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It’s fixed! №51



In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


Introducing the suspended weapons editor




We have already talked about the customization of suspended weaponry presets in the devblog. With the release of this update new features are now available for the Mirage F1C, Su-22UM3K, MiG-23MLA, F-104S.ASA, J-8B, A-10A Thunderbolt II (early) and A-10A Thunderbolt II (late). For each suspended node you can select a different weaponry option from those already researched while taking into account the ammunition weight.

In total you can create up to 20 custom weapon presets. You can create and edit weapon variants in the hangar before a flight. In battle, you will be able to select between already created presets which will allow you to easily and quickly select before re-spawning using the most useful in the current situation the weaponry preset.


Working on the hard-kill active protection systems




We are continuing to improve our game’s big new feature - the hard-kill active protection systems featured on the Challenger 2 Black Night and T-55AMD-1. We have doubled their repair speed in case you have damaged it in the battle and also speeded up by a quarter the replenishment time of the APS at captured points. And of course we have fixed some minor bugs like the icon of the APS replenishment staying on the screen after a death.


An important improvement with aircraft markers




This issue might be faced by every pilot in battles of high ranked (and also very fast) aircraft. Markers! Such an important part of the game interface of the AB and RB modes sometimes behaves unpredictably - a marker for the enemy might appear only at close range or conversely can be displayed at a perfectly acceptable and correct distance.

We worked hard on this mechanic and now marker behaviour will become much more predictable. Even an inexperienced crew will spot the enemy at distances of 4 km and an experienced ace crew will surely spot the enemy and report it even from 8 km.

Also keep in mind tactical tricks: the crew sees the enemy better in the direction of its view and very poorly behind. Therefore “sneaking up” on some fighter from the rear hemisphere or preferably under his belly is still a great tactical trick.

Warm-up your seeker




We have fixed a bug that prevented aircraft missile seekers warm-up with the “Drop/launch” button, forcing you to activate your missiles with another button “Seeker lock-on”. All good now, seekers warm up easily with the same button you regularly use to unleash hell on your enemies.

Strv bulkhead in action




The design of this lineup of the Swedish vehicles included an armoured bulkhead between the engine and the main combat compartment. It could cover against shrapnel but it didn’t work against overpressure mechanics. We have found the cause of the error and fixed it. Now such vehicles like Strv 103-0, Strv 103A and Strv 103С will feel a little more protected.

Destroying friendship


And only between players that use the Steam client, where it was simply impossible to delete a player from your friends list.

Well it’s not up to us to judge the reasons for breaking your friendship but now this feature works correctly.


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.15.1.111


[h2]Ground vehicles[/h2]
  • A bug has been fixed where the reload indicator of the hard-kill active protection remains after a respawn when a previous vehicle was destroyed while reloading the protection system rounds.
  • Repair time of the hard-kill protection has been halved.
  • Reload time of the hard-kill protection rounds has been reduced by 25%.
  • Vickers Mk.7 — a bug has been fixed with overestimated repair time for optics.
  • M50 — a bug has been fixed that resulted in overestimated recoil impulse of the recoilless rifles.
  • Centauro I 120 — a bug has been fixed that resulted in overestimated recoil impulse of the 120mm main gun (report).
  • Challenger 2 TES, Challenger 2 (2F) — the stabilizer has been added to the Enforcer Remote Weapon Station (report).
  • Strv 103-0, Strv 103A, Strv 103С — a bug has been fixed that resulted in overpressure damage to the crew when the engine compartment is destroyed.
  • Machbet — a bug has been fixed that prevented automatic range setup from laser rangefinder.
  • AMX-10RC — a bug has been fixed where HUD indicated stabilizer mode is on when the vehicle lacks stabilizer.
  • M4A3 (105) — calibre of the smoke round has been fixed (report).
  • Search-and-track radars with plan position indicators now have 360 deg. lock-on capability. This option allows locking on target without moving a turret to its direction. This update is available for:

    • VEAK 40
    • Chieftain Marksman
    • AMX-30 DCA
    • ZSU-23-4
    • ZSU-37-2
  • ZSU-23-4 — several radar modes have been added in 30° and 90° sectors. Actual radar features variable searching sector in 30…90° range.

[h2]Aircraft[/h2]
  • Kfir C.2, Mirage F1C, Su-22UM3K, MiG-23MLA, F-104S.ASA, J-8B, A-10A Thunderbolt II (early), A-10A Thunderbolt II (late) — custom weapon setups are now available.
  • A bug has been fixed with AAM seeker warm-up by pressing the “drop/launch” button (report).
  • A bug has been fixed that prevented SPI set in the air for aircraft with optical lock-on (e.g. MiG-27K, Jaguar GR.1A, etc.).
  • AD-2 — a bug has been fixed that required the Tiny Tim modification to be researched for opening the 2,000 lbs bombs.

[h2]Naval[/h2]
  • Groza — firing angles over the ship’s bow have been corrected.
  • Admiral Hipper, Prinz Eugen — firing angles have been corrected at the bow’s davits.
  • IJN Ikoma — circulation angle has been reduced.
  • IJN Syonan — the type of the main calibre guns have been corrected.

[h2]Other fixes[/h2]
  • Flickering of some objects (trees, etc) at high graphical settings have been fixed (report).
  • A bug has been fixed that resulted in decals removal from vehicles by the application crash.
  • A bug has been fixed that prevented removing friends from the friend list of the Steam version of the game.
  • “Awards” button in the “Achievements” menu has become brighter.
  • A bug has been fixed where icons and names of vehicles in local and server replays of the Realistic and Simulator battles were displayed only for players from the left column of the statistics chart.
  • A bug has been fixed where enemy aircraft markers were displayed at shorter distances than stated in the crew skills.
  • Position of the sun, moon and stars now correspond to the actual latitude/longitude.
  • Time delay of placing marks on the minimap has been reduced from 30 to 1 second.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.15.1.106



  • Battle chat is now available again for both teams. Please be advised: to avoid violations of the communication rules, there is a message send delay that is set equal to 30 seconds. We will continue to monitor the situation, and, if the number of violations in battle chat increases, we will have to disable it again.


The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.

New authentic decals (available until June 10th)



Meet the latest selection of historical decals that you can get for your vehicle until the 10th of June. You will be able to distinguish your vehicles in the battle with exclusive designs: the “Spitting Viper” for Israeli ground vehicles, the fearsome “Shark” for Chinese aircraft and also the moustached tiger, of course for German tanks.







Emblem of "Tuskegee Airmen", 332nd Fighter Group, USAF, 1944

Emblem of 3rd tank corps, USSR

"Spitting Viper" emblem, 7th Armored Brigade of the Israel Defense Forces



Score 1st-3rd place in 10 battles while controlling US aircraft, or purchase for 200 GE

Score 1st-3rd place in 10 battles while controlling Soviet ground vehicles, or purchase for 200 GE

Defeat 40 players (20 in RB and SB) while controlling Israeli ground vehicles, or purchase for 200 GE



[hr][/hr]





Emblem of the Swedish Armoured Troops Cadet and Officer Candidate School

"Flying Shark" emblem, PLA Naval Air Force, 2013

Emblem of the 1e régiment de chasseurs d'Afrique, France



Score 2,000 points in 5 battles while controlling ground vehicle, or purchase for 200 GE

200 GE

Defeat 40 players (20 in RB and SB) while controlling French ground vehicles, or purchase for 200 GE



[hr][/hr]





Emblem of 161a Squadriglia CM, Stormo Misto Egeo, RA

Emblem of the 210th Sturmgeschutz-Brigade of Wehrmacht

Emblem of the 11th Fighter Squadron, RAF

"Shooting Star" emblem, Cpl Suzuki, 244th Sentai, IJAAF



Score 2,000 points in 5 battles while controlling Italian aircraft, or purchase for 200 GE

Defeat 40 players (20 in RB and SB) while controlling German SPG, or purchase for 200 GE

Defeat 40 players on aircraft (20 in RB and SB) while controlling British aircraft, or purchase for 200 GE

Defeat 40 players (20 in RB and SB) while controlling Japanese aircraft, or purchase for 200 GE



You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.


Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

Previous decals have been moved to their respective sections for the appearance of vehicles:

  • "Griffin" badge of VF-831, USS Antietam, 1951 → USA.
  • Insignia of the 3rd S-Boote flotilla of Kriegsmarine, (S57) → Germany (fleet).
  • "Ace of hearts'' personal emblem of G. A. Kogrushev, 168th IAP → USSR.
  • Emblem of Guards Armoured Division, Great Britain → Britain (tanks).
  • Emblem of 1st Tank District, Northern Army, JGSDF → Japan (tanks).
  • "Stork" emblem of the 37o Stormo, Italian Air Force → Italy.
  • Emblem of the 2/33 Savoie Reconnaissance Squadron, FAF → France.
  • Emblem of the Armoured Battalion Norwegian Army → Neutral countries (tanks).
  • Emblem of the Armoured Brigade Finnish Army → Neutral countries (tanks).
  • Emblem of 107th Squadron, IAF → Israel.

Update 2.15.1.102



Update 2.15.1.102


[h2]Ground vehicles[/h2]
  • Dardo, VCC-80/30 — the incorrect animation of the HE-IT round on the info card has been fixed (report).
  • FV102 Striker — armour penetration values on the info card have been corrected (report).
  • 15 cm Pz.W.42 — armour penetration values on the info card have been corrected.
  • T-80U, T-90A — targeting angles in the TKN-4 commander’s sight have been adjusted from -5/+10 to -20/+30 degrees. Source: Изделие 478Б. Техническое описание и инструкция по эксплуатации, 1985.
  • LVT(A)(4) — the name of the vehicle on the info card has been corrected (report).
  • Begleitpanzer 57 — the automatic loader has been added to the ATGM launcher (report).
  • Т-72M2 Moderna — a bug has been fixed where a reload time was overestimated .
  • Phòng không T-34, Phòng không T-34 (USSR) — different visibility values have been equalised, visibility of both vehicles are now set to 120% (report).
  • IS-4M — AA machine gun is now controlled by the gunner.
  • T29, T30, T34 — AA machine guns are now controlled by the gunner.
  • Merkava Mk.4B — material and thickness of the spare tracks on the turret have been fixed.

[h2]Aircraft[/h2]
  • MiG-21S — a bug has been fixed where in some situations the texture of pylons remains on the detachment line while the pylons are detached.
  • AD-2 / AD-4 (all versions) — icons of the 1,000 lbs bombs have been corrected in all weapon presets.
  • S-13OF rocket — the weight has been corrected to 69 kg. Source: “Неуправляемая авиационная ракета С-13ОФ - Концерн «Калашников»”; and others


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.