1. War Thunder
  2. News

War Thunder News

Twitch Drops for Exowarriors!



Hello, soldiers! Join the War Thunder Exotroops on Twitch and get rewards!

[h2]Watch War Thunder streams from April 7th (13:00 UTC) until April 17th (13:00 UTC), to get:[/h2]



Exosnail PURPLE Decal

Exosnail GREEN Decal

Exosnail RED Decaln

  • “Tactical Helmet” Decor
  • RP Booster
  • SL Booster



[h2]Twitch Drops FAQ[/h2]
[expand]
[h3]— What are Twitch Drops?[/h3]
These are game rewards for stream viewers on Twitch.

[h3]— You mean I can get something in War Thunder?[/h3]
Yep! The longer you watch War Thunder streams, the more rewards you’ll get.

[h3]— Awesome! What do I need to do to be able to get the rewards?[/h3]
You need to link your Gaijin and Twitch accounts:
1. Sign up or enter your Twitch account details on the website.
2. Enter the information from your Gaijin account you are playing War Thunder with on this page and click the “Link” button.

3. Press the “Allow” button!

[h3]— What broadcasts do I need to watch to be able to earn rewards?[/h3]
Watch War Thunder streams marked “Drops enabled!”.

[h3]— How do I know that I have received a reward?[/h3]
You will receive a reward message on the Twitch broadcast page. Once you see it, you will need to click on the “Get” button. You can also do this in your Drops inventory.

[h3]— Which platforms are rewards available for?[/h3]
Rewards are available for everyone who plays War Thunder on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series.

[h3]— How do I enable Drops on my channel if I’m a streamer?[/h3]
In short, participate in our Partnership Program, enable Drops in your settings and stream War Thunder:


ATTENTION! We want each active and passionate War Thunder streamer to find a new audience thanks to Twitch Drops. As such, in no way do we encourage streamers who create their streams only for “farming” Drops using third party content, video clips and any other format that doesn’t include their direct participation with the game. Channels with such content will be disconnected from Drops.

[/expand]

Refinement of the aircraft damage models on the example of Su-25 and А-10А



We received feedback from players about possible problems with damage models of the top attackers Su-25 and A-10A. Now we will tell you about what problems we found and how we solved them.

Hi there! Recently we received several reports on possible problems with attackers of the Su-25 and A-10A series - players complained about oddities in the damage model of these aircraft, in particular from damage by the striking elements of the anti-aircraft missiles. We carefully studied the damage scenarios for these attack aircraft, found problems and fixed them. Some of the corrections will also involve refining the damage models for other aircraft from kinetic hits from close bursts of guided missiles and artillery rounds. On the example of Su-25 and A-10 we want to tell you about the results of this work.

A-10A tended to frequently tear off the tail section of the fuselage and destroy both engines. At the same time damage to the front of the fuselage didn’t result in any significant damage to the aircraft. Now depending on the angle, a close burst of a guided missile or a hit in the rear hemisphere results more often in damage or failure of one of the engines rather than both at once. Hits in the forward hemisphere will now be more likely to damage control rods as well as other internal modules of the aircraft. The probability of damage to internal modules increases if the fuselage has been already heavily damaged (black areas on the damage indicator at the bottom corner of the screen). These fuselage damage model refinements will affect all aircraft in the game - damage will be applied correctly.

Su-25 engines could withstand considerable damage from close bursts and kinetic elements because of the error in the damage calculation. We found and fixed this problem. Now depending on the angle and power of the shell or missile hitting the rear of the fuselage will more often cause one of the engines to fail, direct hits between the engines or on other critical modules will lead to fatal damage of the aircraft. As with the A-10A hits to the front part of the fuselage are more likely to disable control mechanisms and internal components.

As for the survivability of the Su-25 and А-10А, both aircraft have a good chance of surviving a hit from a small SAM or other small calibre guided missile. Of course this depends on many factors and will usually force pilots to return urgently to the airfield for repair. Direct hits from large calibre guided missiles with considerable explosive weight and number of submunitions will always lead to the defeat of any aircraft, including the Su-25 and A-10, for which such missiles have been created.

Fly confidently, trust your aircraft but remember that even the strongest aircraft has limits on survivability! Good hunting!

Update 2.25.1.39



  • A bug that made hits from 30 mm automatic cannons of a low velocity look and sound like hits of high velocity cannons (3000 - 6000 rpm) has been fixed.
  • Firing sounds of the player’s automatic cannons have been corrected by volume in relation to main calibre cannons and machine guns.
  • The sounds of falling cannon casings of ground vehicles have received more volume and are now louder.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server update 06.04.2023



  • The conditions for receiving rewards containing Golden Eagles under the “Invite friend” program have been changed.
  • Now, to get the second (100 GE and 300,000 SL) and the third (2,500 GE) rewards, as well as the starting reward of 50 GE for an invited friend, an inviting player must have 2-step authentication activated. If, at the moment of completing the condition for reward, the 2-step authentication was not activated, the reward will still be issued after activation and re-login: first for the invited players, then for inviting. The change will not affect previously issued rewards.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Planned Battle Rating changes



[h2]Ground vehicles[/h2]
We continue the planned increase of the Battle Ratings for top ranked vehicles - some vehicles beginning at BR 9.7 will receive a simultaneous increase one step higher. In addition to top ranked ground vehicles, the BR of helicopters and some high ranked aircraft will also change one step higher. This change will noticeably improve the situation for vehicles with BR 8.7-9.0. In the future changes will also affect these vehicles but only after gathering statistics on the result of the current change.

Table of BR changes here (navigate to "Open the table in new window")

Want to leave feedback on these BR changes and recommend any others? Leave it here.

[h2]Aircraft Simulator Battles[/h2]
The increase of the maximum BR for aircraft led to the fact that in [Enduring Confrontation] missions in one battle depending on the rotation could meet aircraft of BR 9.7 and 12.0. We plan to add one another top range [9] [Enduring Confrontation] which will cover the following ranges: 11.7-12.0, 11.3-12.0 and also 11.0-12.0.

In addition we plan to change the initial BR ranges in the 1st and 4th variants.

Before

After