1. War Thunder
  2. News

War Thunder News

Update 23.03.2021 (2.5.0.45)



Sound
  • The method of sound generation for aircraft cannons and machine guns has been corrected so that the change of fire rate with a gun change in the range of 1000-1600 rpm is now more distinctive by ear (e.g., MG-17 and MG-81).
  • A mechanism has been created to distinguish hits from a player's weapon to an enemy in the sound mix, and does not change the surrounding sound picture when allies/enemies hit a nearby vehicle. Previously, any hit to a nearby unit decreased the volume of some elements of the mix, which sometimes led to unobvious changes in general volume.
  • The sound of ground vehicle engines has received significantly greater dynamics (the change in engine operating mode has become much more noticeable by ear). This applies to both player and enemy vehicles and makes these sounds more noticeable in the sound mix of the game.
  • A bug has been fixed with a close flight of aircraft in some cases might reduce the volume of the ground vehicles’ engines and the firing of guns around a player.
  • The volume of the sounds of destruction of some objects around a player's ground vehicles has been increased.
  • A bug has been fixed with some rockets/missiles exploding with the sound of self-destruction in the air when hitting objects. Since self-destruction is much quieter than an explosion on contact with an obstacle, the impression might be created that the rockets/missiles have exploded silently.
  • Coastal and blue-water fleet gunfire sounds have been adjusted to better match the change in the volume balance of explosions.
  • In the sound of explosions on the sea, a layer of a falling mass of water is now highlighted.
  • A bug has been fixed with the sound of a wave hitting the side of some small fleet boats matched that of a large ship.
Enduring Confrontation

All missions:
  • A bug which caused ground convoys to continue moving deeper into enemy territory after the movement scenario had stopped has been fixed.
  • A bug where new convoys would cease to appear after several convoys reached their destination points has been fixed.
  • Mission "Sicily" has been disabled from rotation, but it can still be used when creating custom battles. This mission now uses new mechanics, with various changes and fixes. If you want to help us with testing, then create a room, play and share your impressions on our forums.
Known bugs

All Enduring Confrontation missions (including testing on“Sicily”):
  • Some airfields are still unable to be damaged, and repairing on them may be hard or impossible. A fix has already been implemented into the code and is currently being tested.
  • If a convoy reaches a square with an ongoing battle, It is possible for a new battle to start within that square.
The most notable changes to the “Sicily” mission:
  • New airfield mechanics have been introduced which support a varying number of airfields of differing sizes, based on rank. Also, mechanics related to the destruction of an airfield, due to movement of the front line, have been reworked, which should solve the problems with non-disappearing airfields.
  • The number of airfields in the mission, and their respective sizes, will now depend on rank.
  • Low ranks:
    • 3 close airfields;
    • 2 medium airfields;
    • 2 distant airfields.
  • Mid ranks:
    • 2 close airfields;
    • 2 medium airfields;
    • 2 distant airfields.
  • High ranks:
    • No close airfields;
    • 2 medium airfields;
    • 2 distant airfields.
  • Airfield positions for all ranks have been revised to improve their overall distribution and to unify the distances between them. Previously, distant airfields were too close to the center of the map.
  • Bombers are unable to respawn on close airfields.
  • For airfields in high-rank battles (including those of the German team), M61 Vulcan guns are now used instead of 37-mm war-time AA guns. The 88-mm anti-aircraft guns have not changed.
  • A bug with the generation of air capture zones, whereby a new capture zone could appear while the previous one was active, has been fixed.
  • The position of one of the bases for bombing in the “Sicily” mission, that was at the very edge of the map in the ‘A-5’ square, has been fixed.
  • In the “Sicily” mission squares D-6 and F-7 which were marked as “sea” by a mistake are now marked again as “land”. Ground battles can take place in them and the front line will be drawn correctly. Also issues with incorrect displaying of the front line on all squares touching the sea have been fixed. Now the front line doesn’t break by not reaching the cost line and it will not be drawn on the sea area.

The best tank games on PC

What are the best PC tank games 2020? Rolling into battle in a vehicle that weighs the same as ten elephants and can raze entire buildings with a single shot simply never gets old, but it's not always easy to find a game that delivers the perfect tanking experience. If you're looking for the best free tank games or the biggest triple-A armoured division sims, you've come to the right place.


Tanks are brilliant because they're immense hunks of killer steel, destroying all in their path with ease. But the tank is also synonymous with tense firefights and immense claustrophobia. The agony of reloading, the snail pace, and the fact that you're the enemy's priority target make tank games as nerve-wracking as they are empowering.


There have been countless greats to pick from over the years; the genre has been knocking about since the Apple II days. From hyper-realistic, control-laden sims to arcadey, point-and-explode shoot-'em-ups (and maybe even a sneaky anime RPG or two) here are the best tank games on PC.


Read the rest of the story...


RELATED LINKS:

Best free Steam games

Plane games: the best airplane and flying games on PC

The best PC simulation games

[Event] Testing of the missions for the new PvE game mode



We are starting to work on a new game mode for ground vehicles! It features story-driven PvE missions that you will be able to complete with your friends.

The test is available for everyone from 13:00 GMT on the 22nd of March until 13:00 GMT on the 24th of March in the Events and Tournaments tab.

We invite you to try the first 3 missions of the game mode:
  • Eastern Front 1941 (Poland) - German Pz. III F’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank II or above.
  • Eastern Front 1943 (Fire Arc) - Soviet Т-34-57’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank IV or above.
  • Middle East 1973 (Sinai) - US M48A1’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank V or above.
Scenario of the test missions


Each mission consists of 3 stages: offensive, clearance and defense.
  1. As part of the offensive, your team must break through to the capture zone, while destroying the forces of the defending AI opponents which have anti-tank cannons and ground vehicles.
  2. The cleanup stage will take place on the city streets. At the end of it you will have time to prepare for the most important part of the battle.
  3. In the final phase the enemy will try to re-capture the city in a massive offensive. Enemy vehicles that break into the city will take the advantage scores until you will destroy them. You will lose if you allow the enemy to dominate the city.
Game mode mechanics
  • Testing will be carried out in AB game mode.
  • In a mission, the player will receive a vehicle with a preset crew level and all modifications except artillery support.
  • Economy and achievements in the missions are switched off. There are no additional or other special awards in this testing phase.
  • The test may be closed ahead of schedule for technical reasons.
We plan to improve missions based on your feedback and test results. We also plan to add random events and secondary tasks, introduce new game mechanics and also develop a few more scenarios.

Leave your Feedback

Update 19.03.2021 (2.5.0.39)

  • Seversk-13 - a bug has been fixed with switching landmesh level of detail, which led to disappearing of assets and units under the ground, when viewed from a long distance.
Enduring Confrontation
  • Bugs in the objective issuing system have been fixed with carrier search and destruction tasks.
  • Carrier respawn time after destruction has been increased from 1 to 10 minutes. The number of respawns has remained the same - up to 5.
  • The carrier’s route has been corrected in the “Port Moresby” mission. It should no longer ram the island.
  • Some ground convoy routes have been corrected in the “Sicily” mission and stops on the crossroads should now be fixed. If not, please let us know on our forums with screenshots of the exact areas.
  • A naming issue with Bombers has been fixed for ranks VI and VII in the US missions. Previously, US bombers may not have appeared, and German\Japanese bombers used to act incorrectly due to contradictory orders.
  • Ships which are escorting aircraft carriers will now try to keep a longer distance between themselves and carriers.
Misc
  • A bug has been fixed with instant repair and crew replenishment of AI vehicles in the “Assault. Tank arcade” mode.
  • G.91 R/4 The asymmetric layout of the suspended weapons has been fixed.
  • Pz.IV H - a bug has been fixed with disabled track change from regular to Ostketten after the modification research.
  • A bug has been fixed with an incorrect BR display while waiting for the next session.
  • A bug has been fixed where the game client might use all available video memory
  • PTL02 - A bug has been fixed where the machine gun rising in the hangar view
  • The spread of S-24 rockets when using a ballistic calculator has been set in accordance to technical sources
  • Nashorn — a bug has been fixed which caused a visually missing link in the Ostketten’s tracks.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

St.Patrick’s Day



From March 17th (11:00 GMT) until March 19th (07:00 GMT), play the game to get a new decal!
[h2]Unlock the "Leprechaun" decal for 3 battles in vehicles of rank II or higher (with a minimum of 60% activity).[/h2]



The jolly Irish celebrate St. Patrick's Day, in celebration of the legendary savior and heavenly patron of Ireland. This is a day of bright colors, friendly drinking and happy images. The emerald-green extravaganza proved to be contagious and now St. Patrick's Day has become an international spring holiday. We will not stay out of it either!

Get your commemorative Leprechaun decal by completing a simple task.

Monitor your progress here: “Your nickname” → “Achievements” → “St.Patrick’s Day”