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IJN Yubari:The Sensei

Originally posted by author
The premium light cruiser Yubari, used to test technological solutions for the Japanese fleet, will become one of the newcomers in the upcoming War Thunder update.
IJN Yubari, light cruiser, Japan, rank III. Premium (available for GE)

ːsteamthumbsupː Premium status
ːsteamthumbsupː Excellent AA protection
ːsteamthumbsdownː Low number of main calibre guns

The light cruiser Yubari will appear in War Thunder with the next major update and will become a premium ship in the Japanese bluewater fleet at rank III. Yubari was a landmark ship for the Japanese navy, it was she who laid down distinctive technical features for Japanese cruisers: armor as part of the hull powertrain, twin funnels and an S-shaped stem. By the time the Second World War began, Yubari was noticeably outdated, but it continued to serve and was actively modernized. The main calibre on this "mini-cruiser" is four 140mm guns housed in two turrets.



This is a good weapon for those battles in which Yubari participates: the commander has a choice of HE, two types of semi-armor-piercing shells and time fuse shells. The disadvantage of the cruiser's main calibre is the small number of guns and a rather slow turn rate of the gun turrets. An auxiliary 120mm gun is located in the bow of the ship and able to fire at smaller ships with the help of the AI. The Yubari's air defense battery consists of highly efficient 25mm rapid-fire auto guns - a total of 25 barrels in single, double and triple mounts.

Despite the very low displacement, comparable to some destroyers, Yubari has all the attributes of a light cruiser - a 38 mm armor belt and an armored deck, good speed and a crew of 368 men.



The legendary Yubari, a Japanese "destroyer on steroids", is truly a must-have for all fans of the Japanese navy. This small, fast enough light cruiser will do well in the bluewater battles at ranks III and IV. At the same time, the Yubari, thanks to its premium status, will not only bring increased income to its owners, but will also accelerate the research of any Japanese ocean ships from ranks I to IV.

New top-tier ZTZ99-III and A-5C

Originally posted by author
Briefly: One of the more recent Chinese MBTs in service, featuring great firepower and mobility as well as sophisticated armour protection.
ZTZ99-III, main battle tank, China, rank VII.

ːsteamthumbsupː Excellent firepower
ːsteamthumbsupː Advanced protection
ːsteamthumbsupː Low silhouette
ːsteamthumbsdownː Poor reverse speed
ːsteamthumbsdownː Limited gun elevation angles

The ZTZ99-III is a version of the top-tier Chinese MBT with a welded turret, which will await players at rank VII of the Chinese ground forces tech tree with the release of the upcoming major update. Like its predecessors in the Chinese MBT branch, the ZTZ99-III is armed with a 125mm smoothbore cannon with ballistic characteristics and rate of fire comparable to those of the ZTZ96 tanks. Also, the ZTZ99-III is equipped with standard equipment for modern MBT - for example, a thermal imager, smoke grenade launchers and laser rangefinders.

The ZTZ99-III is the second MBT in China's top ground vehicles setup, which will be the best choice in both Arcade and Realistic battles. Especially for enthusiasts of Chinese combat vehicles, our store is launching a pre-order for the Premium A-5C attacker aircraft, which will be a handy and very profitable addition to the top-tier armored vehicle setup in mixed battles, as well as a good choice for air battles in any game mode!
A-5C attacker aircraft

The Nanchang A-5C is an export modification of the Q-5B strike fighter, developed in the early 80’s for the Pakistani Air Force, which has also been supplied to Bangladesh, Myanmar and Sudan.

This fighter is intensively used in combat to this day. Compared to the original, external suspension points for air-to-air guided missiles have been added to the aircraft. The A-5C is capable of a top speed of over 1.400 km/h, and armed with two 23mm cannons with eight external suspension mounts: four under the fuselage and four under the wings. The A-5C carries a variety of the suspended weapons: 14 Type 90-1 HEAT rockets, two Matra R550 Magic 1 or AIM-9P Sidewinder air-to-air missiles, as well as four 250 kg or four 500 lbs bombs.

Pbv 301: Trading In Those Bicycles

Originally posted by author
The first Swedish tracked armoured personnel carrier, built on the chassis of the Strv m/41 light tank.
Pansarbandvagn 301, SPAAG, Sweden, rank II

ːsteamthumbsupː Rapid-fire automatic cannon
ːsteamthumbsupː Closed fighting compartment
ːsteamthumbsdownː Two-man crew

It isn’t often that post-war machines feature in War Thunder’s lower ranks. However, that’s what the Pbv 301 is: a vehicle built on the chassis of the decommissioned Strv m/41 tanks with an anti-aircraft cannon stripped from the decommissioned SAAB J21 fighters. The first Swedish APC of the 1960’s is coming to War Thunder at rank II as a self-propelled anti-aircraft gun.


Unlike many early SPAAGs in the game, the Pbv 301 features a closed fighting compartment with relatively strong protection, and that means enemy fighters will need more than a quick machine-gun burst to take out its main ground-based adversary. The 20 mm anti-aircraft cannon on its special mount has a good rate of fire and can easily bring down aircraft flying at low and even medium altitudes. However, while shooting down aircraft isn’t an issue, the Pbv 301 has a much harder time with ground targets due to insufficient penetration of its rounds.

Light tanks and enemy SPAAGs aren’t a problem, but the best strategy when facing better-armoured adversaries is to knock out their cannon and beat a strategic retreat – machine-gun fire isn’t a problem for the Pbv 301. On the receiving end, rounds fired by enemy tanks will be the last thing the commander of the Pbv 301 hears in battle – the two-man crew tightly packed in with the large engine and ammo rack will be knocked out quickly.



The Pbv 301 is a fast-firing Swedish SPAAG that is well protected against aircraft, making it a trusty companion in a setup for tank and combined battles at ranks II–III. It will show up in the upcoming major War Thunder update along with dozens of other machines, new game features, and other improvements!

It’s fixed! №18


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
[h2]Added display of the first-order ammo rack[/h2]

First-order ammo racks are the shells that the loader, automatic loader or the drum of your tank dispenses into the cannon noticeable faster than usual. When not firing the first shell will be replenished from less accessible ammunition stowages located in the hull or/and on the floor of the battle compartment and the remaining number of shells in the first-order ammo rack can previously be viewed only through the X-Ray view. This was obviously not very convenient.

Now the remaining shells in the first-order ammo rack will be displayed on the right side of the damage panel! This improvement will be especially appreciated by tankers that have vehicles with automatic loaders, with drum type feeding of shells and with “fast stacking” such as the Challenger.
[h2]Removed hovering torpedoes[/h2]

This might happen on any vessel equipped with torpedo launchers. The ammunition could literally go overboard and float next to your ship.

Doesn't look particularly good. So we rushed to fix it and now the torpedoes shouldn’t leave the rails at least not until your direct command to “Launch!”.
[h2]Optimized the camouflage loading[/h2]

In one of the recent updates, we brought back the “Download additional content only in the hangar” setting as we were able to resolve technical issues with this functionality.

In addition we have optimized the loading and storage of such content. To store the market camouflages we used a special location in the game’s directory and after completely filling it, we overwrote the saved camouflages with the new ones you purchased or encountered in a battle. We have expanded the maximum storage capacity for PC and Xbox clients.
[h2]Fixed some battle tasks[/h2]
Battle tasks are an integral part of many events and other in-game achievements and that’s why they get special attention from many players. You may have noticed that some tasks with “destroy” requirements might not be credited to the vehicle that completed the task (in some rare cases), but to the next vehicle you selected.

Fixed! Now everything will be scored accurately and on the right vehicle in which the frag has been made.
[h2]Corrected targeting for a squad[/h2]

The “Set target for squad” function allows you to send markers to your squad comrades without distracting the entire team. Convenient but this feature wasn’t working correctly when the “Gunner’s view camera” setting was switched on.

The mark continued to be placed along the line from the barrel’s bore and might bump into an obstacle along the path that wasn’t seen when viewing from the gunner’s sight.
[h2]Fixed inverted AGM control[/h2]

Only two air-to-surface guided missiles suffered from this bug: The Rb05A and the AS-30. It manifested itself in the inversion of the control commands along the vertical axis. It was completely unfriendly and definitely wrong.

We have restored control. Have a good assault!

THE FULL CHANGELOG


[h2]Improvements and fixes[/h2]
  • The remaining ammo of the first stage ammo rack in ground vehicles is now indicated in the left bottom corner on the damage panel.
  • Option “Download additional content only in the hangar” has been added to the “Customization of vehicles” menu tab.
  • To optimize downloading of custom camouflages or those encountered in battle from the Market, the maximum volume of the data storage has been increased for PC and Xbox versions.
  • Camouflage card is now again displayed when hovering the cursor over the camo’s name with no need to open the full list of available camos.
  • In the “doubled fire control mode” while using a commander’s sight, synchronization of the camera and muzzle direction has been improved (report).
  • Target designation for the squad in the “Gunner’s view” has been improved. The marker is now set by the crosshair, independently from the gun position.
  • A bug has been fixed where any shot below the waterline in the protection analysis would damage the compartment in the bow of bluewater ships.
  • BR-350P shell — a bug has been fixed where when aiming at the turret roof of some tanks in the protection analysis, the data of the penetration probability changed cyclically.
  • A bug has been fixed where torpedoes and other auxiliary armament on naval craft might appear over the vessel.
  • A bug has been fixed where certain terms in the Battle tasks might count the most recent player vehicle instead of those which gained a frag.
  • Some time ago, we fixed an issue which would occur in tank RB mode where, while aiming at an enemy tank and pressing LT/L2 to zoom in, the sight could lock onto an enemy aircraft, with the gun turning after it. Unfortunately, as reported to us through your feedback, this issue migrated to the tank AB mode. The bug has now been fixed for all game modes.

[h2]Ground vehicle model, damage model, characteristic and weaponry changes:[/h2]
  • 100 mm 3OF70 — Shell mass has been changed from 15.8 to 13.41 kg.

[h2]Aircraft model, damage model, characteristic and weaponry changes[/h2]
  • A-26B-10, A-26B-50, A-26C-45, A-26C-45DT — A bug that allowed the lower aft turret to fire through the fuselage of the aircraft has been fixed. Dead zone angles have been corrected.
  • Ju 87 (all modifications) — A bug where the landing gear on the aircraft remained in the air after the wing was detached has been fixed (report).
  • Breda 88 (P.XI) - Separate bomb drop has been added for the 50 and 100 kg bombs.
  • Me 262 C-2b - A bug that caused the engine name for the rocket booster to be duplicated in the X-Ray view has been fixed (report).
  • J35D - Ammunition for the 30 mm Akan m/55 cannon has been changed from 90 to 100 shots per barrel (report).
  • A2D - Take off from the aircraft carrier has been added.
  • Rb05A missile, AS-30 - A bug which led to inverting the control vertically has been fixed (report).
  • [h2]Fleet model, damage model, characteristic and weaponry changes[/h2]
  • RN Aviere - Information about the year of ship’s modification has been fixed in its vehicle card.
  • 120-mm/50 O.T.O. Mod.1936 cannon - The names of the shells for the cannon have been corrected in the English game client (they were previously in Cyrillic letters).
  • HMS Churchill - Number of the torpedoes in the weaponry preset with depth bombs has been corrected.
Originally posted by author
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Day of the Russian Aerospace Forces


On August 12, the Day of the Aerospace Forces of the Russian Federation is celebrated, being one of the leaders in the number of aircraft in the world and capable of solving any tactical task given to them. The famous aerobatic demonstration teams, the "Russian Knights" and the "Swifts" are one of the few who pilot heavy combat fighters such as Su-30SM and MiG-29.
Originally posted by Task
[h3]Until 07:00 GMT on the 16th of August.
Participate in 3 battles using Soviet aircraft of rank II or higher (with an in-game activity of at least 60%) to receive one of the following decals in honor of the Russian Aerospace Forces.[/h3]









Large emblem of Russian Aerospace Forces

Emblem of the Soviet Air forces

Emblem of Russian Aerospace Forces

Flag of the Russian Air Forces

Flag of the Soviet Air Forces


Also available via the in-game Item Shop is a trophy that allows the random purchase of all decals dedicated to the Russian Aerospace Forces.
[h2]Terms[/h2]
  • You can complete the task in random battles, except “Assault” and “Enduring Confrontation”.
  • You can follow your progress by clicking on your nickname -> Achievements -> Day of the Russian Air Force.
The prize decals can be located by clicking Customization → USSR.[hr][/hr]
Flash sale! The MiG-15bis ISH

During the specified period, the premium MiG-15bis ISH is available for purchase for Golden Eagles in the Soviet research tree!