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New Locations!

First work-in-progress images of the new location from the upcoming War Thunder update!

[h2]“Pyrenees”[/h2]
The new location for air battles “Pyrenees” invites you to the mountainous area of the Principality of Andorra. Small villages with farm fields are spread upon valleys, ancient castles and medieval abbeys compete for the most picturesque view of the surroundings, and the clear water of the mountain lakes sparkle bright in the green hued highlands. Visit the "Pyrenees" in your combat aircraft, it's so beautiful here!



[h2]Winter “Seversk-13”[/h2]
The winter version of one of the most mysterious locations in War Thunder. Russian winter has come to the abandoned town, but the air raid warning is still heard, disturbing news about the missing people can still be heard on the police wave and military convoys still block the town.



[h2]Snowy “Ardennes”[/h2]
Another winter version of a location beloved by the players, “Ardennes”. Fields covered with snow, white caps appeared on the straw stacks and roofs of the unfortunate town that turned out to be on the path of a desperate German counteroffensive.



[h2]“Maginot Line” in winter[/h2]
The fields of the Maginot Line also welcome winter. The green grassy hills, concrete pillboxes and idyllic hamlets of northwest France are now covered with early fluffy snow. Paint your tanks white, and be ready to battle!

First Flight of the Bo 105



On February 16th, 1967 the Bo 105 multi-purpose helicopter, created by Messerschmitt-Bölkow-Blohm, took to the air for the first time. The Bo 105 pioneered a hingeless rotor system, received over 20 modifications and is still widely used in many countries across the globe.

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To celebrate this date, the Bo 105 will be available for purchase with Golden Eagles in the German tech tree from February 16 (11:00 GMT) until February 20 (11:00 GMT).

IJN Nenohi: Lightweight Battler



Nenohi is one of six Hatsuharu class destroyers built for the IJN in the early 1930s. Armed with punchy cannons and even deadlier torpedoes, Nenohi will come to reinforce the ranks of the Japanese bluewater tree as part of the next major War Thunder update!

Briefly: A Japanese interwar destroyer, sporting good mobility and armed with deadly Type 90 torpedoes.

[h2]IJN Nenohi, destroyer, Japan, Rank II, premium vessel[/h2]
Features:
  • Deadly firepower
  • Satisfying mobility
  • Premium bonuses
  • Modest anti-air arsenal
  • Light protection


In War Thunder, Nenohi will be a new premium destroyer reinforcing the early ranks of the Japanese bluewater fleet in game. Being the sister ship to Hatsuharu, which may already be familiar to some Japanese captains, Nenohi will come to the game incorporating some of the modifications given to the vessel shortly after its completion. Curious to find out what those are? Then join us as we take a look at the details!



Not long after entering service with the IJN, both Hatsuharu and Nenohi underwent substantial refitting in order to address issues primarily concerning their stability. While the familiar Hatsuharu represents the class’ iteration before these modifications were done, the upcoming Nenohi incorporates the changes implemented with the refit. As a result, Nenohi’s primary armament consisting of five 5’’ (127 mm) guns remains unchanged, but what does change is the arrangement of the guns. Namely, while the twin mounts maintain their familiar bow and stern positions, the single 5’’ turret was moved to the stern and mounted where formerly a torpedo launcher was situated.

This brings us to the second notable difference to Hatsuharu, namely the torpedo armament. As previously mentioned, one of the triple torpedo launchers has been removed on Nenohi to make room for the relocation of one of the main battery turrets. This results in the loss of a third of the design’s original torpedo strength. On the other hand though, Nenohi is equipped with a slightly improved anti-air armament consisting of two twin 25 mm turrets instead of the original two 40 mm cannons present on Hatsuharu.



Another difference to Hastuharu is Nenohi’s slightly higher displacement. As the machinery remains identical on both warships, this means that Nenohi can’t boast the same level of mobility as Hatshuharu. Nonetheless, being able to achieve a top speed of around 33 kts (slightly over 60 km/h), Nenohi is far from being labeled as cumbersome. Quite the opposite in fact! With its speed and agility, Nenohi is able to quickly maneuver into position to launch an attack and may just as quickly vanish behind cover. Furthermore, being a premium vessel means that captains will receive additional rewards for all actions performed in battle, thus greatly speeding up their progress on researching the next vessel they seek to add to their lineup!



IJN Nenohi will soon be docking in player ports with the release of the next War Thunder major update. In the meantime, be sure to keep scanning the horizon for more news as we continue sharing the latest on what the upcoming update has in store for you. Until then, calm seas and happy hunting captains!

Server update 16.02.2023



[h2]Aircraft[/h2]
  • The chance of radar lock transfer on nearby targets has been decreased, which means more stable target tracking.
  • Launch range of R-530, R-27R and R-27T missiles has been slightly increased.
  • Launch range of R-530F and R-530D missiles have been increased.
  • AIM-9L - field of view of the seeker has been increased from 2.5 to 3.6 degree, max lock angle increased from 17 to 40 degrees, tracking rate reduced from 36 to 22 degrees per second (report)
  • Missiles with IR seekers now have separately calculated lock-on distances on afterburner plumes. Afterburner target acquisition range to the front hemi-sphere has been increased for all-aspect missiles. Cooled-cell rear aspect missiles are now able to lock on targets on a collision course.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.23.1.26



[h3]
Have any feedback about these changes? Please follow the link to the dedicated thread
[/h3]

[h2]Ground Vehicles[/h2]
  • 2S38 — elevation angles in the commander sight have been increased from -10…+20° to -15…+75° (report).
  • 2S38, 9P157, BMP-3 — a bug has been fixed that caused cyclic neutral gear switch while turning at low speed (report)
  • ELC bis — a bug has been fixed with different armour values in the info card and the armour view mode (report)
  • Chieftain Mk.5 Marksman — gunner and commander sight magnification has been changed from х8 to х3–10.
  • Leclerc SXXI — a bug has been fixed where the material of the side skirts was different from Leclerc S1 and Leclerc S2. Side skirts material has been changed from constructional steel to armoured steel.

[h2]Aircraft[/h2]
  • F-104S, F-104S TAF — a bug has been fixed where flare containers obstructed the drag chute.
  • Harrier Gr.7, Q-5L — a bug has been fixed that caused unlocking from the target when flying over it in the third person view.
  • Harrier Gr.7, Q-5L — a bug has been fixed where toggling to the nose camera might cause a laser lock-on reset.
  • DB-3A — elevation angles of the nose turret have been adjusted.
  • Kikka — a bug has been fixed with missing rocket engines after respawn.
  • Kikka — a bug has been fixed where after respawning the landing gear raised only in the visual model and detached at high speed in RB and SB modes.
  • A bug has been fixed that prevented MG fire from the helicopter in camera mode while using a gamepad.
  • A bug has been fixed involving different penetration values of the Type 94 gun on the Ha-Go tank and Ki-45 otsu.

[h2]Naval[/h2]
  • The frequency of announcing a vessel’s turn orders and rudder position reports has been reduced. Phrases regarding a vessel’s roll will now be announced only when it is sinking. Phrases regarding critical roll will be announced as before when the vessel reaches this roll under any circumstances.
  • The ability to select torpedo sight with mouse or key has been added. The switch is located in:
  • Menu > Options > Main parameters > Naval battle settings > Torpedo sight controlling with mouse.

[h2]Interface[/h2]
  • A bug that caused the points in the “Requirements to Candidates” window for the squadron to not fit the height of the window has been fixed.
  • A bug that caused the “Watch” button to not appear in the window for using a coupon that gives a skin/decal/decoration has been fixed.

[h2]Other[/h2]
  • A bug that caused some vehicle models to appear in coal black colour in some cases has been fixed (source).
  • A bug that might make aircraft textures look blurry has been fixed (report).
  • A bug where the mouse cursor might jump to a second monitor when playing in full-screen windowed mode in naval and helicopter battles when the “alt” key has been pressed or a radio command has been sent has been fixed (report).
  • A bug relating to the periodic cessation of the battle replay when viewing from the official web page of the game has been fixed.
  • Hints about pausing the replay of the battle to download the next part have been added. Also download status information has been added.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.