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Wiesel armored vehicles: MK20/TOW/2 ADWC



In the upcoming “Ground Breaking” update we will present three vehicles from the long anticipated Wiesel series. What they lack in size, they make up for in guns!

In the new major update "Ground Breaking" we will present three versions of armored vehicles based on the Wiesel chassis. All three are destined to be popular: they are small, fast and dangerous. Any hit taken is almost certain death, every battle introduces a bucket of adrenaline into your veins! Get ready for the invasion of the mean German "cockroaches"!

The basic version of the vehicle with a 20mm Rheinmetall 202/20 cannon. The gun is mounted on a remote mount, it has a very good traverse speed and excellent targeting angles. With the belts available immediately after researching, the gun can be effectively used against lightly armored targets, helicopters, and low-flying aircraft. The research of the DM63 modification will add a choice of the armor-piercing sub-calibre projectiles, able to penetrate many tanks in the side. The crew of the vehicle is only two, the fire control system includes a laser rangefinder and thermal imagers for both crew members.







Check out the full Dev Blog article here!

"Ground Breaking": Self-Entrenching and Bomb Craters

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What can we do now?


Interaction with the terrain and changing its shape is one of the main features of the upcoming "Ground Breaking" update. This is an additional element of interactivity that diversifies the gameplay in War Thunder tank battles. Soil, sand and snow are now not only authentically crushed under the tracks of tanks - you can dig out shelters, and bombs leave huge craters! Ramparts and craters will now create cover for vehicles and can seriously change the usual routes in War Thunder locations - both for you and the enemy team.

Ground vehicles and dozer blades


Many armies of the world make use of dozer blades on tanks. For example, in the Soviet army, from the T-72 onwards, equipment for self-entrenching was installed on all main battle tanks and some armored vehicles, and a corresponding standard appeared in the training of tank crews. Many western tanks have dozer blades both in the basic configuration and in modifications for street fighting or engineering purposes. Dozer blades and tank shovels are present on many ground vehicles in War Thunder as well, and in the "Ground Breaking" update, all of them will receive an animation of the blades sinking into the ground. Using the entrenchment equipment players will be able to quickly build tank trenches anywhere in a game location, where there are no buildings, rocks, boulders, ice or paved roads around.

Entrench!




Put the dozer blade down and rake an earthen dugout in front of you. Take it back and repeat the procedure again and again. When self-entrenching, the speed of the tank decreases due to the lowered blade, so it is advisable not to be seen by the enemy during mining operations. A few rolls - and the trench is ready. A long-term firing position with a tank inside appears literally in an open field: be it the Kursk steppes, the pastoral fields of the Maginot Line, the sands of desert maps or the snowy plains of winter locations. The tank hides its vulnerable hull, meeting enemy fire only with a turret. In addition, a tank hiding in a trench is much more difficult to hit! However, the earthwork is not an absolute shelter - you can penetrate it with a powerful kinetic or shape-charged projectile, but the thicker the earthworks are, the more difficult it is to get through.

Bomb craters




Now ammunition with a significant mass of explosives leaves craters on the soft terrain in tank locations. Air bombs weighing approximately 50kg or above, heavy rockets and missiles form a pit, the diameter and depth of which depend on the mass of the explosives. For example, a small armored car or self-propelled gun will fit into a crater from a 250kg bomb, and a crater from a 5,000 kg Pe-8’s “Tzar Bomb" will easily cover several heavy tanks at once. In the bomb craters you can hide from enemy fire, and lifting from the bottom of a deep hole to its rim can become a problem for vehicles with poor off-road performance. Explosion craters can significantly affect gameplay, making it difficult to access certain positions or providing cover in open areas.

HMS Marlborough: The Iron Duke



HMS Marlborough was a British battleship from the Iron Duke-class of super dreadnoughts, constructed just prior to the outbreak of WWI. Soon, this new naval heavyweight will join the top ranks of the British bluewater fleet as part of the next major update, bringing with it improvements in both protection and firepower!

In War Thunder, HMS Marlborough will be a new battleship awaiting seasoned captains at the top rank of the British bluewater tree following the release of the next major update. Featuring a substantially bolstered weapons arsenal and improved protection and survivability, HMS Marlborough will soon greatly reinforce the British capital ship lineup in the game!





HMS Marlborough will soon appear in War Thunder naval battles, becoming the new top British blue water vessel with the release of the ‘Ground Breaking’ major update. In the meantime, make sure to stay tuned to the news as we continue unveiling more exciting new additions awaiting you in the upcoming update. Until then, calm seas and happy hunting captains!

Check out the full Dev Blog article here!

It’s fixed! №26


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Dead tanks stole the FPS!




Not all ground vehicles though. The issue might happen with clones of the same vehicle in an area - for example, backup vehicles in random battles, or copies of the vehicle in custom battles with unlimited respawn. Anyway, no dead tank will steal your precious FPS anymore. It’s fixed!
Polishing the respawn marker

Recently new markers appeared to highlight the respawn zones on the minimap. We continue to make it better - this time, we fixed the overlapping of the respawn zone frame with other markers. For example, airfields with respawn points for bombers and the strike aircraft over it.
Flight data is back to the replays

In the “Direct hit” update we had the replays interface broken. In particular, we missed the instrument data in the top left corner of the screen. Thank you for heads up - it’s happily fixed.
Proper brake




With some magic in the air with those functional brakes when landing with the landing gear detached at the beginning of the airfield. No more magic here - when you lose your gear, be ready for the hard landing. Fly wisely, and land safely!

The full changelog

[h2]Ground vehicle model, damage model, characteristic and weaponry changes[/h2]

  • М60 AMBT — bugs in the visual display of damage on the physically correct tracks have been fixed.
  • Pansarbil M/40 — the priority order of the crew switching places has been corrected.
  • M247 — magnification of the commander’s sight has been specified (report).
  • Strv 103 (A,C,0) — a bug with vertical aiming while firing from the binocular view has been fixed.
  • The display of the view sector has been removed on the vehicle selection screen after a vehicle has been lost in battle.
[h2]Aircraft model, damage model, characteristic and weaponry changes[/h2]

  • Buccaneer S.1 — drop order of the 6x 1000 lbs bombs has been fixed (report).
  • J35A Draken — a bug has been fixed where parts of the wings remain in the air after the wings have detached (report).
  • F6F-5N, F-86K, CL-13 Mk.4, P-47D-30 (China) — the full name has been added to the aircraft’s card.
  • Yak-38, Yak-38М, F-8E, F-5C — the display of icons in the secondary weapons menu has been corrected.
  • The ability to brake when the landing gear has detached has been fixed.

[h2]Naval forces model, damage model, characteristic and weaponry changes[/h2]

  • VAS 201 —characteristics of the W.200/450X5,75 torpedo have been fixed (maximum range has been increased to 8 km).
  • HMS Armada — a bug has been fixed that caused the 40mm gun to stick at the top aiming point.
[h2]Other[/h2]

  • Performance drop has been fixed when observing destroyed ground vehicles in ground battles.
  • The yellow border of the selected spawn point on the map is no longer covered by markers.
  • HUD info in the top left corner has been restored in replays (report).

ZLT-11: Rolling Punishment



An agile wheeled tank destroyer, the ZLT-11 with a rifled 105mm gun is a desired addition to the Chinese top-tier vehicle setup.

The ZLT-11 armoured combat vehicle is one of the vehicles, based on the modern Type 08 modular 8x8 wheeled chassis, currently in service with the People's Liberation Army of China. The vehicle replaced the six-wheeled PTL02, significantly surpassing it in terms of tactical and technical characteristics. The new wheelbase allows the vehicle to keep the high dynamics, while the ZLT-11 has enhanced protection from additional armour plates. Thanks to this, the vehicle is effectively protected from the fire of heavy machine guns, and even from light autocannons from the vehicle’s front.





The ZLT-11 is a long-awaited and very useful addition to China's top armoured vehicle setup. This vehicle will appear in the hangars of Chinese armoured vehicle fans in the next major update. Follow our development diaries to be the first to know all the news about the upcoming update!

Check out the full Dev Blog article here!