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War Thunder News

It’s fixed! №36


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Fixing a bug in the displaying of contacts

This issue might occur when the resolution of the game doesn’t match the physical resolution of your monitor. Air targets, in this case, could behave incorrectly and disappear even at a relatively close distance.
We investigated the reason for this bug which was caused by the complex system of rendering contacts and have now fixed it. Now enemies will not hide from you (and you from them).
Equalizing smoke temperatures

Sometimes some points in our digest look like chapters in an alchemist’s book but behind them is some pretty technical and useful work. For example the smoke screen, where a mistake at different times of the day, has different temperatures in your thermal imaging camera. This of course is wrong and we have corrected this mistake.
Exhaust while towing

Another strange thing happened during the towing of vehicles. Armoured vehicles that were pulled or pushed would start to spontaneously accelerate and leave an exhaust. The reasons were figured out and everything has been fixed.
Back to fighting mode!

Together with the end of the holidays, we returned to the conventional battle hangar. Everything is in the right places, be sure to check it!
Update 2.13.0.60

[h2]Ground vehicles[/h2]
  • A bug has been fixed that caused the rendering of exhaust gases on towed or rammed vehicles.
  • A bug has been fixed where smoke from smoke grenades was displayed as low temperature in the thermal imagers in night scenarios .
  • A bug has been fixed that resulted in shot loss when another enemy vehicle was located near the target and the shot vector was directed to the ground’s surface.
  • FlaRakRad, SARC MkVI (6pdr) — a bug has been fixed that caused the model to disappear when observed from the commander’s sight at certain angles.
  • Eland 90 Mk.7, AML-90, Ratel-20, Ratel-90, ZT3A2 — smoke grenades now launched in two salvos.
  • ZTZ59D1 — smoke grenades have been changed to modern spray grenades activated in mid-air.
  • Char 25t — turret traverse speed has been specified - 24°/sec → 36°/second.
  • Char 25t — sight magnification has been specified - х6 → х7.9 (report).
  • M18 GMC — sight magnification has been changed from x3 to the standard (х1.9 — 3.5).
  • Leopard 2K — max speed has been specified from 70 to 72 kph.
  • M4A3 (76) W (JSDF) — underestimated turn time of the AA machine gun has been fixed. Speed has been changed in accordance with other open flak cannons 30°/second → 90°/second.
  • Vickers Mk.3 — overestimated thickness of the bulkhead between engine and combat compartments has been fixed - 500mm → 10mm.
  • TCM AGS — a bug has been fixed that resulted in different targeting angles of the gun and the coaxial machine gun.
  • Ikv 91, Ikv 91-105 — sight magnification has been specified - х8-16 → x10 .
  • Ikv 91, Ikv 91-105 — turret traverse speed has been specified - 20°/second → 25°/second.
  • STB-1 — targeting angles on the AA machine gun have been specified in order to avoid intersections with the turret.
  • 155-mm sgr m/60 round — tracer has been removed.

[h2]Aviation[/h2]
  • ITP (М-1) — a bug has been fixed that caused a fuselage break when the tail was detached.
  • MiG-21MF, MiG-21bis-SAU, MiG-21SMT, MiG-21bis — visuals of pylons for R-60 and R-3S missiles have been fixed.
  • Bf 109 (all versions) — separate drop has been added for 50kg bombs.
  • F.C.20 Bis — the name of the 37mm Breda Model 39 gun has been fixed.
  • 800kg armour piercing bomb Type 99 number 80 — explosives type has been changed to Type 91.

[h2]Naval[/h2]
  • Targeting speed parameters of the Italian 100-mm/47 utility guns have been corrected.
  • IJN Mutsuki, IJN Satsuki, Scharnhorst — errors in the info cards concerning the armour thickness of the main calibre turrets have been fixed.

[h2]Other changes[/h2]
  • Standard hangar has been enabled.
  • A bug has been fixed with missing aircraft contacts when the game resolution was set lower than the resolution of the monitor.
  • Battle task “Aerial Superiority ” now features the “Rogue wave” award.
  • Marker position under the airfield in the “Domination:Vietnam” mission has been fixed.
[hr][\hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Screenshot Competition - Biplane Frenzy!


[h2]Welcome to the 9th War Thunder Steam Screenshot Competition![/h2]
Slowly but surely we have managed to check all the screenshots you uploaded and we are ready to announce this week's winners! The three most popular and the three selected by us from over 200 entries will get 300GE! We will meet again next week, to check who will win the 9th edition!
Before we announce 8th edition winners, let’s begin the 9th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen09. You have time until 17.01.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
[h2]Important addition: Screenshot theme - Biplane Frenzy![/h2]
[h3]Terms:[/h3]
  • Your screenshot needs to be focused on Biplanes. If it has two pairs of wings - Bring it on!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

[h2]And now, time for the winners of the competition’s 8th edition - Slow but Sure![/h2]
[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2706668482
https://steamcommunity.com/sharedfiles/filedetails/?id=2708343273
https://steamcommunity.com/sharedfiles/filedetails/?id=2707389441
[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2713857840
https://steamcommunity.com/sharedfiles/filedetails/?id=2714276837
https://steamcommunity.com/sharedfiles/filedetails/?id=2711507578
Each winner will get 300GE! Congratulations and see you next week!

Vistula–Oder offensive


In January 1945, the Vistula-Oder offensive by the Soviet army began to liberate the western part of Poland and provide a further advance by troops into German territory. The operation became perhaps the most intensive strategic offensive operation in the history of modern Europe. Possessing total air superiority and a significant advantage in manpower and armored vehicles, the troops of the Red Army, as well as the Polish formations that came under the command of the USSR, threw back the Wehrmacht forces with powerful blows beyond the border of Germany. An Allied victory became just a matter of time.
Complete the task from 11:00 GMT on the 10th of January until 11:30 GMT on the 13th of January and get the reward!
Rewards

Completing the “Vistula-Oder offensive” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehicles of rank I-IV for USSR or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

The task can be completed only in vehicles from the following list:
  • USSR: T-34-85, T-34-85 (D-5T), IS-1, IS-2, IS-2 (1944), ISU-122, ISU-122S, SU-100, ZiS-12 (94-KM), SU-76M, T-80, SU-85M, SU-85, La-7, Yak-3, Yak-9U, IL-2-37, IL-2M (1943), Tu-2S.
  • Germany: Sd.Kfz.234/1, Sd.Kfz.234/2, Sd.Kfz.234/2 TD, Sd.Kfz.234/3, Sd.Kfz.234/4, Sd.Kfz.251/21, Wirbelwind, Ostwind, 15 cm Pz.W.42, StuG III G, Jagdpanzer 38(t), Jagdpanzer IV, Panzer IV/70(V), Pz.IV G, Pz.IV H, Pz.IV J, Pz.Bef.Wg.IV J, Tiger II (P), Tiger II (H), Panther D, Panther A, Panther G, Jagdpanther, Bfw. Jagdpanther, Fw 190 A-5, Fw 190 A-5/U12, Fw 190 A-5/U2, Fw 190 A-8, Fw 190 D-9, Bf 109 G-6, Bf 109 G-14, Bf 109 G-10, Fw 190 F-8.

Follow progress by clicking on your nickname → Achievements → Memorial Date.

Screenshot Competition - Slow but Sure!


[h2]Welcome to the 8th War Thunder Steam Screenshot Competition![/h2]
Over 100 screenshots with a carnival theme! Who needs fireworks when you have crazy decals and aerobatic smoke?! We have selected three of the best screenshots, another three were selected by you! Every winner will get 300GE! We will see you all in 7 days with the latest edition’s winners announcement!
Before we announce 7th edition winners, let’s begin the 8th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen08. You have time until 10.01.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
[h2]Important addition: Screenshot theme - Slow but Sure![/h2]
[h3]Terms:[/h3]
  • Your screenshot needs to be focused on the “Slow but Sure” theme. Heavy but slow tanks? Big bombers with even bigger bombs? Huge Dreadnoughts? Bring it on!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

[h2]And now, time for the winners of the competition’s 7th edition - Carnival![/h2]
[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2702819620
https://steamcommunity.com/sharedfiles/filedetails/?id=2698960966
https://steamcommunity.com/sharedfiles/filedetails/?id=2696881242
[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2697764941
https://steamcommunity.com/sharedfiles/filedetails/?id=2698298022
https://steamcommunity.com/sharedfiles/filedetails/?id=2697552281
Each winner will get 300GE! Congratulations and see you next week!

Operation Bolo


Active aircraft and air defense unit supply from the USSR created significant difficulties for the US Air Forces during the Vietnam War. The appearance in the skies of the latest Soviet MiG-21 fighters was a key factor in launching an active operation to eliminate this threat.

During operation “Bolo”, the F-4 Phantom II was demonstrating normal strike aircraft behavior, luring into the sky and destroying more than seven MiG-21’s of the North Vietnamese Air Force without casualties to the US aircraft.
Complete the task from 11:00 GMT on the 2nd of January until 11:30 GMT on the 5th of January and get the reward!
Rewards

Completing the “Operation Bolo” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified aircraft in random battles

The task can be completed only in vehicles from the following list:
  • USA: F-4C Phantom II, F-4E Phantom II, F-4J Phantom II
  • USSR: MiG-21F-13, MiG-21SMT, MiG-21bis, MiG-21PFM

Follow progress by clicking on your nickname → Achievements → Memorial Date.