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Japan Self-Defense Forces Day



After its defeat in World War II, Japan renounced war in its Constitution. But soon its leaders decided that it didn’t mean relinquishing Japan’s right to self-defense, and called the new army that was founded on July 1st, 1954, “Japan Self-Defense Forces”.

[h2]
From June 30th (10:00 GMT) until July 4th (9:00 GMT)
[/h2]

[h3]Play 3 battles using Japanese vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Japan Self-Defense Forces Day” decal.[/h3]




“Japan Self-Defense Forces Day” decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

Track your progress in the hangar by clicking Nickname → Achievements → Japan Self-Defense Forces Day.

You can find the decal in the “Holidays” tab in the Customisation menu.

Pages of History (July)



[h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

A detailed description of the current task as well as your overall progress can be found by clicking on your nickname → Achievements → Pages of History


[h2]Reward for completing all 8 tasks[/h2]

[h3]Special profile icon of Charles Upham[/h3]
This simple farmer from New Zealand had shown such heroism during battles with Axis powers on Crete and in Egypt that he was awarded the Victoria Cross, the highest military award of Great Britain, twice. Upham fearlessly rushed the enemy fortifications, cleared the machine gun nests with grenades, and kept leading his squad into battle even after being seriously wounded. Due to these brave actions, he became the most highly decorated soldier of the British Commonwealth of Nations.

You can immediately purchase the profile icon for Golden Eagles until August 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (July)


[h2]Trophy with a reward for each task[/h2]
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

[h2]Other terms[/h2]
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode


[h2]July 1st — July 4th[/h2]
[h3]First Battle of El Alamein[/h3]
Throughout the entirety of July 1942 the Axis powers and the forces of the British Commonwealth from the entire world fought under the blazing sun of Africa. Both sides tried to unseat each other from their positions, performed risky attacks and suffered considerable losses, but in the end the prolonged battle ended in a stalemate. Nevertheless, the Allies managed to stop field marshal Rommel's advance towards Alexandria.

[h2]July 5th — July 8th[/h2]
[h3]Siauliai Offensive[/h3]
Siauliai is the fourth largest city of Lithuania, and also the namesake of the operation to expel the German forces from the Baltic states that took place in July 1944. This operation lasted an entire month, and in the end the Red Army retook the Baltic Sea coast, freed most of Latvia and Lithuania and divided the Wehrmacht's forces, cutting off Army Group North from Army Group Centre.

[h2]July 9th — July 12th[/h2]
[h3]Allied Invasion of Sicily[/h3]
On the night of July 9-10th, 1943, the Allies began a massive amphibious and airborne operation to retake Sicily from the Axis powers, which would serve as a precursor to the invasion of Normandy a year later. The Allied forces landed in Sicily and after a battle that lasted for weeks managed to capture over a hundred thousand Italian soldiers. The success of this operation led to a regime change in Rome: Benito Mussolini was ousted from power, and the new Italian government surrendered to the Allies.

[h2]July 12th — July 15th[/h2]
[h3]Battle of Prokhorovka[/h3]
On July 12th, 1943, one of the largest tank battles in history took place near the Prokhorovka station in Belgorod oblast, Russia. The German forces wanted to pierce through the Soviet defenses and take Prokhorovka, while the Red Army planned to surround the enemy group. Both sides suffered heavy losses and neither managed to reach their goals. Still, the Wehrmacht's advance was stalled.

[h2]July 15th — July 19th[/h2]
[h3]Operation Goodwood[/h3]
Operation Goodwood was a part of a prolonged battle for the city of Caen in Normandy, France. The British forces intended to capture it right on D-Day, but the Germans kept a hold on the city even after a month and a half after the Allies landed in Normandy. So Operation Goodwood began with a massive bombing, followed by shelling of the German positions. And yet, because of poor coordination, the British tanks moved slowly and without due cover, and thus they took heavy losses and did not manage to capture the city.

[h2]July 20th — July 23rd[/h2]
[h3]Battle of Guam (1944)[/h3]
The operation to retake Guam, the largest of Mariana Islands, began on July 21nd, 1944. Despite fierce resistance from the Japanese soldiers who refused to surrender and endless rainfalls, the US troops took the island in three weeks. Guam then became the base for further operations in the Pacific Theater: advances towards the Philippines and Taiwan, as well as aerial attacks on Japan's own territory.

[h2]July 24th — July 27th[/h2]
[h3]Operation Mersad[/h3]
The last big military operation of the Iran-Iraq war of 1980-1988. The renegade Iranian militant group called Mujahedeen-e-Khalq (MEK) advanced into Iranian Kurdistan with the support of the Iraqi army. But the Iraqi stopped halfway, and without air cover, the MEK forces were helpless before the Iranian air forces. After aerial attacks, the remaining MEK troops were surrounded and defeated by the Iranian army.

[h2]July 28th — July 31st[/h2]
[h3]First Rzhev-Sychev Operation[/h3]
In the summer of 1942 the Soviet army, having stopped Wehrmacht's Army Group Center under Rzhev, tried to mount a counteroffensive. Bloody battles were fought over every inch of land: the Red Army lost hundreds of thousands of soldiers in the "Rzhev Meat Grinder", having gained almost nothing. The German forces retreated from under Rzhev far later in 1943, after the Axis powers were defeated on other fronts.

It’s fixed! №54



In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №54" thread


Changing activation time for missiles with an infrared seeker




Since weapons with infrared seekers appeared in the game, their activation time was conventionality designed to better balance these weapons. Due to the appearance of more modern vehicles, weaponry and countermeasures, we’ve decided to revisit this aspect and make it more realistic.

If we recall the real prototypes, there are missiles like MANPADS 9M39 “Igla”, whose operation time in the ready to launch mode is severely limited by the amount of coolant. Yet the majority of prototypes of the air-to-air IR seeker missiles that appear in War Thunder can remain in the ready to launch mode for extended periods, up to several hours. These missiles’ activation time in the game will be changed to 1 second, and their operation time in capture mode will be set to 20 seconds. The missiles whose operation time in the ready to launch mode is severely limited by the amount of coolant will retain the previous activation time and operation time in the ready to launch mode.

The list of missiles that had their activation time revised:: Matra R530E, Matra R550 Magic, Matra R550 Magic 2, AIM-9B, AIM-9 FGW.2, AIM-9D, AIM-9E, AIM-9G, AIM-9J, AIM-9P, AIM-9H, AIM-9L, RB24, RB24J, RB74, Р-3С, Р-13М1, Р-60, Р-60М, Р-23Т, Р-24Т, PL-2, PL-5B, SRAAM, Firestreak, Redtop, Shafrir 1, Shafrir 2.

[h2]Revising the maximum overload of the vehicles during missile launch[/h2]

Initially when we introduced air-to-air missiles, we added limits to the overload of the aircraft at the moment of launch that were stated in the missiles’ documentation. Over time, however, we have received additional information that allows us to infer that the overload limits are in most cases recommendations provided to ensure the required probability of the target being hit. Here you can find the information from “AIM-9B Guided Missile. Description and Operation” stating the reason why the launch is not recommended, but also not forbidden, in case of overload over 2g.



For later missiles the overload is often limited by the aircraft’s maneuvering capabilities. Here’s an example for F-14 from “F-14 Tomcat Pilot`s Flight Operating Manual”.



Having analysed the available sources, we’ve decided to remove the strict limit on the overload of the aircraft during the launch of air-to-air missiles, since these limits are merely recommended and in the game serve to restrict the options of using missiles in specific close combat cases.


More information on the Reload Speed skill




As you know, the Reload Speed skill of the logistical services reduced the time needed to reload the aircraft’s weapons in mid-air or on the ground. This time differs between machine guns, cannons, missiles, and bombs, but in the crew card for the selected vehicle changes in reload speed for AAM, additional cannons and precision guided munitions weren’t reflected.

Well, now they are. You can check how the Reload Speed skill affects different suspended and additional weapons.


Fixing sounds in game


We’ve completed a complex reworking of the sounds, based in part on your feedback. The explosions will sound lower now, and their echo will be weaker. When parts of your aircraft, such as landing gear or wings, break off, a new sound effect will play that won’t resemble an explosion as much.

We’ve fixed the Doppler effect: now it will be more pronounced for fast flying objects like planes, missiles, or ATGMs.

And we’ve also corrected a few smaller errors. Launch War Thunder to check out the results of our work!


Displaying additional weapons of Naval Vessels




In the Danger Zone update the icons showing availability of bombs, torpedoes and missiles have been added to the naval battles; they can be found in the statistics window near the player’s nickname and the name of their vessel.

In today’s update we’ve added an icon for mines and updated the icon for depth charges. Now you can know in advance what the enemy is armed with and make timely decisions that will help you achieve victory.


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.42


[h2]Ground vehicles[/h2]
  • Fixed a bug where in a test drive in Soviet vehicles whilst destroying a SPAA Sd.Kfz. 6/2 crew could be lost (report).
  • Fixed a bug that caused the secondary gun's shell type to not switch to the "Next Shell Type" via the control if only one shell type was selected for the primary gun (report).
  • Fixed a bug that allowed the commander's sight to be activated while the tank was underwater if it was assigned to a separate key (report).
  • Cromwell V (RP-3) — fixed missing RP-3 rocket detonation when hitting crew members.
  • T-72M2 Moderna — fixed bug with dynamic security protection elements hovering in the air, shown when main blocks of dynamic protection in the front of turret are damaged (report).
  • Type-10 — fixed bug with rubber fabric shields hanging in the air, shown when steel side shields are damaged.

[h2]Aircraft[/h2]
  • Added information about the maximum possible speed in dropping bombs to the card of aerial bombs.
  • Added information about the type of warhead to the card of aircraft missiles.
  • The activation time and the operating time of the IR of some air-to-air missiles with infrared IR have been reduced to 1s. and 20s. accordingly. List of missiles: Matra R530E, Matra R550 Magic, Matra R550 Magic 2, AIM-9B, AIM-9 FGW.2, AIM-9D, AIM-9E, AIM-9G, AIM-9J, AIM-9P, AIM-9H, AIM-9L, RB24, RB24J, RB74, R-3S, R-13М1, R-60, R-60М, R-23Т, R-24Т, PL-2, PL-5B, SRAAM, Firestreak, Redtop, Shafrir 1, Shafrir 2.
  • Removed restriction on maximum launch vehicle overload at air-to-air missile launch.
  • AIM-9D — removed the IR disarming before missile launch. (report)
  • Kh-25, Kh-25ML, Kh-29L, S-25L, AS-30L - added targeting of IR from aircraft aiming system and de-targeting of IR prior to missile launch.
  • Milan — fixed bug with limitation of maximum launch speed of the AIM-9B.
  • Fixed assault fuze not working correctly, in which a dropped bomb exploded even if less than a second passed from the moment of drop (report).
  • AH-1G (Israel) — fixed a bug which caused the aiming marker to drift down after firing half of the unguided rockets mounted on an outboard weapon in slots 6 or 8 (report 1, report 2).
  • F-4J — fixed a bug that caused IRCM to incorrectly fire forward of an aircraft (report).
  • A-4N — fixed a bug that caused the AIM-9D + 5 x 1000-lb suspended armament kit to use the wrong pylon for AIM-9D missiles.
  • Su-22UM3K — fixed a bug that caused the pylon to be displayed on the other side when Kh-25ML, Kh-29L and S-24B missiles were suspended on the under-fuselage right attachment point (report).
  • F-105D — corrected number of icons in suspended armament menu for BLU-27.
  • F-14A early — corrected takeoff performance and reduced takeoff speed, added ability to fold wings on parking.

[h2]Naval[/h2]
  • RN Comandanti medaglie d'Oro — corrected operation and display of bombs mounted on aboard. Corrected ammunition amount displayed in auxiliary calibre cellar.
  • Pr.50, SKR Yenot, Karl Marx — corrected type of depth bombs and firing ranges.
  • Composition and weight of explosives in 12.7 mm Breda-SAFAT ammunition was changed from 1.1 g TNT to 0.6 g PETN.
  • Italian 305mm AP shell explosion delay increased from 0.01s. up to 0.035s.

[h2]Game mechanics[/h2]
  • Fixed a bug that caused no penalty for destroying allied vehicles in modes with the system of rewards for useful actions.

[h2]Interface[/h2]
  • Fixed a bug where in the crew window the tooltip of the "Reload Speed" skill for weapons didn’t completely match the weapons available on the selected aircraft.
  • In naval battles in the statistics window in battle or replay, additional armament icons of ships (if any) has been improved:
      • aircraft bomb icon changed to depth charge icon;
      • added mine icon.
[h2]Locations[/h2]
  • The exit outside the game zone at the location "Stalingrad - tank battle" has been closed.

[h2]Graphics[/h2]
  • Fixed missing shadows in the hangar on the minimum graphics preset when using an integrated or weak video card, such as HD Graphics 630 or GeForce GT 1030.

[h2]Sound[/h2]
  • Explosion sounds have been adjusted in accordance with player feedback: low frequencies have been added, echo has been partially removed.
  • The balance of the sound elements of the player's ground vehicles has been slightly adjusted: engines, tracks, surfaces under vehicles.
  • New mechanical sounds for failing aircraft parts have been created. They replace the old ones and are more like explosions. They can be heard, for example, when detaching unretracted landing gear or wings at high speed.
  • The calculation of the Doppler effect has been fixed, now it is more pronounced for objects moving quickly relative to the player - aircraft, helicopters, missiles and ATGM systems.
  • An error has been fixed that the sound of tracks rubbing against the ground under the vehicle would continue if the track was damaged or if there was a sudden stop.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Planned technical works (29th of June)


Dear players!

At 7:00 GMT on the 29th of June the server will not be available due to short-term technical work on our servers.

In case the resolution of the issue takes longer than anticipated, any premium account time will be compensated.

Thanks for your understanding!

Update 2.17.0.37



  • The animation of wheels, flaps and intake flaps on radiators in third person view and cockpit view for aircraft has been fixed.
  • The animation of the opening of drogue parachute’s container flaps has been fixed.
  • P-51D (all versions) — the radio compass in the cockpit has been corrected.
  • Display of shadows on the “Movie” graphic preset has been corrected.
  • Ki-43-2, Ki-44-2 (all versions) — display of the bunding of the fuel tanks has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.