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Server Update 19.09.24



[h2]Aircraft[/h2]
  • A-10C — the inability to take presets with 500 lb Mk 82 bombs and pods with M247 rockets without researching any modifications has been fixed.

[h2]Ground Vehicles[/h2]
  • New reticles and presets for the following tanks have been added to the Sight settings menu: Leclerc, Challenger 2, Merkava, Ariete. We would like to thank authors from WT Live as these sights use reticles made by them.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Three Mi-24's at a Discount to Mark the Anniversary of its First Flight!



The legendary Mi-24 made its maiden flight on September 19th 1969, 55 years ago. It remains one of the most widely used attack helicopters in the world to this day. More than 3,500 Mi-24s were produced, dozens of countries used it (and still do!), and it has taken part in more than 30 different armed conflicts.

[h2]The Mi-24D temporarily returns to the game with a 30% discount![/h2]
This helicopter is available in the game with a 30% discount, at 8560 5,992 Golden Eagles.



When: From today until September 23rd (07:00 GMT).
Where: USSR > Helicopters > Premium vehicles.

About this helicopter
  • The Mi-24D is one of the fastest helicopters in the game. Its armor can withstand small-caliber weapons fire, and its machine gun can deal with lightly armored opponents. But its main advantage is its wide selection of secondary weapons. From gun pods, free-falling bombs to missiles and rockets. The S-24 rockets and Falanga ATGM with up to 650 mm armor penetration are particularly good to use!


Also until September 23rd (07:00 GMT), there’s a 30% discount for the Mi-24P HFS80 (Germany) and Mi-24P (Italy), for 6,111 Golden Eagles each. Be sure to take advantage of this opportunity to try out the legendary Soviet helicopter in the research trees of other countries!





It’s fixed! №96



Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Helicopter Avionics[/h2]

In the Dance of Dragons major update, detailed helicopter model modules have now been added, which we spoke about in our recent Roadmap dev blog here. So far, only the AH-64 and Ka-52 helicopters have received detailed internal modules. For all other helicopters, we’ve included on-board systems into the fuselage damage model — when receiving damage, there’s a chance that one or another module will still fail.

There were times where players who took damage in a helicopter tried to use a particular feature and couldn’t, simply because the damage had disabled the corresponding avionics module. Previously, players didn’t understand why they couldn’t use it, but now a notification will let you know exactly what happened to your helicopter and what functionality has become unavailable.

[h2]Interface Fixes[/h2]

We’ve found several bugs that crept into the game interface. Here, we’ll list them one by one. One bug caused the modification window to open after a battle, even if no modifications were researched. Another caused the “Reset” button in the Sight settings window to not reset the settings. And in Air Realistic Battles, player titles were sometimes not displayed.

If the leader of a squad queuing for a battle had two or more server clusters selected, then only one cluster was displayed for squad members. The areas where active protection systems were shown in the damage indicator in-game were incorrectly displayed in the lower left corner (although the APS still worked correctly).

All of the bugs mentioned above have been fixed. Have a good game!

[h2]Garage for Sale![/h2]

Locations like Seversk-13 or Abandoned Town have quite a few fragile structures such as garages or kiosks. Penetrating them shouldn’t be a problem for solid or APHE shells, but for some reason it was! Even posts affected the flight of shells as well.

We’ve restored justice here, as these objects can now be destroyed and penetrated as they should be.

[h2]Keep Your Eyes Peeled[/h2]
War Thunder provides players with a vital opportunity to see the impact of shells fired by you and at you. However, we found that in some cases the hit was not shown.

For example, if you fired an APFSDS round that had a penetrator of 15 mm or less in diameter and it did not penetrate the enemy’s armor, the hit camera was not displayed. Additionally, when a player’s ammo rack, protected by blowout panels exploded in their vehicle, the vehicle destruction replay was not shown.

We fixed these bugs earlier this week.

[h2]Burn, Burn Brightly![/h2]

After the release of the Dance of Dragons update, some of you noticed something strange. Fire and smoke on the remains of destroyed tanks were no longer visible at distances over 2 km on any graphics settings.

You reported this to us and we’ve fixed it last week. Thanks for all of your reports on this!

[h2]That’s not all![/h2]
You can find the full list of fixes and improvements in each separate update note. Here’s some more: a bug that caused the time fuze to not set a distance when measuring the distance from the sights has been fixed, sudden brightness changes in the hangar and Air Battles will no longer bother you, and a bug that caused the award icons to not show in the after battle stats window under the “Awards” tab has been fixed as well.


[h2]Today's update: Update 2.39.0.30[/h2]


[h2]Ground Vehicles[/h2]
  • Leopard 2A4 (Sweden) — incorrect designation of the hydraulic pump as a horizontal guidance drive has been fixed.

[h2]Aircraft[/h2]
  • G.91 R/4 (Germany) — a bug where the AA-20 misisles on the left pylon were missing a launcher has been fixed. (Report).
  • Su-24M — a bug that caused the rocket pods to remain floating even when the wing was torn off has been fixed. (Report).
  • Baz Meshupar — a bug making it impossible to slave the radar with the HMD has been fixed. (Report)
  • Baz Meshupar — a bug with the lack of track-while-scan (TWS) mode has been fixed.
  • KAB-500S, LS-6 250, LS-6 500, GBU-31, GBU-38 — a bug where it was impossible to drop these guided bombs if the target was at an angle of more than 60 degrees from the direction of flight of the aircraft has been fixed.
  • AGMs with laser, TV and IR seekers, IR guided ATGMs — self-destruction of the missile in the air after losing the target has been removed. (Report).

[h2]Naval Vessels[/h2]
  • Tornade, Bourrasque — a bug where the rangefinders were not tied to the fire control room has been fixed.
  • IJN Amagi — the maximum horizontal aiming angle of the fourth main caliber turret has been increased from 150 to 160 degrees.

[h2]Graphics[/h2]
  • A bug that could cause brightness changes in Air Battles and in the hangar has been fixed. (Report).

[h2]Interface[/h2]
  • In the research window for task markers and temporary sales, the list of vehicles have been added to the tooltip.
  • A bug where a squad member’s queue information would not show all server clusters has been fixed.
  • A bug where the player would see the vehicle modification window after a battle, even if nothing had been researched has been fixed.
  • A bug where the settings in the Sight settings window would not reset when pressing the “Reset” button has been fixed.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

A Decal, Two Fighters & a Discount to Celebrate the U.S. Air Force’s Birthday!



On September 18th, the U.S. Air Force turns 77 years old! It currently has nearly 500,000 service members (including the National Guard and reservists) and operates about 5,500 aircraft and 400 intercontinental ballistic missiles.

[h2]Bostwick’s P-47M-1-RE and Wetmore’s P-51D-10 are temporarily available for Golden Eagles![/h2]
Two American premium aircraft, George Bostwick’s P-47M-1-RE and Raymond Wetmore’s P-51D-10 are temporarily available to purchase for 6090 and 4880 Golden Eagles respectively.

When: From today until September 23rd (07:00 GMT).
Where: USA > Aviation > Premium vehicles

About these aircraft
  • The P-47M-1-RE is an excellent aircraft for high-altitude fighting, where it proves to be unrivaled in speed and maneuverability. Armed with eight deadly 12.7 mm Browning machine guns, the P-47M-1-RE can also carry bombs and rockets. This aircraft was flown by American ace George Bostwick, who fought on the Western Front and destroyed at least eight German aircraft in the air, and 6 more on the ground.
  • The P-51D-10 is great at flyby and ground attacks in general! It has six excellent 12.7 mm guns with a large amount of ammo, a wide selection of bombs and rockets, and impressive dive speed. This aircraft belonged to Ray Wetmore, the eighth most successful American ace in the European war theater. He shot down 21 Luftwaffe aircraft and ended the war as a major at just 21 years old!


[h2]50% Discount on the “Above All” Bundle![/h2]
Can be purchased through the store in-game. Shop → Online Store

Until September 23rd (07:00 GMT) a bundle including both aircraft and a unique title is available at a discount!



This bundle includes:
  • Ray Wetmore`s P-51D-10 Pack
  • George Bostwick's P-47M-1-RE Thunderbolt Pack
  • Unique title “Above all”


Players on all platforms who already own Ray Wetmore's Р-51D-10 or George Bostwick's P-47M-1-RE Thunderbolt can receive this title if they play 3 battles in either of these aircraft until September 23rd (07:00 GMT)

[h2]Get the “USAF Day 2024” decal![/h2]
To celebrate, we’ve also got a special decal for this day!

“USAF Day 2024” decal

When: From today until September 23rd (07:00 GMT).
Task: Play 3 battles using US aircraft at rank III or higher to receive the “USAF Day 2024” decal.

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Air Force Birthday.
  • You can find the decal in the “Holidays” tab in the Customization menu.

Update 2.39.0.28



[h2]Ground Vehicles[/h2]
  • Sholef V1 — gun designation has been changed from M839 to M845. Muzzle velocity has been increased from 684 to 897 m/s. (Report).
  • ZSU-23-4M2 — a bug where the gun cover model did not raise with the guns has been fixed. (Report).
  • ZTZ99A — the animation for the dozer blade has been fixed. (Report).
  • Antelope — some inaccuracies in the missile model have been fixed.
  • Pz.II C — gaps in armor on the plate joints have been removed.
  • A bug that caused the time fuze to not set a distance when measuring the distance from the sights has been fixed.
  • A bug that caused the hit camera to not appear when the shot was made with APFSDS that had a penetrator with a caliber of 15 mm or less and the armor had not been penetrated has been fixed.

[h2]Aircraft[/h2]
  • J-11A — the position of the missiles on the pylons has been fixed. (Report).
  • F-16C Barak II — nozzle texture has been replaced with the correct one. (Report).
  • Hunter F.58 (Germany) — a bug that caused some textures to flicker in the cockpit has been fixed.
  • AV-8B (NA) — a bug that caused no nozzle animation has been fixed. (Report).

[h2]Naval Vessels[/h2]
  • La Combattante — ship textures have been improved.
  • IJN Amagi — the color of the emblem on the ship’s bow has been corrected. (Report).
  • A bug that sometimes caused two torpedoes to be launched simultaneously from fixed torpedo tubes if during the launch a player had abruptly shifted view to the side has been fixed.

[h2]Other[/h2]
  • A bug that caused some actions in the gamepad event selection menu to not work due to a conflict with other actions with the same keybinds has been fixed. (Report, Report).
  • WEP is no longer disabled when a key combination which contains a key bound to throttle increase is pressed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.