1. War Thunder
  2. News

War Thunder News

Technical work 24.03.22 | “Wind of Change” Update

[previewyoutube][/previewyoutube]

Dear players!

On March 24, from 07:00 GMT, War Thunder game servers may be unavailable due to the release of the “Wind of Change” major update.
[h3]Please wait for Steam to automatically update the game client. We do not recommend manually forcing the update to game. [/h3]
Due to changes in the game engine (upgrade to Dagor Engine 6.5), the game requires a download of more data than during standard updates.
We are sorry for inconvenience.

Custom weapon setups for aircraft

War Thunder will soon feature customizable aircraft weapon setups, including asymmetrical loadouts. Lock’n’load what you REALLY need in battle!

In the subsequent minor updates after the “WInd of Change” major update release, we’re planning to introduce customizable weapon loadouts for War Thunder aircraft within the allowable weight and types of weapons for the given vehicle. It will be players that decide what and how many weapons they need for a combat mission. This is how the weapon setup customization will look:



Weapon loadout customization will first be available for certain aircraft that are added in the “Wind of Change” update. In future updates, we will introduce this option for other top-tier planes and helicopters.

You will be able to have up to 10 customizable weapon presets along with the standard ones. You also will be able to edit, remove, copy, and switch places with any custom setup at any time.

Every aircraft with the custom loadout feature will have any weapon freely available to add to the setup, all suspended weapons will be available for free, the actual cost of weapons spent in battles in Silver Lions will be included in the repair cost. Here is the list of aircraft that will have customizable loadouts in the “Wind of Change” update:

  • Mirage F1C
  • Su-22UM3K
  • MiG-23MLA
  • F-104S.ASA
  • J-8B
  • A-10A Thunderbolt II (Early)
  • A-10A Thunderbolt II (Late)

Custom weapon setups will be added soon after the “Wind of Change” update is released. Stay tuned to our news and change lists!

AMX ELC bis: The Grass Crawler



The ELC is an experimental light tank destroyer developed by AMX as part of a special programme launched by the French Ministry of Defense during the 1950s. Mobile, extremely small and packing a punchy gun, the AMX ELC will soon be available for the French armored vehicles enthusiasts!

[h3]AMX ELC bis, tank destroyer, France, rank IV[/h3]
Features:
  • Very small profile
  • Good mobility
  • Decent HEATFS rounds
  • Limited turret traverse
  • Light protection
  • Small crew

The AMX ELC bis will join the ranks of the French self-propelled guns in the upcoming “Wind of Change” update. Highly compact and quite mobile, the AMX ELC bis is the perfect mid tier tank destroyer being able to not only infiltrate the enemy lines with ease due to its small size and mobility but also to cause severe chaos behind enemy lines thanks to its deadly 90 mm cannon and HEATFS rounds!



However, the AMX ELC bis’ small size also brings with it the inherent drawback of only limited protection. On top of this, the vehicle is home to just two crew members! As a result, the vehicle’s survivability to enemy fire is quite poor, being easily knocked out by just one penetrating shot. To prevent an untimely demise, tankers may utilize the ELC bis’ good mobility in order to stay ahead of the enemy and thus out of line of fire. However, tankers should also be aware of this vehicle’s peculiar turret traverse mechanism which is limited by a rather wide sector in front of the vehicle.



Be sure to add the unique AMX ELC bis to your in-game collection right after the “Wind of Change” update is live. The update is almost ready, and we’re looking forward to it with you! Stay tuned!

Mirage F1C: A Break from Tradition



The Mirage F1C represents the next step in the evolution of the legendary French Mirage series of jet fighters, following the introduction of the earliest models at the start of the 1960s. Veteran French pilots may look forward to the arrival of this even more capable Mirage variant with the “Wind of Change” major update coming to War Thunder!

Briefly: A further development of the Mirage jet fighter, featuring a more powerful engine and, contrary to the original aircraft, a swept wing design.

[h3]Mirage F1C, jet fighter, France, Rank VII[/h3]
Features:
  • New swept wing design
  • Potent air-to-air missiles
  • Effective radar
  • Huge bomb load
  • Lacks more advanced weaponry for strike missions

In War Thunder, the Mirage F1C will be the new top jet fighter awaiting seasoned French aviators in the next major update coming soon to the game. Unlike its delta wing-predecessors, the Mirage F1C features a new swept wing design as well as an advanced radar and highly efficient air-to-air missiles. Sounds enticing enough already? Let’s take a more detailed look!



The first and most noticeable difference pilots will encounter on the new Mirage is the missing delta wing design - a distinct feature of the original aircraft. Instead, the Mirage F1C is outfitted with a more traditional swept wing design. The second and main difference is an effective radar and advanced air-to-air missiles. The Mirage F1 radar is capable of detecting targets against the ground, as well as at distances up to 6,000 metres up. The advanced radar is complemented by excellent air-to-air missiles, which include both the familiar Matra 530 and Magic 1, as well as the new Super Matra 530F medium-range missiles with an semi-active radar seeker. The new Mirage with 5 suspension points is capable of carrying missiles for both close combat and for attacking distant targets, and the new radar allows effective locking on targets at all practical heights - both above and below the aircraft. The fast-firing 30mm DEFA cannons that come by default on the Mirage F1C will help it stay armed even when the missiles are depleted.

Additionally, pilots can also configure the Mirage F1C to conduct strike missions thanks to the aircraft’s ability to mount not only bombs up to 3x2,000 lbs, but also unguided SNEB rockets with a decent penetrating power and DEFA 553 gunpods.



The Mirage F1C is lined up to land in player hangars with the arrival of the next major update and will soon become the new apex predator of the French aviation tree at Rank VII. In the meantime, keep a close watch on the news as we continue unveiling what exciting new features and additions await you in the “Wind of Change” upcoming update. Until then, clear skies and happy hunting pilots!

Dagor Engine 6.5: new graphic features

Together with texture upscaling and new surface rendering options, the new version of the War Thunder graphic engine brings numerous minor features and improvements. Meet new visuals coming soon in the “Wind of Change” update!
Shock wave

The effect from a shock wave from tank gun firing and exploding bombs and shells is now visible on vegetation and trees, as well as on the effects of fire and smoke. For example, when firing a tank gun, you will notice grass bending along the blast wave. A HE round explosion near a burning vehicle will change the direction and speed of the smoke and flame particles. Aircraft bombs, when detonated, cause the surrounding trees and bushes to bend under the action of the blast wave - the more explosive the bomb, the stronger the effect!

We have also improved the effects of shots and hits. After an explosion of a tank shell, you will now see the effects of fragments hitting the elements of the game environment around the impact point. Shockwave impulse from gunshots and explosions now make leaves from trees around to drop to the ground.

Dynamic wind

Together with the constantly directed wind and the one-directional bending of the grass caused by it, the game locations will now feature areas with changing intensity and direction of the wind. Gusts of wind affect objects in the game environment - waves of vibrations from a dynamically changing wind pass through the grass and trees.

GPU grass

War Thunder locations for mixed battles will now have the GPU-generated grass filler that does not affect the performance. The new grass exists alongside the regular one, enhancing the view of the ground, creating a juicy filling layer between the soil and tall grass. If a player prefers to disable the regular grass to improve the game performance, the land on locations will not be bare even on the low graphic settings. However, the GPU grass could also be disabled in the tank sniper sight, the same way as the regular grass, in order to avoid affecting the gameplay. It is worth noting, that the GPU grass is completely subject to physical phenomena that affect ordinary vegetation - it squishes under the tracks of tanks, swayed by the wind and bent down by the shock waves of close explosions and tank gun shots. Like the GPU objects you already know, the new grass will work for all game clients - both on PC and consoles.

Shadows from effects

We continue to improve the visual effects of fires, flames and explosions. Now shadows from dynamic effects have appeared on the ground and assets of the game environment, organically fitting them into the overall picture of the game. The shadows from the large-scale effects are most noticeable, such as an explosion of an aircraft on the ground, the destruction of a building in a cloud of dust and debris, and massive smoke from a burned tank.

Area effects

The “Wind of Change” update brings a number of cosmetic micro-effects that improve the overall perception of the game world: floating litter on city streets, falling leaves in forests, wind-blown dust on sandy locations, sparks next to fires burning in locations. These effects are enabled only when the player enters their area of ​​effect and has little to no effect on game performance.