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CV 9030 FIN: Finnish Shooter



The Swedish CV 9030 FIN infantry fighting vehicle armed with a 30mm Bushmaster cannon was developed to export to Finland.

[h2]CV 9030 FIN, light tank, Sweden, rank VI[/h2]

Features:
  • Full-auto belt-fed cannon
  • Thermal vision
  • Light armor


The CV 90 combat vehicles not only served (and are still in service) with the Swedish army, but were also actively exported abroad. One of the export versions, equipped with the Hägglunds E-series turret and a 30 mm Bushmaster gun was developed for the Finnish army. The vehicle is optimized for operations in a subarctic climate, snow and raw terrains. Further developments on this chassis included a forward artillery observation vehicle, command and control vehicle, anti-aircraft vehicle, and others.

The Finnish CV 9030 FIN infantry fighting vehicle will become a new light tank in the Swedish ground vehicle tech tree with the release of the next major War Thunder update. Unlike the elder model, the Strf 9040B, it wields a 30mm full-auto cannon with belt belt feed.



Armored vehicles in the CV 90 family are well known to weathered commanders of Sweden. A new member of the family is the Finnish CV 9030 FIN infantry fighting vehicle. Armed with the 30mm Bushmaster autocannon, the CV 9030 is capable of destroying lighter armored vehicles. Most notably, the cannon is belt-fed with 80 rounds per belt that can be fired in bursts. A pure anti-tank belt consists of MK258 APFSDS rounds.

Other characteristics are approximately the same as those of other representatives of the CV 90 series. Despite a more powerful engine, the increased weight of the vehicle retains the dynamic qualities of other CV 90 light tanks - a maximum speed is still up to 78 km/h on a paved road. The crew of the CV 9030 FIN has 3 members, the commander has night sight optics, while the gunner has access to a thermal imager. The engine compartment is located at the front of the vehicle, which makes hitting the troop compartment in the back of the hull relatively secure for key modules. The CV 9030 FIN armor may protect the vehicle against low-caliber autocannons, but no more. The shells of tank guns will pierce the brave Finn right through.



So, a new light tank in the Swedish tech tree will be waiting for you in the hangars of the next major War Thunder update. And the development team continues to tell you the most interesting news of the upcoming update! Stay tuned!

It’s fixed! №75



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
This time the list of improvements is smaller than usual: we’re very busy preparing the upcoming major update!
[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №75" thread
[/h3]

[h2]Clearer achievement progress[/h2]

Many achievements require hard work that can take several days or even weeks. Wouldn’t it be great if you could see how much you’ve done in a productive gaming session? Or in a week?

That’s why we’ve implemented a new checkpoint feature. When you press the “Remember current progress” button on an achievement in the “featured achievements” menu, the game saves date, time, and current progress of the selected achievement. And in the future if you want to check how close you got to completing the task, the game will show how many progress points you’ve received since setting up the checkpoint. It sure is great to see the fruits of your labour, isn’t it?

[h2]Overwriting presets[/h2]

We found the root of the problem that caused the players’ vehicle presets to overwrite each other — and fixed it. It happened, for example, when the player was using different PCs: the preset chosen on one device overwrote the preset that was active on the other.

The issue also manifested on the PlayStation consoles, but in a different way. Upon closing the game client, there was a chance that the vehicle preset chosen by the player could save itself in the final slot, destroying the preset that was already there.

That’s Not All

You’ll find the full list of improvements in the changelog — there are many interesting things there. Night vision won’t get enabled on vehicles that don’t have it, and console versions of the game no longer freeze in the “Maginot Line” location.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.25.1.112




[h2]Aircraft[/h2]
  • SAAB J-35XS — asymmetrical layout of secondary armament has been corrected.
  • A-4E, A-4N Skyhawk II (Ayit) — incorrect icon of the 6x 500lb LDGP Mk 82 setup in the secondary weapon menu has been corrected.
  • Blenheim Mk.IV — a bug has been fixed where the upper turret was able to fire through the fuselage.
  • Mi-28 — a bug has been fixed that prevented copying of the weapon setup.
  • AH-6M — max payload weight has been corrected.
  • A bug has been fixed where canopy hatches remained wide open after respawn or landing for repair.
  • A bug has been fixed that prevented repair of the transmission and rotary wing while the collective pitch control lever is set to a position over 80%.

[h2]Naval[/h2]
  1. 356mm Type 91 APC and 356mm Common Type 0 shells - explosives type has been changed from shimose to Type 91.
  2. Ryany — a bug has been fixed that allowed the first main gun to elevate through the overhead screen.
  3. Raimondo Montecuccoli — a bug has been fixed where the mortar was firing together with the main guns.

[h2]Interface[/h2]
  • The ability to save and view the progress of a favourite achievement from the last point of reference has been added.
  • The ability to view personal tasks (battle tasks, battle pass tasks, favourite achievements) in battle has been added.
  • The name of the missile trajectory straightening mode has been added to the tooltip that appears when you hover the mouse over the lower panel.
  • A bug where only one turret icon was displayed in the window for suspended weaponry when installing turret weapons in pairs has been fixed.
  • A bug where the last selected preset of vehicles after restarting the game could be copied to another preset has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Object 435: armored hammer



The Object 435 is a prototype tank, built under the program of the new Soviet medium tank to test the 115mm smoothbore cannon.

[h2]Object 435, medium tank, USSR, rank VI[/h2]

Features:
  • Good frontal protection against kinetic rounds
  • Deadly APFSDS shells
  • Vulnerable to HEAT munitions


The prototype Object 435 medium tank was the most advanced in a series of experimental tanks being developed by Kharkov plant No. 75 under the "new medium tank" program at the very beginning of the 1960s. The Object 435 became a test vehicle for the newly developed 115mm U-5TS Molot unitary-loading smoothbore cannon that was later installed on tanks of the T-62 family. The tank had a short hull and an original hull armor layout at the front, which was supposed to provide the vehicle with a high level of protection against kinetic munitions. The Object 435 was canceled in 1961 in favor of another prototype, the Object 432. A surviving Object 435 tank is on display at Patriot park near Moscow.

The experimental Object 435 medium tank is one of the last steps taken by engineers to create the first Soviet main battle tank. An excellent smoothbore gun, an original shape for the hull front, and fairly compact size make the Object 435 a very interesting vehicle for battles at ranks V-VI!



The first thing that drags attention when looking at the Object 435 is its hull - unusually short, with plates of frontal armor located at sharp angles. Indeed, the short hull is a little easier to hide behind cover, and the frontal projection of the tank grants very good protection from kinetic projectiles, which have a high chance of ricocheting from armor plates and a domed turret.

The tank's gun is the U-5TS smoothbore cannon, familiar from the T-62 family. The choice of ammunition is the same: a high-explosive round, two types of APFSDS shells with a maximum penetration of about 350 mm and a HEAT round capable of breaking through up to 440 mm of armor. Thanks to its excellent ballistics, this smoothbore gun is a pleasure to shoot, even at long range. The gun has a stabilizer, and the gunner’s optics have a night vision device. Nice!

Despite the lean sporty appearance, the Object 435 is not the best runner around, being able to reach 55 km/h on paved roads, with much lower speed on raw terrains. However, the engine's throttle response is quite enough for dynamic maneuvering in the urban environment and close quarter tank duels.



The dense layout of the Object 435 and the vulnerable sides of the hull make the tank very sensitive to enemy fire. The main ammo stowage is located towards the back of the hull, which is easily pierced. The driver has collected a real “bingo” of potentially dangerous places in the tank - his seat is located exactly between the fuel tanks, and the first stage ammunition rack is placed behind his right shoulder.

Object 435 will appear in the game with the release of the next major game update - stay tuned for War Thunder news!

New Locations: “Franz Josef Land” with new fortification mechanics



The abandoned frozen waters of Franz Josef Land welcome our captains! Meet the first location with destructible fortifications!

[h2]“Franz Josef Land”[/h2]



The new location for naval battles called “Franz Josef Land” will become one of the northernmost locations in War Thunder. Here, players will witness the harsh lifeless expanses of plateau-like islands covered with basalt and permafrost glaciers. But even these uninhabitable islands have been mastered by man. Here you can find two polar stations, military bases, as well as a few abandoned villages.



In the Dominance mode for this location, we plan to add fortifications with a different set of weapons that provide fire support for bases. Destruction of such fortifications will grant players additional points. We want to make naval battles more varied and dynamic, and we're interested in your opinion of the new gameplay option. We look forward to your feedback as soon as the update is released!

Server Update 16.05.23



  • The previously announced economic changes have been implemented.
  • Free repair time in the hangar has been changed. The minimum time of free repair now depends on the economic rank (vehicle rank and its position in the tech tree). Previously, it was dependent on repair cost in Silver Lions.
  • Cost of the “Crew replenishment” modification now depends on the economic rank (vehicle rank and its position in the tech tree). Previously it was dependent on the vehicle's rank. Repair costs of reserve vehicles have been reduced from 100 to 10 SL; other rank I vehicles have had their repair costs reduced from 100 to 40-70 SL. Repair costs of the rank VII vehicles increased from 700 to 1,000-1,100 SL.
  • Research and purchase costs of some squadron vehicles have been changed (table).
  • Purchase costs and RP multipliers of some Premium vehicles have been changed (table).
  • Research, purchase costs, as well as other auxiliary parameters of some researchable vehicles have been changed (table).
  • The following position changes have been implemented for the research trees:
    • M3A1 Stuart — taken out of the M3/M3A1 Stuart research group.
    • Pz.III J — taken out of the Pz.III F/J group.
    • Pz.IV C — moved to the position before Pz.II C.
    • Pz.II F — taken out of the Pz.II C/F group.
    • Pz.35(t) — moved to the position before Sd.Kfz.221 (s.Pz.B.41).
    • Pz.38(t) A, Pz.38(t) F — moved to the position after Sd.Kfz.221 (s.Pz.B.41).
    • Pz.38(t) F — taken out of the Pz.38(t) A/F group.
    • 15cm sIG 33 B Sfl, Panzerjäger I, Sd.Kfz.251/9 — moved to the position before StuG III A.
    • Т-28 — taken out of the Т-28/Т-28E group and moved to rank I.
    • Ratel 20 — moved to rank IV to a position after Ratel 90.
    • G6 — moved to rank V to a position after Eland 90 Mk.7.
    • Spj fm/43-44 and Sav m/43 (1944) — switched places.
    • PTL02 — moved to rank VI to a position after CM25.
    • Ki-109 — moved to rank I to a position after Ki-45 tei.
    • Ki-45 hei — taken out of the Ki-45 group.
    • J1N1 — moved to rank II to a position after Ki-45 hei.
    • Ki-45 otsu — moved to a position after J1N1.
    • B6N1 Model 11 — taken out of the B6N group and moved to rank I.
    • D4Y3 Ko — taken out of the D4Y group.
    • P1Y1 mod. 11 — moved to rank III to a position before B7A2.
    • H8K2 — moved to a position after Ki-49-IIa.
    • T18B and T18B (57) — switched places and moved to rank III; the requirement to open ranks IV and V have been adjusted.
  • The following changes to be implemented with the upcoming major update:
    • Begleitpanzer 57 — moved to a position after the Radkampfwagen 90.
    • PUMA — moved to a position after the Begleitpanzer 57.
    • SIDAM 25 — moved to rank VI.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.