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Refinement of the aircraft damage models on the example of Su-25 and А-10А



We received feedback from players about possible problems with damage models of the top attackers Su-25 and A-10A. Now we will tell you about what problems we found and how we solved them.

Hi there! Recently we received several reports on possible problems with attackers of the Su-25 and A-10A series - players complained about oddities in the damage model of these aircraft, in particular from damage by the striking elements of the anti-aircraft missiles. We carefully studied the damage scenarios for these attack aircraft, found problems and fixed them. Some of the corrections will also involve refining the damage models for other aircraft from kinetic hits from close bursts of guided missiles and artillery rounds. On the example of Su-25 and A-10 we want to tell you about the results of this work.

A-10A tended to frequently tear off the tail section of the fuselage and destroy both engines. At the same time damage to the front of the fuselage didn’t result in any significant damage to the aircraft. Now depending on the angle, a close burst of a guided missile or a hit in the rear hemisphere results more often in damage or failure of one of the engines rather than both at once. Hits in the forward hemisphere will now be more likely to damage control rods as well as other internal modules of the aircraft. The probability of damage to internal modules increases if the fuselage has been already heavily damaged (black areas on the damage indicator at the bottom corner of the screen). These fuselage damage model refinements will affect all aircraft in the game - damage will be applied correctly.

Su-25 engines could withstand considerable damage from close bursts and kinetic elements because of the error in the damage calculation. We found and fixed this problem. Now depending on the angle and power of the shell or missile hitting the rear of the fuselage will more often cause one of the engines to fail, direct hits between the engines or on other critical modules will lead to fatal damage of the aircraft. As with the A-10A hits to the front part of the fuselage are more likely to disable control mechanisms and internal components.

As for the survivability of the Su-25 and А-10А, both aircraft have a good chance of surviving a hit from a small SAM or other small calibre guided missile. Of course this depends on many factors and will usually force pilots to return urgently to the airfield for repair. Direct hits from large calibre guided missiles with considerable explosive weight and number of submunitions will always lead to the defeat of any aircraft, including the Su-25 and A-10, for which such missiles have been created.

Fly confidently, trust your aircraft but remember that even the strongest aircraft has limits on survivability! Good hunting!

Update 2.25.1.39



  • A bug that made hits from 30 mm automatic cannons of a low velocity look and sound like hits of high velocity cannons (3000 - 6000 rpm) has been fixed.
  • Firing sounds of the player’s automatic cannons have been corrected by volume in relation to main calibre cannons and machine guns.
  • The sounds of falling cannon casings of ground vehicles have received more volume and are now louder.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server update 06.04.2023



  • The conditions for receiving rewards containing Golden Eagles under the “Invite friend” program have been changed.
  • Now, to get the second (100 GE and 300,000 SL) and the third (2,500 GE) rewards, as well as the starting reward of 50 GE for an invited friend, an inviting player must have 2-step authentication activated. If, at the moment of completing the condition for reward, the 2-step authentication was not activated, the reward will still be issued after activation and re-login: first for the invited players, then for inviting. The change will not affect previously issued rewards.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Planned Battle Rating changes



[h2]Ground vehicles[/h2]
We continue the planned increase of the Battle Ratings for top ranked vehicles - some vehicles beginning at BR 9.7 will receive a simultaneous increase one step higher. In addition to top ranked ground vehicles, the BR of helicopters and some high ranked aircraft will also change one step higher. This change will noticeably improve the situation for vehicles with BR 8.7-9.0. In the future changes will also affect these vehicles but only after gathering statistics on the result of the current change.

Table of BR changes here (navigate to "Open the table in new window")

Want to leave feedback on these BR changes and recommend any others? Leave it here.

[h2]Aircraft Simulator Battles[/h2]
The increase of the maximum BR for aircraft led to the fact that in [Enduring Confrontation] missions in one battle depending on the rotation could meet aircraft of BR 9.7 and 12.0. We plan to add one another top range [9] [Enduring Confrontation] which will cover the following ranges: 11.7-12.0, 11.3-12.0 and also 11.0-12.0.

In addition we plan to change the initial BR ranges in the 1st and 4th variants.

Before

After

“Repair Factory”

[previewyoutube][/previewyoutube]

In the “Mobile Infantry” event you got a good look at exo-suits in intense urban battles. The battles will continue and the battlefield is littered with spent exo-suits - battered, damaged, inoperable. It’s a good time to get behind the scenes and help them get back to action. Prepare some combat-ready exo-suits and get exclusive vehicles in return!

[h2]
From 12:00 GMT on the 6th of April until 12:00 GMT on the 17th of April
[/h2]

[h2]Restore combat exo-suits and get unique prizes![/h2]

[h2]Rewards[/h2]








AMD 35 SA35 (rank I) — premium, coupon

Shcherbakov (rank V) — event vehicle, coupon

QN-506 (rank VI) — event vehicle, coupon

A-7K (rank VII) — event vehicle, coupon


Cost: 1 Acceptance Certificate

Cost: 3 Acceptance Certificates

Cost: 3 Acceptance Certificates

Cost: 3 Acceptance Certificates


A fast French armoured vehicle with a new turret to house a 47mm cannon.

The light cruiser “Shcherbakov” offers commanders an excellent balance of rapid-fire main calibre, good mobility, and a reinforced air defence battery.

A modern Chinese tank support vehicle with an automatic cannon, launch containers for four ATGMs, and 20 small guided missiles to defeat lightly armoured vehicles.

A two-seat variant of one of the best strike aircraft in the game. The A-7K Corsair II is a big flying arsenal of guided and unguided weaponry!



[h2]How to participate[/h2]
Fight in random battles! After each battle, required materials will be available in the following menu “Workshop → Repair Factory”.

First you need to disassemble the malfunctioning exo-suits into individual parts. Some of the parts will be damaged - here you will need to repair them with materials, some of them will be broken - in this case you will need to disassemble them into materials and assemble a repaired part instead. Once the exo-suit is completely disassembled and all its parts are in good working order you should assemble them into a combat-ready exo-suit and load it into the shipping container. When all five exo-suits issued to you are in good working order and loaded into containers, ship them off and receive an Acceptance Certificate which can be exchanged for prize vehicles directly in the Workshop.

[h2]Key items[/h2]








Materials

Crate Modules

Factory Upgrade Toolkit


Required for repairing and reassembling parts. Open the box of materials after the battle.
  • Will be issued for every 2500* mission scores.
  • Each box contains from 3 to 6 materials.

Will be combined into shipping crates which will be used for shipping of the finished exo-suits.
  • Will be issued for every 7500* mission scores.
  • With a small chance the whole crate can be found.

By accumulating the necessary amount of them, you can improve your factory which will accelerate all the processes that require time.
  • Will be issued for 1st place in a battle.




* — the base mission score, without taking into account the game mode multiplier and vehicle rank.

Several boxes with materials and crate modules can be obtained during a single battle. Remaining accumulated time will be transferred into the next battle.


[h2]How to make parts[/h2]
Click the “To the Factory” button in the “Workshop → Repair Factory'' window. Assembly takes place in the following order: Disassemble exo-suits → repair and re assembling parts → assembling of the exo-suits → loading of the exo-suits into crates → shipping of the crates

[h2]Trading the materials[/h2]
Trading materials can be sold and purchased on the market. To create a trading material you need to combine the base material with the blank smart contract in the workshop window. Blank smart contracts will be dropped from the box with materials. Trading material will be exchanged for a base material used for repair and assemble parts at a 1:1 ratio in the Workshop.

In this event the mechanics of trading (exchanging) materials on the Market will be different from previous assembly events. Initially the non-linearity of the passage, that is, the event is somehow different during sequential passage and between different players. This applies primarily to the dropping of the materials for assembling of the event items. Even in cases where the final number and nomenclature of dropped out items fully cover the needs of the assembly - they will be dropped randomly. And then to speed up the assembly process players must resort to using the Market for the exchanging of materials among themselves.

Over time the number of players trading materials grew noticeably faster than the number of purchasers which prompted us to make separate tradable materials, which were initially assembled from two, and then from three units of ordinary material. In the end, this decision still did not balance supply and demand, but it had some notable undesirable effects. Firstly, there was no "fair" exchange of materials, since to purchase one material you had to sell three less necessary ones. Secondly, players who collected traded materials by mistake, though they could return them to normal materials for further assembly, lost two materials.

The traded materials are now visually different from those used for assembly and will be also assembled in a new way. When you open the box with materials you will get not only the materials but also a brand new item - Blank smart contract. The blank smart contract goes into the Workshop window and can be used to convert any material into its traded counterpart at a 1:1 ratio. Thus if you have mistakenly made the material tradable - you will lose only the blank smart contract. And you won't have to spend as much as three units of other material to purchase the missing material on the Market.

The blank smart contract will tentatively drop 10-20% of the base materials, but this number can be adjusted as you go along or between events. We hope to balance supply and demand so that in the middle or even near the end of the event the cup is not overflowing with sell orders and players can still exchange materials, albeit with a delay.

[h2]How to receive awards[/h2]
Acceptance Certificates can be exchanged for exclusive event vehicles!

  • QN-506, A-7K and Shcherbakov can be obtained from the start of the event and until 12:00 GMT on the 1st of May.
  • AMD 35 SA35 can be obtained from 12:00 GMT on the 24th of April and until 12:00 GMT on the 1st of May. PlayStation and Xbox players can get these vehicles from 12:00 GMT on the 17th of April and until 12:00 GMT on the 1st of May.


All event vehicles will be issued in the form of coupons that can be activated on your account or traded on the Market.

[h2]Terms[/h2]
  • All event items can be obtained in the following game modes:
    • Ground arcade, realistic and simulator battles.
    • Aircraft arcade and realistic battles.
    • Naval arcade and realistic battles.
    • “Mobile Infantry” event.
  • The number of items received in battles is limited.
    • Box with materials — up to 30 per day and up to 300 for the whole event (until 12:00 GMT on the 17th of April).
    • Crate Modules — up to 10 per day and up to 80 for the whole event (until 12:00 GMT on the 17th of April).
    • Factory Upgrade Toolkit — up to 300 for the whole event (until 12:00 GMT on the 17th of April)
  • You can track the progress of obtaining event items as well as the daily and total limits by clicking on your nickname and selecting in the menu Achievements → Repair Factory.
  • Multipliers for earning mission points depend on the game mode and the maximum rank of the vehicle used in the battle and are specified in the description of each task.
  • Boxes with materials and crate modules can be earned not only on the vehicles of rank III or higher but also on all event vehicles that were obtained in major game events. The vehicle cards of such vehicles contain the names of the events in which they first became available in the game.
  • Event times:
    • Boxes with materials, crate modules and factory upgrade toolkits will be dropped out in the battles from 12:00 GMT on the 6th of April until 12:00 GMT on the 17th of April.
    • You can disassemble and repair exo-suits until 12:00 GMT on the 24th of April.
    • All event items except vehicle coupons can be traded on the market until 11:30 GMT on the 24th of April.
    • At 12:00 GMT on the 24th of April all event items with the exception of acceptance certificates and vehicle coupons will be deleted from the inventory and the market.
    • At 12:00 GMT on the 1st of May acceptance certificates will be removed from the inventory. Have time to exchange them to the event vehicles before this moment!