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Planned economy changes in May



[h2]Continuing the transition to an economy based on vehicle ranks[/h2]
In February last year we began the transition to a rank-based economy, which was chosen by the majority of players in a vote. We remind you that this transition requires several smoothed economy updates. With the release of the current economy update, the transition to the new system will be completed for most aircraft and ground vehicles of rank III and higher.

[h2]Maximum repair cost in the table sheet for economy changes[/h2]
Usually in the table sheet, economy changes indicate the minimum repair cost of vehicles without taking into account used modifications. This is the “default” repair cost of vehicles that will be shown in the vehicle card for example before research or purchase. However in the case of different number of modifications in the vehicle and accordingly different additions to the repair cost from modifications it is not quite correct to compare the minimum repair cost. For example, right now (before the economy changes), the repair cost of the T-80BVM in RB when all modifications are installed will be changed from 3690 to 7405 SL and for the Leopard 2A6 - from 5410 to 8050 SL. We see the estimated (maximum) repair cost of these vehicles differs by only 8.7% while the basic (minimum) - almost one and a half times. At the same time the change in the repair cost of vehicles must be of interest primarily to those players who own these vehicles; play them and have already researched a number of modifications or even all of them. And accordingly see and spend no longer the basic repair cost.

Beginning in this update we decided to use in the economy change tables, the maximum repair cost of the vehicle by taking into account all installed modifications.

Open the table sheet of changes

However, in this update, for the last time a table with minimum repair cost will also be presented, so that everyone can make sure that the repair cost of all vehicles hasn’t been increased several times and these are two different parameters - the minimum (basic) repair cost and the maximum (estimated) repair cost.

Open the table sheet of changes (with minimum repair cost)

[h2]Converting the repair time of vehicles in the hangar to the system of vehicle ranks[/h2]
Free vehicle repairs in the hangar allows you to save a certain amount of SL on vehicle repair. That’s why initially the time of free repair has been calculated from the repair cost of the vehicle. But for some vehicles in some game modes (aircraft in SB, fleet in AB and RB) the repair cost became very high due to the peculiarities of vehicles and modes (primarily because of the large average life span) which led to a very long time of free repair.

We decided to simplify this mechanics and fixed the free repair time depending on the economy rank of the vehicle (rank and position in the research tree) by analogy with such indicators as research cost, price, crew training price, RP multiplier and some others.

As a basis for calculating the new free repair time, the average repair time rates of ground vehicles were taken.

[h2]Changes of the cost of the expendable modification "Crew Replenishment"[/h2]
Repair costs are not the only expense in battle. Silver Lions will also be spent on ammo, suspended weaponry and the expendable modification "Crew Replenishment". All these expenses will be taken into account when calculating the repair cost and subtracted from the initially calculated value forming the final estimated repair cost. Moreover, the share of expenditures on consumables should be noticeably lower than the expenditures on repairs. However in the case of the “Crew Replenishment” modification this rule isn’t followed - the modification is too expensive for rank I vehicles but too cheap for rank V and higher and we will fix it in this economy update.

Now the cost of the "Crew Replenishment" will be linked not to vehicle rank but to the economy rank(rank and position in the research tree on the rank) which will allow to fine-tune the price of the modification for all vehicles. For reserve vehicles the price will drop from 100 to 10 SL, for other rank I vehicles it will drop from 100 to 40-70 SL, for rank VII vehicles it will increase from 700 to 1000-1100 SL. Once again, please note that an increase in the cost of an expendable modification does not mean an overall increase in costs, as it is taken into account when calculating the price of a vehicle repair.

[h2]Changes in the research and purchase cost of squadron vehicles[/h2]
There will be changes to the research and purchase costs for a number of squadron vehicles.

Open the table sheet with changes

[h2]Changes in the research tree[/h2]
M3A1 Stuart — taken out of the M3/M3A1 Stuart research group.
Pz.III J — taken out of the Pz.III F/J group.
Pz.IV C — moved to the position before Pz.II C.
Pz.II F — taken out of the Pz.II C/F group.
Pz.35(t) — moved to the position before Sd.Kfz.221 (s.Pz.B.41).
Pz.38(t) A, Pz.38(t) F — moved to the position after Sd.Kfz.221 (s.Pz.B.41).
Pz.38(t) F — taken out of the Pz.38(t) A/F group.
15cm sIG 33 B Sfl, Panzerjäger I, Sd.Kfz.251/9 — moved to the position before StuG III A.
Т-28 — taken out of the Т-28/Т-28E group and moved to rank I.
Ratel 20 — moved to rank IV to the position after Ratel 90.
G6 — moved to rank V to the position after Eland 90 Mk.7.
Spj fm/43-44 and Sav m/43 (1944) — switched the places.
PTL02 — moved to rank VI to the position after CM25.
Ki-109 — moved to rank I to the position after Ki-45 tei.
Ki-45 hei — taken out of the Ki-45 group.
J1N1 — moved to rank II to the position after Ki-45 hei.
Ki-45 otsu — moved to the position after J1N1.
B6N1 Model 11 — taken out of the B6N group and moved to rank I.
D4Y3 Ko — taken out of the D4Y group.
P1Y1 mod. 11 — moved to rank III to the position before B7A2.
H8K2 — moved to the position after Ki-49-IIa.
T18B and T18B (57) — switched places and moved to rank III; the requirement to open ranks IV and V have been adjusted.

[h2]Changes to research cost, purchase cost, and related vehicle parameters[/h2]

Open the table sheet with changes

[h2]Changes in cost and RP multiplier of premium vehicles[/h2]

Open the table sheet with changes

Fair Play: April 2023



We continue to use all means to prevent cheating in War Thunder: Easy Anti-Cheat watches out for banned software, while we pay attention to the player’s reports. You can use the replay feature on our website to tell us about the players who violate the Terms of Use and EULA.

During April of 2023 we blocked 161 accounts that were violating the rules. For full transparency, we have published the full ban list.

This list will be available within two weeks of publication.

[h2]Recommendations[/h2]
Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Don’t use forbidden client modifications and never share your account information with anyone!

BF2C-1 Goshawk: new reserve aircraft of the USA



New reserve aircraft comes to the US tech tree in the upcoming War Thunder update. Meet first photos and details!

[h2]BF2C-1, fighter, USA., rank I. Reserve aircraft.[/h2]

Features:
  • Good turn rate
  • 4x100 lb bombs
  • Poor offensive armament

The BF2C-1 carrier-based fighter project was proposed by Curtiss to equip the new American aircraft carriers, which began to enter service with the US Navy in the early 1930s. Curtiss modified its Curtiss F11C Goshawk fighter, equipping the aircraft with a retractable landing gear and reinforced metal wings. Despite the good speed performance, the aircraft became less maneuverable due to the heavier weight. Nevertheless, the naval command placed an order for a small batch of fighter-bomber modifications, designated BF2C-1 Goshawk. During trial service with the VB-5 squadron on the USS Ranger aircraft carrier, the fighter reveals serious issues with the landing gear, due to which it was soon decommissioned from service.



Until recently, the US carrier-based aviation reserve aircraft was the P-26 Peashooter, an all-metal monoplane that was noticeably inferior to reserve biplanes of other nations in terms of maneuverability. With the release of the next major War Thunder update, the new reserve of the US tech tree will be the Curtiss BF2C-1 Goshawk biplane. Let's take a closer look at it, shall we?

The new BF2C-1 is one of the most advanced biplane generations in the history of warfare, combining the signature biplane maneuverability with a good speed performance, which can even be even higher than some early monoplanes. A special feature of the BF2C-1 is the ability to install four 100 lb bombs with a separate drop, which makes the new reserve a great choice for the low rank mixed battles.



Like many other reserve biplanes, the BF2C-1 lacks firepower. A pair of rifle-caliber machine guns is usually not enough to instantly shoot down an enemy fighter with a short burst, while heavier aircraft will most probably require several attacks. However, the huge ammunition load of machine guns and good cooling of the barrels make it possible to pray-and-spray, while sticking on the enemy's six o’clock.

You will be able to test the new American navy reserve aircraft in battle, or even start studying the excellent lineup of the US aviation with the new BF2C-1 in the upcoming major War Thunder update. More news in our Developers Diary series - stay tuned!

BM-31-12: Katyusha’s Little Brother



Soviet multiple-rocket launch system BM-31-12 will become the main prize of the upcoming Victory Day event in War Thunder.

[h2]BM-31-12, MLRS, USSR, rank III. Premium.[/h2]

Features:
  • Deadly heavy rockets
  • Lacks direct fire
  • Light protection

Unguided 300-mm M-30 rockets were used by the Red Army since 1942 as a field artillery, being fired from metal frames right in the transporting containers. Soon, an upgraded version of the rocket appeared under the designation M-31 with an improved engine and a significantly increased range. Engineers from the special design bureau of the Moscow Kompressor plant designed a combat vehicle on the chassis of the US-built Studebaker US6 three-axle truck with a framework of 12 welded rails to launch these powerful rockets. The machine was successfully tested in the spring of 1944 and was put into service in June under the designation BM-31-12. In the troops, by analogy with the Katyusha MLRS, the new vehicle was nicknamed Andryusha (“little Andrey” in Russian). Rocket launchers Andryusha were widely used in the battles of the final stages of WWII in Europe, including the urban battles as a fire support for Soviet storming troops. In total, the Red Army received 1,807 BM-31-12 Andryusha vehicles until the end of the war.



We are pleased to present to you the main prize of the upcoming special event, a collectable BM-31-12 Andryusha multiple launch rocket system, the younger brother of the legendary Katyusha.

The BM-31-12 was designed to fire the heavy M-31 300mm unguided rockets. Guidance and launch are carried out with a welded framework of 12 rails mounted on the chassis of the Studebaker military truck. Even with a full load of rockets, the vehicle moves very fast on paved roads and hard ground, which allows the commander to quickly change positions and reload. The crew of the BM-31-12 is only two people in the cabin, covered with very thin armor, so the BM-31-12 can’t survive any fire including machine-guns.



Like the Katyusha, the BM-31-12’s launcher is unable to fire directly, so commanders have to be smart in finding the right position to hit close targets: place the vehicle on hillsides, in gullies and pits, it is also recommended to learn suspension control. Shooting from BM-31-12 is also difficult because of the spread of the rockets and limited ammunition load... but what a pleasure it is to hit targets! Light vehicles and even medium tanks can be destroyed by close hits, heavy tanks and self-propelled guns will require a direct hit to kill. In any case, you are advised to shoot multiple rockets, so the chances of hitting are much higher.

Master this challenging, but very interesting machine: come up with new tactics, invent custom sights, make tables of fire in different locations according to enemy congestion areas and camper sites. In a couple of days, we will publish the full list of prizes and tasks of the upcoming event, in which you can get the rocket Andryusha to your hangar! Follow the news!

WT ♥ Poland. Happy Constitution Day!



May 3rd is celebrated in Poland as Constitution Day. This historical document was adopted in 1791, way ahead of its time, and for generations May 3rd was a symbol of Poland’s struggle for independence and prosperity. Join us in War Thunder to celebrate this day!

In War Thunder you can find Polish vehicles in the research trees of other countries: for example, tank Sherman IC "Trzyniec" and destroyer ORP Garland in the British research tree, Leopard 2 PL is listed among the German tanks, and Bostwick’s P-47M-1-RE Thunderbolt fighter in the USA aviation branch.

[h2]
From May 3rd (09:00 GMT) until May 5th (11:00 GMT)
[/h2]

[h3]Play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Love Poland” decal. [/h3]

“Love Poland” decal.

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Polish Constitution Day.

You can find the decal in the “Holidays” tab in the Customisation menu.