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Naval Enduring Confrontation is available again!



Commanders, we invite you to another round of naval battles in the Enduring Confrontation game mode. This time, we’ve added all of the existing EC missions into the rotation: Dover Strait, Saipan, Port Moresby, Malta and Denmark.


Naval confrontation will be available until the 25th of April, but testing may end earlier if we need to fix some bugs.

Server update 21.04.22



  • A bug has been fixed that made the Mission Editor unavailable for the following aircraft: A-10A, A-10A Late, F-104S.ASA, Su-22UM3K (Germany), MiG-23MLA (Germany), J-8B, Mirage F1C, Kfir C.2.
  • You are now able to purchase the April chest and the key in bulk of up to 100 pieces.
  • An option of skipping the April chest animation has been introduced.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Battle Pass vehicles: destroyer HMS Cadiz (D79)



The Battle-class destroyer HMS Cadiz comes to War Thunder as one of the main prizes in the upcoming new season of the Battle Pass!

[h2]HMS Cadiz, destroyer, Britain, rank III. Premium.[/h2]

Features:
  • All main calibre guns are grouped the ship’s fore.
  • Effective anti-air defence.
  • 10 torpedoes.




The premium destroyer HMS Cadiz will become the third Battle-class ship in the game, she will be available in the new season of the Battle Pass, which will start in War Thunder very soon. The British Battle-class destroyers are known as one of the best in the game due to the forward placed main guns, a solid air defence battery and 10 torpedoes in two five-tube launchers. Cadiz is a typical representative of her class! Both turrets of the main calibre guns are located in the forward part of the deck, which gives the ship an advantage in face-off attacks and breakthroughs to the front. The 114mm cannons offer a good balance between rate of fire and damage, the commander can choose from semi-armour-piercing and several types of high-explosive fragmentation shells. The most effective are probably the radio fuse rounds, which produce a larger number of fragments upon detonation and can be successfully used against aircraft.



Unlike Armada and Tobruk, which are considered to be very well protected from air attacks, the destroyer Cadiz has even more numerous short- and medium-range automatic anti-aircraft artillery: four twin Bofors guns assisted by 6 single mounts - a total of 14x40-mm guns! In battles in which Cadiz will participate, it would be wise to set the AI auto guns to fire on both air and surface targets, wrecking havoc to both boats and aircraft. The gun orchestra is complemented by two five-tube torpedo launchers, which are located in the middle of the deck.



The premium Cadiz destroyer is great for capturing points and energetic gameplay in the very centre of the location. The ship will be a perfect addition to any naval setup at medium and high ranks. The new British destroyer, along with other unique vehicles, will be one of the main prizes of the upcoming new season of the Battle Pass. Details to be announced soon!

It’s fixed! №48



In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


Better buoyancy in Arcade battles




Every installed modification on your ship makes her better, however some of them might not work in Arcade battles. We have fixed a bug that prevented some seakeeping modifications from their effect, such as “Dry docking”, “Rudder replacement”, “Propeller replacement”, “Engine maintenance”..

Thanks to your reports we managed to localise and fix the bug.


CCRP gets fixed




The ballistic calculator with the CCRP (Constantly Computed Release Point) mode provides much help for pilots of modern aircraft. Unfortunately, there were few bugs with that system. For example, the release area might be activated by itself just by launching a missile, or it could not be turned off after locking on an aerial target. Both bugs are locked on and destroyed.

To learn more about your vehicle equipment, including the ballistic calculator, make sure to visit the War Thunder Wiki often!


Low-res landscape fix




Our in-house built Dagor graphic engine gets better over and over again! Have you encountered an issue where distant surfaces might turn black on low resolution graphic settings? This one is fixed now!


Chinese optics




Chinese components have become better again. We have increased the magnification of the Chinese sights for some MBTs.

Four up-to-date Chinese tanks - ZTZ96A, ZTZ96A (P), ZTZ99-II and ZTZ99-III - get improved optics, from fixed 8x to variable 6x-11x. Players did an awesome job compiling data from various sources to make it happen. Thank you! Shoot sharp!


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.15.1.65


[h2]Ground vehicles[/h2]
  • M113A1 (TOW), M113A1 (TOW), Swingfire, Type 75 MLRS, RakJPz 2, RakJPz 2 (HOT) — a bug has been fixed where selecting the AA gun in the radial menu disabled the missile launchers.
  • Missing animation of empty cartridges has been restored.
  • ZTZ96A, ZTZ96A (P) — sight magnification has been increased from 8х to 6х-11х. The generation of the gunner’s thermal imager has been changed from first to second. Source: compilation of the players’ feedback; data on the Al-Khalid tank with similar targeting equipment (report).
  • ZTZ99-II, ZTZ99-III — sight magnification has been increased from 8х to 6х-11х. Source: compilation of the players’ feedback; data on the Al-Khalid tank with similar targeting equipment (rеport).
  • BMP-1 — wave shield and position of the missile in the hangar have been fixed.
  • Magach 6A — BR has been reduced in all gaming modes from 8.0 to 7.7.
  • M3A3 Stuart — mass of the tank has been adjusted from 12.6 t to 14 t (report)
  • M163, M113A1 (TOW), CM25, ASRAD-R — material of the side skirts has been corrected from construction steel to rubber fabric.
  • PUMA — a bug has been fixed that led to ammunition disappearance from the hull ammo racks after destruction of the ammo in the turret’s rear.
  • LAV-AD — rate of fire of the 25mm GAU-12U gun has been adjusted from 2,200 rpm to 1,800 rpm. (report)
  • LAV-AD — a bug has been fixed where the HE round was dubbed in the shell list in the protection analysis menu.
  • Lvkv 9040C — name of the radar has been fixed in the x-ray mode.
  • Zachlam Tager — a bug has been fixed with missing data on the elevation drive speed and targeting angles of the missile launcher in the xray mode.
  • FV102 Striker — a bug has been fixed with missing data on the explosives type and TNT equivalent on the info cards of the missiles (report)
  • A bug has been fixed due to which it was possible to control the ATGM via the AA machine gun sight: T-55AM-1, Т-55AMD-1, Т-62M-1, Т-64B, Т-72B (1989), Т-72B3, 2S25M, XM803, MBT-70, KPz-70, M60A2, M551, CM-25, AMX-30 ACRA, Marder A1-, Raketenjagdpanzer 2, Raketenjagdpanzer 2 (HOT), Wiesel 1A2, M113A1 (TOW), Type 60 ATM, FV102 Striker, FV438 Swingfire.
  • A bug has been fixed due to which the radiator grills were hidden in the protection view: M2A2, M2A4, M2A4 (1st Arm.Div.), M3 Stuart, M3A1 Stuart, M3A1 (USMC), M3A3 (1st PTG), M3A3 Stuart (China), M3A3 Stuart (Italy), M3A3 Stuart (France), M5A1, M5A1 (China), Stuart VI (5th CAD), M8 HMC, M8 HMC (China), M8A1, M3 Lee, Grant I, Grant I (Great Britain), М-3 Medium, M4A2, M4A2 (76) W, M4A2 (USSR), M4A3 (105), M4A3 (105) (France), Cobra King, M4A3E2, M4A3E2 (France), M4A3E2 (76) W, M4A3 (76) W, M4A3 (76) W (Japan), M4A4 (China), M4A4 (1st PTG), M4A4 (Italy), M4A4 (France), M4A4 (SA50), Sherman Firefly, Sherman Vc, Merkava Mk.1 (USA), Merkava Mk.2B, Merkava Mk.2B (USA), M163, M163 (Israel), M901, SIDAM 25, SIDAM 25 (Mistral), T92, M22, LVT(A)(1), T14, M56, T25, M10 (China), M4A5 Ram II, M2, M6A1.
  • M3 Lee — position of the commander’s hatch while rotating the turret has been fixed.


[h2]Planet Arrachis vehicles[/h2]
  • R-LAU — noise parameters while a rocket is launching has been increased by 50%. Source: Official report for Military Imperium Council. Combat vehicles, Design and Development. Book 1, Pg. 215.
  • Q-AD — operational time of the Red spear missile cruise engine has been increased from 5 to 15 sec, thrust has been reduced from 230 to 100 N. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 729”.
  • R-LAU — reload time has been increased from 30 to 35 sec.
  • 180mm Maul-Q cannon — remote fuse arming distance has been reduced from 300 to 100 m. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 833”.
  • 140mm ATW gun — remote fuse arming distance has been reduced from 300 to 100 m. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 813”.
  • 40mm McUW-3A gun — remote fuse arming distance has been reduced from 300 to 50 m. Source: “Official report for Military Imperium Council. Combat light vehicles. Book 2, Pg. 2017”.

[h2]Aircraft[/h2]
  • JA37C — naming of the RWR has been changed from AN/APR-25 to APP-73 (report).
  • F-84F — ballistic calculator mode for bombs has been changed from CCIP to CCRP (report 1) (report 2).
  • Douglas AD-2 — a bug has been fixed which prevented separate rocket launches in the 12 HVAR + 2 Tiny Tim weapon setup.
  • Ju-188 A-2 — a bug has been fixed that prevented the upper turret from shooting at correct targeting angles.
  • Me 264 — a bug has been fixed with a missing trail from the rightmost jet engine.
  • A bug has been fixed with the CCRP ballistic computer that preserved the drop area marker even after disabling when the aerial target is locked on.
  • A bug has been fixed with a CCRP ballistic computer which preserved the aiming area for unguided bombs when launching the air-to-surface missiles.
  • A bug has been fixed with the missing radar mode display (radar/IRST) in the user’s interface (report).
  • F-104 (all versions) - flight model has been updated, controllability after releasing the flaps has been improved.
  • F-104A - engine has been changed to the more powerful J79-GE-3B
  • MiG-21S - rudder animation has been fixed.
  • A-7E - aileron animation has been fixed.

[h2]Naval[/h2]
  • Disabled effects for the seakeeping modules in the Arcade battles have been fixed.
  • Dubbed lead marker that was displayed on the back side of the direction of the shot.
  • HMS Armada, HMAS Tobruk — a bug has been fixed which allowed torpedo launch through the ships’ hull.

[h2]Other changes[/h2]
  • Blackening of the remote landscape on minimal graphic settings has been fixed.
  • A bug has been fixed that prevented compatibility mode.
  • The invisible obstacle under the bridge in the “Down the river” mission has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

OlySt CUP II and Twitch Drops

[previewyoutube][/previewyoutube]

“OlySt” cup is back, doubling the prize pool! We welcome commanders to the mixed tournament 7x7 with the total prize fund of $ 2,000 and over 200,000 Golden Eagles!

Watch live streams on 5 multi-language channels and catch the Twitch drops for watching the “OlySt CUP II” battles.

[h2]Registration for teams is open till the 22nd of April (20:40 GMT)[/h2]

Teams of 10 players allowed (7 main, 3 reserve). To register your team, please visit the tournament's homepage.

[h3]REGISTRATION[/h3]

[h2]Awards[/h2]

1st place — $1,000 (team prize), 4,000 Golden Eagles, “OlySt CUP II Champion”.
2nd place — $600 (team prize), 3000 Golden Eagles.
3rd place — $400 (team prize), 1500 Golden Eagles.

The total prize pool of Golden Eagles is 203,000. To see the full list of prizes, please visit this page.


All winners get the unique “OlySt CUP II” decals.





1st Place - Gold

2nd Place - Silver

3rd Place - Bronze



Up to 128 teams allowed, there are 11 prize winning places with Golden Eagles award and the title “OlySt CUP II Contender”!

[h2]Short rules[/h2]

Games and streams of the “OlySt CUP II” tournament take place in War Thunder on the weekends: April 23rd - 24th and April 30th - May 1st, at the time specified on the “About the tournament” webpage.

  • Mode: Realistic battles with markers
  • The tournament is held in the play-off format (up to 2 wins), full double elimination.
  • Final match of the tournament is played in the BO5 format - the best of five matches, i.e. up to three wins.
  • Vehicles: ground vehicles and aircraft of ranks I-IV of one of the following nations: USA, USSR, Britain, France, Germany, Italy, Japan, China, and Sweden.
  • Missions of the tournament are [Domination] at one of the following locations: Eastern Europe, Kuban, Normandy, Advance to the Rhine, Sinai, Abandoned Factory, and Middle East (location select is available).

To train for the tournament rules and setups, on April 22nd begins a Prototype OlySt CUP II RBm 5x5 tournament with similar game modes, vehicles and locations available.

[h3]How to participate in the TSS tournaments?[/h3]

[h2]Twitch Drops (23rd — 24th of April and 30th of April — 1st of May)
[/h2]

Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops!

[h3]Available streams:[/h3]

ENGLISH
FRENCH
GERMAN
SPANISH


Among the viewers of the “OlySt CUP” tournament, the following will be raffled off:


There will be a daily quiz among the viewers to win one of the following premium packs: Merkava Mk.2D, MiG-21 SPS-K, ХМ-1, Turm III, М-51, F-5C, A-10A Thunderbolt (Early) or Type 96A Prototype.

[h2]Twitch Drops FAQ[/h2]
[expand]
[h3]— What are Twitch Drops?[/h3]
These are rewards that the viewer receives in games they are watching on Twitch.

[h3]— Can I get anything in War Thunder?[/h3]
Yes! The longer you are watching War Thunder stream on esportsreadyru, esportsreadywt, esportsreadyde, esportsreadyfr or esportsreadyes channels, the more rewards you will get.

[h3]— Cool! What do I need to do to be able to get rewards?[/h3]
You need to link your Gaijin and Twitch accounts:
1. Register or enter your Twitch account data on the page.
2. Enter your Gaijin account data that you are using to play War Thunder on this page and then click the “Link” button.
3. Click the "Allow" button!

[h3]— How will I know that I have received a reward?[/h3]
You will get a message about the reward on the Twitch stream page. You will then be able to find it in the game.

ATTENTION! You need to click “Receive” button in your Twitch inventory before the Twitch Drops event will end - until 20:00 GMT on the 2nd of May! You will not be able to get the rewards after this date!

[h3]— Which streams do I need to watch to be able to get the rewards?[/h3]
Watch the “OlySt CUP” tournament streams on the eSportsReady community channels:
esportsreadyru esportsreadywt esportsreadyde esportsreadyfr esportsreadyes

[h3]— How will I know when I receive a reward?[/h3]
If you receive a reward, a message about it will appear on the Twitch stream page in the upper right corner. In War Thunder you will find items in your inventory.

[h3]— What platforms will the rewards be available for?[/h3]
War Thunder rewards will be available for PC, PlayStation®4, PlayStation®5, Xbox One and Xbox Series X|S.

If you are playing by using consoles, you will need to link your PlayStation Network/Xbox Live accounts to your Gaijin account.
Guide for PlayStation®4 and PlayStation®5 owners Guide for Xbox One and Xbox Series X|S owners
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