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“Children of Arachis” - desert, cinnamon, and giant worms!

[previewyoutube][/previewyoutube]
From April 1st till April 25th engage in the battle for resources on the desert planet, populated by giant sandworms! Fantastic combat machines of the future, bright new location and awesome prizes will make your eyes glow!

[h2]From April 1st 09:00 GMT till April 25th 11:00 GMT[/h2]
The desert planet is so beautiful when the sun is low. Rolling over the sands, you can see cinnamon in the air, the most important resource in the known universe. Two mighty houses fight for control of the cinnamon fields - the House of the Bull, ruled by tyrannical Mister Paejeh, and the armored corps of the imperial aristocrates, the House of the Hawk, new governors of the planet. Cinnamon fields are the home of gargantuan sand worms, revered by the local population as divine beasts known as Fathers of the Desert. The worms make dangerous harvesting in the desert deadly. Roars of engines and rolling over the sand cause sandworms to attack harvesters and escorting combat vehicles. Father of the Desert comes to punish noisy neighbors!

The mission objective is to achieve control over three key points in the desert location. The Houses of the Bull and Hawk use the same imperial combat vehicles, but each House has its own unique combat unit. Proceed with extreme caution! Firing guns and moving at high speed attracts the sand worm!
[h2]Combat machines of the noble Houses[/h2]

[h2]The Path of the Sand[/h2]

From 11:00 GMT April 1st to 11:30 GMT April 25th, achieve 12 Marks of distinction by completing stages on the Path of Sand to earn a unique title, portraits, crests, and cinnamon bags! Each stage lasts two days, in order to ascend the stage, you must earn at least 20,000 points in battles on the desert planet.




1.Profile icon

7.Noble House decal



2.April chest key х1

8.Cinnamon bag



3.Profile icon

9."Ceremonial Cris" decorator



4.Noble House decal

10.Cinnamon bag



5.April chest key х3

11.Loading screen "Father of the Desert"



6.Profile icon

12."Cinnamon collector" title


For every 4,000 points in battles on the desert planet, you will receive precious cinnamon (no more than 10 bags per day). Cinnamon can be sold and bought on the Market, other relics of the Path of Sand cannot be bought or sold. Missing Marks of distinction ⭐ can be purchased for Golden Eagles until April 25th, at 12:00 GMT, even without completing tasks. Marks of distinction are available in the menu “Nickname → Achievements → Children of Arachis → Tasks”. PlayStation and Xbox players will be able to purchase bags of cinnamon for Golden Eagles. Cinnamon is used in the Workshop window in the Inventory to convert the original player’s profile portraits.

[h2]April’s Chest[/h2]
A unique chance to get items from past April events! From April 1st to April 25th, the April Chest and the Key will be available for purchase in the Item Shop. From the chests you can get unique items, vehicles and camouflages from all the previous April events in War Thunder. In addition, chests contain boosters, bets, orders, and universal backups for vehicles.

The cost of the chest is 10,000 Silver Lions, the cost of the key is 50,000 Silver Lions. The key can also be obtained for completing the stages of Path of the Sand on steps 2 and 5.
Click here to check what April’s Chest may contain (link to steam post)

“Battle for Arachis”: USS Davis (DD-395) destroyer


The USS Davis Destroyer will become one of the main prizes in the spring crafting event that starts in War Thunder on April 7th!

[h2]USS Davis, destroyer, USA, rank III. Premium.[/h2]
Features:
  • Anti-fragmentation protection in the engine room and transmission
  • Good speed
  • Fast-firing short range AA battery


The USS Davis (DD-395) destroyer will appear in War Thunder as one of the prizes in the spring crafting event that begins in the game on April 7th. The destroyer belongs to the Somers class, already well known to the commanders of the War Thunder bluewater fleet, but differs from the lead ship in terms of armament. In 1942, the Admiralty began to realize the growing threat from aviation in naval battles and it was decided to strengthen the air defense in most ships. To improve Davis’s AA capabilities, they had to dismantle one of the torpedo launchers: Davis only has two quadruple torpedo tubes, not three like the Somers. At the same time, the composition and number of anti-aircraft guns has also changed - now, instead of ineffective and outdated "Chicago pianos" and heavy machine guns, unified caliber guns were installed - 6 single-barreled 20mm Oerlikon guns, which have proven themselves well for destroying aircraft at close range, and are also capable of dealing with boats.

Otherwise, the gameplay of the Davis is the same as Somers’. The main caliber is four double-barreled turrets with the Mark 12 5"/38 (127mm) caliber guns. A good selection of shells can also be found - high-explosive fragmentation shells, two types of common shells (semi-AP), as well as high-explosive shells with a radio fuse. Unfortunately, turrets are highly vulnerable to any enemy fire and do not have effective protection against shrapnel and automatic gun fire. The engine room and transmission group are protected by 12.7 mm armor from the sides and from the deck, such protection will more than once help the commander out of being hit by enemy HE shells and shrapnel.



Also, it is worth mentioning that the Davis destroyer is a premium ship and will significantly speed up the research in the US bluewater fleet of low and medium ranks. The harmonious and profitable USS Davis is one of the prizes of the big crafting event, upcoming to the game on April 7th. We will tell you about other prizes and terms of the event very soon, stay tuned!

Pages of History (April)


[h3]For the whole month you will have 8 tasks available to you one by one. Completion of each task will bring you a trophy with a reward and completion of all of them will bring a unique in-game player icon.[/h3]
A detailed description of the task for current game and your overall progress can be found by clicking on your nickname → Achievements → Pages of History

[h2]Reward for completing all 8 tasks[/h2]

[h3]Special profile icon of John Lavarack[/h3]
Lieutenant General Sir John Dudley Lavarak was a veteran of two World Wars and governor of the state of Queensland. During World War II, he commanded Australian units in North Africa against Rommel's army.

You may immediately purchase the icon profile for Golden Eagles until May 3rd,11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (April)
[h2]Trophy with a reward for each task[/h2]
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
  • Random camouflage for ground vehicles from among those available to obtain in the game through achievements or purchase for Golden Eagles.

[h3]April 1st — April 4th[/h3]
Operation Iceberg
The capture of Okinawa began on April 1st, 1945, with the capture of the Kerama Islands to secure US Naval operations in the area, and the landing of US Marines on the western part of Okinawa.

[h3]April 5th — April 8th[/h3]
Operation Flax
Operation Flax was initiated in April, 1943 to blockade air traffic between Tunisia and Sicily as part of the North African campaign. US fighters conducted an intensive hunt for German transport and bomber aircraft in the air, while Axis airfields both in Italy and Africa were bombed in numerous bomber raids.

[h3]April 8th — April 11th[/h3]
Operation Grapeshot
The Italian campaign must be completed! Having gathered forces and carefully calculated the strike, the Allies began an operation to destroy the German forces in northern Italy. On April 9th, 1945, British and Polish troops, supported by aviation, began an offensive against the enemy.

[h3]April 11th — April 14th[/h3]
Siege of Tobruk
Tobruk is the key to the advance of German troops on the African continent. That is why the Fuhrer entrusted the assault on the city to one of his best generals, the "Desert Fox" Erwin Rommel. The city's garrison of retreating Australian infantry bravely fought back the onslaught from the armoured corps, forcing the Germans into a long siege. One of the brightest and most dramatic battles in the North African campaign had begun!

[h3]April 15th — April 18th[/h3]
Battle of Berlin
The Red Army had travelled an incredible distance in preparation for this day. From the threat of imminent defeat near Moscow, having defended Stalingrad, having survived near Kursk, having liberated Ukraine and Belarus, they marched across half of Europe to finally come here. Berlin is ahead - the last and most important battle of this war.

[h3]April 18th — April 21st[/h3]
Stettin-Rostock operation
German troops in northern Germany found themselves between the hammer and the anvil. Soviet battalions are crossing Oder in the East, British troops advancing from the West of the country to the North. The Baltic coast might be a last hope for besieged Berlin, but only if the Germans manage to keep the area clear from the enemy.

[h3]April 22nd — April 25th[/h3]
Allied landings on New Guinea
In the fight against the stubborn Japanese defence of eastern New Guinea, American forces could get bogged down for an extended period, losing time and initiative. After the destruction of the Japanese aviation group defending the island, the Americans undertook a daring landing operation. Deep behind enemy lines, in the area of ​​the towns of Holland and Aitape, a significant number of troops led by General MacArthur landed to swiftly cut off the main forces of the Japanese from supply.

[h3]April 25th — April 28th[/h3]
Elbe day
We are so different, but how similar we are! Troops of the Soviet 1st Ukrainian Front met infantrymen of the 1st US Army near the beautiful Elbe river. A handshake between Russian and American soldiers closed the encirclement of Germany.

You may immediately purchase the icon profile for Golden Eagles until May 3rd,11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (April)

[h2]Other terms[/h2]
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.

Trophies with user-created “Wind of Change” camouflages


40 new camouflages from content creators on the Live.WT portal arrive in the game with the user content support program.
Unlock a unique trophy simply by playing the game! Activate your camo coupons, or sell them on the Market to get Gaijin Coins (GJN)!

[h2]Contents in the “Wind of Change” trophy:[/h2]
  • Coupons for rare vehicles
  • 21 camouflage coupons for ground vehicles
  • 17 camouflage coupons for aircraft
  • 1 camouflage coupons for vessels
  • 1 camouflage coupon for helicopters
  • Coupon for the “Wind of Change” decal

To unlock the trophy, you will need a new “Wind of Change" key, which can be purchased on the Market for GJN.
[h2]How to get it?[/h2]
  • The “Wind of Change” trophy drops periodically (with a specific probability) in random battles in all modes (except for the cooperative PvE “Assault” and “World War” modes).
  • The minimum requirements to earn a trophy will be to participate in a battle, in a vehicle of rank II or higher, while achieving a battle-activity of at least 50%.

It’s fixed! №45



In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Fixed ship movement after the launch of scouting aircraft


Scouting aircraft is a very useful feature for some large ships but after launching, your ship is left defenceless and it’s a good idea for it to be under cover at this moment.

We have fixed a bug where after launching a scouting aircraft from a moving ship the automatic stop mechanism was ill advised and left the ship in reverse. Now, when leaving a ship behind an island you will find it where you left it after the flight.

Fixed helicopter air-to-ground radar


In helicopters that have it, there was a bug that stopped a target being detected unless it was in line of sight for the optical system. Logically, the radar should have seen it .

This of course was wrong. In some vehicles with the radar over the propeller blades, the detection should occur in line of sight with the radar. Now the mechanism is working properly.

Fixed freezes and FPS drop


These were a few bug fixes that some of you may have encountered since the last major update. Crashes after selecting aircraft in AB, freezes on the PS 4 platform in Enduring Confrontation battles. We have also fixed FPS drop in aircraft cockpits that are equipped with multifunctional displays.

We continue to follow your reports closely and if you still encounter problems like this feel free to let us know about it. We will fix it!

Update 2.15.0.29

[h2]Ground vehicles[/h2]
  • M60 AMBT — a bug has been fixed that prevented automatic distance setup on the machine guns after using the laser rangefinder.
  • T-55A, T-55AM-1, T-55AMD-1 — the thickness of the bulkhead in the engine compartment has been adjusted: 20mm -> 5mm.
  • Type-75 MLRS — 3rd person view camera has been repositioned.
  • T-80U — armouring of the spare tracks has been adjusted: 30mm -> 20mm.
  • Merkava Mk.4B — missing armouring elements have been restored.
  • Gal Batash — Material of the hull front has been fixed from rolled homogeneous steel to cast homogeneous steel. Corrected the ammo capacity of the coaxial gun (1750 -> 5950) and AA machine guns (5950 -> 1750).
  • LAV-AD — a bug has been fixed with missing info in the max speed of the M247 rocket.

[h2]Aviation[/h2]
  • A-4N — the sequence of the Shafrir 2 missile launch from the pylons has been adjusted.
  • Buccaneer S.1 S.2 — the sequence of the AGM-12B missile launch from the pylons has been adjusted.
  • F-84F (all) — a bug has been fixed where the weapon setup “2х 1,000lbs LDGP MK83 + 12 HVAR” bombs were mounted on the wrong pylon (report).
  • Meteor F Mk.8 Reaper — separate bomb drop has been added for bombs mounted below the fuselage .
  • F-5A — the name of the modification has been corrected from Flares/RWS to Flares/Chaff.
  • Mirage F1C — automatic control and damping have been corrected.
  • A bug has been fixed where on respawning in a helicopter while firing from the forward-firing gun/machine gun, the message “Fire is not available during repair” was displayed.
  • A bug has been fixed where “air to ground” radars were able to display only targets in the line of sight of the optical system.
  • A bug has been fixed where, when using a gamepad, it was difficult to lock on to target in the TV camera of the guided weapons.

[h2]Naval[/h2]
  • MPK project 12412P — the Strela MANPADS has been removed from x-ray view.
  • Krasny Kavkaz — a bug has been fixed that prevented use of the second and third ammo types in battle. Ammo racks in the main calibre turrets have been unified.
  • SF40 light and heavy — a bug has been fixed that caused sinking when attempting to enable the pumps.
  • A bug has been fixed where a vessel moved backwards after automatic braking to launch recon aircraft with the “Abrupt stop” button. The bug might be observed during and after recon aircraft flight.
  • Destroyed armour plates now framed in red in the x-ray mode.
  • Position of the coal bunkers, fuel tanks and bulges has been changed in the hit camera to improve the display of the main modules.

[h2]Other[/h2]
  • Freezes caused when quitting the game have been fixed.
  • A bug has been fixed where in some cases selecting a fighter in ground AB might lead to a crash while playing in the Compatibility graphics setting using full control mode.
  • Freezes on the PS4 that might occur in EC missions, have been fixed.

[h2]Sound[/h2]
  • The sound of the GAU-8 Avenger gun on the A-10A has become much more distinctive when heard from the ground.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.