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Server Update 25.07.23 (Roadmap)



  • Compensation for automatic vehicle repairs and automatic ammo refills after battles have been added for premium account owners. To receive compensation for repairs and ammo, you need to check the “Automatically repair all vehicles after the battle” and “Automatically purchase spent ammunition after the battle” boxes in the research window before the battle. Compensation of your expenses is calculated based on how much you’ve earned during the session excluding penalties for destroying allies (they are not compensated). Compensation of expenses is added to the list of rewards when the battle ends and is displayed in the battle statistics screen and in personal messages that contain battle results.
  • Payments for repairs of vehicles destroyed by your allies have been disabled. In modes where there are no repairs but pair respawns (such as Air SB), if an ally destroys your vehicle, your next respawn in this session in the same vehicle will be free.
  • A rewards table has been added to the personal message window with better displayed battle results. The detailed log is only available in the main game modes: Ground arcade, realistic, simulator battles; Air arcade, realistic, simulator battles; Naval arcade, realistic battles; Helicopter battles.
  • The ability to copy detailed battle results to the clipboard to share them online or analyse them has been added.
  • When buying premium or pack vehicles, players will now receive a specific number of backups that depend on the vehicle rank and is displayed before purchase.
  • Now players will receive mission points for helping repair or extinguish fires for their allies. In Ground battles, for each repair assist a player will receive 40 mission points up to 10 times per session, and 150 points for each fire put out (no limits). In Naval battles a player will receive 10 points per each repair, up to 10 times per session.
  • When a gunner gets knocked out, there is now a delay before the tank commander gains control over the duplicate fire control system. The commander taking over the controls is marked by a circular indicator around a gunner replacement indicator. If a “duplicate” mode is used in the commander’s sights when the gunner is knocked out, the commander takes over the fire control system with no delay.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Following the Roadmap: Compensation of Battle Expenses, Free Backups and More


We continue to implement improvements listed in our War Thunder Changes Roadmap. This time, a multitude of various changes awaits you: improvement to premium accounts, free repairs when destroyed by friendly fire, a more detailed rewards log after the battle, free backups for premium vehicles, mission points for helping teammates and improved mechanics of duplicate fire control mode. Let’s break them down!

[h2]Improving Premium Accounts[/h2]
Now all owners of a premium account will receive an “insurance”: when losing SL as a result of the battle, you will be compensated for automatic vehicle repairs and automatic ammo refill after the battle. To receive compensation for repairs and ammo, you need to check the “Automatically repair all vehicles after the battle” and “Automatically purchase spent ammunition after the battle” boxes before the battle. Compensation of your expenses is calculated based on how much you’ve earned during the session excluding penalties for destroying allies (they are not compensated).

For example, if you have earned 10,000 SL during a battle, but also received 3,000 SL in penalties for killing allies, your final earnings amount to 7,000 SL. Assuming you’ve spent 12,000 SL for repairs and ammunition in this session, the compensation will be 2,000 SL instead of 5,000, and in total you will lose 3,000 SL as a result — exactly the same amount as the penalty for killing allies. With no friendly kills you will always break even or earn more SL than you’ve spent.

Compensation of expenses is added to the list of rewards when the battle ends and is displayed on the battle statistics screen and in personal messages that contain battle results.

[h2]Free Repairs when you get Destroyed by an Ally[/h2]
This one’s simple: if your vehicle was destroyed by an ally, you won’t have to pay for its repairs after the battle. And in modes where there are no repairs but pair respawns (such as Air SB), if an ally destroys your vehicle, your next respawn in this session on the same vehicle will be free.

[h2]Detailed Rewards Log after a Battle[/h2]
A rewards table has been added to the personal message window with better battle results. It is similar to the statistics screen displayed after battle, but each line has a pop-up tooltip that lists each separate reward along with a timestamp when this action was undertaken, and also several additional clarifying parameters that will allow you to compare the rewards for various actions and vehicles.

The detailed log is only available in the main game modes: Ground arcade, realistic, simulator battles; Air arcade, realistic, simulator battles; Naval arcade, realistic battles; Helicopter battles.





The ability to copy detailed battle results to the clipboard to share them online or analyze them has also been added.



The detailed log displays all the main actions that a player receives rewards for, except for "Hits": we may add that in the future after testing and additional polish. After testing, we may also add additional rewards in the session that aren’t related to the immediate actions of a player, such as Orders. All rewards that didn’t get their own lines in the list, are collected under “Other rewards”.

[h2]Free Backups for Purchases of Premium Vehicles[/h2]
When buying premium or pack vehicles, you will now receive a specific number of backups that depends on the vehicle rank and is displayed before purchase.



[h2]Mission Points for Helping Teammates[/h2]
Now players will receive mission points for helping repair or extinguish fires for their allies. The number of points depends on the game mode. In Ground battles for each repair assist the player will receive 40 mission points up to 10 times per session (to counter possible foul play; fair players don’t usually repair allies over 10 times in a single session), and 150 points for each fire put out (no limits). In Naval battles helping out with repairs doesn’t require any sacrifices or even effort from the helper and occurs automatically when remaining near an ally, so less points will be awarded than in Ground battles — 10 per each repair, up to 10 times per session.

[h2]Improving the Duplicate Fire Control Mode[/h2]
When a gunner gets knocked out, there is now a delay before the tank commander gains control over the duplicate fire control system. The commander taking over the controls is marked by a circular indicator around a gunner replacement indicator. If a “duplicate” mode is used in the commander’s sights when the gunner is knocked out, the commander overtakes the fire control system with no delay.

That’s all for today, but we are continuing our work on improving War Thunder. Check out our progress in this infographic:



Please share your opinion on these changes on social media or official forums: we will continue to follow your feedback!

Update 2.27.1.54



  • An error that caused ATGMs to misfire after switching to another tank projectile has been fixed.
  • An incorrect reflection in the aircraft cockpit mirrors that caused the aircraft flying behind the player to appear static has been fixed.
  • An error that caused the game to crash when watching certain replays has been fixed (report).

[h2]Missions[/h2]
  • In all missions on the Fulda location, an error that caused the aircraft spawn zone to be located closer to the ground battle area than in other locations has been fixed.

[h2]Atomic Thunder Event[/h2]
  • Lower range guns (with an effective radius of around 500 m) have been added to the AA defences of helicopter landing zones to counter Pchelas.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Planned technical works - 25.07.2023



Planned technical works - 25th July

Dear players! At 05:00 GMT on the 25th of July, game servers will not be available as we will be implementing planned infrastructure updates. Estimated down time ~2 hours.

Thank you for your understanding!

Meet Armour Breaking Ambusher, the 12th season of Battle Pass



For many types of vehicles that aren't equipped with super sturdy armour, attacks from the flank and ambushes are one of the main ways to achieve victory. The SPz 12-3 LGS, the main prize of the new War Thunder Battle Pass season, is one of such vehicles — and that's why this season is called “Armour Breaking Ambusher”!

[h2]
Note: from season 12 onwards, Battle tasks and some battle pass challenges can be completed in Air or Ground SB!
[/h2]

To receive Battle Pass rewards, you need to regularly log into the game and complete tasks and challenges. Each level of Battle Pass will earn you a prize, be it a player icon, a loading screen, a title, decals, decorations, or new premium vehicles!

[h2]
July 26th — October 25th - Battle Pass season 12
[/h2]

Season awards


Every season there’s a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki. Here are the key awards for season 12:

[h2]MC 485[/h2]
Italy, rank III, Premium

A German S-38 series torpedo boat that received updated armament of a pair of 40mm Bofors auto cannons, new torpedo equipment and a navigational radar in Italian service. Its excellent speed and handling allow it to easily perform torpedo attacks, capture points and manoeuvre among islands and rocks.



[h2]B7A2 (Homare 23)[/h2]
Japan, rank III, Premium

A carrier-based torpedo bomber with a new experimental Homare 23 engine. A fast and agile aircraft for its class, made even better thanks to a more powerful engine, it is very comfortable to carry out dive or level bombing.



[h2]SPz 12-3 LGS[/h2]
Germany, rank IV, Premium

APC SPz 12-3 (SPz lg) equipped with an American M40A1 106 mm recoilless cannon with HEAT rounds. It handles off-road and low hills with ease and pierce through defences of most tanks — it's a real Armour Breaking Ambusher!




[h2]Decals[/h2]

4 decals!



Mechanised Infantry Regiment insignia

Emblem of the 5th Infantry Regiment







Emblem of the 112th Mechanised Infantry Division

Emblem of the Royal 22nd Regiment




[h2]3D decorations[/h2]

3 decorations!



Easel machine gun (China) (tank)

Raid backpack (tank)

Crawler-type drone



[h2]Profile Icon[/h2]

Bundeswehr infantryman


[h2]
All rewards and challenges for season 12
[/h2]

[h3]About the Battle Pass[/h3]

[h3]
Please note that the Battle Pass is completely free to claim if you obtain two Coupon Upgrades from stages in the previous season. They can be exchanged from the purchase menu for the “Field Testing” season Battle Pass!
[/h3]

Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

Open new stages and get awards at any time during the season.



You can access the “Battle Pass” window through the promo block on the right side of the hangar screen.

[h3]How to participate[/h3]
Play
  • You get progress points every day for entering the game.
  • From 1 to 5 points.
Complete Battle Tasks
  • See Battle Task descriptions in the game and get progress points for completing them.
  • From 2 to 5 points.
Complete Season Challenges
  • Season Challenges are very similar to Battle Tasks. One Challenge is available at the season’s start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
  • 30 points.
Learn more about the Battle Pass