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It’s fixed! №105



Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

Feel free to leave your feedback on this update here.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Trams and Wagon Physics Fixed[/h2]


There was a bug that caused the physical properties of trams and wagons to be out of this world! Instead of moving around on the ground as normal when they were collided with or towed, they began to bounce and fly up and down, almost like a ball in our Tank Football mode. It looked quite funny but this obviously has no place in regular battles. Rejoice, it has now been fixed.

[h2]The Force... Wasn’t With You[/h2]


Another bug caused something very strange to happen. When a helicopter was destroyed or even when an already downed helicopter was shot at and hit, the thermal imager or night vision device of the player who took the shot and got the destruction or hit would turn off. This was super annoying and strange to say the least, and has now been fixed.

[h2]Hydroplane Causing Sight Issues[/h2]


There was a much more serious bug that affected naval vehicles. After launching a hydroplane, ships lost the ability to zoom in at enemies. The zoom would turn on for a split second, and then the camera would jerk to the furthest position, making it more difficult to aim than usual. Thanks to your quick report on this issue, we managed to fix it.

[h2]Vegetation Detailing Fixes[/h2]


It’s known that for optimization purposes, distant objects in games are displayed in less detail, and when approaching them, they’re replaced by full-fledged models. However, we noticed that low-detail vegetation objects begin to appear at much closer distances than they should have. We’ve fixed this now.

[h2]That’s not all[/h2]
Check out the full list of fixes and improvements in the update notes below! Here’s some snippets to pique your interest: the notification about a connected controller is no longer displayed each time you enter the game, an airship icon no longer appears on the bomber action panel, and the RI-65 voice warning system has been added to the Su-25T, Su-39, Su-25BM and the MiG-23 and MiG-27 family of aircraft.


[h3]Recent updates:[/h3]
Update 2.45.1.91
[h3]Today's Update 2.45.1.92:[/h3]

[h2]Aircraft[/h2]
  • F-16A, F-16AJ, Netz, Netz (Mod) — RWR model has been changed to the AN/ALR-69.
    Sources: Electronic Warfare by United States General Accounting Office; DOD's Management of Radar Warning Receiver Programs.
  • A-7E — RWR model has been changed to the AN/ALR-45F(V). (Report).
  • Mirage 2000C-S5, Mirage 2000C-S4, Mirage 2000-5F, Mirage 4000, Mirage 2000-5Ei (China) — number of TWS targets has been reduced from 12 to 8.
  • Su-39 — the maximum detection range of surface targets by the Kopyo-25 radar has been increased to 75 km. The scale of the radar screen in GMTI modes has been corrected. (Report).
  • MiG-23 (all variants), MiG-27 (all variants), Su-25T, Su-39, Su-25BM — RI-65 voice warning system has been added.
    Sources: “ТК выполнения регламентных работ на изделиях 2 и 2М. Часть 1. Самолёт и двигатель. Книга 2. Самолётные системы”; “Самолет МиГ-23БН с двигателем Р29Б-300 вариант А. Краткое техническое описание. Книга 1”; “Комплекс авиационного вооружения самолёта Су-25Т и его боевое применение. Учебное пособие. 1998”.
  • Buccaneer S.2 — radar has been changed to the ARI.5390.
    Source: AP101B-1202-15A Buccaneer S.2A S.2B Aircrew Manual - Flight Systems.
  • Buccaneer S.1 — radar has been changed to the ARI.5390.
    Source: AP.4744A-AN Aircrew Notes Buccaneer S. Mk. 1.
  • T18B — a bug where part of the fuselage behind the bomb bay could disappear or have an incorrect texture has been fixed. (Report)
  • Kurnass 2000 — a bug where the aiming camera was offset relative to the aiming pod and the pod itself could be seen in it has been fixed.
  • EC-665 Tiger HAC, EC-665 Tiger HAD, EC-665 Tiger HAP, Tigre HAD-E (Germany) — the position of the 3rd person camera in zoom has been adjusted so that the rocket hit marker (CCIP) is closer to the center of the screen.
  • Su-22M3 — a bug where the OFAB-250Sh and OFAB-100 bombs under the fuselage clipped each other has been fixed. (Report)
  • Scout UAV — a bug that caused the view to be blocked by the optics when the camera was rotated backwards has been fixed. (Report)
  • Su-27SM — the position of the sighting optics has been adjusted so that the aircraft elements do not block the view. (Report).
  • 13 mm Type 2 machine gun — the stat card lacking the bullet animation for the HE-I has been fixed. (Report).
  • AIM-7E, AIM-7E-2 (DF), Skyflash, Skyflash (DF), Aspide-1A — the missile diameter has been corrected from 200 mm to 203.2 mm. (Report).

[h2]Ground Vehicles[/h2]
  • Vickers Mk.3, Vijayanta — M728 shell designation has been changed to its British designation of L52A1. (Report).
  • M830A1 and M908 120 mm shells — explosive mass has been reduced from 1.38 kg to 0.966 kg.
    Sources: “Direct Fire Ammunition Handbook, Project Manager Maneuver Ammunition Systems, Page 123”; “Armor, May-June 1999, Page 15”.
  • Starstreak missile — sensitivity of the fuze has been increased to ensure more stable damage to unarmoured targets. (Report).

[h2]Naval Vessels[/h2]
  • A bug where the secondary gun ammuniton elevators could catch fire when destroyed which then caused the fire to sometimes reach the main caliber magazines causing them to detonate has been fixed.

[h2]Locations and Missions[/h2]
  • [Domination] Fuego islands (boats) — the max Battle Rating limit available in the mission has been reduced from 4.7 to 4.3.

[hr][/hr]
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.45.1.91



[h2]Aircraft[/h2]
  • Ka-50 — a bug that caused the automatic MAWS countermeasure release to not function has been fixed. (Report).
  • A bug that caused the auto tracker target track in the targeting optics to still sometimes “fly” away from the target has been fixed.
  • F-15J — a bug that caused the created user camouflage template to be filled with a gray color has been fixed. (Report).

[h2]Ground Vehicles[/h2]
  • A bug that caused flipped over or towed trams and wagons to fly and bounce off the ground has been fixed.
  • M103 — a bug that caused the overpressure damage to apply in some turret positions when the commander’s cupola was hit has been fixed.
  • A bug that sometimes caused the NVG/TVD on the player vehicle to turn off when shooting down a helicopter or damaging an already shot down one has been fixed.
    (Report).
  • Stormer HVM — a bug that caused missile darts to be missing from the hit analysis has been fixed. (Report).

[h2]Naval Vessels[/h2]
  • A bug that caused the zoom in sights to become unusable after hydroplane launch has been fixed. (Report).

[h2]Interface[/h2]
  • A bug that caused the message about a new controller to appear on every game start if a gamepad or joystick have been connected has been fixed.
  • A bug that caused the target tracking frame on SPAAs to move abruptly has been fixed.
  • A bug that caused the zeppelin icon (from the April fools event) to display in the action bar when switching to the bomb sight while in a bomber has been fixed.

[h2]Graphics[/h2]
  • A bug that sometimes caused less detailed versions of vegetation to appear at closer distances has been fixed.
  • A bug that caused armor elements to sometimes appear extremely stretched for a moment when viewing armor protection in the hangar on Intel ARC GPUs has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Screenshot Competition – Echoes of History!



Welcome to the 171st War Thunder Steam Screenshot Competition!


We loved seeing all of your amazing screenshots submitted last week! On May 8th, the 80th anniversary of the end of WW II was celebrated. This week, grab a picture with a vehicle of that era! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 171st edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen171. You have time until the 16th of May to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include vehicles used during, or before WWII.
    You must add the #WTscreen171 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 170th edition – Action![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3475200826
https://steamcommunity.com/sharedfiles/filedetails/?id=3475259720
https://steamcommunity.com/sharedfiles/filedetails/?id=3475203111

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3475302917
https://steamcommunity.com/sharedfiles/filedetails/?id=3477777479
https://steamcommunity.com/sharedfiles/filedetails/?id=3476560295

Each winner will get 300GE! Congratulations and see you next week!

Update 2.45.1.89



[h2]Game Mechanics[/h2]
  • A bug that caused the lower limit on the number of mission points awarded for capturing a zone to not apply in all game modes has been fixed.
  • A bug that caused additional mission points for each player involved in captures to not be added to the pool of points which are split between all players in the zone in all game modes has been fixed.
  • A bug that caused mission point multipliers for damage and destruction of bases to cease varying from 0.6 to 2.5 depending on vehicle Rank and game mode and become 1 everywhere has been fixed.
  • A bug that caused mission points in Air Simulator Battles to start being awarded again for destroying players who had just spawned in on the airfield and had not earned any points yet has been fixed.
  • A bug that caused the spectator camera in Ground Realistic Battles to not automatically switch from the destroyed vehicle to a next vehicle of the player has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Celebrate the 80th Anniversary of Victory Day!



May 8th is an important anniversary — 80 years ago on this day, the Second World War in Europe ended after 6 years of brutal conflict. Many countries in Europe have this day as a main holiday, and in War Thunder we’re celebrating this anniversary with a decal, decorations, profile background, sales and an event!


When: From May 7th (13:00 GMT) until May 12th (13:00 GMT) play War Thunder and get rewards!





“We won!” decal

“DS-39” ground vehicle decoration

“Victory Day” profile background



Task: Play 3 battles while using vehicles at rank III or higher with a battle activity of at least 70%

Task: Get a total of 20,000 mission points while using vehicles at rank III or higher in Ground Battles

Task: Win 5 battles while using vehicles at rank III or higher with a battle activity of at least 70%

You can track the progress you’ve made for each task by going to your Nickname > Achievements > Victory Day


[h2]Trophy with past Victory Day rewards[/h2]
We’ve prepared trophies with rewards from previous Victory Day events that can be found in the in-game Item Shop. Purchasing a trophy will give you Allied weapon decorations or decals that you don’t have yet.
  • Decals, dedicated to war memorials: “Rear-Front”, “Motherland”, “Warrior Liberator” and “Victorious countries”
  • Decorations for ground vehicles: “Bren Mk II”, “ROKS-3”, “M1 Garand”, “SG-43”, “Maxim-Tokarev Machine Gun”, “Tommy gun”
  • Decorations for Bluewater fleet naval vessels: “Matilda II” and “120-PM-38”


[h2]Discounts in the Gaijin.net store[/h2]
When: From May 7th (11:00 GMT) until May 14th (11:00)


There are discounts on many packs and bundles with vehicles that participated in the Second World War. Celebrate this holiday with the vehicles that helped win the war!

[h3]Click here for the full details[/h3]



[h2]Legend of Victory: T-34-85 “Partisan”[/h2]


When: From May 8th (11:00 GMT) until May 20th (11:00 GMT)


Take part in the Legend of Victory event, featuring a special T-34-85 that has identification marks and a red banner flag on the turret roof. Plus themed decals and decorations are ups for grabs too!

[h3]Click here for the full details[/h3]


Let’s celebrate the 80th anniversary together!