game better in all aspects, and today we’d like to present a new article type: In Detail. It will include both player suggestions and our ideas that we’d like to elaborate upon and discuss with you.

[h2]Let’s discuss in detail markers in air events[/h2]

We’d like to disable ground vehicle markers for pilots of fighters and interceptor helicopters during air events in Ground arcade battles. The markers will remain for strike aircraft, bombers, and helicopters with air-to-ground rockets and ATGMs.

Air events are a rather old mechanic that was adapted to new vehicle ranks by including more and more modern aircraft. But with more powerful payloads, more advanced fighters with front-mounted cannons appeared in the sky. Such aircraft were intended to escort or destroy strike aircraft (depending which side they’re on), but, beginning at the mid ranks, the fighters often prefer to rush to the tank battlefield and attack low armored vehicles.

As a result, we believe, gameplay suffered for both ground vehicles that had to fend off 2-4 aircraft instead of one serious aerial opponent, as well as the strike aircraft that were left with no cover while costing many times more.

Besides, after the middle of the battle the dominating side started to actively use air events for massive air attacks, lowering the comeback chances of the side that was already losing.

[h2]What’s going to improve[/h2]

Fighters aren’t the “main characters” in air events: you can infer that from the fact that you can’t initiate the events as a fighter. Effective escort/interceptor fighters costing one point are meant to improve the chances of the strike or to counter it — depending on the side.

Fighter pilots that aren’t tempted by highlighted positions of the ground targets will concentrate on their immediate task, the tankers will clearly see their main target in the sky, and kamikaze attacks that annoy many of you will happen much less often.

Screenshot Competition - Axis Might!



Welcome to the 78th War Thunder Steam Screenshot Competition!


The screenshots you shared with us last week of your allied vehicles were very nice! This week we would like to focus on vehicles operated by the axis nations. The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 78th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen78. You have time until 04.08.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h3]Terms:[/h3]
    Your screenshot must include a player vehicle from one of the following axis countries: Germany, Italy or Japan.
    You must add the #WTscreen78 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.



[h2]And now, time for the winners of the competition’s 77th edition - Allied Superpower![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3008884498
https://steamcommunity.com/sharedfiles/filedetails/?id=3008332034
https://steamcommunity.com/sharedfiles/filedetails/?id=3008166116

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3008382829
https://steamcommunity.com/sharedfiles/filedetails/?id=3009637649
https://steamcommunity.com/sharedfiles/filedetails/?id=3008944637

Each winner will get 300GE! Congratulations and see you next week!

“Stroyny” and “Neustrashimy” for Golden Eagles



[h3]From July 28th (12 GMT) until July 31st (12 GMT)[/h3]


[h2]The destroyers “Stroyny” and “Neustrashimy” from the Soviet blue water research tree are available for purchase for Golden Eagles.[/h2]


The main calibre of the “Stroyny” is the four 130mm B-13 cannons with three types of shells, effective against different types of enemies. The 76mm auxiliary calibre is also quite powerful for its class and six 37mm anti-aircraft guns will ward off any enemy aircraft and boats.


“Neustrashimy” on other hand has only two main calibre turrets but wait! ±180 degrees of traverse, an impressive fire rate and excellent ballistics make these 130mm artillery guns truly versatile. The 45mm anti-aircraft guns can protect not only itself but also any surrounding allies and the running characteristics also allows captains to freely change flanks in the battle.

[h2]“Great emblem of the Russian Navy” decal[/h2]

[h3]From July 28th (12 GMT) until July 31st (12 GMT)[/h3]


[h2]Play 3 battles using Soviet ships (rank III or higher when activity of not less than 70%) and receive the “Great emblem of the Russian Navy” decal.[/h2]

“Great emblem of the Russian Navy” decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Russian Navy Day.

You can find the decal in the “USSR → Ships” tab in the Customisation menu.

Update 2.27.1.64



  • An error that caused the game to freeze when opening the contacts window if the player had over 1000 friends has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.27.1.62



  • An error that caused lack of fragment damage to parts of helicopters/aircraft when fragmentation munitions with a calibre of 20 mm or higher exploded inside the fuselage and wings has been fixed. This error caused damage to be lower after we implemented the realistic fragment spread mechanic since the fragments could pass from inside a target to outside via fuselage and wings without dealing damage. Now the fragments spread correctly and deal the same damage as before the implementation of the realistic spread.
  • For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) during third person play, a visualisation of missile launch window has been added to clearly display guidance zones that are available for launch.
  • For AGM-12С, AGM-12B, AA-20, AS-20, AS-30 missiles, the smoke trail has been modified to be less voluminous and more transparent according to visual references and to make aiming more comfortable.
  • An error that caused the compensation for expenses to not count the automatic purchase of “Crew replenishment” after a battle has been fixed.
  • An error that caused information about active boosters to not be displayed correctly when copying the battle log has been fixed (report).
  • A timer has been added to the sights of ground vehicles, helicopters, and aircraft that counts down the time during which it is still possible to launch a beam-riding missile without undermining guidance of the previously launched missiles.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.