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Happy International Women’s Day!


Dear friends! On International Women’s Day we would like to remind you how important it is to give attention, kind words, love and of course flowers to our most beautiful and irreplaceable girls. And of course we invite you to complete your collection of holiday decals in War Thunder!

[h3]From 11:00 GMT on the 7th of March until 11:00 GMT on the 9th of March[/h3]
[h2]A festive “March 8th” pinup is waiting for you in the game.[/h2]
  • Play 3 battles in vehicles of rank III or higher (70% activity in the battle) and get the unique “March 8th” pinup decal.
“March 8” decal

You can follow your progress by clicking on your “nickname → Achievements → International Women's Day.

Update 2.13.0.165

Sound
  • The engine sounds for enemy aerial and ground vehicles now have a higher priority than allied vehicles.
  • The track sounds on enemy ground vehicles now have a higher priority than allied vehicles.
  • The engines for enemy and allied vehicles sound quieter as the engine speed decreases. An idling vehicle will again sound significantly quieter than a vehicle in motion.
  • The volume of hits from low calibre rounds (20-37mm) around the listener has been significantly decreased. Such sounds might previously have been identified as machine gun fire or just crackling.

[hr][/hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server Update 05.03.22

  • Battle chat is now available for squad members.

It’s fixed! №43



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Fixed shooting through obstacles


The shell in any type of weapon in our game appears in the breech part of the barrel and from there will be directed towards the enemy. This mechanism allows you to make the mechanics of shooting realistic and is designed to prevent the shell from hitting the enemy through impenetrable obstacles.

In some cases and with some vehicles, this rule failed and the enemy who was close enough to a thin wall in the appropriate vehicle might shoot through that wall. Thanks to your bug reports we found such vehicles and fixed this issue.

Fixed turret rotation for spectators


This bug affected many game vehicles. For the spectator, the enemy rotating their commander’s periscope was displayed as the entire turret rotating. A pretty critical bug close attention was given to it, now it is fixed.

Removed a shell stuck in the cannon


One of the cool War Thunder features is the realistic shell models that “learned” in one of the last updates to get stuck in armour in case of non penetration. This mechanic worked so honestly that the shell might be stuck in the barrel but still appear to be hanging in the air in your sight.

To reconcile the game’s conventions and the desire for authenticity we eliminated the display of stuck shells when viewing through a gunner’s sight.

Update 2.13.0.154

[h2]Ground vehicles[/h2]
  • ADATS (M113) — armouring on the external fuel tanks has been increased from 12.7 to 44 mm.
  • ASRAD-R — armouring on the external fuel tanks has been increased from 12.7 to 44 mm.
  • SIDAM-25, SIDAM-25 (Mistral) — armouring on the external fuel tanks has been increased from 6 to 44 mm.
  • CM25 — armouring on the external fuel tanks has been increased from 4 to 44 mm.
  • ASU-85 — IR spotlight has been fixed.
  • BMP-3 — a bug has been fixed where the “Sodema” sight was displayed on the model without researching the corresponding modification.
  • Challenger 2, Challenger 2 (2F), Challenger 2 TES — description of the internal bulkheads has been corrected.
  • Challenger 2 TES — description of the external armour blocks in x-ray mode has been corrected.
  • A bug has been fixed where a rotation of the commander’s periscope might be displayed as turret rotation when observed by other players.
  • When open-top vehicles are destroyed by fire, the crew members are no longer displayed in their seats.
  • A bug has been fixed where, when observed in a tank sight, a shell might be displayed in a splayed tank muzzle. 
  • A bug has been fixed where it was possible to shoot through obstacles when a tank gun barrel passed through them.

[h2]Aviation[/h2]
  • AU-1 — weapon icons have been corrected in the secondary weapons menu.
  • AJ37 — icon of the RB 75 missile has been corrected.
  • Wyvern S.4 — a bug has been fixed that prevented separate rocket launches for the “Rp-3 x16 + torpedo” setup.
  • EC-665 Tiger HAD — a bug has been fixed where rockets were not displayed in the left pod of the "HOT-3 x4, SNEB type 23 x12" setup.
  • Fw 190 A-5 (all versions) — guns have been divided into control groups “low calibre”, “high calibre”, and “suspended”.
  • F-4J — weapon setups have been divided into groups.

[h2]Naval[/h2]
  • SMS Helgoland, SMS Westfallen, HMS Dreadnought, Imperatritsa Mariya, Poltava, Parizhskaya Kommuna — armour data has been corrected in the info cards.
  • PT-200 — 20mm ammo belt select option has been fixed .
  • Moskva, Leningrad — horizontal targeting angles on the main calibre guns have been increased
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

B-26 Marauder: Into the Fray


Developed at the dawn of WWII, the B-26 Marauder was an iconic American medium bomber that recorded an illustrious service career with Allied forces right up until the end of the war. Soon, pilots may look forward to getting the chance to take control of this much anticipated American bomber as it arrives to War Thunder as part of the next major update!

[h3]Briefly: A fast American medium bomber, highly regarded for its good payload, superb durability and formidable defensive arsenal.[/h3]

[h2]B-26 Marauder, medium bomber, USA, rank III[/h2]
[h3]Features[/h3]
  • High speed
  • Heavily armed
  • Resilient against battle damage
  • Vulnerable lower hemisphere

In War Thunder, the highly anticipated B-26 Marauder is arriving to the mid ranks of the American aviation tree as part of the upcoming major update. Fans of the B-26 Marauder will only have to wait a little while longer before they’re able to take to the skies behind the controls of not just one, but two variants of this iconic American medium bomber! In this devblog, we’d like to give you a first look at the B-26B and B-26C Marauder, arriving soon to the battlefields of War Thunder. Let’s begin!

Being conceived from the very beginning for speed, the B-26 Marauder is outfitted with a pair of Pratt & Whitney R-2800 Twin Wasp radial engines, producing a peak power output of 1,920 horsepower on take-off. Thus, the aircraft is able to attain a maximum speed of 282 mph (454 km/h) at medium altitudes. Consequently, the B-26 will be everything but a sitting duck to hostile fighters and will often require enemy pilots to attack from above in order to catch up to it.

[h3]Interesting Fact: Due to the numerous accidents early on in its service career, the B-26 Marauder quickly gained the infamous reputation of being a “widowmaker” aircraft: a stigma it would carry up to the end of WWII, despite its excellent late war track record.[/h3]

While fast indeed, the Marauder isn’t fast enough to outrun every pursuer in the skies. Inevitably, some fighters will catch up to it and for this occasion, the B-26 is equipped with just the right tools: defensive .50 calibre machine guns, and plenty of them at that! Namely, the Marauder is equipped with up to seven 12.7 mm heavy machine guns, covering the aircraft’s front, rear and upper hemisphere. Only the lower hemisphere is less well protected and this gap in the aircraft’s protective sphere is a weak point which bold fighter pilots can take advantage of in order to launch an attack run.



However, the Marauder’s arsenal doesn’t just stop at its defensive turrets - it’s a bomber aircraft after all. Apart from the defensive turrets, the B-26 is also fitted with a further five .50 cal machine guns, fixed in position in the aircraft’s nose section. This allows the Marauder to perform strafing attacks on soft ground targets or even actively engage other hostile aircraft. But the Marauder’s core arsenal really lies within its payload, and rest assured, it’s quite a sizable one! Being able to carry a payload in excess of 4,000 lbs, the B-26 can be loaded with bombs of various calibers, ranging from 100 to 2,000 lbs and as a result, the types of targets the Marauder can take on with these bombs is just as diverse.

The highly anticipated B-26B and B-26C Marauder will soon take to the skies in War Thunder as they arrive to the game as part of the next major update. In the meantime, make sure to stay tuned to the news as we continue revealing which other exciting new additions and features await you in the upcoming update. Until then, clear skies pilots!