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Fair Play: October 2025

[p][/p][p][/p][p]Each month, we share with you some details on our progress in fighting unfair play. The BattlEye anti-cheat helps us find violations, and your reports are a great asset as well! Find out how to file a report and how our anti-cheat system works on our Wiki.[/p][p][/p][h3]Banned accounts[/h3][p]Since our last fair play, we’ve banned 3520 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.[/p][p][/p]
[p]Additionally, 287 accounts have been banned for a week or longer for intentional teamkilling, ramming and griefing.[/p]
[p][/p][h3]Recommendations[/h3][p]We recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.[/p][p][/p][p]We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.[/p][p][/p][p]The War Thunder Team

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Monthly Decals for October!

[p][/p][p][/p][p]Hi everyone! We’re back with some more historical decals for October, 5 new and 5 from previous events. We’re happy to finally include the famous “A Colpo Sicuro” inscription for Italy, and a new frog friend from the somewhat obscure Wekusta 5 reconnaissance squadron. Thanks for taking part in getting these as always, we hope you like adding the decals you’re interested in to your collection, and keep leaving your suggestions for markings you’d like to see in the future![/p][p][/p]
[p]The following decals will be available from October 8th (11:00 GMT) until November 7th (09:00 GMT).[/p][p]All tasks can be completed using vehicles that are rank III or higher.[/p]
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[p]Wekusta 5 Emblem, Germany[/p]
[p]A Colpo Sicuro Inscription, Italy[/p]
[p]Finish in position 1-3 three times while using German aircraft[/p]
[p]Earn 15000 score using Italian Ground Vehicles[/p]
[p]
[/p][hr][/hr][h3][/h3][h3]Wekusta 5 Emblem[/h3][p]The emblem of Wettererkundungsstaffel (Weather Reconnaissance Squadron) 5, Luftwaffe. The squadron was formed in early May 1940 in Trondheim, Norway, and operated under Air Fleet 5. The weather reconnaissance flights were considered vital, and each day the crew would fly to gather meteorological data to aid the air force. The crew on these reconnaissance flights was usually more limited, consisting of only a pilot, a radio operator, a mechanic (who also served as the gunner), and a meteorological expert. The rather comical emblem of the squadron depicts a “Wetterfrosch” (weather frog), a creature from German folklore based on the European Tree Frog that could supposedly predict the weather. People at the time believed the frog would climb vertically if the weather was to become sunny and downward if it was going to rain. This behaviour was not predictive but rather reactive however, giving no accurate foresight into the weather. Despite this, many people kept these frogs in jars, believing them to be something of a living barometer. The squadron operated several reconnaissance aircraft, including the Ju 88, He 111 and Do 17, with their frog emblem commonly positioned to the side of the cockpit.

[/p][h3]A Colpo Sicuro Inscription[/h3][p]"A COLPO SICURO" Inscription, Royal Italian Army. Directly translated, the inscription reads "With a sure shot", though a more idiomatic translation would be “Without Fail”, or “With Certainty”, in context embodying the sentiment of confidence and precision. The marking more broadly was the motto of the 133rd Armored Division "Littorio", and was painted on several of its armored vehicles, though some sources claim that it could have originated earlier, with details overall being scarce. It has been identified on both M13/40 and M14/41 tanks, positioned on the gun mantlet curving above the barrel. Sources conflict on whether the inscription was red or black as the colors appear similar in black and white photographs, though more modern analysis suggests the inscription was likely painted black.
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[p]“Serving the People” Inscription, China[/p]
[p]“Dusty” Marking, Netherlands[/p]
[p]421st Armored Brigade Emblem, Israel[/p]
[p]Defeat 20 players using missiles while using Chinese Aircraft[/p]
[p]Destroy 30 ground or water targets while using French or Dutch Aircraft[/p]
[p]Play 20 battles while using Israeli Ground Vehicles with a minimum of 60% Battle Activity[/p]
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[/p][h3]"Serving the People" Inscription[/h3][p]“Serving the People” (为人民服务) inscription, PLANAF. The personal inscription of pilot Lü Jiliang (吕纪良), who flew with the 6th Fighter Division during the 1960s. Slogans like this were especially common at the time, often portraying sentiments of loyalty, spirit and dedication. Lü Jiliang scored a shared victory against an F-4 Phantom that entered restricted airspace in 1967, with both Phantom pilots bailing out safely after the fight. As was typical with similar inscriptions, he displayed the marking prominently on the nose of his J-6 fighter.

[/p][h3]"Dusty" Marking[/h3][p]“Dusty” marking, Royal Netherlands Air Force. Among the wide variety of aircraft flown by the RNLAF over its lifetime, a number of F-104 Starfighters were extensively operated, entering service with the Netherlands on December 12th, 1962. The most famous of these was "Dusty," an F-104G with the serial number D-8337, which was the first to achieve 3,000 flight hours. To commemorate this milestone, the crew of Volkel Air Base covered the aircraft in graffiti in December 1982. Among the markings, this cartoon face was painted on the aircraft's tail along with the name "Dusty." The specific relevance of the name is not completely clear, though likely relates to the aircraft simply being old and well used. The face also lacks specific context, though it could be an attempt to draw the comic character Obelix from memory.

[/p][h3]421st Armored Brigade Emblem[/h3][p]The emblem of the 421st Armored Brigade, IDF. The Brigade was formed in 1972, operating the M48A3 Patton III during the Yom Kippur War. The Brigade just managed to form up in time for mobilization, and within a week were already in combat with Egyptian tanks. On October 14th the Brigade engaged a large number of Egyptian T-55 and T-62 tanks in the Chamutal area, reportedly destroying around 50 of them. It became the first armored unit to cross the Suez Canal during the war, later pushing deep into Egyptian territory. The brigade went on to destroy numerous vehicles and anti-aircraft stations while losing only a small number of its own tanks. Its emblem depicts a T-62 in a typical tank gunsight, and appeared most often as a badge or shoulder patch until the brigade was disbanded in 1986.

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[p]1st Rensei Hikotai Emblem, Japan[/p]
[p]2nd Mine Countermeasures Squadron Emblem, Britain[/p]
[p]Defeat 50 players using Japanese Aircraft[/p]
[p]Score 20000 Damage while using British Vessels[/p]
[p]
[/p][hr][/hr][p][/p][h3]1st Rensei Hikotai Emblem[/h3][p]A marking of the 1st Rensei Hikotai (1st Fighter Operational Training Unit), IJAAF. Often erroneously named as the 520th Temporary Air Defence Squadron, the unit was formed on July 22nd, 1944. After completing its training, it supported the 10th Hikoshidan (10th Air Division) against B-29 raids. This marking was seemingly first depicted by illustrator Rikyu Watanabe after researching the group with former 1st Rensei Hikotai pilot Naito Noboru. It is unclear whether this marking was a recollection or directly recreated from private photographs, though it is attributed to a Corporal Kuroiwa. Variants of the marking later appeared on the fuselages of Special Attack units. This example (if accurate), predates those appearances however, suggesting the marking is possibly misattributed or perhaps even the genesis of the later markings. This is plausible, as pilots from the 1st Rensei Hikotai would go on to join the units confirmed to have used it. In this form, placement is depicted on the tail of a Ki-84 of the 1st Rensei Hikotai, with the red defense stripe covering the span of the entire tail.

[/p][h3]2nd Mine Countermeasures Squadron Emblem[/h3][p]The emblem of the 2nd Mine Countermeasures Squadron, Royal Navy. The squadron was formed in October 1962 and was initially equipped with Ton-class minesweepers. These vessels took part in various mine clearance duties during the Cold War period, and were also sporadically used for salvage missions. After the Ton-class fleet was decommissioned, MCM2 was re-equipped during the 1990s with the Hunt class, a more versatile and adaptable platform. The squadron routinely operates as part of Operation Kipion in the Persian Gulf and coordinates with NATO in European waters to keep sea lanes clear. Its emblem depicts the Tudor Rose, a symbol from 1485 that represented the union of the warring houses of Lancaster and York. The design in this context likely aims to mirror this sentiment of peace and unity, reflecting the squadron’s mission of keeping the waters safe. Variants of this rose emblem could often be seen on the funnels of its vessels.

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[p]Värmland Regiment Emblem, Sweden[/p]
[p]8th Self-Propelled Artillery Brigade, 2nd Battalion, 3rd Battery Emblem, USSR[/p]
[p]Have Guns Will Travel Marking, USA[/p]
[p]Defeat 50 players using Swedish Tanks[/p]
[p]Defeat 40 Players using Soviet Tank Destroyers[/p]
[p]Destroy 20 Aircraft using American Ground Vehicles[/p]
[hr][/hr][p][/p][h3]Värmland Regiment Emblem[/h3][p]The coat of arms of the Värmland Regiment, Swedish Army. The regiment's origins date back to the 16th century, when it joined with a similar regiment in Närke to form a larger group. This collaborative regiment split in 1812, at which point the Värmland Regiment was formally designated as the 22nd Infantry Regiment of the Swedish Army. It was reorganized and renamed several times until 2000, when it was disbanded as a result of the Swedish Defence Act (Försvarsbeslutet 2000). The badge is directly inspired by the coat of arms of Värmland, featuring an azure eagle with red talons, with the crossed golden swords denoting its status as an infantry branch.[/p][p][/p][h3]8th Self-Propelled Artillery Brigade, 2nd Battalion, 3rd Battery Emblem[/h3][p]The Emblem of the 8th Self-Propelled Artillery Brigade, 2nd Battalion, 3rd Battery, USSR. Depictions of the 8th Brigade's base marking are often vague, making it difficult to determine what the bird is holding. One interpretation is an artillery shell, and another is simply a stone. Some birds native to the USSR such as crows and eagles use stones dropped from heights to break open food sources, which could have inspired the emblem. This might explain the object's somewhat blobby appearance in several depictions, but it is difficult to confirm conclusively. The two stripes above the bird indicate the second battalion, and the three arrows underneath denote the third battery. The marking could be seen primarily on the brigade's SU-76 units, either on the left side of the vehicle's rear or on the upper sides of the crew compartment.[/p][p] [/p][h3]Have Guns Will Travel Marking[/h3][p]“Have Guns Will Travel”, U.S. Army. The marking saw wide use on American vehicles during the Vietnam War, and was not specific to a single unit or group. It originates from a TV series from the 1950s, “Have Gun – Will Travel”, in which the protagonist Paladin, a chivalrous gunslinger, often used an iconic calling card: a white knight chess piece with an accompanying inscription. As a popular series among American military personnel, markings inspired by this calling card appeared on many vehicles, initially on several M48 tanks bearing the original name of “Have Gun Will Travel”. This was later somewhat humorously adapted to “Have Guns Will Travel” by various Air Defense Artillery units for vehicles with multiple barrels. In this form, its most common placement was on the front hull hatch of M42 Duster units, with the arrangement of the text and chess piece varying slightly between vehicles. This specific example was seen on an M42A1 of the 5th Battalion, 2nd Air Defense Artillery.

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Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.[/p][p][/p][p]You can check the exact terms and track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.

[/p][carousel][/carousel][p][/p][p]All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.[/p][p][/p][p]We hope you like the October selection! Hopefully this will give you some little side-quests to do while the team is hard at work on the next major update. Thanks for reading, and we’ll see you next month![/p]

It’s fixed! №109

[p][/p][p][/p][p]Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.[/p][p] [/p][p]If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.[/p][p][/p][h2]Shells that ignored armor when reversing fix[/h2][p][/p][p]Over the last week, you may have encountered instances where an enemy shell penetrated your armor when it really shouldn’t have. In some cases, hits from API and APHE shells ignored the armor of a tank that was moving away from the player firing at it. This bug was a result of the explosion being incorrectly calculated, which resulted in it exploding behind the armor, despite the fact that the impact of the shell itself and the secondary fragments worked correctly.[/p][p] [/p][p]This problem was very apparent and noticeable, but its correction required a complicated fix, as the error could only be repeated in online battles, making finding the reason behind it significantly harder. With solid reports and time though we managed to find the root of the problem and solved it.[/p][p][/p][h2]Incorrect behavior of secondary fragments[/h2][p][/p][p]This fix relates to the interaction of secondary fragments (spall) from kinetic and chemical shells when coming into contact with certain vehicle modules that had already been destroyed, the most important of these being fuel tanks and spall liners.[/p][p] [/p][p]After being destroyed, these modules should be completely excluded from the tank’s damage model and should not provide any additional protection. Due to a bug however, these already destroyed modules could, in some cases, still interact with secondary fragments (and HE impacts), thereby reducing the post-penetration effects of the connecting projectile.[/p][p] [/p][p]The problem has now been fixed. Now, destroyed modules will no longer affect secondary fragments or protect against high explosive impacts. The modules affected are those that “dissolve” in the hit cam after being destroyed. This change won’t affect permanent modules such as the cannon breech or engine. These will continue to interact with shells and secondary fragments when destroyed.[/p][p][/p][h2]A compass for pilots[/h2][p][/p][p]You can now enable the compass display at the top of the screen in third-person view on planes and helicopters. You can find the corresponding options in the Air Battle Settings and Helicopter Battle Settings.[/p][p][/p][h2]Naval battles interface fixes[/h2][p][/p][p]You’ve reported that the interface would sometimes display incorrectly during long naval battles. Icons would change, elements would shift, and text would become unreadable. Unfortunately, this bug didn’t always happen, and even when it did, the cause wasn’t immediately obvious. We’ve finally found the root of the problem and fixed it. The interface is now back in order.[/p][p][/p][h2]That’s not all[/h2][p]Check out the full list of fixes and improvements in the update notes below! Here’s some: a bug that could occasionally cause some targets to disappear from the radar indicator of ground vehicles has been fixed. Numerous audio improvements and fixes were made, including the sound of tank guns on enemy and allied ground vehicles, which were adjusted to improve the perceived range and direction of fire. A bug that could cause a player to be kicked of a nuclear aircraft when the TADS vehicle of some Multi-Vehicle SAM systems were destroyed was fixed, as well as a number of other issues related to Multi-Vehicle SAM systems.[/p][p][/p][p][/p][h3]Previous Updates:[/h3][p][/p][h2]Today's Update: 2.49.0.50[/h2][p][/p][h3]Aircraft[/h3]
  • [p]F/A-18C Late (Germany) — a bug that made it impossible to guide APKWS II M282 and APKWS II M151 missiles has been fixed. (Report).[/p]
  • [p]Su-27SM — the position of the MFD page with the artificial horizon in the cockpit has been fixed. (Report).[/p]
  • [p]Su-17 (all variants), Su-22 (all variants) — polyurethane foam fuel tank filler has been added to wing fuel tanks. This reduces the likelihood of a fire or explosion when hit.[/p]
  • [p]F/A-18C Early, F/A-18C (Germany), F/A-18C Late (Germany), CF-188 — icons for the GBU-12 have been changed. (Report).[/p]
[p][/p][h3]Ground Vehicles[/h3]
  • [p]A bug where some destructible modules, for example fuel tanks and spall liners would continue to affect secondary fragments and HE damage after being destroyed has been fixed. Said modules only include those that disappear after being destroyed. Permanent modules such as the cannon breech or engine still interact with shells and secondary fragments when destroyed as normal.[/p]
  • [p]BM Oplot-T — the thickness of the turret roof has been increased from 25 mm to 45 mm.[/p]
  • [p]BM Oplot-T — a bug that caused the specific area on the turret roof to have no armor has been fixed. (Report).[/p]
[p][/p][h3]Graphics[/h3]
  • [p]A bug where countermeasures hitting the ground would leave a very large crater has been fixed. (Report).[/p]
  • [p]A bug in cockpit view that made everything appear darker when SSAA and TSR were enabled has been fixed. (Report).[/p]
[p][/p][h3]Interface[/h3]
  • [p]A bug that could cause the interface in Naval Battles to stop displaying normally has been fixed.[/p]
  • [p]A bug where it was impossible to view the list of rewards for some achievements has been fixed.[/p]
  • [p]A bug where the vehicle rank requirements could be cut off in the Semper Fidelis marks of distinction on-hover popups has been fixed.[/p]
  • [p]A bug that caused the corresponding Pages of History achievement to not properly open when clicking on a vehicle’s available task marker has been fixed.[/p]
  • [p]A bug that caused the marker of the next weapon to be used in the Visual weapon selector to display incorrectly for asymmetrically mounted weapons that could not be dropped separately has been fixed.[/p]

Update 2.49.0.48

[p][/p][p][/p][h3]Aircraft[/h3]
  • [p]F-5TH TCU — a bug that caused the aircraft to not be correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)) has been fixed.[/p]
  • [p]A-10 (all variants) — a bug where some elements of the HUD moved along with head movements in VR has been fixed. (Report).[/p]
[p] [/p][h3]Ground Vehicles[/h3]
  • [p]A bug that caused API and APHE shells and their variants to ignore the armor of tanks that were reversing from the player that was shooting shells at them has been fixed. (Report).[/p]
  • [p]A bug where exterior fuel tanks would continue to affect fragments after being destroyed has been fixed.[/p]
  • [p]Tiger II (Nr.1-50) — the wrongly modeled gun cradle has been removed. A correct one will be modeled in the future, which will be added to both the Tiger II (Nr.1-50) and Kungstiger.[/p]
  • [p]A bug that caused the player to get kicked out of a nuke aircraft and switch back to the TEL vehicle after their TADS vehicle got destroyed has been fixed. This only occurred with TEL vehicles that can operate independently of the TADS vehicle. (Report).[/p]
  • [p] bug where starting an air event in Ground Arcade Battles after pressing the key to deploy a Multi-Vehicle SAM launcher would cause the silhouette of the would-be deployed launcher to appear in front of the aircraft/helicopter has been fixed. A similar issue could also occasionally occur when respawning in a new ground vehicle, this has been fixed too. (Report).[/p]
  • [p]A bug where switching to a Multi-Vehicle SAM vehicle and opening the binoculars would cause the camera to point in the wrong direction, and when exiting the binoculars, the camera would point forward instead of where the player was looking before has been fixed. (Report).[/p]
[p][/p][h3]Interface [/h3]
  • [p]For aircraft and helicopters, the ability to enable the compass display in 3rd person view using the “Show compass in third person view” settings in the Aircraft Combat Settings and Helicopter Combat Settings has been added.[/p]
  • [p]A bug where some targets could sometimes disappear from the radar indicator of ground vehicles has been fixed. (Report).[/p]
  • [p]A bug that could cause the laser warning detection indicator on ground vehicles to disappear very quickly or not appear at all has been fixed.[/p]
  • [p]A bug where the option to leave a vehicle would disappear from the pause menu after losing a reconnaissance UAV or reconnaissance aircraft has been fixed. (Report).[/p]
[p][/p][h3]Achievements[/h3]
  • [p]A bug that recently caused the “Multi strike” award to be unobtainable when playing with ground vehicles and naval vessels has been fixed.[/p]
  • [p]The “Ground multi strike” and “Water multi strike” awards can now only be completed in Air Battles. This is because a Multi strike requires the player to destroy another vehicle within 30 seconds after destroying the previous one, whereas ground and water multi strikes require the player to destroy the next vehicle within just 5 seconds after destroying the previous one. Originally, these awards were intended for destroying AI vehicles in Air Battles.[/p]
  • [p]The descriptions of the “Ground multi strike” and “Water multi strike” awards have been corrected and now point out the need to destroy AI vehicles.[/p]
  • [p]A bug where the “Mission Maker” award could not be obtained for destroying AI vehicles in Air Battles has been fixed.[/p]
[p][/p][h3]Graphics[/h3]
  • [p]New water flow simulation effects around tanks have been added. They can be seen only on the Very High “Water Quality” setting.[/p]
  • [p]A bug where the trace effects from tanks on water didn’t fade out properly has been fixed.[/p]
  • [p]A bug where the 3D models of some missiles were not displayed in the Protection Analysis has been fixed. (Report).[/p]
[p][/p][h3]Sound[/h3]
  • [p]The sound of enemy/allied ground vehicle tank guns have been adjusted so that the distance and direction of the shot are more noticeable.[/p]
  • [p]An excessively large volume difference between the player’s small and large caliber automatic cannons has been fixed. The ZSU-57-2, 2S38, Begleitpanzer 57, and Otomatic cannons were too loud.[/p]
  • [p]Changing the volume of gunfire in the sound settings now works more noticeably for the player’s ground vehicles.[/p]
  • [p]Sound artifacts when firing missiles, flares, and chaff when viewed from the cockpits of jet aircraft at high speeds have been fixed.[/p]
  • [p]The sound of ground vehicles moving in water has been made slightly more noticeable.[/p]
  • [p]The sounds of water falling after explosions have been made more distinct.[/p]
  • [p]Shell calibers between 19 mm and 27 mm now produce a larger splash sound when they hit water. Previously, these caliber shells produced the same splash sound as rifle-caliber bullets when they hit water.[/p]
[p][/p][h3]Customization[/h3]
  • [p]AH-64E — a new “Jaws” camouflage has been added. It is obtainable by completing a task or by purchasing it for Golden Eagles.[/p]
  • [p]Sky Sabre, 9K317M “BUK-M3”, FSAF SAMP/T (all variants) — a bug that caused the camouflage unlocks to not progress has been fixed. (Report, Report, Report, Report).[/p]
[p][/p][h3]Replays [/h3]
  • [p]A bug that caused the vehicle to jerk in replays when using the free camera and the “Lock current speed to vehicle speed” function has been fixed.[/p]
  • [p]A bug where the camera in replays would get stuck facing the ground after switching to the free camera has been fixed.[/p]
  • [p]A bug where outlined capture point circles on the ground might not display where they should be in Ground Battle replays has been fixed. (Report).[/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Screenshot Competition – In the Crosshairs!



Welcome to the 192nd War Thunder Steam Screenshot Competition!


Thanks again for another round of amazing entries! For this contest, capture a target in your sights! Whether it’s a target lined up for the perfect shot, incoming fire streaking across the battlefield, or a narrow escape from danger, capture and share these moments of action with us! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 192nd edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen192. You have time until the 10th of October to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include an enemy target.
    You must add the #WTscreen192 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 191st edition – Frontline Favorite![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3575912578
https://steamcommunity.com/sharedfiles/filedetails/?id=3575940886
https://steamcommunity.com/sharedfiles/filedetails/?id=3576249807

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3577915436
https://steamcommunity.com/sharedfiles/filedetails/?id=3575782960
https://steamcommunity.com/sharedfiles/filedetails/?id=3577849765

Each winner will get 300GE! Congratulations and see you next week!